Ingrain (move): Difference between revisions
Gengarzilla (talk | contribs) (→{{g|Mystery Dungeon series}}: An interaction I learned after previously thinking Ingrain stopped that skill instead. Adding it in case anyone had the same question as me.) |
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|genVII=Ingrain VII | |genVII=Ingrain VII | ||
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===Side series games=== | ===Side series games=== | ||
{{Movegen | {{Movegen |
Revision as of 17:27, 20 April 2020
Ingrain ねをはる Extend Roots | ||||||||||||
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Range
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Availability
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Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging Grass-type move introduced in Generation III.
Effect
Generation III
The user plants roots in the ground, allowing it to restore 1/16th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping (unless it holds a Smoke Ball or its Trainer uses an escape item) or switching out.
Even moves that switch the target out cannot force a Pokémon under the effect of Ingrain to switch out. However, moves that switch the user out switch a Pokémon out regardless of Ingrain; additionally, a Pokémon under the effect of Ingrain can be switched out when the game allows the player to switch before an opponent sends out their next Pokémon after their previous Pokémon fainted. The effects of Ingrain can be passed by Baton Pass.
Generations IV and V
A Pokémon under the effect of Ingrain can switch out if it holds a Shed Shell. Ingrain prevents the affected Pokémon from being switched out by the Red Card, but does not affect the Eject Button.
Ingrain causes the affected Pokémon to become grounded, and therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.
If a Pokémon is holding a Big Root when Ingrain restores its HP, the amount of HP restored is increased by 30%.
Generation VI onward
Ghost-type Pokémon under the effects of Ingrain are now able to switch out. However, they still cannot be forced to switch by moves that switch the target out.
If powered up by a Grassium Z into Z-Ingrain, the user's Special Defense stat is raised by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0114 | Grass | 1 | 1 | 1 | 1 | 1 | ||||||
0191 | Grass | 18 | 9 | 9BW 4B2W2 |
4 | 4 | ||||||
0192 | Grass | 18 | 9 | 9BW 4B2W2 |
4 | 4 | ||||||
0315 | |
Fairy | Grass | 41 | 34 | 34 | 34 | 34 | 55 | |||
0331 | Grass | Human-Like | 25 | 25 | 25 | 25XY 22ORAS |
22 | |||||
0332 | |
Grass | Human-Like | 25 | 25 | 25 | 25XY 22ORAS |
22 | ||||
0345 | |
Water 3 | 22 | 15 | 15 | 15XY 9ORAS |
9 | |||||
0346 | |
Water 3 | 1, 22 | 1, 15 | 1, 15 | 1, 15XY 1, 9ORAS |
1, 9 | |||||
0407 | |
Fairy | Grass | 1 | ||||||||
0455 | Grass | 21 | 21 | 21 | 21 | |||||||
0459 | |
Monster | Grass | 31 | 31 | 31 | 31 | 35 | ||||
0460 | |
Monster | Grass | 31 | 31 | 31 | 31 | 35 | ||||
0465 | Grass | 1 | 1 | 1 | 1 | |||||||
0556 | Grass | 33 | 33 | 33 | 1 | |||||||
0590 | |
Grass | 18 | 18 | 18 | |||||||
0591 | |
Grass | 18 | 18 | 18 | |||||||
0597 | |
Grass | Mineral | 35 | 35 | 35 | 15 | |||||
0598 | |
Grass | Mineral | 35 | 35 | 35 | 15 | |||||
0708 | |
Grass | Amorphous | 13 | 13 | 40 | ||||||
0709 | |
Grass | Amorphous | 13 | 13 | 40 | ||||||
0716 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | ||||||||
0753 | Grass | 19 | ||||||||||
0754 | Grass | 19 | ||||||||||
0755 | |
Grass | 22 | 8 | ||||||||
0756 | |
Grass | 1, 22 | 1 | ||||||||
0796 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 19 | |||||||||
0797 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||||
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III | IV | V | VI | VII | VIII | IX | ||||||
0001 | |
Monster | Grass | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0043 | |
Grass | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0069 | |
Grass | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0102 | |
Grass | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0152 | Monster | Grass | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0191 | Grass | ✔ | ✔ | ✔ | ✔ | |||||||
0222 | |
Water 1 | Water 3 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0548 | Grass | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, Ingrain causes the user to gain the Ingrain status, making the user incapable of moving (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. The Ingrain status lasts 16-30 turns, but it can be cancelled prematurely by the IQ skill Wary Fighter.
In Gates to Infinity, the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.
In Pokémon Super Mystery Dungeon, the Ingrain status lasts three turns and the Pokémon gains 15 HP at the end of every turn.
Description
This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese. |
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In the anime
The user lays roots that restore HP on every turn. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Multiple roots colored like Sunflora's body come out of it. | |||
A Coordinator's Sunflora | Deceit and Assist | Debut | |
Snover's eyes glow light-green and its body becomes surrounded in light green. Then, giant light-brown roots shoot out of the ground, wrap up the opponent, and lift it into the air. | |||
A wild Snover | The Lonely Snover! | None | |
Amoonguss sprouts several small roots from its body into the ground. | |||
A Trainer's Amoonguss | Lost at the League! | None |
In the manga
In the Pokémon Adventures manga
The user lays roots to restore HP every time it is hit. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cradily sprouts multiple small roots underneath its body into the ground. Every time it gets hit, it absorbs energy from the ground that heals its injuries. | |||
Roxanne's Cradily | The Beginning of the End with Kyogre & Groudon X | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
In other languages
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Variations of the move Ingrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |