Confuse Ray (move): Difference between revisions
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|zh_cmn=奇異光線 ''Qíyì Guāngxiàn'' | |zh_cmn=奇異光線 ''Qíyì Guāngxiàn'' | ||
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Revision as of 16:26, 23 March 2012
Confuse Ray あやしいひかり Bewitching Light | ||||||||||||
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Range
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Availability
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Confuse Ray (Japanese: あやしいひかり Bewitching Light) is a non-damaging Template:Type2 move introduced in Generation I.
Effect
Confuse Ray causes the target to become confused. Confuse Ray will fail if the target has a Substitute, is already confused, or has the ability Own Tempo.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo and XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
037 | Vulpix | Fire | 28 | 19 | 22 | 17 | 17 | ' | ||||||||
038 | Ninetales | Fire | -- | -- | -- | -- | ' | |||||||||
041 | Zubat | Poison | Flying | 21 | 19 | 26 | 21 | 21 | ' | |||||||
042 | Golbat | Poison | Flying | 21 | 19 | 28 | 21 | 21 | ' | |||||||
092 | Gastly | Ghost | Poison | -- | 28 | 28 | 21 | 19 | 19 | ' | ||||||
093 | Haunter | Ghost | Poison | -- | 31 | 31 | 21 | 19 | 19 | ' | ||||||
094 | Gengar | Ghost | Poison | -- | 31 | 31 | 21 | 19 | 19 | ' | ||||||
121 | Starmie | Water | Psychic | 37 | 33 | 28 | 28 | ' | ||||||||
126 | Magmar | Fire | 39 | 49 | 49 | 25 | 26 | ' | ||||||||
131 | Lapras | Water | Ice | 31 | 22 | 19 | 7 | 7 | ' | |||||||
169 | Crobat | Poison | Flying | 19 | 28 | 21 | 21 | ' | ||||||||
170 | Chinchou | Water | Electric | 29 | 29 | 17 | 17 | ' | ||||||||
171 | Lanturn | Water | Electric | 33 | 32 | 17 | 17 | ' | ||||||||
177 | Natu | Psychic | Flying | 40 | 40 | 23 | 23 | ' | ||||||||
178 | Xatu | Psychic | Flying | 50 | 50 | 23 | 23 | ' | ||||||||
197 | Umbreon | Dark | 30 | 30 | 29 | 29 | ' | |||||||||
200 | Misdreavus | Ghost | 12 | 17 | 14 | 14 | ' | |||||||||
226 | Mantine | Water | Flying | 49 | 50 | 37 | 37 | ' | ||||||||
234 | Stantler | Normal | 49 | 43 | 41 | 23 | 23 | ' | ||||||||
240 | Magby | Fire | 43 | 43 | 25 | 25 | ' | |||||||||
292 | Shedinja | Bug | Ghost | 31 | 31 | 31 | ' | |||||||||
302 | Sableye | Dark | Ghost | 37 | 46 | 46 | ' | |||||||||
313 | Volbeat | Bug | 5 | 9 | 9 | ' | ||||||||||
325 | Spoink | Psychic | 25 | 18 | 18 | ' | ||||||||||
326 | Grumpig | Psychic | 25 | 18 | 18 | ' | ||||||||||
345 | Lileep | Rock | Grass | 29 | 22 | 11 | ' | |||||||||
346 | Cradily | Rock | Grass | 29 | 22 | 22 | ' | |||||||||
355 | Duskull | Ghost | 23 | 17 | 17 | ' | ||||||||||
356 | Dusclops | Ghost | 23 | 17 | 17 | ' | ||||||||||
416 | Vespiquen | Bug | Flying | 7 | 7 | ' | ||||||||||
436 | Bronzor | Steel | Psychic | 14 | 14 | ' | ||||||||||
437 | Bronzong | Steel | Psychic | 14 | 14 | ' | ||||||||||
442 | Spiritomb | Ghost | Dark | -- | -- | ' | ||||||||||
458 | Mantyke | Water | Flying | 37 | 37 | ' | ||||||||||
467 | Magmortar | Fire | 25 | 26 | ' | |||||||||||
477 | Dusknoir | Ghost | 17 | 17 | ' | |||||||||||
478 | Froslass | Ice | Ghost | 19 | 19 | ' | ||||||||||
479 | Rotom | Electric | Ghost | -- | -- | ' | ||||||||||
486 | Regigigas | Normal | -- | -- | ' | |||||||||||
505 | Watchog | Normal | 20 | ' | ||||||||||||
607 | Litwick | Ghost | Fire | 10 | ' | |||||||||||
608 | Lampent | Ghost | Fire | 10 | ' | |||||||||||
609 | Chandelure | Ghost | Fire | -- | ' | |||||||||||
615 | Cryogonal | Ice | 45 | ' | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
054 | Psyduck | Water | ||||||||||
072 | Tentacool | Water | Poison | |||||||||
122 | Mr. Mime | Psychic | ||||||||||
140 | Kabuto | Rock | Water | |||||||||
198 | Murkrow | Dark | Flying | |||||||||
222 | Corsola | Water | Rock | |||||||||
280 | Ralts | Psychic | ||||||||||
314 | Illumise | Bug | ||||||||||
349 | Feebas | Water | ||||||||||
353 | Shuppet | Ghost | ||||||||||
366 | Clamperl | Water | ||||||||||
439 | Mime Jr. | Psychic | ||||||||||
451 | Skorupi | Poison | Bug | |||||||||
577 | Solosis | Psychic | ||||||||||
592 | Frillish | Water | Ghost | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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Generation V
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In the anime
