Johto Safari Zone: Difference between revisions

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===Second Challenge===
===Second Challenge===
Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.
Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}. When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.


==Blocks==
==Blocks==

Revision as of 17:53, 17 January 2022

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing encounter rates and levels, Missing list of Pokemon available only pre-National Dex

Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
Johto Safari Zone HGSS.png
Map description: {{{mapdesc}}}
Location: On Route 48, at the Safari Zone Gate
Region: Johto
Generations: IV
Johto Safari Zone Map.png
Location of Safari Zone in Johto.
Pokémon world locations

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood. It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son.

For $500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

Access to the Safari Zone is part of the storyline. When a player first arrives at Olivine City, the Gym is empty. The player must heal the Glitter Lighthouse's sick Ampharos, Amphy, to cause the Gym Leader to return to the Gym. Only then will Baoba phone the player and announce that the Safari Zone is open for business. Players can then traverse Routes 47 and 48 to get to the Safari Zone whenever they wish.

Details

This Safari Zone works identically to the Great Marsh: Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Base flee rates

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Areas

The six areas of the Safari Zone

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba's second challenge is assigned to the player.

Layout Area Setup
1 Plains Swamp Meadow
Wetland Peak Forest
2 Meadow Marshland Wetland
Forest Peak Swamp
3 Wetland Wasteland Forest
Swamp Peak Marshland
4 Forest Mountain Swamp
Marshland Peak Wasteland
5 Swamp Savannah Marshland
Wasteland Peak Mountain
6 Marshland Plains Wasteland
Mountain Peak Savannah
7 Wasteland Meadow Mountain
Savannah Peak Plains
8 Mountain Wetland Savannah
Plains Peak Meadow
9 Savannah Forest Plains
Meadow Peak Wetland
10 Plains Savannah Wetland
Swamp Peak Wasteland

Challenges

First Challenge

When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew. When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.

Blocks

After the player has both received the National Pokédex from Professor Oak, and 3 hours of gameplay have passed after completion of Baoba's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

Area upgrades

Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.

The day counter for each active area of the safari zone is not related to the internal game clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.

Day Block Upgrade
10 Plains Double block value
20 Forest
30 Peak
40 Waterside
50 Plains Triple block value
60 Forest
70 Peak
80 Waterside
100 Plains Quadruple block value
110 Forest
120 Peak
130 Waterside

Items

Item Location Games
Safari Ball Safari Ball ×30 From the receptionist in the entrance building, to be used in the Safari Game, cannot be kept  HG  SS 

Pokémon

Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.

The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 120 days. This quadruples the block score for each forest and peak block placed within it. The player can then place 14 peak blocks (14*4=56) and 9 forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.

In all areas, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chance to appear.

The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as “AREA UNKNOWN”.

Peak

Peak Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking Forest 5 --- 44 10% Any
Paras Paras Walking Forest 3 --- 42 10% Any
Geodude Geodude Walking --- --- 15-17 40% Any
Graveler Graveler Walking --- --- 16-17 20% Morning/Day
Slowbro Slowbro Walking Waterside 5 --- 45 10% Any
Magnemite Magnemite Walking --- --- 15-16 20% Any
Magneton Magneton Walking --- --- 17 20% Any
Magmar Magmar Walking --- --- 17 10% Morning/Day
Peak 10 --- 41 10%
Wobbuffet Wobbuffet Walking --- --- 16-17 10% Night
Peak 10 --- 41 10%
Linoone Linoone Walking Plains 5 --- 46 10% Any
Vigoroth Vigoroth Walking Forest 56 Plains 28 47 10% Any
Lairon Lairon Walking Peak 24 --- 45 10% Any
Zangoose Zangoose Walking Plains 12 --- 43-45 10% Any
Spheal Spheal Walking Waterside 35 --- 44-45 10% Any
Bronzor Bronzor Walking Peak 35 Forest 14 45-46 10% Any

Desert

Desert Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking --- --- 15-17 30% Night
Plains 3 --- 38 10% Any
Peak 6 --- 41 10% Night
Sandshrew Sandshrew Walking --- --- 15-17 40% Any
Sandslash Sandslash Walking --- --- 15-17 30% Any
Cubone Cubone Walking --- --- 16-17 20% Morning/Day
Marowak Marowak Walking --- --- 17 10% Morning/Day
Peak 6 --- 41 10%
Lotad Lotad Walking Waterside 8 --- 38 10% Any
Spinda Spinda Walking Plains 14 --- 45 10% Any
Trapinch Trapinch Walking Peak 50 --- 46-47 10% Any
Vibrava Vibrava Walking Forest 49 --- 44-45 10% Any
Cacnea Cacnea Walking Forest 35 --- 35 10% Any
Cacturne Cacturne Walking Waterside 42 --- 48 10% Any
Hippopotas Hippopotas Walking Peak 28 --- 43 10% Any
Carnivine Carnivine Walking Plains 49 --- 48 10% Any

Plains

Plains Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Rattata Rattata Walking --- --- 15-17 30% Morning/Day
Raticate Raticate Walking --- --- 16-17 30% Night
Abra Abra Walking --- --- 15-17 30% Any
Ponyta Ponyta Walking Peak 5 --- 42 10% Any
Girafarig Girafarig Walking --- --- 15 10% Any
--- --- 17 10% Morning/Day
Plains 3 --- 40 10% Any
Houndoom Houndoom Walking Peak 10 --- 43-44 10% Any
Stantler Stantler Walking --- --- 17 40% Night
Plains 3 --- 40 10%
Smeargle Smeargle Walking --- --- 17 10% Morning/Day
Forest 3 --- 41 10%
Zigzagoon Zigzagoon Walking Forest 15 --- 44 10% Any
Lotad Lotad Walking Waterside 12 --- 42 10% Any
Surskit Surskit Walking Waterside 28 --- 46 10% Any
Manectric Manectric Walking Plains 15 --- 45 10% Any
Zangoose Zangoose Walking Peak 15 --- 43-45 10% Any
Shinx Shinx Walking Plains 10 --- 43-44 10% Any

Meadow

Meadow Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Raticate Raticate Walking Plains 5 --- 40 15% Any
Clefairy Clefairy Walking --- --- 17 10% Night
Peak 3 --- 42 10%
Jigglypuff Jigglypuff Walking --- --- 15-17 40% Any
Poliwag Poliwag Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Super Rod --- --- 35-36 Unknown
Poliwhirl Poliwhirl Old Rod Waterside 2 --- 15 Unknown Any
Waterside 3 --- 16 Unknown
Good Rod --- --- 24-25 Unknown
Waterside 5 --- 27 Unknown
Super Rod --- --- 35-37 Unknown
Geodude Geodude Walking Peak 3 --- 45 10% Any
Chansey Chansey Walking Plains 12 --- 42 Unknown Any
Magikarp Magikarp Surf --- --- 15-17 Unknown Any
Old Rod --- --- 12-15 Unknown
Good Rod --- --- 22-24 Unknown
Gyarados Gyarados Good Rod Waterside 7 --- 28 Unknown Any
Super Rod Waterside 10 --- 42 Unknown
Super Rod Waterside 14 --- 45 Unknown
Marill Marill Walking --- --- 15-17 20% Night
Surf --- --- 16-17 Unknown Any
Hoppip Hoppip Walking --- --- 15-17 30% Morning/Day
Skiploom Skiploom Walking --- --- 17 10% Morning/Day
Forest 8 --- 40 10% Any
Surf Waterside 3 --- 47 Unknown
Sunkern Sunkern Walking --- --- 15-17 20% Day
Wooper Wooper Walking --- --- 15-17 30% Night
Waterside 3 --- 40 Unknown Any
Surf --- --- 15-17 Unknown
Seedot Seedot Walking Plains 35 --- 45 Unknown Any
Nuzleaf Nuzleaf Walking Forest 28 --- 38 10% Any
Forest 35 --- 48 10%
Masquerain Masquerain Surf Waterside 10 --- 42 Unknown Any
Waterside 14 --- 46 Unknown
Nosepass Nosepass Walking Peak 35 --- 45 10% Any
Riolu Riolu Walking Peak 42 Forest 28 45-46 Unknown Any

Forest

Forest Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Pidgey Pidgey Walking --- --- 15-17 20% Morning/Day
Bellsprout Bellsprout Walking --- --- 15-17 45% Any
Gastly Gastly Walking --- --- 15-17 10% Night
Haunter Haunter Walking --- --- 16-17 25% Night
Lickitung Lickitung Walking Waterside 3 --- 40 Unknown Any
Mr. Mime Mr. Mime Walking --- --- 16-17 15% Morning/Day
Walking Plains 3 --- 45 15% Any
Electabuzz Electabuzz Walking Peak 4 --- 41 10% Any
Misdreavus Misdreavus Walking --- --- 15-17 15% Any
Walking Forest 4 --- 42 15%
Surskit Surskit Walking Waterside 24 --- 42 Unknown Any
Shuppet Shuppet Walking Forest 35 --- 46 5% Any
Beldum Beldum Walking Peak 63 --- 44 Unknown Any
Bidoof Bidoof Walking Waterside 10 --- 40 Unknown Any
Budew Budew Walking Plains 24 --- 47 Unknown Any
Bronzong Bronzong Walking Peak 56 Forest 35 45 Unknown Any

Swamp

Swamp Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Jigglypuff Jigglypuff Walking --- --- 16-17 40% Morning/Day
Paras Paras Walking --- --- 15-17 20% Morning/Day
Parasect Parasect Walking Plains 3 --- 41 10% Any
Weepinbell Weepinbell Walking Forest 8 --- 46 ~22.41% Any
Drowzee Drowzee Walking --- --- 15-17 10% Night
Hypno Hypno Walking --- --- 16-17 15% Night
Walking Forest 5 --- 37 10%
Voltorb Voltorb Walking Peak 10 --- 42 Unknown Any
Goldeen Goldeen Good Rod --- --- 22-24 30% Any
Super Rod --- --- 35-37 50%
Surf --- --- 15-17 50%
Old Rod Waterside 2 --- 17 Unknown
Seaking Seaking Good Rod --- --- 24-27 20% Any
Super Rod --- --- 35-37 30%
Old Rod Waterside 3 --- 17 Unknown
Good Rod Waterside 6 --- 24-25 Unknown
Surf Waterside 4 --- 42 Unknown
Magikarp Magikarp Old Rod --- --- 12-15 100% Any
Good Rod --- --- 22-24 50%
Surf --- --- 15-17 50%
Dratini Dratini Super Rod --- --- 36-37 20% Any
Good Rod Waterside 10 --- 29 Unknown
Dragonair Dragonair Super Rod Waterside 15 --- 42 Unknown Any
Super Rod Waterside 20 --- 45 Unknown
Sentret Sentret Walking --- --- 15-17 30% Any
Furret Furret Walking Plains 5 --- 42 10% Any
Murkrow Murkrow Walking --- --- 15-17 10% Any
Walking Forest 5 --- 37 ~13.79% Morning/Day
Surf Waterside 10 --- 47 Unknown Any
Duskull Duskull Walking Peak 28 --- 38 Unknown Any
Surf Waterside 35 --- 48 Unknown
Chimecho Chimecho Walking Forest 15 --- 46-47 ~22.41% Any
Bagon Bagon Walking Peak 56 Forest 35 45 Unknown Any
Pachirisu Pachirisu Walking Plains 10 --- 47 20% Any
Floatzel Floatzel Walking Waterside 10 --- 44 Unknown Any

Marshland

Marshland Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Ekans Ekans Walking --- --- 15-17 20% Morning/Day
Arbok Arbok Walking --- --- 17 10% Morning/Day
Oddish Oddish Walking --- --- 15-17 5% Night
Gloom Gloom Walking --- --- 16-17 25% Night
Walking Plains 2 --- 42 Unknown Any
Diglett Diglett Walking Peak 5 --- 43 10% Any
Poliwag Poliwag Old Rod --- --- 12-15 Unknown Any
Surf --- --- 16-17 Unknown
Old Rod Waterside 2 --- 15-17 Unknown
Old Rod Waterside 3 --- 16-18 Unknown
Poliwhirl Poliwhirl Good Rod --- --- 22 ~25% Any
Super Rod --- --- 35-37 Unknown
Grimer Grimer Walking --- --- 16-17 Unknown Morning/Day
Surf --- --- 15-17 Unknown Any
Muk Muk Walking Waterside 8 --- 38 Unknown Any
Surf Waterside 16 --- 48 Unknown
Koffing Koffing Walking --- --- 15-17 10% Any
Weezing Weezing Walking --- --- 15-17 Unknown Morning/Day
Magikarp Magikarp Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 ~75%
Gyarados Gyarados Super Rod --- --- 36-37 Unknown Any
Good Rod Waterside 3 --- 26-27 Unknown
Good Rod Waterside 4 --- 28-29 Unknown
Jumpluff Jumpluff Walking Plains 5 --- 38 Unknown Any
Surf Waterside 10 --- 47 Unknown
Wooper Wooper Walking --- --- 15-17 10% Night
Surf --- --- 15-17 Unknown Any
Quagsire Quagsire Surf Waterside 13 --- 43 Unknown Any
Shuckle Shuckle Walking Peak 8 --- 44 10% Any
Roselia Roselia Walking Forest 49 --- 46 10% Any
Seviper Seviper Walking Plains 35 --- 47 Unknown Any
Barboach Barboach Super Rod Waterside 4 --- 42 Unknown Any
Super Rod Waterside 5 --- 45 Unknown
Banette Banette Walking Peak 49 --- 44 Unknown Any
Croagunk Croagunk Walking Forest 42 --- 44 10% Any
Carnivine Carnivine Walking Forest 35 --- 41 5% Any

Mountain

Mountain Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Rattata Rattata Walking --- --- 15-16 30% Morning/Day
10% Night
Raticate Raticate Walking --- --- 15-17 30% Morning/Day
Zubat Zubat Walking --- --- 15-17 50% Night
Golbat Golbat Walking --- --- 15-17 30% Night
Magneton Magneton Walking --- --- 17 10% Any
Walking Plains 3 --- 42 Unknown
Krabby Krabby Walking Waterside 3 --- 43 Unknown Any
Lickitung Lickitung Walking --- --- 15-17 20% Morning/Day
Larvitar Larvitar Walking --- --- 17 10% Morning/Day
Walking Peak 5 --- 42 Unknown Any
Meditite Meditite Walking Forest 20 --- 43 Unknown Any
Volbeat Volbeat Walking Plains 10 --- 46 Unknown Any
Lunatone Lunatone Walking Peak 15 --- 46 20% Any
Dusclops Dusclops Walking Forest 35 --- 46 Unknown Any
Sealeo Sealeo Walking Waterside 49 Peak 21 45 Unknown Any
Metang Metang Walking Peak 56 --- 44 Unknown Any
Chingling Chingling Walking Forest 10 --- 38 Unknown Any

Rocky Beach

Rocky Beach Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Zubat Zubat Walking --- --- 16-17 Unknown Night
Poliwag Poliwag Surf --- --- 15-16 ~30.19% Any
Poliwhirl Poliwhirl Surf --- --- 15-17 ~24.53% Any
Slowpoke Slowpoke Walking --- --- 16-17 Unknown Any
Slowbro Slowbro Walking --- --- 17 Unknown Any
Walking Peak 3 --- 42 Unknown
Walking Waterside 5 --- 37 Unknown
Doduo Doduo Walking --- --- 17 Unknown Morning/Day
Dodrio Dodrio Walking Plains 4 --- 42 Unknown Any
Krabby Krabby Walking --- --- 16-17 Unknown Any
Old Rod --- --- 13-15 30%
Good Rod --- --- 22-25 40%
Old Rod Waterside 2 --- 17 10%
Old Rod Waterside 3 --- 18 10%
Kingler Kingler Super Rod --- --- 38-39 ~18.18% Any
Walking Peak 8 --- 40 Unknown
Good Rod Waterside 5 --- Unknown Unknown
Good Rod Waterside 8 --- Unknown Unknown
Goldeen Goldeen Old Rod --- --- 13-15 ~39.13% Any
Good Rod --- --- 22 ~16.67%
Super Rod --- --- 35-38 ~54.55%
Seaking Seaking Super Rod --- --- 36-37 Unknown Any
Magikarp Magikarp Old Rod --- --- 12-14 ~47.83% Any
Good Rod --- --- 22 ~50%
Surf --- --- 15-16 ~27.36%
Lapras Lapras Surf --- --- 15-16 ~17.92% Any
Surf Waterside 10 --- 36 Unknown
Surf Waterside 14 --- Unknown Unknown
Surf Waterside 18 --- 41-46 Unknown
Mareep Mareep Walking Forest 5 --- 43 Unknown Any
Aron Aron Walking Peak 24 --- 45 Unknown Any
Electrike Electrike Walking Plains 10 --- 42 Unknown Any
Manectric Manectric Walking Forest 10 --- 37 Unknown Any
Corphish Corphish Super Rod Waterside 15 --- 46 Unknown Any
Super Rod Waterside 20 --- 48 Unknown
Budew Budew Walking Forest 18 --- 40 Unknown Any
Gible Gible Walking Plains 52 Peak 68 44 Unknown Any

Wasteland

Wasteland Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking --- --- 15-17 Unknown Night
Golduck Golduck Walking Waterside 3 --- 45 Unknown Any
Machop Machop Walking --- --- 15-17 Unknown Morning/Day
Machoke Machoke Walking --- --- 17 Unknown Morning
Walking Peak 5 --- 40 Unknown Any
Bellsprout Bellsprout Walking Forest 3 --- 17 Unknown Any
Magnemite Magnemite Walking --- --- 15-17 Unknown Any
Onix Onix Walking --- --- 15-17 20% Any
Kingler Kingler Walking Waterside 10 --- 48 Unknown Any
Kangaskhan Kangaskhan Walking --- --- 15-17 10% Morning/Day
Breloom Breloom Walking Forest 42 --- 46 Unknown Any
Medicham Medicham Walking Forest 35 --- 44 Unknown Any
Manectric Manectric Walking Plains 3 --- 41 Unknown Any
Illumise Illumise Walking Plains 10 --- 46 Unknown Any
Solrock Solrock Walking Peak 42 --- 45-46 Unknown Any
Skorupi Skorupi Walking Peak 28 --- 44-45 10% Any

Savannah

Savannah Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Nidoran♀ Nidoran♀ Walking --- --- 15-17 ~23.81% Morning/Day
Nidorina Nidorina Walking --- --- 15-17 Unknown Night
Nidoran♂ Nidoran♂ Walking --- --- 15-17 ~14.29% Morning/Day
Nidorino Nidorino Walking --- --- 15-17 Unknown Night
Zubat Zubat Walking --- --- 15-17 Unknown Night
Golbat Golbat Walking --- --- 17 Unknown Night
Rhyhorn Rhyhorn Walking --- --- 17 Unknown Morning/Day
Walking Peak 5 --- 41 Unknown Any
Rhydon Rhydon Walking Peak 10 --- 44 Unknown Any
Tauros Tauros Walking --- --- 15-17 ~61.9% Any
Walking Plains 5 --- 41 Unknown Any
Houndour Houndour Walking Forest 4 --- 41-42 Unknown Any
Zigzagoon Zigzagoon Walking Plains 10 --- 38 Unknown Any
Shroomish Shroomish Walking Forest 35 Plains 12 45 Unknown Any
Azurill Azurill Walking Waterside 5 --- 42 Unknown Any
Torkoal Torkoal Walking Peak 35 --- 47 Unknown Any
Cacturne Cacturne Walking Forest 35 --- 42 Unknown Any
Luxio Luxio Walking Plains 24 --- 45-46 Unknown Any

Wetland

Wetland Area of the Johto Safari Zone
Pokémon Location Block 1 Block 2 Level ID Time
Spearow Spearow Walking --- --- 16-17 Unknown Morning/Day
Psyduck Psyduck Walking --- --- 16 Unknown Night
Surf --- --- 16-17 Unknown Any
Golduck Golduck Walking --- --- 17 Unknown Night
Walking Peak 5 --- 40 Unknown Any
Surf Waterside 4 --- 45 Unknown
Surf Waterside 6 --- Unknown Unknown
Poliwag Poliwag Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Super Rod --- --- 36-37 Unknown
Surf --- --- 16 Unknown
Poliwhirl Poliwhirl Old Rod --- --- 23-24 Unknown Any
Good Rod --- --- 24-25 Unknown
Super Rod --- --- 35-36 Unknown
Surf --- --- 17-18 Unknown
Farfetch'd Farfetch'd Walking --- --- 15-17 Unknown Morning/Day
Walking Forest 3 --- 41 Unknown Any
Doduo Doduo Walking Peak 4 --- 45-46 Unknown Any
Magikarp Magikarp Old Rod --- --- 12-15 Unknown Any
Gyarados Gyarados Super Rod Waterside 6 --- Unknown Unknown Any
Super Rod Waterside 9 --- 47 Unknown
Ditto Ditto Walking --- --- 17 Unknown Morning/Day
Walking Waterside 15 --- 41 Unknown Any
Sentret Sentret Walking --- --- 15-17 Unknown Morning/Day
Furret Furret Walking Plains 2 --- 37 Unknown Any
Wooper Wooper Walking --- --- 16-17 Unknown Night
Surf --- --- 15-16 Unknown Any
Quagsire Quagsire Walking --- --- 16-17 Unknown Night
Surf --- --- 16-17 Unknown Any
Surf Waterside 3 --- 37 Unknown
Lombre Lombre Walking Plains 14 --- 47 Unknown Any
Surskit Surskit Walking Plains 6 --- 40 Unknown Any
Corphish Corphish Good Rod Waterside 10 --- 26 Unknown Any
Good Rod Waterside 14 --- 28 Unknown
Shelgon Shelgon Walking Peak 63 --- 46 Unknown Any
Pachirisu Pachirisu Walking Forest 8 --- 43 Unknown Any
Buizel Buizel Walking Waterside 35 --- 45 Unknown Any

In the manga

Safari Zone in Pokémon Adventures

Pokémon Adventures

HeartGold & SoulSilver arc

In Weavile Wobbles But It Won't Fall Down, Silver ventured to the newly opened Safari Zone after hearing about it from Clair. There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates, showed Eusine a Plate he has found at Whirl Islands, but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel, who attacked him and Eusine with his army of Koffing. During the following battle, Petrel revealed information about the Plates and that he defeated Lance. The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered Crystal, who was on a field trip with the children from Pokémon academy, and they decided to travel to Ecruteak City together.

Trivia

Pokémon Games Location Levels Rate
Morning Day Night
Fishing
Magikarp Magikarp
G S C
Old Rod Fishing
Old Rod
10 85%
Krabby Krabby
G S C
Old Rod Fishing
Old Rod
10 15%
Krabby Krabby
G S C
Good Rod Fishing
Good Rod
20 55%
Magikarp Magikarp
G S C
Good Rod Fishing
Good Rod
20 35%
Corsola Corsola
G S C
Good Rod Fishing
Good Rod
20 10% 10% 0%
Staryu Staryu
G S C
Good Rod Fishing
Good Rod
20 0% 0% 10%
Krabby Krabby
G S C
Super Rod Fishing
Super Rod
40 60%
Corsola Corsola
G S C
Super Rod Fishing
Super Rod
40 30% 30% 0%
Staryu Staryu
G S C
Super Rod Fishing
Super Rod
40 0% 0% 30%
Kingler Kingler
G S C
Super Rod Fishing
Super Rod
40 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon, Metang, Breloom, Vigoroth, and Riolu.
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate, imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata. However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
  • A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their partner Pokémon) walks over the tiles, tall grass will appear underfoot.

In other languages

Language Title
Chinese Cantonese 狩獵地帶 Sáulihp Deihdaai
Mandarin 狩獵地帶 / 狩猎地带 Shòuliè Dìdài
France Flag.png European French Parc Safari
Germany Flag.png German Safari-Zone
Italy Flag.png Italian Zona Safari
South Korea Flag.png Korean 사파리존 Sapari Jon
Portugal Flag.png Portuguese Zona de Safari*
Spain Flag.png European Spanish Zona Safari
Vietnam Flag.png Vietnamese Vùng Safari


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Johto
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver (Cave)
Access to
Sinjoh RuinsKanto


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.