Sonic Boom (move): Difference between revisions
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* Although the sound-based moves are introduced in [[Generation III]], Sonic Boom is listed in move [[index number]] near other [[Generation I]] sound-based moves; {{m|Growl}}, {{m|Sing}}, {{m|Roar}}, and {{m|Supersonic}}. | * Although the sound-based moves are introduced in [[Generation III]], Sonic Boom is listed in move [[index number]] near other [[Generation I]] sound-based moves; {{m|Growl}}, {{m|Sing}}, {{m|Roar}}, and {{m|Supersonic}}. | ||
** {{a|Soundproof}} does ''not'' block this attack, even though it is based on sound. | ** {{a|Soundproof}} does ''not'' block this attack, even though it is based on sound. | ||
* In [[Pokémon Stadium 2]], Sonic Boom is disabled in the [[Little Cup]] due to low level Pokémon having low [[HP]]. | * In [[Pokémon Stadium 2]], Sonic Boom is disabled in the [[Little Cup]] due to low level Pokémon having low [[HP]]. | ||
Revision as of 14:08, 27 December 2013
Sonic Boom ソニックブーム Sonic Boom | ||||||||||||
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Range
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Availability
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Sonic Boom (Japanese: ソニックブーム Sonic Boom), formatted as SonicBoom prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Sonic Boom deals 20 damage, regardless of the user's type, the opponent's type, and any other effects. Ghost-types are able to be hit by this move despite their usual immunity to Normal-type moves.
Generation II and on
Ghost-type Pokémon are immune to Sonic Boom.
Pokémon Mystery Dungeon
In Red and Blue Rescue Team, this move does 55 damage, while in Explorers of Time, Darkness, and Sky it does 20 damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
081 | Magnemite | Electric | Steel | 21 | 16 | 16 | 14 | 14 | 11 | 11 | ||||||
082 | Magneton | Electric | Steel | --, 21 | --, 16 | 16 | 14 | 14 | --, 11 | -- | ||||||
100 | Voltorb | Electric | 17 | 17 | 15 | 8 | 8 | 8 | ||||||||
101 | Electrode | Electric | --, 17 | --, 17 | --, 15 | --, 8 | --, 8 | -- | ||||||||
193 | Yanma | Bug | Flying | 19 | 19 | 17 | 14 | 14 | 14 | |||||||
329 | Vibrava | Ground | Dragon | -- | -- | -- | ||||||||||
330 | Flygon | Ground | Dragon | -- | -- | -- | ||||||||||
418 | Buizel | Water | -- | -- | -- | |||||||||||
419 | Floatzel | Water | -- | -- | -- | |||||||||||
462 | Magnezone | Electric | Steel | 14 | 14 | --, 11 | -- | |||||||||
469 | Yanmega | Bug | Flying | 14 | 14 | 14 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
167 | Spinarak | Bug | Poison | |||||||||||
517 | Munna | Psychic | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In the anime
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Yanma flaps its wings at a fast speed and one or multiple shockwaves heads towards the opponent, or Yanma's wings glow white and it waves them, releasing a shockwave from its wings at the opponent. | |||
Zachary Evans's Yanma | Wings 'N' Things | Debut | |
Forrester Franklin's Yanma | All in a Day's Wurmple | None | |
Jessie's Yanma | The Thief that Keeps on Thieving! | None | |
Tyler's Yanma | The Thief the Keeps on Thieving! | None | |
Crobat flaps its wings so fast that they become a blur, and a cyclone of wind and white circles come out of them and hit the opponent. | |||
Brock's Crobat | Lapras of Luxury | Crobat cannot legally learn Sonic Boom | |
Buizel's two tails glow white and it flips around, sending a large white shockwave at the opponent. | |||
Ash's Buizel | Buizel Your Way Out of This! | None | |
Yanmega's wings glow white and it waves its wings, releasing one large white shockwave or multiple smaller shockwaves from them at the opponent. | |||
Jessie's Yanmega | The Thief That Keeps on Thieving! | None | |
All three of Magnezone's magnets glow white and it spins around, sending a large white shockwave at the opponent. | |||
A wild Magnezone | Regaining the Home Advantage! | None | |
Magnemite spins rapidly around, sending a large white shockwave at the opponent. | |||
A Team Plasma Grunt's Magnemite | Team Plasma's Pokémon Power Plot! | None |
In the manga
In the Ash and Pikachu manga
The user releases shock waves. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Yanma releases shock waves from its wings. | |||
Hiroto's Yanma | The Cowardly God Of Plagues | Debut |
In the Pokémon Adventures manga
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magneton's body becomes surrounded by an orb of energy. When the opponent comes into contact with Magneton, they bounce off the orb. | |||
A wild Magneton | Electro Magneton | Debut | |
Magnemite's body becomes surrounded by orbs of energy. | |||
Two wild Magnemite | Electro Magneton | Debut | |
Electrode's body starts to glow and it lets off multiple sound waves from its body. | |||
Ken's Electrode | Ekans the Ecstasy | None | |
Voltorb's body starts to glow and it lets off multiple sound waves from its body. | |||
Ken's Voltorb | Ekans the Ecstasy | None | |
Buizel turns around and waves its tails horizontally. As it does, it releases a beam of energy from its tails at the opponent. When it waves its tails, they leave behind a trail of energy. | |||
Uji's Buizel | Stunning Staravia & Stinky Skuntank II | None |
In other generations
Generation I | Generation II (Japanese) |
Generation II (international) |
Generation III |
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Trivia
- Although the sound-based moves are introduced in Generation III, Sonic Boom is listed in move index number near other Generation I sound-based moves; Growl, Sing, Roar, and Supersonic.
- Soundproof does not block this attack, even though it is based on sound.
- In Pokémon Stadium 2, Sonic Boom is disabled in the Little Cup due to low level Pokémon having low HP.
In other languages
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Set-damage moves | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |