Acid Armor (move): Difference between revisions

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==Trivia==
==Trivia==
* Despite its [[type]]<!--debatable--> and international names, Acid Armor is generally depicted as a Pokémon's ability to dissolve its own body structure, in accordance with its Japanese name, とける ''Tokeru'', which can be translated to ''liquefy''.
* In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.
* In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.



Revision as of 17:08, 28 June 2016

Acid Armor
とける Liquefy
Acid Armor VI.png
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Acid Armor (Japanese: とける Liquefy) is a non-damaging Poison-type move introduced in Generation I.

Effect

Generations I to V

Acid Armor will increase the user's Defense by two stages.

Generation VI

Acid Armor's PP changed from 40 to 20.

Description

Games Description
StadStad2 Melts the user's body for protection. A move that sharply raises Defense.
GSC Sharply raises the user's Defense.
RSEColoXD Liquifies the user's body to sharply raise Defense.
FRLG The user alters its cells to liquefy itself and sharply raise Defense.
DPPtHGSS
BWB2W2
XYORAS
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
088 Grimer Grimer Poison Poison 55 40 34 39 39 40 40
43
089 Muk Muk Poison Poison 60 45 34 44 42 43 43
46
134 Vaporeon Vaporeon Water Water 42 47 47 47 64 64 29 29
489 Phione Phione Water Water       31 31 31
490 Manaphy Manaphy Water Water       31 31 31
582 Vanillite Vanillite Ice Ice         31 31
583 Vanillish Vanillish Ice Ice         31 31
584 Vanilluxe Vanilluxe Ice Ice         31 31
615 Cryogonal Cryogonal Ice Ice         29 29
616 Shelmet Shelmet Bug Bug         32 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
218 Slugma Slugma Fire Fire GrimerMuk GrimerMuk GrimerMuk GrimerMuk GrimerMuk
316 Gulpin Gulpin Poison Poison   GrimerMuk GrimerMuk GrimerMuk GrimerMuk
422 Shellos Shellos Water Water         GrimerMuk
577 Solosis Solosis Psychic Psychic       GrimerMuk GrimerMuk
592 Frillish Frillish Water Ghost       GrimerMuk GrimerMuk
607 Litwick Litwick Ghost Fire       GrimerMuk GrimerMuk
690 Skrelp Skrelp* Poison Water         Shellos
704 Goomy Goomy* Dragon Dragon         Skrelp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0316 316 Gulpin Poison Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime

Galea Vaporeon Acid Armor.png
Vaporeon
Phione Acid Armor.png
Phione
The user alters its cellular structure to melt into the water.
Pokémon Method
User First Used In Notes
Vaporeon Vaporeon jumps into the water, glows blue, then disappears. It can then swim through the water as if it were invisible. Seconds later, it jumps out of the water and attacks the opponent.
Rainer's Vaporeon The Battling Eevee Brothers Debut
Galea's Vaporeon On Olden Pond None
A wild Vaporeon Eevee & Friends None
Phione Phione goes into the water and then disappears, or it transforms its body into water.
A wild Phione Hold the Phione! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.

In other languages

Language Title
Mandarin Chinese 溶化 Rónghuà
Denmark Flag.png Danish Syrepanser
The Netherlands Flag.png Dutch Zuurschild
Finland Flag.png Finnish Happokilpi
France Flag.png French Acidarmure
Germany Flag.png German Säurepanzer
Greece Flag.png Greek Οξυπανοπλία
Italy Flag.png Italian Scudo Acido
South Korea Flag.png Korean 녹기 Nokgi
Norway Flag.png Norwegian Syreskjold
Poland Flag.png Polish Kwasozbroja
Portuguese Brazil Flag.png Brazil Armadura Ácida
Portugal Flag.png Portugal Armadura Ácida (Original Series; DP Series)
Armadura (Advanced Series)
Serbia Flag.png Serbian Kiselinski Oklop
Spain Flag.png Spanish Armad. Ácida
Turkey Flag.png Turkish Asit Zırhı



Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.