Appendix:HeartGold and SoulSilver walkthrough/Section 16: Difference between revisions

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{{WalkthroughNotice|HGSS}}
{{WalkthroughNotice|HGSS}}
==Return to New Bark==
==Return to New Bark==
Congratulations, you are now the Indigo League Champion! That marks you as the strongest Trainer in all of [[Johto]] and [[Kanto]].
Congratulations, you are now the Indigo League Champion! That marks you as the strongest Trainer in all of [[Johto]].


After the credits roll, you wind up back home in {{to|New Bark}}. {{prof|Elm}} calls shortly after, asking you to visit the lab. Swing by to get the [[S.S. Ticket]], a pass to board the [[S.S. Aqua]] in [[Olivine City]]. Head to the harbor to set sail for [[Vermilion City]]!
After the credits roll, you wind up back home in {{to|New Bark}}. {{prof|Elm}} calls shortly after, asking you to visit the lab. Swing by to get the [[S.S. Ticket]], a pass to board the [[S.S. Aqua]] in [[Olivine City]]. Head to the harbor to set sail for [[Vermilion City]]!


==Olivine City==
==Olivine City==
===Olivine Port===
Enter the Olivine Port building to meet with [[Professor Oak]], who upgrades your Pokédex to the [[National Pokédex|National mode]]. This makes it possible to challenge the Gym Leaders to a rematch, participate in the {{gdis|Battle Frontier|IV}}, and encounter wild Pokémon from [[Hoenn|far-off]] [[Sinnoh|regions]] in places such as [[National Park]]. In addition, [[Professor Oak's Pokémon Talk]] now details information regarding [[Mass outbreak|Pokémon swarms]]. Present your [[S.S. Ticket]] to the Sailor to gain access to the harbor.
Enter the Olivine Port building to meet with [[Professor Oak]], who upgrades your Pokédex to the [[National Pokédex|National mode]]. This makes it possible to challenge the Gym Leaders to a rematch, participate in the {{gdis|Battle Frontier|IV}}, and encounter wild Pokémon from [[Hoenn|far-off]] [[Sinnoh|regions]]. In addition, [[Professor Oak's Pokémon Talk]] now details information regarding [[Mass outbreak|Pokémon swarms]]. Present your [[S.S. Ticket]] to the Sailor to gain access to the harbor. As you leave the building, [[Baoba]] calls to inform you of the {{safari|Johto}}'s new Object Arrangement feature.
 
==National Park (optional)==
The [[National Park]] connecting {{rt|35|Johto}} and {{rt|36|Johto}} is a haven for {{t|Bug}}- and {{type|Grass}} Pokémon. The [[Bug-Catching Contest]] is held here every Tuesday, Thursday, and Saturday.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|land}}
{{trainerentry|Spr DP Pokéfan F.png|Pokéfan|Beverly|1024|1|209|Snubbull|♀|16|38=phone}}
{{trainerdiv}}
{{trainerentry|Spr DP Pokéfan M.png|Pokéfan|William|1024|1|026|Raichu|♂|16|}}
{{trainerdiv}}
{{trainerentry|Spr HGSS School Kid.png|School Kid|Jack|300|2|043|Oddish|♂|12||100|Voltorb||15||38=phone}}
{{trainerdiv}}
{{trainerentry|Spr HGSS Lass.png|Lass|Krise|272|2|043|Oddish|♀|14||104|Cubone|♀|17|38=phone}}
{{trainerdiv}}
{{trainerfooter|land|II}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Available Pokémon
|-
|
{{catch/header|land|yes}}
{{catch/entryhs|010|Caterpie|yes|no|Grass|10-12|50%|30%|0%|type1=Bug}}
{{catch/entryhs|013|Weedle|no|yes|Grass|10-12|50%|30%|0%|type1=Bug|type2=Poison}}
{{catch/entryhs|011|Metapod|yes|no|Grass|10|30%|30%|0%|type1=Bug}}
{{catch/entryhs|014|Kakuna|no|yes|Grass|10|30%|30%|0%|type1=Bug|type2=Poison}}
{{catch/entryhs|016|Pidgey|yes|yes|Grass|10-14|20%|15%|0%|type1=Normal|type2=Flying}}
{{catch/entryhs|163|Hoothoot|yes|yes|Grass|10-14|0%|0%|100%|type1=Normal|type2=Flying}}
{{catch/entryhs|191|Sunkern|yes|yes|Grass|12|0%|25%|0%|type1=Grass}}
{{catch/div|land|Headbutt}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|10-15|all=20%|type1=Grass|type2=Psychic|10=j}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|10-15|all=50%|type1=Normal|type2=Flying|10=j}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|13-15|all={{tt|30%|Rare}}|type1=Bug|type2=Poison|10=j}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|13-15|all={{tt|30%|Rare}}|type1=Bug|type2=Flying|10=j}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|10-12|all={{tt|30%|Common}}|type1=Bug|10=j}}
{{catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Items
|-
|
{{itlisth|land}}
{{itemlist|Quick Claw|From the woman with her {{p|Persian}}|HG=yes|SS=yes}}
{{itemlist|TM Ground|Behind the fence, in the trees near the south gate|HG=yes|SS=yes|display={{TM|28|Dig}}}}
{{itemlist|Full Heal|
* Behind the fence, near the south gate (hidden)
* Near the small fountain in the south (hidden)|HG=yes|SS=yes|display=[[Full Heal]] ×2}}
{{itemlist|Soothe Bell|North of the east gate|HG=yes|SS=yes}}
{{catch/div|rock|Requires {{color2|000|Rock Climb (move)|Rock Climb}}}}
{{itemlist|Shiny Stone|On the hill in the northeast|HG=yes|SS=yes}}
{{itlistfoot|land}}
|}
 
====Bug-Catching Contest====
The [[Bug-Catching Contest]] is free to enter, and the objective is to catch the single best {{t|Bug}} Pokémon possible. Trainers are given 20 [[Sport Ball]]s and allowed to use a single Pokémon from their party. The others are held temporarily until the competition is over. Any Pokémon caught during the contest will be recorded by the Pokédex, though only one can be kept for judging. The competition ends when all 20 Sport Balls are used, the Trainer blacks out, leaves the park, or 20 minutes have passed. The Pokémon that was judged may be kept after the competition. A Pokémon's {{DL|Bug-Catching Contest|Generation IV 2|value}} is determined by its level, [[Individual values|IVs]], remaining {{stat|HP}}, and how likely it was to appear.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|land}}
{{Catch/entryhs|010|Caterpie|yes|yes|Grass|7-18|all=20%|type1=Bug}}
{{Catch/entryhs|013|Weedle|yes|yes|Grass|7-18|all=20%|type1=Bug|type2=Poison}}
{{Catch/entryhs|011|Metapod|yes|yes|Grass|9-18|all=10%|type1=Bug}}
{{Catch/entryhs|014|Kakuna|yes|yes|Grass|9-18|all=10%|type1=Bug|type2=Poison}}
{{Catch/entryhs|046|Paras|yes|yes|Grass|10-17|all=10%|type1=Bug|type2=Grass}}
{{Catch/entryhs|048|Venonat|yes|yes|Grass|10-16|all=10%|type1=Bug|type2=Poison}}
{{Catch/entryhs|012|Butterfree|yes|yes|Grass|12-15|all=5%|type1=Bug|type2=Flying}}
{{Catch/entryhs|015|Beedrill|yes|yes|Grass|12-15|all=5%|type1=Bug|type2=Poison}}
{{Catch/entryhs|123|Scyther|yes|yes|Grass|13-14|all=5%|type1=Bug|type2=Flying}}
{{Catch/entryhs|127|Pinsir|yes|yes|Grass|13-14|all=5%|type1=Bug}}
{{Catch/footer|land}}
|}
 
{| style="margin: auto; background: #{{black color light}}; {{roundy}}; border: 2px solid #{{black color}};" cellpadding="2"
|-
! style="background: #{{white color}}; {{roundytl|5px}};" | Place
! colspan="2" style="background: #{{white color}}; {{roundytr|5px}};" | Prize
|- style="background: #{{gold color light}};"
| 1st || {{bag|Sun Stone}} || [[Sun Stone]]
|- style="background: #{{silver color light}};"
| 2nd || {{bag|Everstone}} || [[Everstone]]
|- style="background: #{{bronze color light}};"
| 3rd || {{bag|Sitrus Berry}} || [[Sitrus Berry]]
|-
| style="background: #FFF; {{roundybl|5px}};" | Runner-Up
| style="background: #FFF;" | {{bag|Shed Shell}}
| style="background: #FFF; {{roundybr|5px}};" | [[Shed Shell]]
|}
 
Once your Pokédex has been upgraded to National Mode, you will encounter {{t|Bug}} Pokémon during the contest that are foreign to [[Hoenn]] and [[Sinnoh]] on Thursdays and Saturdays, while the ones primarily foreign to [[Johto]] and [[Kanto]] (excluding {{p|Scyther}} and {{p|Pinsir}}) are now limited to the Tuesday contests. Be warned as the Pokémon found during these contests are at much higher levels than the ones found before acquiring the National Pokédex. In addition the prize for first place will be one of ten [[Evolution stone]]s, chosen at random.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Post National Dex
|-
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Tuesdays
|-
|{{Catch/header|land|no}}
{{Catch/entryhs|010|Caterpie|yes|yes|Grass|24-36|all=20%|type1=Bug}}
{{Catch/entryhs|011|Metapod|yes|yes|Grass|26-36|all=10%|type1=Bug}}
{{Catch/entryhs|012|Butterfree|yes|yes|Grass|27-30|all=5%|type1=Bug|type2=Flying}}
{{Catch/entryhs|013|Weedle|yes|yes|Grass|24-36|all=20%|type1=Bug|type2=Poison}}
{{Catch/entryhs|014|Kakuna|yes|yes|Grass|26-36|all=10%|type1=Bug|type2=Poison}}
{{Catch/entryhs|015|Beedrill|yes|yes|Grass|27-30|all=5%|type1=Bug|type2=Poison}}
{{Catch/entryhs|046|Paras|yes|yes|Grass|27-34|all=10%|type1=Bug|type2=Grass}}
{{Catch/entryhs|048|Venonat|yes|yes|Grass|25-32|all=10%|type1=Bug|type2=Poison}}
{{Catch/entryhs|123|Scyther|yes|yes|Grass|27-28|all=5%|type1=Bug|type2=Flying}}
{{Catch/entryhs|127|Pinsir|yes|yes|Grass|27-28|all=5%|type1=Bug}}
{{Catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Thursdays and Saturdays
|-
|{{Catch/header|land|no}}
{{Catch/entryhs|123|Scyther|yes|yes|Grass|27-28|all=5%|type1=Bug|type2=Flying}}
{{Catch/entryhs|127|Pinsir|yes|yes|Grass|27-28|all=5%|type1=Bug}}
{{Catch/entryhs|265|Wurmple|yes|yes|Grass|24-36|all=20%|type1=Bug}}
{{Catch/entryhs|266|Silcoon|yes|yes|Grass|24-36|all=10%{{dotw|Th}}|type1=Bug}}
{{Catch/entryhs|267|Beautifly|yes|yes|Grass|25-32|all=5%{{dotw|Sa}}|type1=Bug|type2=Flying}}
{{Catch/entryhs|268|Cascoon|yes|yes|Grass|24-36|all=10%{{dotw|Sa}}|type1=Bug}}
{{Catch/entryhs|269|Dustox|yes|yes|Grass|25-32|all=5%{{dotw|Th}}|type1=Bug|type2=Poison}}
{{Catch/entryhs|313|Volbeat|yes|yes|Grass|26-36|all=10%{{dotw|Th}}|type1=Bug}}
{{Catch/entryhs|314|Illumise|yes|yes|Grass|26-36|all=10%{{dotw|Sa}}|type1=Bug}}
{{Catch/entryhs|401|Kricketot|yes|yes|Grass|27-30|all=10%|type1=Bug}}
{{Catch/entryhs|402|Kricketune|yes|yes|Grass|27-30|all=10%|type1=Bug}}
{{Catch/entryhs|415|Combee|yes|yes|Grass|27-34|all=5%|type1=Bug|type2=Flying}}
{{Catch/entryhs|290|Nincada|yes|yes|Grass|26-36|all=20%|type1=Bug|type2=Ground}}
{{Catch/footer|land}}
|}
|}
 
==Pokéathlon Dome (optional)==
[[File:Pokéathlon Dome HGSS.png|thumb|The Pokéathlon Dome]]
 
The northern gate's western exit leads to a short path where you meet [[Magnus]], an old man with a {{p|Poliwrath}}. He is the founder of the new [[Pokéathlon Dome]], a sports venue where Trainers can participate in the [[Pokéathlon]], an {{wp|Olympic games|Olympic}}-style competition where their three-Pokémon team competes against others. Each of the five courses—Speed, Power, Skill, Stamina, and Jump—test a Pokémon's [[Performance|stats]] with games like {{DL|Pokéathlon|Hurdle Dash}}, {{DL|Pokéathlon|Ring Drop}}, and {{DL|Pokéathlon|Snow Throw}}. There are ten games in all, and any Pokémon is allowed to enter, though Pokémon with different formes will have different stat values. When you try to register for the first time, [[Whitney]] appears and gives you a jersey to wear for the competition.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Items
|-
|
{{itlisth|building}}
{{itemlist|PP Up|East of the building, against the fence (hidden)|HG=yes|SS=yes}}
{{itemlist|none|From the woman at the Aprijuice Stand|HG=yes|SS=yes|display=[[Apriblender]]}}
{{itemlist|Protein|In the grass, south of the Aprijuice Stand (hidden)|HG=yes|SS=yes}}
{{itemlist|Rare Candy|
* From the woman running with her {{p|Pidgey}}, after dashing 1000 times in the Pokéathlon
* From a man who tells his dream, after jumping 1000 times in the Pokéathlon
* From a man, after tackling 2000 times in the Pokéathlon|HG=yes|SS=yes|display=[[Rare Candy]] ×3}}
{{itlistfoot|building}}
|}
 
====Aprijuice Stand====
The {{DL|Pokéathlon Dome|Aprijuice Stand}} is located to the west of the building. This shop sells a variety of pre-made Aprijuice, a [[performance]]-enhancing drink made from [[Apricorn]]s, that change on a daily basis. Each of the three vending machines dispense five different drinks, each reflecting one performance stat. Noticing your [[Apricorn Box]], the woman gives you an [[Apriblender]]. This allows you to mix your own drinks, by blending up to five Apricorns at a time. The drink is ready after walking 100 steps, and has three servings per drink.
 
====Athlete Shop====
The {{DL|Pokéathlon Dome|Athlete Shop}}, located at the building's far-right counter, allows competitors to exchange points for a variety of items. The available items change daily, and each item may only be purchased once per day, and many are available only if you have the National Pokédex.
 
==Safari Zone (optional)==
As you leave the [[Olivine City|Olivine]] Port, [[Baoba]] calls to inform you of the {{safari|Johto}}'s new Object Arrangement feature. The Safari Zone is located at the [[Safari Zone Gate]], a bazaar that sprung up due to the Safari Zone's popularity.
 
For {{PDollar}}500, the {{player}} will receive 30 [[Safari Ball]]s. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.
 
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.
 
===Challenges===
====First Challenge====
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.
 
====Second Challenge====
Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.
 
===Blocks===
After the player has both received the [[National Pokédex]] from [[Professor Oak]], and 3 hours of gameplay have passed after completion of [[Baoba]]'s second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
|-
! class="roundytl" | Type
! class="roundytr" | Name
|- style="background: #fff"
| rowspan=3 | Plains
| Shrubbery
|- style="background: #fff"
| Red Flower
|- style="background: #fff"
| White Flower
|- style="background: #fff"
| rowspan=3 | Forest
| Tree
|- style="background: #fff"
| Stump
|- style="background: #fff"
| Branches
|- style="background: #fff"
| rowspan=3 | Peak
| Small Rock
|- style="background: #fff"
| Big Rock
|- style="background: #fff"
| Mossy Rock
|- style="background: #fff"
| rowspan=3 | Waterside
| Puddle
|- style="background: #fff"
| Fountain
|- style="background: #fff"
| Water Hole
|- style="background: #fff"
| class="roundybl" rowspan=12 | Other
| Guidepost {{tt|(R)|Right}}
|- style="background: #fff"
| Guidepost {{tt|(L)|Left}}
|- style="background: #fff"
| Trash Can
|- style="background: #fff"
| Long Fence 1
|- style="background: #fff"
| Long Fence 2
|- style="background: #fff"
| Your Statue
|- style="background: #fff"
| Bench
|- style="background: #fff"
| Your Flag
|- style="background: #fff"
| Outside Lamp
|- style="background: #fff"
| Short Fence 1
|- style="background: #fff"
| Short Fence 2
|- style="background: #fff"
| class="roundybr" | Signboard
|}
 
====Area upgrades====
Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.
 
The day counter for each active area of the Safari Zone is not related to the DS's clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
|-
! Day
! Block
! Upgrade
|- style="background: #fff"
| 10
| Plains
| rowspan=4 | Double block value
|- style="background: #fff"
| 20
| Forest
|- style="background: #fff"
| 30
| Peak
|- style="background: #fff"
| 40
| Waterside
|- style="background: #fff"
| 50
| Plains
| rowspan=4 | Triple block value
|- style="background: #fff"
| 60
| Forest
|- style="background: #fff"
| 70
| Peak
|- style="background: #fff"
| 80
| Waterside
|- style="background: #fff"
| 100
| Plains
| class="roundybr" rowspan=4 | Quadruple block value
|- style="background: #fff"
| 110
| Forest
|- style="background: #fff"
| 120
| Peak
|- style="background: #fff"
| class="roundybl" | 130
| Waterside
|}


==Fast Ship S.S. Aqua==
==Fast Ship S.S. Aqua==
Line 51: Line 345:
{{itlistfoot|ocean}}
{{itlistfoot|ocean}}
|}
|}


===Upper deck===
===Upper deck===
Line 127: Line 420:
{{itlistfoot|sand}}
{{itlistfoot|sand}}
|}
|}


===A Legendary Sighting===
===A Legendary Sighting===
Line 145: Line 437:
The [[Vermilion Gym]] specializes in {{type|Electric}} Pokémon, so avoid using {{t|Water}} or {{t|Flying}} Pokémon. Conversely, {{t|Ground}} Pokémon are not only immune to electrical attacks, but their Ground-type attacks inflict serious damage on Electric Pokémon. [[Lt. Surge]] has installed two switches, each hidden in a different trash can. When you find the first, the second is always in an adjacent trash can. If you flip the first but not the second, the trap resets. When both switches are flipped, the electrical barrier that separates you from the Gym Leader is disabled.
The [[Vermilion Gym]] specializes in {{type|Electric}} Pokémon, so avoid using {{t|Water}} or {{t|Flying}} Pokémon. Conversely, {{t|Ground}} Pokémon are not only immune to electrical attacks, but their Ground-type attacks inflict serious damage on Electric Pokémon. [[Lt. Surge]] has installed two switches, each hidden in a different trash can. When you find the first, the second is always in an adjacent trash can. If you flip the first but not the second, the trap resets. When both switches are flipped, the electrical barrier that separates you from the Gym Leader is disabled.


Lt. Surge's {{p|Raichu}} tends to use {{m|Double Team}}, which can quickly make it difficult to hit. Raichu and one of his {{p|Electrode}} can {{status|paralyze}} their target with {{m|Thunder Wave}}, so bring along a few [[Paralyze Heal|Parlyz Heals]]. Take care when facing his {{p|Magneton}}; its {{m|Mirror Shot}} attack, a {{type|Steel}} move, will deal serious damage to {{t|Rock}} Pokémon like {{p|Geodude}} or {{p|Onix}}. Most of his Pokémon have the {{a|Static}} Ability, so use non-contact moves like {{m|Earthquake}}.
Lt. Surge's {{p|Raichu}} tends to use {{m|Double Team}}, which can quickly make it difficult to hit. Raichu and one of his {{p|Electrode}} can {{status|paralyze}} their target with {{m|Thunder Wave}}, so bring along a few [[Paralyze Heal|Parlyz Heals]]. Take care when facing his {{p|Magneton}}; its {{m|Mirror Shot}} attack, a {{type|Steel}} move, will deal serious damage to {{t|Rock}} Pokémon like {{p|Graveler}}. Most of his Pokémon have the {{a|Static}} Ability, so use non-contact moves like {{m|Earthquake}}.


{| style="margin: auto;"
{| style="margin: auto;"
Line 168: Line 460:
{{Trainerfooter|Electric|1}}
{{Trainerfooter|Electric|1}}
|}
|}


{| style="margin: auto; background: #{{electric color}};"
{| style="margin: auto; background: #{{electric color}};"
Line 235: Line 525:
|}
|}
|}
|}


Defeated, [[Lt. Surge]] awards you the {{badge|Thunder}}, and hands out {{TM|34|Shock Wave}} as a prize.
Defeated, [[Lt. Surge]] awards you the {{badge|Thunder}}, and hands out {{TM|34|Shock Wave}} as a prize.


{{WalkthroughPrevNext
{{WalkthroughPrevNext

Revision as of 05:11, 21 June 2020

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Return to New Bark

Congratulations, you are now the Indigo League Champion! That marks you as the strongest Trainer in all of Johto.

After the credits roll, you wind up back home in New Bark. Elm calls shortly after, asking you to visit the lab. Swing by to get the S.S. Ticket, a pass to board the S.S. Aqua in Olivine City. Head to the harbor to set sail for Vermilion City!

Olivine City

Enter the Olivine Port building to meet with Professor Oak, who upgrades your Pokédex to the National mode. This makes it possible to challenge the Gym Leaders to a rematch, participate in the Battle Frontier, and encounter wild Pokémon from far-off regions in places such as National Park. In addition, Professor Oak's Pokémon Talk now details information regarding Pokémon swarms. Present your S.S. Ticket to the Sailor to gain access to the harbor.

National Park (optional)

The National Park connecting Route 35 and Route 36 is a haven for Bug- and Grass-type Pokémon. The Bug-Catching Contest is held here every Tuesday, Thursday, and Saturday.

Bug-Catching Contest

The Bug-Catching Contest is free to enter, and the objective is to catch the single best Bug Pokémon possible. Trainers are given 20 Sport Balls and allowed to use a single Pokémon from their party. The others are held temporarily until the competition is over. Any Pokémon caught during the contest will be recorded by the Pokédex, though only one can be kept for judging. The competition ends when all 20 Sport Balls are used, the Trainer blacks out, leaves the park, or 20 minutes have passed. The Pokémon that was judged may be kept after the competition. A Pokémon's value is determined by its level, IVs, remaining HP, and how likely it was to appear.

Place Prize
1st Sun Stone Sun Stone
2nd Everstone Everstone
3rd Sitrus Berry Sitrus Berry
Runner-Up Shed Shell Shed Shell

Once your Pokédex has been upgraded to National Mode, you will encounter Bug Pokémon during the contest that are foreign to Hoenn and Sinnoh on Thursdays and Saturdays, while the ones primarily foreign to Johto and Kanto (excluding Scyther and Pinsir) are now limited to the Tuesday contests. Be warned as the Pokémon found during these contests are at much higher levels than the ones found before acquiring the National Pokédex. In addition the prize for first place will be one of ten Evolution stones, chosen at random.

Pokéathlon Dome (optional)

The Pokéathlon Dome

The northern gate's western exit leads to a short path where you meet Magnus, an old man with a Poliwrath. He is the founder of the new Pokéathlon Dome, a sports venue where Trainers can participate in the Pokéathlon, an Olympic-style competition where their three-Pokémon team competes against others. Each of the five courses—Speed, Power, Skill, Stamina, and Jump—test a Pokémon's stats with games like Hurdle Dash, Ring Drop, and Snow Throw. There are ten games in all, and any Pokémon is allowed to enter, though Pokémon with different formes will have different stat values. When you try to register for the first time, Whitney appears and gives you a jersey to wear for the competition.

Aprijuice Stand

The Aprijuice Stand is located to the west of the building. This shop sells a variety of pre-made Aprijuice, a performance-enhancing drink made from Apricorns, that change on a daily basis. Each of the three vending machines dispense five different drinks, each reflecting one performance stat. Noticing your Apricorn Box, the woman gives you an Apriblender. This allows you to mix your own drinks, by blending up to five Apricorns at a time. The drink is ready after walking 100 steps, and has three servings per drink.

Athlete Shop

The Athlete Shop, located at the building's far-right counter, allows competitors to exchange points for a variety of items. The available items change daily, and each item may only be purchased once per day, and many are available only if you have the National Pokédex.

Safari Zone (optional)

As you leave the Olivine Port, Baoba calls to inform you of the Safari Zone's new Object Arrangement feature. The Safari Zone is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.

For $500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

Challenges

First Challenge

When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew.

Blocks

After the player has both received the National Pokédex from Professor Oak, and 3 hours of gameplay have passed after completion of Baoba's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

Area upgrades

Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.

The day counter for each active area of the Safari Zone is not related to the DS's clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.

Day Block Upgrade
10 Plains Double block value
20 Forest
30 Peak
40 Waterside
50 Plains Triple block value
60 Forest
70 Peak
80 Waterside
100 Plains Quadruple block value
110 Forest
120 Peak
130 Waterside

Fast Ship S.S. Aqua

S.S. Aqua, 1F
S.S. Aqua, B1F

Upon boarding the ship, a frantic old man runs into you. His granddaughter is missing, and he asks for your help before running off. Luckily, there are only so many places where she could be on the ship. Before starting the search, check your cabin at the east end of the hallway; it has a PC and a cozy bed to rest in, which is important to have with so many Trainers on board.

Upper deck

The first cabin to the right contains a sleeping Sailor. Your cabin is located next door, and Firebreather Lyle occupies the cabin across the hall. The fourth cabin on the right side is empty.

The first cabin to the left is occupied by Hiker Noland. The cabin to the left is empty. The cabin across the hall belongs to the worried grandfather, and the fourth cabin on the left side contains Pokéfan Colin and his daughters, Twins Meg & Peg.

Lower deck

The crew's rest area is located to the left of the stairs, while the dining area is located to the right. Beyond that is the engine room. The Sailor on guard duty asks you to find his replacement for the next shift. Head back to the entrance to find Stanly, the snoozing Sailor in the cabin next to yours. He springs awake when you confront him, and challenges you to a battle. Put him in his place, and he runs off. Go back downstairs and you are free to progress past him. Climb the ladder up to the captain's cabin.

Captain's cabin

The little girl is with the Captain, safe but bored, and keeps trying to get him to play. When you talk to her, she insists on playing a game of hide-and-seek. You'll find her on the lower deck, in a dark corner past the crew's rest area. Take her back to her grandfather's cabin, and he rewards you with a Metal Coat, a power-up for Steel-type attacks and an essential part of certain trade evolutions. Just then, the captain announces that the ship has docked in Vermilion Harbor, and passengers may now disembark.

Vermilion City

Vermilion City

Vermilion City has not changed much over the past three years. A sleeping Snorlax blocks the path to the east, and the old man is still clearing the ground for construction with his Machop. Landmarks include the Pokémon Fan Club and Vermilion Gym.

A Legendary Sighting

As you proceed along the pathway from the harbor, you find Suicune standing on the water to the east. It runs off as soon as you spot it, and Eusine appears again. He talks about noticing a pattern before he leaves as well.

Pokémon Fan Club

Listen to the Chairman's long story about his prized Rapidash, and he gives you a Rare Candy for sticking around through the whole thing. Take note of the guy with the Clefairy; it is actually a Poké Doll that will need to be returned to its owner later.

Vermilion Gym

Vermilion Gym

Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American

The Vermilion Gym specializes in Electric-type Pokémon, so avoid using Water or Flying Pokémon. Conversely, Ground Pokémon are not only immune to electrical attacks, but their Ground-type attacks inflict serious damage on Electric Pokémon. Lt. Surge has installed two switches, each hidden in a different trash can. When you find the first, the second is always in an adjacent trash can. If you flip the first but not the second, the trap resets. When both switches are flipped, the electrical barrier that separates you from the Gym Leader is disabled.

Lt. Surge's Raichu tends to use Double Team, which can quickly make it difficult to hit. Raichu and one of his Electrode can paralyze their target with Thunder Wave, so bring along a few Parlyz Heals. Take care when facing his Magneton; its Mirror Shot attack, a Steel-type move, will deal serious damage to Rock Pokémon like Graveler. Most of his Pokémon have the Static Ability, so use non-contact moves like Earthquake.

Vermilion Gym
The Thunder Badge



Defeated, Lt. Surge awards you the Thunder Badge, and hands out TM34 (Shock Wave) as a prize.

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