Imprison (move): Difference between revisions
m (Wait, they were introduced in V, not VI. Sorry for double-editing.) |
m (→Effect: That effect was not added in Gen IV; it worked that way in Gen III also) |
||
Line 41: | Line 41: | ||
==Effect== | ==Effect== | ||
=== | ===Generations III and IV=== | ||
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by {{m|Mimic}}, {{m|Sketch}} or {{m|Transform}}), opponents are prevented from using the new moves. | Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by {{m|Mimic}}, {{m|Sketch}} or {{m|Transform}}), opponents are prevented from using the new moves. | ||
Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used. | |||
If the target of this move runs out of PP of the rest of its usable moves, it will {{m|Struggle}}. | If the target of this move runs out of PP of the rest of its usable moves, it will {{m|Struggle}}. | ||
In [[Double Battle]]s, the move targets the user and affects both opponents. | In [[Double Battle]]s, the move targets the user and affects both opponents. | ||
===Generation V=== | ===Generation V=== |
Revision as of 07:09, 5 August 2015
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Imprison ふういん Seal | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Imprison (Japanese: ふういん Seal) is a non-damaging Psychic-type move introduced in Generation III.
Effect
Generations III and IV
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by Mimic, Sketch or Transform), opponents are prevented from using the new moves.
Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used.
If the target of this move runs out of PP of the rest of its usable moves, it will Struggle.
In Double Battles, the move targets the user and affects both opponents.
Generation V
Imprison will still execute even if no opponent has a move the user knows; though it has no immediate effect in such a case, if the opponent is able to change its moveset (e.g. Mimic, Sketch, or Transform) or switches out for a different Pokémon, it will be prevented from using the user's moves. Imprison affects all opponents in Triple Battles.
Imprison can now be affected by Snatch.
Pokémon Mystery Dungeon
In the Pokémon Mystery Dungeon games, Imprison will afflict the target with a Paused status.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
037 | Vulpix | Fire | 25 | 21 | 21 | 18 | 18 39 | |||||
038 | Ninetales | Fire | -- | |||||||||
234 | Stantler | Normal | 43 | 49 | 49 | |||||||
280 | Ralts | Psychic | Fairy | 31 | 32 | 34 | 34 29 | |||||
281 | Kirlia | Psychic | Fairy | 33 | 36 | 39 | 39 33 | |||||
282 | Gardevoir | Psychic | Fairy | 33 | 40 | 45 | 45 35 | |||||
343 | Baltoy | Ground | Psychic | 43 | ||||||||
344 | Claydol | Ground | Psychic | 52 | ||||||||
436 | Bronzor | Steel | Psychic | 12 | 12 | 9 | 9 | |||||
437 | Bronzong | Steel | Psychic | --, 12 | --, 12 | --, 9 | --, 9 | |||||
480 | Uxie | Psychic | 6 | 6 | 6 | |||||||
481 | Mesprit | Psychic | 6 | 6 | 6 | |||||||
482 | Azelf | Psychic | 6 | 6 | 6 | |||||||
517 | Munna | Psychic | 13 | 13 | ||||||||
527 | Woobat | Psychic | Flying | 19 | 19 | |||||||
528 | Swoobat | Psychic | Flying | 19 | 19 | |||||||
570 | Zorua | Dark | 53 | 53 | ||||||||
571 | Zoroark | Dark | 59 | --, 59 | ||||||||
605 | Elgyem | Psychic | 25 | 25 | ||||||||
606 | Beheeyem | Psychic | 25 | 25 | ||||||||
607 | Litwick | Ghost | Fire | 24 | 24 | |||||||
608 | Lampent | Ghost | Fire | 24 | 24 | |||||||
643 | Reshiram | Dragon | Fire | 8, 64 | 8, 64 | |||||||
644 | Zekrom | Dragon | Electric | 8, 64 | 8, 64 | |||||||
645 | Landorus | Ground | Flying | 9 | 7 | |||||||
646 | Kyurem | Dragon | Ice | 8, 64 | 8, 64 | |||||||
678 | Meowstic | Psychic | 45 ♂ | |||||||||
707 | Klefki | Steel | Fairy | 36 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
088 | Grimer | Poison | ||||||||||
200 | Misdreavus | Ghost | ||||||||||
302 | Sableye | Dark | Ghost | |||||||||
353 | Shuppet | Ghost | ||||||||||
355 | Duskull | Ghost | ||||||||||
442 | Spiritomb | Ghost | Dark | |||||||||
562 | Yamask | Ghost | ||||||||||
577 | Solosis | Psychic | ||||||||||
582 | Vanillite* | Ice | ||||||||||
708 | Phantump | Ghost | Grass | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
|
Generation V
|
By event
Generation V
|
In the manga
In the Pokémon Adventures manga
The user creates a forcefield around the enemies' body that prevents it from moving. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Kirlia creates a forcefield around its body that prevents it from moving. | |||
Ruby's Rara | Rayquaza Redemption I | Debut |
In other generations
Generation III | Generation IV (Japanese) |
Generation IV (international) |
---|
Trivia
- The kanji featured in Imprison's Japanese animations is 封, which is the first kanji of 封印 (ふういん Fūin (Seal)), which is its Japanese name.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |