Confuse Ray (move): Difference between revisions

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{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|zh_cmn=奇異光線 ''Qíyì Guāngxiàn''
|zh_cmn=奇異光線 ''Qíyì Guāngxiàn''
|da=Forvirrings Stråle
|da=Forvirringsstråle
|nl=Verwarstraal
|nl=Verwarstraal
|fr=Onde Folie
|fr=Onde Folie

Revision as of 16:26, 23 March 2012

Confuse Ray
あやしいひかり Bewitching Light
Type  Ghost
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Scrambles the order of appeals on the next turn.
Condition  Smart
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Smart
Appeal  0  
Jamming  0  

Confuse Ray (Japanese: あやしいひかり Bewitching Light) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Confuse Ray causes the target to become confused. Confuse Ray will fail if the target has a Substitute, is already confused, or has the ability Own Tempo.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description
Games Description
Stad A sinister flash of light makes the target confused. A special Ghost-type technique.
Stad2 A sinister flash of light makes the target confused. A special Ghost-type move.
GSC A move that causes confusion.
RSE A sinister ray that confuses the foe.
FRLGDPPtHGSS The foe is exposed to a sinister ray that triggers confusion.
BW The target is exposed to a sinister ray that triggers confusion.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire 28 19 22 17 17 '
038 Ninetales Ninetales Fire Fire   -- -- -- -- '
041 Zubat Zubat Poison Flying 21 19 26 21 21 '
042 Golbat Golbat Poison Flying 21 19 28 21 21 '
092 Gastly Gastly Ghost Poison -- 28 28 21 19 19 '
093 Haunter Haunter Ghost Poison -- 31 31 21 19 19 '
094 Gengar Gengar Ghost Poison -- 31 31 21 19 19 '
121 Starmie Starmie Water Psychic   37 33 28 28 '
126 Magmar Magmar Fire Fire 39 49 49 25 26 '
131 Lapras Lapras Water Ice 31 22 19 7 7 '
169 Crobat Crobat Poison Flying   19 28 21 21 '
170 Chinchou Chinchou Water Electric   29 29 17 17 '
171 Lanturn Lanturn Water Electric   33 32 17 17 '
177 Natu Natu Psychic Flying   40 40 23 23 '
178 Xatu Xatu Psychic Flying   50 50 23 23 '
197 Umbreon Umbreon Dark Dark   30 30 29 29 '
200 Misdreavus Misdreavus Ghost Ghost   12 17 14 14 '
226 Mantine Mantine Water Flying   49 50 37 37 '
234 Stantler Stantler Normal Normal   49 43 41 23 23 '
240 Magby Magby Fire Fire   43 43 25 25 '
292 Shedinja Shedinja Bug Ghost     31 31 31 '
302 Sableye Sableye Dark Ghost     37 46 46 '
313 Volbeat Volbeat Bug Bug     5 9 9 '
325 Spoink Spoink Psychic Psychic     25 18 18 '
326 Grumpig Grumpig Psychic Psychic     25 18 18 '
345 Lileep Lileep Rock Grass     29 22 11 '
346 Cradily Cradily Rock Grass     29 22 22 '
355 Duskull Duskull Ghost Ghost     23 17 17 '
356 Dusclops Dusclops Ghost Ghost     23 17 17 '
416 Vespiquen Vespiquen Bug Flying       7 7 '
436 Bronzor Bronzor Steel Psychic       14 14 '
437 Bronzong Bronzong Steel Psychic       14 14 '
442 Spiritomb Spiritomb Ghost Dark       -- -- '
458 Mantyke Mantyke Water Flying       37 37 '
467 Magmortar Magmortar Fire Fire       25 26 '
477 Dusknoir Dusknoir Ghost Ghost       17 17 '
478 Froslass Froslass Ice Ghost       19 19 '
479 Rotom Rotom Electric Ghost       -- -- '
486 Regigigas Regigigas Normal Normal       -- -- '
505 Watchog Watchog Normal Normal         20 '
607 Litwick Litwick Ghost Fire         10 '
608 Lampent Lampent Ghost Fire         10 '
609 Chandelure Chandelure Ghost Fire         -- '
615 Cryogonal Cryogonal Ice Ice         45 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054 Psyduck Psyduck Water Water   VulpixNinetalesLaprasUmbreonMantineStantlerSpoinkGrumpig VulpixNinetalesLaprasUmbreonMantineStantlerSpoinkGrumpigWatchog
072 Tentacool Tentacool Water Poison LileepCradily LileepCradily LileepCradily
122 Mr. Mime Mr. Mime Psychic Psychic   MagmarMagmortarSableyeVolbeat MagmarMagmortarSableyeVolbeat
140 Kabuto Kabuto Rock Water LaprasMantineLileepCradily LaprasMantineLileepCradily LaprasMantineLileepCradily
198 Murkrow Murkrow Dark Flying ZubatGolbatCrobatNatuXatu ZubatGolbatCrobatNatuXatu ZubatGolbatCrobatNatuXatu
222 Corsola Corsola Water Rock LaprasMantineLileepCradily LaprasMantineLileepCradily LaprasMantineLileepCradily
280 Ralts Ralts Psychic Psychic   MisdreavusMismagiusGastlyHaunterGengarDuskullDusclopsDusknoirSpiritomb MisdreavusMismagiusGastlyHaunterGengarDuskullDusclopsDusknoirSpiritombLitwickLampentChandelure
314 Illumise Illumise Bug Bug     MagmarMagmortarSableyeVolbeat
349 Feebas Feebas Water Water LaprasMantine LaprasMantine LaprasMantine
353 Shuppet Shuppet Ghost Ghost   MisdreavusMismagiusGastlyHaunterGengarDuskullDusclopsDusknoirSpiritomb MisdreavusMismagiusGastlyHaunterGengarDuskullDusclopsDusknoirSpiritombLitwickLampentChandelure
366 Clamperl Clamperl Water Water LaprasMantine LaprasMantine LaprasMantine
439 Mime Jr. Mime Jr. Psychic Psychic   MagmarMagmortarSableyeVolbeat MagmarMagmortarSableyeVolbeat
451 Skorupi Skorupi Poison Bug   VolbeatLileepCradily VolbeatLileepCradily
577 Solosis Solosis Psychic Psychic     MisdreavusMismagiusGastlyHaunterGengarDuskullDusclopsDusknoirSpiritombLitwickLampentChandelure
592 Frillish Frillish Water Ghost     MisdreavusMismagiusGastlyHaunterGengarDuskullDusclopsDusknoirSpiritombLitwickLampentChandelure
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0072 072 Tentacool Water Poison New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0198 198 Murkrow Dark Flying Dream World - Windswept Sky
0222 222 Corsola Water Rock Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Drake Gengar Confuse Ray.png
Gengar
Mismagius Confuse Ray.png
Mismagius
Saturn Bronzor Confuse Ray.png
Bronzor
Doyle Solosis Confuse Ray.png
Solosis
The foe is exposed to a sinister ray that triggers confusion.
Pokémon Method
User First Used In Notes
Haunter Haunter charges an orange ball in its hands, then shoots it at the opponent. The opponent's eyes turn red and it gets confused, or Haunter fires a purple circle from its eyes towards the opponent.
Captain's Haunter A Shipful of Shivers Debut
Morty's Haunter From Ghost to Ghost None
Gengar Gengar's eyes glow blue, purple, or red. Then the opponent becomes confused.
Drake's Gengar Hello, Pummelo! None
Morty's Gengar From Ghost to Ghost None
Natu Natu's eyes glow a rainbow hue and the opponent becomes confused.
Mackenzie's Naughty Doin' What Comes Natu-rally None
Chinchou The orbs at the end of Chinchou's antennae glow purple and release a light purple ray that confuses the opponent.
Trinity's Chinchou The Perfect Match! None
Spoink Spoink's pearl glows purple, then it fires a purple beam from the pearl at the opponent, confusing it.
A wild Spoink Pearls Are a Spoink's Best Friend None
Mantine Mantine charges a purple ball in between its antennae. Then, Mantine releases a huge purple flash, which makes any Pokémon who see it become confused.
A Mantine captured by Jack Walker's Capture Styler Pokémon Ranger and the Temple of the Sea None
Dusclops Dusclops's eye glows red and emits a bright purple light from it, making the opponent confused.
Brandon's Dusclops Gathering the Gang of Four! None
Misdreavus The large orb on Misdreavus's neck glows purple and it shoots four sillouettes of itself at the opponent from the necklace.
Zoey's Misdreavus Mounting a Coordinator Assault! None
Mismagius Mismagius's eyes glow purple. If the opponent sees the attack, it begins to see illusions.
A wild Mismagius Malice in Wonderland! None
Bronzor Bronzor's eyes glow purple and it releases dark purple beams from its body at the opponent. When the opponent is affected, its eyes glow red.
Saturn's Bronzor Journey to the Unown! None
Regigigas Regigigas's body becomes surrounded in a maroon aura and the braille pattern on its face glows the same color. The opponent's eyes then glow red and Regigigas can control them.
A wild Regigigas Pillars of Friendship! None
Murkrow Murkrow looks deeply into the opponent's eyes and causes it to see illusions.
Mitchell's Murkrow Try for the Family Stone! None
Watchog Watchog holds its arms out and five golden orbs of light appear and circle around its body. When it raises its arms in the air, the five orbs fire at the opponent and stop above it. The orbs then circle around the opponent and float downward to the middle of its body. They then float back up above the opponent's head and grow larger until they explode in a flash of white light, confusing the opponent.
Lenora's Watchog Rematch at the Nacrene Gym! None
Solosis Solosis's body glows gold faintly and six golden orbs of energy appear around its body and spin around it clockwise. Solosis's body then flashes white and it fires the six orbs of energy at the oppoenent. When the orbs reach the opponent, they surround it and latch onto its body, completely enveloping it. The orbs then glow gold brightly and explode, confusing the opponent.
Doyle's Solosis Where Did You Go, Audino? None
Chandelure Chandelure fires six golden orbs of energy at the opponent. When the orbs reach the opponent, they surround it and latch onto its body, completely enveloping it. The orbs then glow gold brightly and explode, confusing the opponent.
A wild Chandelure BW069 None


In the manga

Pokémon Adventures


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 奇異光線 Qíyì Guāngxiàn
Denmark Flag.png Danish Forvirringsstråle
The Netherlands Flag.png Dutch Verwarstraal
France Flag.png French Onde Folie
Germany Flag.png German Konfustrahl
Greece Flag.png Greek Ακτίνα Σύγχυσης
Indonesia Flag.png Indonesian Cahaya Menyilaukan
Cahaya Membingungkan
Italy Flag.png Italian Stordiraggio
South Korea Flag.png Korean 이상한빛 Isanghan Bit
Brazil Flag.png Brazilian Portuguese Raio Cunfusão
Serbia Flag.png Serbian Zbunjujući Zrak
Spain Flag.png Spanish Rayo Confuso


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