Move variations: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 420: | Line 420: | ||
| {{m|Fire Punch}} | | {{m|Fire Punch}} | ||
| {{t|Fire}} | | {{t|Fire}} | ||
| Special[[Generation | | Special[[Generation III|*]]/Physical[[Generation IV|*]] | ||
| I | | I | ||
|- | |- | ||
| {{m|Ice Punch}} | | {{m|Ice Punch}} | ||
| {{t|Ice}} | | {{t|Ice}} | ||
| Special[[Generation | | Special[[Generation III|*]]/Physical[[Generation IV|*]] | ||
| I | | I | ||
|- | |- | ||
| {{m|ThunderPunch}} | | {{m|ThunderPunch}} | ||
| {{t|Electric}} | | {{t|Electric}} | ||
| Special[[Generation | | Special[[Generation III|*]]/Physical[[Generation IV|*]] | ||
| I | | I | ||
|} | |} |
Revision as of 04:30, 6 July 2007
Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different Elemental types. Below are the various move archetypes and the moves that fall into their categories.
"Move archetypes" are listed by base damage. Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.
Variations of Bullet Seed
30 PP, 10 Power, 100% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bullet Seed | Grass | Physical | III |
Icicle Spear | Ice | Physical | III |
Variations of Barrage
20 PP, 15 Power, 85% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Barrage | Normal | Physical | I |
DoubleSlap | Normal | Physical | I |
Fury Attack | Normal | Physical | I |
Arm Thrust | Fighting | Physical | III |
Variations of Fire Spin
20 PP, 15 Power, 70% Accuracy, traps | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Spin | Fire | Special | I |
Whirlpool | Water | Special | II |
Sand Tomb | Ground | Physical | III |
Variations of Bone Rush
10 PP, 25 Power, 80% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bone Rush | Ground | Physical | II |
Rock Blast | Rock | Physical | III |
Variations of Rollout
20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Rollout | Rock | Physical | II |
Ice Ball | Ice | Special*/Physical* | III |
Variations of Pound
35 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Pound | Normal | Physical | I |
Scratch | Normal | Physical | I |
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy, attacks first | |||
---|---|---|---|
Name | Type | Category | Generation |
Quick Attack | Normal | Physical | I |
Mach Punch | Fighting | Physical | II |
Aqua Jet | Water | Physical | IV |
Bullet Punch | Steel | Physical | IV |
Ice Shard | Ice | Physical | IV |
Shadow Sneak | Ghost | Physical | IV |
Vacuum Wave | Fighting | Special | IV |
Variations of Ember
25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Ember | Fire | Special | I |
Powder Snow | Ice | Special | II |
Variations of Razor Leaf
25 PP, 55 Power, 95% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Razor Leaf | Grass | Special*/Physical* | I |
Air Cutter | Flying | Physical*/Special* | III |
Variations of Swift
20 PP, 60 Power, always hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Swift | Normal | Physical*/Special* | I |
Faint Attack | Dark | Physical | II |
Aerial Ace | Flying | Physical | III |
Magical Leaf | Grass | Special | III |
Shadow Punch | Ghost | Physical | III |
Shock Wave | Electric | Special | III |
Magnet Bomb | Steel | Physical | IV |
Variations of SmellingSalt
10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
SmellingSalt | Normal | Physical | III |
Wake-Up Slap | Fighting | Physical | IV |
Variations of AncientPower
5 PP, 60 Power, 100% Accuracy, may raise all of user's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
AncientPower | Rock | Special | II |
Silver Wind | Bug | Special | III |
Ominous Wind | Ghost | Special | IV |
Elemental fangs
15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Fang | Fire | Physical | IV |
Ice Fang | Ice | Physical | IV |
Thunder Fang | Electric | Physical | IV |
Variations of Night Slash
15 PP, 70 Power, 100% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Night Slash | Dark | Physical | IV |
Shadow Claw | Ghost | Physical | IV |
Variations of Mist Ball
5 PP, 70 Power, 100% Accuracy, lowers target's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
Mist Ball | Psychic | Special | III |
Luster Purge | Psychic | Special | III |
Elemental punches
