From Bulbapedia, the community-driven Pokémon encyclopedia.
|
|
Line 27: |
Line 27: |
| eggcycles=Unknown<!--36-->| | | eggcycles=Unknown<!--36-->| |
| expyield=? | | | expyield=? | |
| lv100exp=Unknown<!--1,000,000-->| | | lv100exp=1,000,000| |
| color=Blue | | | color=Blue | |
| catchrate=0 | | | catchrate=0 | |
Revision as of 07:57, 31 October 2013
Malamar (Japanese: カラマネロ Karamanero) is a dual-type Dark/Psychic Pokémon.
It evolves from Inkay starting at level 30 while the 3DS is held upside-down.
Biology
Malamar is a dark-purplish squid-like Pokémon. Malamar's body style has flipped over upon evolving. Malamar has developed a pair of tentacles on the bottom of its body that function as its legs. Malamar's main body has six light-yellow spots and two light-yellow stripes on the front. The Pokémon's arm-like tendrils have grown scythe-like in appearance. Malamar has a reddish beak, black eyes with yellow irises and wavy "hair" made of eight tentacles.
In the anime
Major appearances
Minor appearances
Pokédex entries
In the manga
In the TCG
Malamar has not yet been featured in the Pokémon Trading Card Game.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VI.
|
|
|
|
|
|
Generation VI
|
|
X
|
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
|
Y
|
It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
|
|
|
Game locations
Stats
Base stats
Stat
|
Range
|
At Lv. 50
|
At Lv. 100
|
86
|
|
146 - 193
|
282 - 376
|
92
|
|
87 - 158
|
170 - 311
|
88
|
|
83 - 154
|
162 - 302
|
68
|
|
65 - 132
|
126 - 258
|
75
|
|
72 - 139
|
139 - 273
|
73
|
|
70 - 137
|
135 - 269
|
Total: 482
|
Other Pokémon with this total
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
|
|
|
|
|
|
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
|
Evolution
|
+ Level 30 (hold game system upside-down) →
|
|
Sprites
Trivia
- Not only is Inkay's method of evolution into Malamar unique to it, but it would have been impossible to perform on any of the previous platforms the main series Pokémon games have been playable on.
- No other Pokémon has the same type combination as Malamar and its pre-evolution, Inkay.
Origin
Malamar is based on an upside-down squid. Considering its body and tentacle position, it may have been inspired by the vampire squid. Its ability to perform hypnosis on its prey may also be a reference to the hunting behavior of cuttlefish, who also rely on hypnosis via color changing and flashing.
Name origin
Malamar may be a combination of mal- (Latin for bad) and calamari.
Karamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).
In other languages
Language
|
Title
|
Meaning
|
Japanese
|
カラマネロ Karamanero
|
Possibly from 絡ます karamasu, calamari, 魔 ma, and possibly nero di seppia
|
French
|
Sepiatroce
|
From sepia and atroce
|
Spanish
|
Malamar
|
Same as English name
|
German
|
Calamanero
|
From its Japanese name
|
Italian
|
Malamar
|
Same as English name
|
Korean
|
칼라마네로 Kallamanero
|
From its Japanese name.
|
Mandarin Chinese
|
|
|
Cantonese Chinese
|
|
|
|
|
|
|
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
|