Alakazam (Pokémon): Difference between revisions

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{{FB|Salon Maiden|Anabel}} owns an Alakazam that appeared in ''[[AG169|Talking a Good Game]]'' and ''[[AG170|Second Time's the Charm]]''.
{{FB|Salon Maiden|Anabel}} owns an Alakazam that appeared in ''[[AG169|Talking a Good Game]]'' and ''[[AG170|Second Time's the Charm]]''.


{{Si|Kenny}} uses +
{{Si|Kenny}} uses his Alakazam in the first round of the {{to|Floaroma}} Pokémon Contest in ''[[DP027|Settling a Not-So-Old Score!]]''.
his Alakazam in the first round of the {{to|Floaroma}} Pokémon Contest in ''[[DP027|Settling a Not-So-Old Score!]]''.


An Alakazam was used by one of the participants of the [[Pokémon Ping Pong Tournament]] in ''[[DP124|To Thine Own Pokémon Be True!]]''.
An Alakazam was used by one of the participants of the [[Pokémon Ping Pong Tournament]] in ''[[DP124|To Thine Own Pokémon Be True!]]''.

Revision as of 00:56, 12 November 2013

Kadabra #064: Kadabra
Pokémon
#066: Machop Machop
Alakazam フーディン
Foodin
#065
Alakazam
Alakazam




Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Synchronize or Inner Focus
Alakazam
Cacophony
Cacophony
Magic Guard
Hidden Ability
Cacophony
Hidden Ability
Trace
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
50 (12.9%)
Breeding
Egg Group
Human-Like
Hatch time
21 cycles
Height
4'11" 1.5 m
Alakazam
3'11" 1.2 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
105.8 lbs. 48.0 kg
Alakazam
105.8 lbs. 48.0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Alakazite [[|]]
Base experience yield
186
Gen. I-IV
Unknown
IV
221
V+
Leveling rate
Medium Slow
EV yield
Total: 3
Alakazam
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F065.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon.

It evolves from Kadabra when traded. It is the final form of Abra. It can Mega Evolve into Mega Alakazam using the Alakazite.

Biology

Alakazam is characterized by its humanoid structure and large mustache. The female Alakazam has a significantly shorter mustache than the male. Its snout is long and thin, and it has long, ear-like spikes extending from the back of its head. It has brown armor-like sections over its chest, shoulders, forearms and knees, which cover its yellow skeletal body. There are three toes on each foot, each of which has a white claw. It wields a silver spoon in each hand, each of which acts as an amplifier for its psychic abilities. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.

As Mega Alakazam, this Pokémon gains a large white beard and its mustache becomes larger and white. The armor-like sections become bulkier, with its upper body section becoming slightly shorter to reveal its thin stomach. The head becomes diamond-shaped. It keeps its four ear-like spikes, but gains a large, oval, purple gemstone in the center of its forehead. Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, which it levitates in the air.

Alakazam is able to use all forms of psychic abilities. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck, due to its continually growing brain. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, and has an IQ that exceeds 5,000. It is found in urban areas.

In the anime

Major appearances

Alakazam in the anime

A giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.

Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a Double Battle against Ash.

Gary Oak was seen battling Alex Davis's Alakazam with his new Umbreon in Power Play!.

Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

Anabel owns an Alakazam that appeared in Talking a Good Game and Second Time's the Charm.

Kenny uses his Alakazam in the first round of the Floaroma Pokémon Contest in Settling a Not-So-Old Score!.

An Alakazam was used by one of the participants of the Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.

Minor appearances

An Alakazam appeared in Mewtwo Strikes Back as one of the Pokémon Mewtwo defeated while serving for Giovanni.

An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.

Alakazam also appeared in The Power of One.

An Alakazam was part of an exhibition in Flower Power.

An Alakazam was one of the Pokémon living in Len Town in The Psychic Sidekicks!.

Gary himself has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

An Alakazam was used by a Coordinator during Hoenn's Grand Festival in Deceit and Assist.

An Alakazam was living in abandoned mining colony with several other Psychic-type Pokémon in Fear Factor Phony.

Alakazam along with its teammates had a cameo in Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. They were considered for the job of rescuing Big Brother Pikachu but were unavailable as they were already on another mission.

An Alakazam also appeared in One Big Happiny Family! in Jessie's fantasy.

An Alakazam also made an appearance in Historical Mystery Tour! under the ownership of a Clown.

Pokédex entries

Episode Pokémon Source Entry
EP072 Alakazam Ash's Pokédex Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.
Episode Pokémon Source Entry
DP027 Alakazam Dawn's Pokédex Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers.

In the manga

Alakazam in Pokémon Adventures

In the Pokémon Adventures manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with an Alakazam.

Sabrina is also seen in possession of an Alakazam, which she uses to hand out the eight Spoons of Destiny (Red also received one prior to appearing at Cerise Island from Giovanni). Otherwise, it is not seen as much in battle as its pre-evolved form.

Blue later captures a wild Alakazam and uses it to challenge opponents at his Gym.

Mira has an Alakazam which was used against Cheryl and her Blissey in VS Lopunny.

In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga

Main article: Team A.C.T.

The Alakazam from Team A.C.T. appears in the Pokémon Mystery Dungeon: Ginji's Rescue Team manga. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.

In the Pokémon Pocket Monsters manga

Giovanni sent out Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon.

In the Pokémon Ruby-Sapphire manga

Red is shown to have caught an Alakazam in Clefairy Has Been Abandoned?!.

In the Pokémon Zensho manga

Satoshi has an Alakazam in the Pokémon Zensho manga.

In the Pokémon Gold and Silver: The Golden Boys manga

Black borrowed an Alakazam in a tournament in Let's Use Fighting Type Pokémon!!.

In the Pokémon Battle Frontier manga

Anabel has an Alakazam which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum The spoons clutched in its hands are said to have been created by its psychic powers.
HeartGold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V
Black The spoons clutched in its hands are said to have been created by its psychic powers.
White
Black 2 The spoons clutched in its hands are said to have been created by its psychic powers.
White 2
Generation VI
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Evolve Kadabra
Blue (Japan)
None Evolve Kadabra
Yellow
None Evolve Kadabra
Generation II
Gold Silver
None Evolve Kadabra
Crystal
None Evolve Kadabra
Generation III
Ruby Sapphire
None Evolve Kadabra
Emerald
None Evolve Kadabra
FireRed LeafGreen
None Evolve Kadabra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Kadabra
Platinum
None Evolve Kadabra
HeartGold SoulSilver
None Evolve Kadabra
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Evolve Kadabra (White only)
Black 2 White 2
One Trade for Hippowdon in Accumula Town
Dream World
None
Generation VI
X Y
None Evolve Kadabra



In side games

Game Location
Pokémon Pinball Evolve Kadabra
Pokémon Pinball:
Ruby & Sapphire
Evolve Kadabra
Pokémon Trozei! Endless Level 81
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Kadabra
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Treeshroud Forest (10F-20F)
Pokémon Ranger:
Shadows of Almia
Altru Tower
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Tower: Challenger's Ground (post ending)
Factory: All*
Pokémon Conquest Evolve Kadabra

In events

Games Event Language Location Level Distribution period
RSEFRLG Journey Across America Alakazam English United States 70 February 25 to July 23, 2006
RSEFRLG Party of the Decade Alakazam English United States 70 August 8, 2006

Held items

Game Held Item(s)
Red* Blue* Gold Berry (100%)
Yellow*
Emerald* TwistedSpoon TwistedSpoon (5%)

Stats

Base stats

Generation I-V
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.
Generation VI
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
95
90 - 161 175 - 317
120
112 - 189 220 - 372
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Mega Alakazam
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
95
90 - 161 175 - 317
150
139 - 222 274 - 438
Total:
590
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Teleport Psychic Status 0000 —% 20
00Start Kinesis Psychic Status 0000 08080% 15
00Start Confusion Psychic Special 05050 100100% 25
1616 Confusion Psychic Special 05050 100100% 25
1818 Disable Normal Status 0000 100100% 20
2222 Miracle Eye Psychic Status 0000 —% 40
2424 Ally Switch Psychic Status 0000 —% 15
2828 Psybeam Psychic Special 06565 100100% 20
3030 Reflect Psychic Status 0000 —% 20
3434 Telekinesis Psychic Status 0000 —% 15
3636 Recover Normal Status 0000 —% 10
4040 Psycho Cut Psychic Physical 07070 100100% 20
4242 Calm Mind Psychic Status 0000 —% 20
4646 Psychic Psychic Special 09090 100100% 10
4848 Future Sight Psychic Special 120120 100100% 10
5252 Trick Psychic Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. Mime
Barrier Psychic Status —% 20
Mr. Mime
Encore Normal Status 100% 5
HitmonchanElectivireMagmarMagmortarMedicham
Fire Punch Fire Physical 75 100% 15
ElgyemBeheeyem
Guard Split Psychic Status —% 10
Mr. Mime
Guard Swap Psychic Status —% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
MakuhitaHariyamaSableye
Knock Off Dark Physical 65 100% 20
MedititeMedicham
Power Trick Psychic Status —% 10
AbraKadabraAlakazamDrowzeeHypnoMr. Mime
Spinda
Skill Swap Psychic Status —% 10
HitmonchanElectabuzzElectivireMagmortarMedicham
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Kadabra (Pokémon)/Generation V learnset Role Play Psychic Status —% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 Pin065.png 
Acquisition: Evolve
Pokémon Pinball RS
 PinRS065.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani065.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP RT 065.png Body size: 1
Recruit rate: 0%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Do not believe in only what the eyes see!
26%-50% HP My health has been cut to half. I must beware.
1%-25% HP I failed to foresee this... I am done for...
Level up Hm! My level has gone up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Hm! My level has gone up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 065.png Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry  
It warps around to move. It attacks by letting loose strange orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●●●
Defense ●●●
Speed ●●●●
Attack Not
Available
Defense
Speed
Attack ●●●●●
Defense ●●●
Speed ●●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PCP065.png HP: ★★ Move: Psychic
Attack: ★★★★★ Ability 1: Instinct
Defense: ★★ Ability 2: Life Force
Speed: ★★★★★ Ability 3: Inner Focus
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Kanetsugu and Takahiro

Evolution

063Abra.png
Unevolved
Abra
 Psychic 
Rare Candy
Level 16
064Kadabra.png
First Evolution
Kadabra
 Psychic 
Pal Pad
Trade
065Alakazam.png
Second Evolution
Alakazam
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 065.png Spr 1y 065.png Spr 1g 065.png Spr b g1 065.png
II Gold Silver Crystal   Back
Spr 2g 065.png Spr 2s 065.png Spr 2c 065.png Spr b 2g 065.png
Spr 2g 065 s.png Spr 2s 065 s.png Spr 2c 065 s.png Spr b 2g 065 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 065.png Spr 3e 065.png Spr 3f 065.png Spr b 3r 065.png
Spr 3r 065 s.png Spr 3e 065 s.png Spr 3f 065 s.png Spr b 3r 065 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 065 m.png Spr 4p 065 m.png Spr 4h 065 m.png Spr b 4d 065 m.png
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V Black White Black 2 White 2 Back
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Alakazam For other sprites and images, please see Alakazam images on Bulbagarden Archives.

Trivia

  • Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. They are both in all regional Pokédexes (excluding the Unova dex). Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop.
  • Alakazam has the lowest average Performance of any fully-evolved Pokémon.
  • In Red and Blue Versions, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
  • In HeartGold and SoulSilver Versions, Alakazam is the same height as Ethan.
  • Alakazam has the highest Speed base stat of all non-legendary Psychic types.

Origin

Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic.

Name origin

Alakazam is an incantation used in stage magic, similar to Abracadabra.

Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.

In other languages

Language Title Meaning
Japan Flag.png Japanese フーディン Foodin A reference to Jean Eugène Robert-Houdin or Harry Houdini
France Flag.png French Alakazam Same as English name
Spain Flag.png Spanish Alakazam Same as English name
Germany Flag.png German Simsala From Simsalabim
Italy Flag.png Italian Alakazam Same as English name
South Korea Flag.png Korean 후딘 Hudin Transliteration of Japanese name
China and Taiwan Flags.png Mandarin Chinese 胡地 Húdì Transliteration of its Japanese name. Also similar to 胡迪尼.
Hong Kong Flag.png Cantonese Chinese 富迪 Fudihk Transliteration of its Japanese name. Also similar to 胡迪尼.


External links

Notes


Kadabra #064: Kadabra
Pokémon
#066: Machop Machop


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.