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Mime Jr. (Japanese: マネネ Manene) is a dual-type Psychic/Fairy baby Pokémon introduced in Generation IV. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves into Mr. Mime when leveled up while knowing Mimic. In Galar, it evolves into Galarian Mr. Mime when leveled up while knowing Mimic, which evolves into Mr. Rime starting at level 42.
Biology
Mime Jr. is a small, pink Pokémon with dark blue legs and "hat," which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others, though is not very good at it; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.
In the anime
Major appearances
James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James, which also marked the species' main series debut. Although Mime Jr. was rarely used in battle by James, it has helped Jessie during the Performance Stage of several Pokémon Contests. James left Mime Jr. at Team Rocket HQ when he headed to Unova so he would not attract attention by using Pokémon foreign to the region.
Other
Mime Jr. debuted in Lucario and the Mystery of Mew, under the ownership of Queen Ilene. It was always seen outside of its Poké Ball.
A Mime Jr. appeared in King and Queen for a Day, where it and a Bonsly were the stars of a television show. The two went missing, and when they were found, they were discovered to be sick. As a result, James's Mime Jr. and Brock's Bonsly had to fill in for them.
A Mime Jr. appeared in Performing with Fiery Charm!, under the ownership of Santo. It helped its Trainer and the other judges to evaluate the Poké Puffs made by the Performers during the Theme Performance of the Dendemille Showcase Rookie Class.
Minor appearances
A Mime Jr. appeared in Lucario and the Mystery of Mew as one of Mew's transformations.
A Mime Jr. appeared in Meloetta's Moonlight Serenade as one of the Pokémon watching Meloetta's concert.
A Mime Jr. appeared in Day Three Blockbusters!.
A Mime Jr. appeared in Cloudy Fate, Bright Future!, under the ownership of a Psychic.
A Mime Jr. appeared in Party Dancecapades!, under the ownership of a Pokémon Performer attending Monsieur Pierre's dance party.
Two Mime Jr. appeared in A League of His Own!, each under the ownership of a different Trainer.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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AG147
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Mime Jr.
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Ash's Pokédex
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Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger it will erect a barrier, so it can escape.
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In the manga
In the Phantom Thief Pokémon 7 manga
Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril.
In the Pokémon Adventures manga
A Mime Jr. appeared in a flashback in Perturbed by Pachirisu.
Ken's Mime Jr. appeared in All About Arceus VI.
In the Pokémon Diamond and Pearl Adventure! manga
Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.
In the Pokémon Pocket Monsters manga
A Mime Jr. appeared in PMDP10, under the ownership of Dia.
In the TCG
- Main article: Mime Jr. (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation IV.
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Generation IV
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Sinnoh #094
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Johto #—
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Diamond
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It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
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Pearl
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It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
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Platinum
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It mimics the expressions and motions of those it sees to understand the feelings of others.
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HeartGold
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In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
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SoulSilver
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Generation V
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Unova #—
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Black
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It mimics the expressions and motions of those it sees to understand the feelings of others.
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White
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Black 2
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It mimics the expressions and motions of those it sees to understand the feelings of others.
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White 2
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Generation VI
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Kalos Coastal #113
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Hoenn #—
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X
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In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
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Y
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It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
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Omega Ruby
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In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
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Alpha Sapphire
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It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
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Generation VIII
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Galar #364
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Sword
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It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
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Shield
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It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice.
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Game locations
This Pokémon was unavailable prior to Generation IV.
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In side games
This Pokémon was unavailable prior to Generation IV.
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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20
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80 - 127
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150 - 244
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25
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27 - 84
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49 - 163
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45
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45 - 106
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85 - 207
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70
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67 - 134
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130 - 262
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90
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85 - 156
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166 - 306
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60
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58 - 123
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112 - 240
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Total: 310
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Notes:
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- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
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Learnset
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- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Side game data
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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(Tackle ×1)
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Poké Assist: (past)
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Field move: (past)
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(Tackle ×1)
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Browser entry R-169/N-101
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It attacks by launching strange rings that make Pokémon Stopped.
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Evolution
Outside of Galar
In Galar
Sprites
This Pokémon was unavailable prior to Generation IV.
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Trivia
Origin
Mime Jr. is based on a mime and a clown. Its secondary Fairy typing and pointed hat indicate that it may also be based on fairy tale gnomes. Its upper body and simple design also suggest that it is a tsukumogami based on a cloth hand puppet, to complement the dummy-like appearance of Mr. Mime.
Name origin
Mime Jr. is derived from the name of its evolution, Mr. Mime.
Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby).
In other languages
Language
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Title
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Meaning
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Japanese
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マネネ Manene
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From 真似 mane (mimicry) and nene (Spanish for baby)
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French
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Mime Jr
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Same as English name
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Spanish
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Mime Jr.
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Same as English name
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German
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Pantimimi
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From Pantomime and Mimik
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Italian
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Mime Jr.
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Same as English name
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Korean
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흉내내 Hungnaenae
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From 흉내내기
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Mandarin Chinese
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魔尼尼 Mó Ní Ní
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Transliteration of its Japanese name. 魔 also means magic.
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Cantonese Chinese
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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