Additional effect: Difference between revisions

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'''Additional effects''' are the secondary effects of some, mainly damaging, moves that cause extra changes to the user or opponent.
'''Additional effects''' are the secondary effects of some, mainly damaging, moves that cause extra changes to the user or opponent.


Additional effects include recoil damage, stat changes and inflicting status conditions. Some moves have two secondary effects. For example, {{m|Flare Blitz}} causes recoil damage to the user and also has a chance to burn the opponent.
Additional effects include recoil damage, lowering target stats, raising user stats, and inflicting status conditions. They do not include lowering user stats, HP-draining, and recoil. Some moves with additional effects also have effects that are not considered additional effects. For example, {{m|Flare Blitz}} has a chance to burn the target, but also causes recoil damage to the user.


[[Item]]s and [[Ability|Abilities]] are not considered additional effects, but three Abilities affect them. They are: {{a|Serene Grace}}, {{a|Sheer Force}}, and {{a|Shield Dust}}.
[[Item]]s and [[Ability|Abilities]] are not considered additional effects, but three Abilities affect them. {{a|Serene Grace}} doubles their chances of occurring when the user attacks (up to 100%), {{a|Sheer Force}} removes them when the user attacks for a damage bonus, and {{a|Shield Dust}} removes them when the user is attacked.


==List of moves with additional effects==
==List of moves with additional effects==

Revision as of 02:05, 14 January 2014

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Please feel free to edit this article to add missing information and complete it.

Additional effects are the secondary effects of some, mainly damaging, moves that cause extra changes to the user or opponent.

Additional effects include recoil damage, lowering target stats, raising user stats, and inflicting status conditions. They do not include lowering user stats, HP-draining, and recoil. Some moves with additional effects also have effects that are not considered additional effects. For example, Flare Blitz has a chance to burn the target, but also causes recoil damage to the user.

Items and Abilities are not considered additional effects, but three Abilities affect them. Serene Grace doubles their chances of occurring when the user attacks (up to 100%), Sheer Force removes them when the user attacks for a damage bonus, and Shield Dust removes them when the user is attacked.

List of moves with additional effects

Move Type Category Additional effect
Absorb Grass Special 50% of damage restores user's health
Acid Poison Special 10% chance of lowering the target's Defense by one stage
Acid Spray Poison Special Lowers the target's Special Defense by two stages
Air Slash Flying Special 30% chance of causing the target to flinch
Ancient Power Rock Special 10% chance of raising all of the user's stats, except for accuracy and evasion, by one stage
Astonish Ghost Physical 30% chance of causing the target to flinch if the user attacks first
Aurora Beam Ice Special 10% chance of lowering all of the target's Attack stat by one stage
Bite Dark Physical 30% chance of causing the target to flinch
Blaze Kick Fire Physical 10% chance burning the target
Blizzard Ice Special 10% chance of freezing the target
Blue Flare Fire Special 20% chance of burning the target
Body Slam Normal Physical 30% chance of paralyzing the target
Bolt Strike Electric Physical 20% chance of paralyzing the target
Bone Club Ground Physical 10% chance of causing the target to flinch
Bounce Flying Physical 30% chance of paralyzing the target
Brave Bird Flying Physical Causes recoil damage to the user
Bubble Water Special 10% chance of lowering the target's Speed by one stage
Bubble Beam Water Special 10% chance of lowering the target's Speed by one stage
Bug Buzz Bug Special 10% chance of lowering the target's Special Defense
Bulldoze Ground Physical Lowers the target's Speed by one stage
Charge Beam Electric Special 70% chance of raising the user's Special Attack by one stage
Chatter Flying Special Causes the target to be confused
Close Combat Fighting Physical Lowers the user's Defense and Special Defense by one stage
Confusion Psychic Special 10% chance of confusing the target
Constrict Normal Physical 10% chance of lowering the target's Speed by one stage
Cross Poison Poison Physical 10% chance of poisoning the target
Crunch Dark Physical 20% chance of lowering the target's Defense by one stage
Crush Claw Normal Physical 50% chance of lowering the target's Defense by one stage
Dark Pulse Dark Special 20% chance of causing the target to flinch
Discharge Electric Special 30% chance of paralyzing the target
Dizzy Punch Normal Physical 20% chance of confusing the target
Double-Edge Normal Physical Causes recoil damage to the user
Draco Meteor Dragon Special Lowers the user's Special Attack by two stages
Dragon Breath Dragon Special 30% chance of paralyzing the target
Dragon Rush Dragon Physical 20% chance of causing the target to flinch
Drain Punch Fighting Physical 50% of damage restores user's HP
Draining Kiss Fairy Special 75% of damage restores user's HP
Dream Eater Psychic Special 50% of damage restores the user's HP
Dynamic Punch Fighting Physical Causes the target to be confused

See also