15 PP, 75 Power, 100% Accuracy, Special Effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Punch | Fire | Special*/Physical* | I |
Ice Punch | Ice | Special*/Physical* | I |
ThunderPunch | Electric | Special*/Physical* | I |
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy, may make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Fang | Normal | Physical | I |
Zen Headbutt | Psychic | Physical | IV |
Variations of Waterfall
15 PP, 80 Power, 100% Accuracy, may make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Waterfall | Water | Special*/Physical* | I |
Dark Pulse | Dark | Special | IV |
Iron Head | Steel | Physical | IV |
Variations of Shadow Ball
15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Shadow Ball | Ghost | Physical*/Special* | II |
Energy Ball | Grass | Special | IV |
Variations of Discharge
15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Discharge | Electric | Special | IV |
Lava Plume | Fire | Special | IV |
Variations of Dig
10 PP, 80 Power, 100% Accuracy, two-turn move | |||
---|---|---|---|
Name | Type | Category | Generation |
Dig | Ground | Physical | I |
Dive | Water | Special*/Physical* | III |
Variations of Petal Dance
20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | |||
---|---|---|---|
Name | Type | Category | Generation |
Petal Dance | Grass | Special | I |
Thrash | Normal | Physical | I |
Variations of Psychic
10 PP, 90 Power, 100% Accuracy, may lower opponent's Special Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Psychic | Psychic | Special | I |
Bug Buzz | Bug | Special | IV |
Earth Power | Ground | Special | IV |
Variations of Flamethrower
15 PP, 95 Power, 100% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Flamethrower | Fire | Special | I |
Surf | Water | Special | I |
Thunderbolt | Electric | Special | I |
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Aeroblast | Flying | Physical*/Special* | II |
Spacial Rend | Dragon | Special | IV |
Variations of Blizzard
5 PP, 120 Power, 70% Accuracy, Special Effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Blizzard | Ice | Special | I |
Focus Blast | Fighting | Special | IV |
Gunk Shot | Poison | Physical | IV |
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy, recoil damage | |||
---|---|---|---|
Name | Type | Category | Generation |
Double-Edge | Normal | Physical | I |
Volt Tackle | Electric | Physical | III |
Brave Bird | Flying | Physical | IV |
Flare Blitz | Fire | Physical | IV |
Wood Hammer | Grass | Physical | IV |
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Megahorn | Bug | Physical | II |
Power Whip | Grass | Physical | IV |
Variations of Superpower
5 PP, 120 Power, 100% Accuracy, lowers user's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
Superpower | Fighting | Physical | III |
Close Combat | Fighting | Physical | IV |
Variations of Overheat
5 PP, 140 Power, 90% Accuracy, lowers user's Sp. Attack | |||
---|---|---|---|
Name | Type | Category | Generation |
Overheat | Fire | Special | III |
Psycho Boost | Psychic | Special | III |
Draco Meteor | Dragon | Special | IV |
Leaf Storm | Grass | Special | IV |
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy, user must rest turn after use | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Beam | Normal | Physical*/Special* | I |
Blast Burn | Fire | Special | III |
Frenzy Plant | Grass | Special | III |
Hydro Cannon | Water | Special | III |
Giga Impact | Normal | Physical | IV |
Roar of Time | Dragon | Special | IV |
Rock Wrecker | Rock | Physical | IV |
Variations of Eruption
5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Eruption | Fire | Special | III |
Water Spout | Water | Special | III |
Variations of Low Kick
20 PP, varying Power, 100% Accuracy, greater damage on heavier target | |||
---|---|---|---|
Name | Type | Category | Generation |
Low Kick | Fighting | Physical | III (I with set damage) |
Grass Knot | Grass | Physical | IV |
Variations of Flail
15 PP, varying Power, 100% Accuracy, greater damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Flail | Normal | Physical | II |
Reversal | Fighting | Physical | II |
This article is a stub. You can help Bulbapedia by expanding it. |