The foe is exposed to a sinister ray that triggers confusion. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Haunter charges an orange ball in its hands, then shoots it at the opponent. The opponent's eyes turn red and it gets confused, or Haunter fires a purple circle from its eyes towards the opponent. | |||
Captain's Haunter | A Shipful of Shivers | Debut | |
Morty's Haunter | From Ghost to Ghost | None | |
Gengar's eyes glow blue, purple, or red. Then the opponent becomes confused. | |||
Drake's Gengar | Hello, Pummelo! | None | |
Morty's Gengar | From Ghost to Ghost | None | |
Natu's eyes glow a rainbow hue and the opponent becomes confused. | |||
Mackenzie's Naughty | Doin' What Comes Natu-rally | None | |
The orbs at the end of Chinchou's antennae glow purple and release a light purple ray that confuses the opponent. | |||
Trinity's Chinchou | The Perfect Match! | None | |
Spoink's pearl glows purple, then it fires a purple beam from the pearl at the opponent, confusing it. | |||
A wild Spoink | Pearls Are a Spoink's Best Friend | None | |
Mantine charges a purple ball in between its antennae. Then, Mantine releases a huge purple flash, which makes any Pokémon who see it become confused. | |||
A Mantine captured by Jack Walker's Capture Styler | Pokémon Ranger and the Temple of the Sea | None | |
Dusclops's eye glows red and emits a bright purple light from it, making the opponent confused. | |||
Brandon's Dusclops | Gathering the Gang of Four! | None | |
The large orb on Misdreavus's neck glows purple and it shoots four sillouettes of itself at the opponent from the necklace. | |||
Zoey's Misdreavus | Mounting a Coordinator Assault! | None | |
Mismagius's eyes glow purple. If the opponent sees the attack, it begins to see illusions. | |||
A wild Mismagius | Malice in Wonderland! | None | |
Bronzor's eyes glow purple and it releases dark purple beams from its body at the opponent. When the opponent is affected, its eyes glow red. | |||
Saturn's Bronzor | Journey to the Unown! | None | |
Regigigas's body becomes surrounded in a maroon aura and the braille pattern on its face glows the same color. The opponent's eyes then glow red and Regigigas can control them. | |||
A wild Regigigas | Pillars of Friendship! | None | |
Murkrow looks deeply into the opponent's eyes and causes it to see illusions. | |||
Mitchell's Murkrow | Try for the Family Stone! | None | |
Watchog holds its arms out and five golden orbs of light appear and circle around its body. When it raises its arms in the air, the five orbs fire at the opponent and stop above it. The orbs then circle around the opponent and float downward to the middle of its body. They then float back up above the opponent's head and grow larger until they explode in a flash of white light, confusing the opponent. | |||
Lenora's Watchog | Rematch at the Nacrene Gym! | None | |
Solosis's body glows gold faintly and six golden orbs of energy appear around its body and spin around it clockwise. Solosis's body then flashes white and it fires the six orbs of energy at the oppoenent. When the orbs reach the opponent, they surround it and latch onto its body, completely enveloping it. The orbs then glow gold brightly and explode, confusing the opponent. | |||
Doyle's Solosis | Where Did You Go, Audino? | None | |
Chandelure fires six golden orbs of energy at the opponent. When the orbs reach the opponent, they surround it and latch onto its body, completely enveloping it. The orbs then glow gold brightly and explode, confusing the opponent. | |||
A wild Chandelure | BW069 | None |
In the manga
Pokémon Adventures
The user hits the foe with a blast, causing them to become confused. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Gengar points both of its hands at the opponent and they become surrounded in an aura that hurts them. | |||
Agatha's Gengar | Growing out of Gengar | Debut | |
Golbat's body starts to shine brightly, and anyone who looks at the light becomes confused. | |||
Koga's Golbat | Gimme Shellder | None | |
Umbreon squints its eyes at the opponent, causing the opponent to become confused. | |||
Greta's Umbreon | VS. Shedinja | None |
In other generations
Trivia
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |