Sonic Boom (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. SonicBoom can hit {{type|Ghost}} Pokémon. | |||
===Generation II=== | ===Generation II=== | ||
Sonic Boom no longer hits Ghost-type Pokémon. | |||
===Pokémon Mystery Dungeon=== | ===Pokémon Mystery Dungeon=== | ||
Line 152: | Line 152: | ||
==Trivia== | ==Trivia== | ||
* In {{g|Stadium 2}} and {{g|Battle Revolution}}, | * In {{g|Stadium 2}} and {{g|Battle Revolution}}, Sonic Boom is disabled in the [[Little Cup]] due to low level Pokémon having low {{stat|HP}}. | ||
==In other languages== | ==In other languages== |
Revision as of 05:30, 6 April 2015
Sonic Boom ソニックブーム Sonic Boom | ||||||||||||
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Range
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Availability
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Sonic Boom (Japanese: ソニックブーム Sonic Boom), formatted as SonicBoom prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. SonicBoom can hit Ghost-type Pokémon.
Generation II
Sonic Boom no longer hits Ghost-type Pokémon.
Pokémon Mystery Dungeon
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Gates to Infinity |
In Red and Blue Rescue Team, this move does 55 damage, while in Explorers of Time, Darkness, and Sky it does 20 damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
081 | Magnemite | Electric | Steel | 21 | 16 | 16 | 14 | 14 | 11 | 11 | ||||||
082 | Magneton | Electric | Steel | --, 21 | --, 16 | 16 | 14 | 14 | --, 11 | -- --, 11 | ||||||
100 | Voltorb | Electric | 17 | 17 | 15 | 8 | 8 | 8 4 | ||||||||
101 | Electrode | Electric | --, 17 | --, 17 | --, 15 | --, 8 | --, 8 | -- --, 4 | ||||||||
193 | Yanma | Bug | Flying | 19 | 19 | 17 | 14 | 14 | 14 | |||||||
329 | Vibrava | Ground | Dragon | -- | -- | -- | ||||||||||
330 | Flygon | Ground | Dragon | -- | -- | -- | ||||||||||
418 | Buizel | Water | -- | -- | -- | |||||||||||
419 | Floatzel | Water | -- | -- | -- | |||||||||||
462 | Magnezone | Electric | Steel | 14 | 14 | --, 11 | -- --, 11 | |||||||||
469 | Yanmega | Bug | Flying | 14 | 14 | 14 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
167 | Spinarak | Bug | Poison | |||||||||||
517 | Munna | Psychic | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In the anime
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Yanma flaps its wings at a fast speed and one or multiple shockwaves heads towards the opponent, or Yanma's wings glow white and it waves them, releasing a shockwave from its wings at the opponent. | |||
Zachary Evans's Yanma | Wings 'N' Things | Debut | |
Forrester Franklin's Yanma | All in a Day's Wurmple | None | |
Jessie's Yanma | The Thief that Keeps on Thieving! | None | |
Tyler's Yanma | The Thief the Keeps on Thieving! | None | |
Crobat flaps its wings so fast that they become a blur, and a cyclone of wind and white circles come out of them and hit the opponent. | |||
Brock's Crobat | Lapras of Luxury | Crobat cannot legally learn Sonic Boom | |
Buizel's two tails glow white and it flips around, sending a large white shockwave at the opponent. | |||
Ash's Buizel | Buizel Your Way Out of This! | None | |
Yanmega's wings glow white and it waves its wings, releasing one large white shockwave or multiple smaller shockwaves from them at the opponent. | |||
Jessie's Yanmega | The Thief That Keeps on Thieving! | None | |
All three of Magnezone's magnets glow white and it spins around, sending a large white shockwave at the opponent. | |||
A wild Magnezone | Regaining the Home Advantage! | None | |
Magnemite spins rapidly around, sending a large white shockwave at the opponent. | |||
A Team Plasma Grunt's Magnemite | Team Plasma's Pokémon Power Plot! | None |
In the manga
In the Ash and Pikachu manga
The user releases shock waves. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Yanma releases shock waves from its wings. | |||
Hiroto's Yanma | The Cowardly God Of Plagues | Debut |
In the Pokémon Adventures manga
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magneton's body becomes surrounded by an orb of energy. When the opponent comes into contact with Magneton, they bounce off the orb. | |||
A wild Magneton | Electro Magneton | Debut | |
Magnemite's body becomes surrounded by orbs of energy. | |||
Two wild Magnemite | Electro Magneton | Debut | |
Electrode's body starts to glow and it lets off multiple sound waves from its body. | |||
Ken's Electrode | Ekans the Ecstasy | None | |
Voltorb's body starts to glow and it lets off multiple sound waves from its body. | |||
Ken's Voltorb | Ekans the Ecstasy | None | |
Buizel turns around and waves its tails horizontally. As it does, it releases a beam of energy from its tails at the opponent. When it waves its tails, they leave behind a trail of energy. | |||
Uji's Buizel | Stunning Staravia & Stinky Skuntank II | None | |
Vibrava releases a loud shockwave at the opponent. | |||
Hugh's Vibrava | PS530 | None |
In other generations
NOTE: The move's animation in Korean Generation II is the same as the Japanese one.
Generation I | Generation II (Japanese) |
Generation II (international) |
Generation III |
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Trivia
- In Pokémon Stadium 2 and Pokémon Battle Revolution, Sonic Boom is disabled in the Little Cup due to low level Pokémon having low HP.
In other languages
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Set-damage moves | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |