Appendix:HeartGold and SoulSilver walkthrough/Section 29: Difference between revisions

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[[File:Mt. Silver Summit HGSS.png|thumb|Mt. Silver, Summit]]
[[File:Mt. Silver Summit HGSS.png|thumb|Mt. Silver, Summit]]


[[Mt. Silver]] is a tough, forbidding mountain that towers over the border between [[Johto]] and [[Kanto]]. The terrain is so treacherous and the wild Pokémon are so strong that only those who have earned [[Professor Oak]]'s permission are allowed to enter. The sprawling caves may exhaust even the most seasoned adventurers, so it may be wise to bring a supply of [[Max Repel]]s, in addition to [[Ultra Ball]]s and [[Dusk Ball]]s.
[[Mt. Silver Cave|Mt. Silver]] is a hallowed mountain that rises up between [[Johto]] and [[Kanto]]. [[Mt. Silver Cave|These caves]] are home to powerful Pokémon, so only certain Trainers deemed up to the challenge are permitted to enter.


{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
Line 20: Line 20:
|-  
|-  
|
|
{{Catch/header|cave|4}}
{{Catch/header|mountain|4}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|45|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|075|Graveler|yes|yes|Cave|41-43|all=20%|type1=Rock|type2=Ground}}
{{Catch/entryhs|095|Onix|yes|yes|Cave|42|all=30%|type1=Rock|type2=Ground}}
{{Catch/entryhs|095|Onix|yes|yes|Cave|42|all=30%|type1=Rock|type2=Ground}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|44|all=30%|type1=Ground}}
{{Catch/entryhs|216|Teddiursa|no|yes|Cave|43|all=10%|type1=Normal}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|44|all=30%|type1=Normal}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|44|all=30%|type1=Normal}}
{{Catch/entryhs|075|Graveler|yes|yes|Cave|41-43|all=20%|type1=Rock|type2=Ground}}
{{Catch/entryhs|231|Phanpy|yes|no|Cave|43|all=10%|type1=Ground}}
{{Catch/entryhs|231|Phanpy|yes|no|Cave|43|all=10%|type1=Ground}}
{{Catch/entryhs|216|Teddiursa|no|yes|Cave|43|all=10%|type1=Normal}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|44|all=30%|type1=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|45|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15, 20|all=5%|type1=Rock|type2=Ground}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
{{Catch/div|cave|Special}}
{{catch/div|water|Surfing}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|43|all=20%|type1=Fighting}}
{{catch/entryhs|119|Seaking|yes|yes|Surf|30-50|all=90%|type1=Water}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|42, 44|all=20%|type1=Dark}}
{{catch/entryhs|118|Goldeen|yes|yes|Surf|30-40|all=10%|type1=Water}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|43|all=20%|type1=Psychic}}
{{catch/div|water|Fishing}}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|42, 44|all=20%|type1=Steel|type2=Psychic}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}
{{Catch/div|water|Surfing}}
{{catch/entryhs|118|Goldeen|yes|yes|Fish Old|10|all=5%|type1=Water}}
{{Catch/entryhs|118|Goldeen|yes|yes|Surf|30-40|all=9%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}
{{Catch/entryhs|119|Seaking|yes|yes|Surf|30-50|all=91%|type1=Water}}
{{catch/entryhs|118|Goldeen|yes|yes|Fish Good|20|all=30%|type1=Water}}
{{Catch/div|water|Fishing}}
{{catch/entryhs|119|Seaking|yes|yes|Fish Good|20|all=10%|type1=Water}}
{{Catch/entryhs|118|Goldeen|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{catch/entryhs|130|Gyarados|yes|yes|Fish Super|40|all=60%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{catch/entryhs|119|Seaking|yes|yes|Fish Super|40|all=40%|type1=Water}}
{{Catch/entryhs|118|Goldeen|yes|yes|Fish Good|20|all=30%|type1=Water}}
{{Catch/footer|cave}}
{{Catch/entryhs|119|Seaking|yes|yes|Fish Good|20|all=20%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|50%|50%|40%|type1=Water}}
{{Catch/entryhs|130|Gyarados|yes|yes|Fish Good|20|0%|0%|10%|type1=Water}}
{{Catch/entryhs|119|Seaking|yes|yes|Fish Super|40|50%|50%|20%|type1=Water}}
{{Catch/entryhs|130|Gyarados|yes|yes|Fish Super|40|50%|50%|80%|type1=Water}}
{{Catch/footer|mountain}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
|- align="center"
! South chamber
! Lower Mountainside
|-  
|-  
|
|
{{Catch/header|cave}}
{{Catch/header|mountain|4}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|40%|40%|30%|type1=Water|type2=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Grass|48, 51|all=40%|type1=Poison|type2=Flying}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|47-48|all=20%|type1=Ground}}
{{Catch/entryhs|055|Golduck|yes|yes|Grass|51|all=5%|type1=Water}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|47-48|all=20%|type1=Normal}}
{{Catch/entryhs|095|Onix|yes|yes|Grass|48|all=30%|type1=Rock|type2=Ground}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48|all=10%|type1=Water}}
{{Catch/entryhs|216|Teddiursa|no|yes|Grass|48|all=10%|type1=Normal}}
{{Catch/entryhs|231|Phanpy|yes|no|Cave|46|all=10%|type1=Ground}}
{{Catch/entryhs|217|Ursaring|no|yes|Grass|50|all=10%|type1=Normal}}
{{Catch/entryhs|216|Teddiursa|no|yes|Cave|46|all=10%|type1=Normal}}
{{Catch/entryhs|231|Phanpy|yes|no|Grass|48|all=10%|type1=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|232|Donphan|yes|no|Grass|50|all=10%|type1=Ground}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
{{Catch/entryhs|246|Larvitar|yes|yes|Grass|15, 20|all=5%|type1=Rock|type2=Ground}}
{{Catch/entryhs|247|Pupitar|yes|yes|Cave|30, 45|all=5%|type1=Rock|type2=Ground}}
{{Catch/div|cave|Special}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|0%|0%|10%|type1=Ghost}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|48|all=20%|type1=Fighting}}
{{Catch/footer|cave}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|48, 51|all=20%|type1=Dark}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|48|all=20%|type1=Psychic}}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|48, 51|all=20%|type1=Steel|type2=Psychic}}
{{Catch/div|mountain|Headbutt<br><small>Group A</small>}}
{{Catch/entryhs|177|Natu|yes|yes|Headbutt|42-44|all=20%|type1=Psychic|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|42-44|all=30%|type1=Normal}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|42-44|all=50%|type1=Bug|type2=Fighting}}
{{Catch/div|mountain|Headbutt<br><small>Group B</small>}}
{{Catch/entryhs|177|Natu|yes|yes|Headbutt|45-48|all=20%|type1=Psychic|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|45-48|all=30%|type1=Normal}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|45-48|all=50%|type1=Bug|type2=Fighting}}
{{Catch/footer|mountain}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
|- align="center"
! Northwest chamber
! 2F
|-  
|-  
|
|
{{Catch/header|cave}}
{{Catch/header|mountain}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|40%|40%|30%|type1=Water|type2=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|208|Steelix|yes|yes|Cave|48|all=20%|type1=Steel|type2=Ground}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|47-48|all=20%|type1=Ground}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|47-48|all=20%|type1=Normal}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48|all=10%|type1=Water}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48|all=10%|type1=Water}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|30%|30%|20%|type1=Water|type2=Ground}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|0%|0%|10%|type1=Ghost}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|0%|0%|10%|type1=Ghost}}
{{catch/div|cave|Special}}
{{Catch/entryhs|215|Sneasel|yes|yes|Cave|48|all=20%|type1=Dark|type2=Ice}}
{{Catch/entryhs|146|Moltres|yes|yes|Special|50|all=One|type1=Fire|type2=Flying}}
{{Catch/entryhs|216|Teddiursa|no|yes|Cave|46|all=10%|type1=Normal}}
{{Catch/footer|cave}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|48, 50|all=20%|type1=Normal}}
{{Catch/entryhs|231|Phanpy|yes|no|Cave|46|all=10%|type1=Ground}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|48, 50|all=20%|type1=Ground}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15, 20|all=5%|type1=Rock|type2=Ground}}
{{Catch/div|cave|Special}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|48, 50|all=20%|type1=Fighting}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|46, 48|all=20%|type1=Dark}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|48, 50|all=20%|type1=Psychic}}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|46, 48|all=20%|type1=Steel|type2=Psychic}}
{{Catch/footer|mountain}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
|- align="center"
! 2F
! Upper Mountainside
|-  
|-  
|
|
{{Catch/header|cave}}
{{Catch/header|snow}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|30%|30%|20%|type1=Water|type2=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Grass|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|215|Sneasel|yes|yes|Cave|48|all=20%|type1=Dark|type2=Ice}}
{{Catch/entryhs|055|Golduck|yes|yes|Grass|48|30%|30%|20%|type1=Water}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|48-50|all=20%|type1=Ground}}
{{Catch/entryhs|195|Quagsire|yes|yes|Grass|45|15%|15%|10%|type1=Water|type2=Ground}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|48-50|all=20%|type1=Normal}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Grass|45, 48|0%|0%|15%|type1=Ghost}}
{{Catch/entryhs|231|Phanpy|yes|no|Cave|46|all=10%|type1=Ground}}
{{Catch/entryhs|215|Sneasel|yes|yes|Grass|45|all=20%|type1=Dark|type2=Ice}}
{{Catch/entryhs|216|Teddiursa|no|yes|Cave|46|all=10%|type1=Normal}}
{{Catch/entryhs|217|Ursaring|no|yes|Grass|47|all=20%|type1=Normal}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48|all=10%|type1=Water}}
{{Catch/entryhs|232|Donphan|yes|no|Grass|47|all=20%|type1=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|246|Larvitar|yes|yes|Grass|15, 20, 30|all=10%|type1=Rock|type2=Ground}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
{{Catch/div|snow|Special}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|0%|0%|10%|type1=Ghost}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|47|all=20%|type1=Fighting}}
{{catch/div|cave|Special}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|45, 48|all=20%|type1=Dark}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|48-50|all=20%|type1=Fighting}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|47|all=20%|type1=Psychic}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|46-48|all=20%|type1=Dark}}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|45, 48|all=20%|type1=Steel|type2=Psychic}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|48-50|all=20%|type1=Psychic}}
{{Catch/footer|snow}}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|46-48|all=20%|type1=Steel|type2=Psychic}}
{{Catch/footer|cave}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
Line 106: Line 126:
|-  
|-  
|
|
{{Catch/header|cave}}
{{Catch/header|mountain}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48|all=30%|type1=Water}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48|all=30%|type1=Water}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|20%|20%|10%|type1=Water|type2=Ground}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|20%|20%|10%|type1=Water|type2=Ground}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|0%|0%|10%|type1=Ghost}}
{{Catch/entryhs|215|Sneasel|yes|yes|Cave|50|all=20%|type1=Dark|type2=Ice}}
{{Catch/entryhs|215|Sneasel|yes|yes|Cave|50|all=20%|type1=Dark|type2=Ice}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|47|all=20%|type1=Normal}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|47|all=20%|type1=Ground}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|47|all=20%|type1=Ground}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|47|all=20%|type1=Normal}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15, 20|all=5%|type1=Rock|type2=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/div|cave|Special}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|47|all=20%|type1=Fighting}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|0%|0%|10%|type1=Ghost}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|45, 48|all=20%|type1=Dark}}
{{Catch/footer|cave}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|47|all=20%|type1=Psychic}}
|}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|45, 48|all=20%|type1=Steel|type2=Psychic}}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Lower Mountainside
|-
|
{{Catch/header|mountain|4}}
{{Catch/entryhs|042|Golbat|yes|yes|Grass|48-51|all=40%|type1=Poison|type2=Flying}}
{{Catch/entryhs|095|Onix|yes|yes|Grass|48|all=30%|type1=Rock|type2=Ground}}
{{Catch/entryhs|231|Phanpy|yes|no|Grass|48|all=10%|type1=Ground}}
{{Catch/entryhs|216|Teddiursa|no|yes|Grass|48|all=10%|type1=Normal}}
{{Catch/entryhs|232|Donphan|yes|no|Grass|50|all=10%|type1=Ground}}
{{Catch/entryhs|217|Ursaring|no|yes|Grass|50|all=10%|type1=Normal}}
{{Catch/entryhs|055|Golduck|yes|yes|Grass|51|all=5%|type1=Water}}
{{Catch/entryhs|246|Larvitar|yes|yes|Grass|15-20|all=5%|type1=Rock|type2=Ground}}
{{Catch/div|forest|Headbutt}}
{{catch/entryhs|177|Natu|yes|yes|Headbutt|40-44|all=10%|type1=Psychic|type2=Flying|10=j}}
{{catch/entryhs|190|Aipom|yes|yes|Headbutt|39-44|all=30%|type1=Normal|10=j}}
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|39-44|all=60%|type1=Bug|type2=Fighting|10=j}}
{{Catch/footer|mountain}}
{{Catch/footer|mountain}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|snow}}; {{roundy}}; border: 5px solid #{{locationcolor/light|snow}};"
|- align="center"
! Upper Mountainside
|-
|
{{Catch/header|snow}}
{{Catch/entryhs|055|Golduck|yes|yes|Grass|48|30%|30%|20%|type1=Water}}
{{Catch/entryhs|215|Sneasel|yes|yes|Grass|45|all=20%|type1=Dark|type2=Ice}}
{{Catch/entryhs|232|Donphan|yes|no|Grass|47|all=20%|type1=Ground}}
{{Catch/entryhs|217|Ursaring|no|yes|Grass|47|all=20%|type1=Normal}}
{{Catch/entryhs|195|Quagsire|yes|yes|Grass|45|15%|15%|10%|type1=Water|type2=Ground}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Grass|45-48|0%|0%|15%|type1=Ghost}}
{{Catch/entryhs|246|Larvitar|yes|yes|Grass|15-30|all=10%|type1=Rock|type2=Ground}}
{{Catch/entryhs|042|Golbat|yes|yes|Grass|48|all=5%|type1=Poison|type2=Flying}}
{{Catch/footer|snow}}
|}
|}
|}
|}
Line 157: Line 146:
|- align="center"
|- align="center"
! Items
! Items
|-
|-  
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
! 1F, side chambers
|-
|
|
{{itlisth|cave}}
{{itlisth|cave}}
{{itemlist|Expert Belt|Southern chamber, north of the entrance (requires {{m|Surf}}, {{m|Waterfall}})|HG=yes|SS=yes}}
{{catch/div|cave|1F}}
{{itemlist|Ultra Ball|
{{Itemlist|Expert Belt|Southern chamber; accessed via the cave opening near the middle of 1F (requires {{m|Surf}}, {{m|Waterfall}})|HG=yes|SS=yes}}
* On a rock, between the two waterfalls (hidden; requires {{m|Surf}}, {{m|Waterfall}}, {{m|Rock Climb}})
{{Itemlist|Ultra Ball|
* Moltres' chamber, northeast corner (hidden; requires {{m|Surf}}, {{m|Waterfall}}, {{m|Rock Climb}})|HG=yes|SS=yes|display=[[Ultra Ball]] ×2}}
* Main chamber; west-central area, on a rock between the two waterfalls (hidden; requires {{m|Surf}}, {{m|Waterfall}}, {{m|Rock Climb}})
{{itemlist|Hyper Potion|Moltres' chamber, northwest corner (hidden; requires {{m|Surf}}, {{m|Waterfall}}, {{m|Rock Climb}})|HG=yes|SS=yes}}
* Northwest chamber; northeast corner of the upper level, on the rock wall (hidden; requires {{m|Surf}}, {{m|Waterfall}}, {{m|Rock Climb}})|HG=yes|SS=yes|display=[[Ultra Ball]] ×2}}
{{itemlist|Dire Hit|On a rock, northeast of the entrance (hidden)|HG=yes|SS=yes}}
{{Itemlist|Hyper Potion|Northwest chamber; northwest corner of the upper level, on the rock wall (hidden; requires {{m|Surf}}, {{m|Waterfall}}, {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Full Restore|Northeast corner, accessible via Lower Mountainside (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{Itemlist|Dire Hit|Main chamber; southeast area, on a lone rock (hidden; requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Revive|On a rock, east of the stairway to 2F (hidden, requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{Itemlist|Full Restore|Main chamber (Northeast); partially obscured by a rock, accessed via Lower Mountainside (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{Itemlist|Revive|Main chamber; north-northeast area, on a lone rock (hidden; requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{catch/div|cave|Lower Mountainside (requires {{color2|000|Rock Climb (move)|Rock Climb}})}}
{{Itemlist|Escape Rope|Lowest level, south side|HG=yes|SS=yes}}
{{Itemlist|TM Rock|Highest level, south side|HG=yes|SS=yes|display={{TM|76|Stealth Rock}}}}
{{catch/div|cave|2F (requires {{color2|000|Rock Climb (move)|Rock Climb}})}}
{{Itemlist|Max Elixir|Middle level, north side|HG=yes|SS=yes}}
{{Itemlist|Max Revive|Second-highest level, north side|HG=yes|SS=yes}}
{{Itemlist|Max Potion|Highest level, west side, on the southernmost of three rocks (hidden; requires {{m|Rock Smash}})|HG=yes|SS=yes}}
{{Itemlist|Calcium|Highest level, south side|HG=yes|SS=yes}}
{{Itemlist|Iron|East; on a rock in the northeast corner, accessible via Upper Mountainside (hidden; requires {{m|Rock Smash}})|HG=yes|SS=yes}}
{{Itemlist|Protein|East; east-central area, accessible via the northeast cave opening to Upper Mountainside|HG=yes|SS=yes}}
{{catch/div|cave|Upper Mountainside (requires {{color2|000|Rock Climb (move)|Rock Climb}})}}
{{Itemlist|Max Ether|North side, on a rock immediately to the left of the north exit (hidden)|HG=yes|SS=yes}}
{{Itemlist|Pure Incense|East side, on the second-highest level|HG=yes|SS=yes}}
{{Itemlist|Rare Candy|Southeast corner of the upper-most level, on a rock (hidden)|HG=yes|SS=yes}}
{{Itemlist|Hyper Potion|South side, east end of the upper-most level (hidden)|HG=yes|SS=yes}}
{{Itemlist|Dawn Stone|South side, west end of the upper-most level|HG=yes|SS=yes}}
{{catch/div|cave|3F (requires {{color2|000|Rock Climb (move)|Rock Climb}})}}
{{Itemlist|Max Revive|Upper level, on a rock to the east (hidden)|HG=yes|SS=yes}}
{{catch/div|cave|Summit (requires {{color2|000|Rock Climb (move)|Rock Climb}})}}
{{Itemlist|None|Awarded to all Pokémon that participate in the battle against Red, after defeating him|HG=yes|SS=yes|display={{DL|List of Ribbons in the games|Legend Ribbon}}|sprite=Legend Ribbon}}
{{itlistfoot|cave}}
{{itlistfoot|cave}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Lower Mountainside
|-
|
{{itlisth|mountain}}
{{itemlist|Escape Rope|South side of the lowest cliff (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|TM Rock|South side of the highest cliff (requires {{m|Rock Climb}})|HG=yes|SS=yes|display={{TM|76|Stealth Rock}}}}
{{itlistfoot|mountain}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
! 2F
|-
|
{{itlisth|cave}}
{{itemlist|Max Elixir|Mid-level, north side (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Max Revive|Upper-mid-level, north side (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Max Potion|Upper level, west side (hidden; requires {{m|Rock Climb}}, {{m|Rock Smash}})|HG=yes|SS=yes}}
{{itemlist|Calcium|Upper level, south side (requires {{m|Rock Climb}}, {{m|Rock Smash}})|HG=yes|SS=yes}}
{{itemlist|Protein|Upper level, east side (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Iron|On a rock, in the northeast corner (hidden; requires {{m|Rock Climb}}, {{m|Rock Smash}})|HG=yes|SS=yes}}
{{catch/div|cave|Other Items}}
{{Itemlist|Red Shard|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Blue Shard|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Yellow Shard|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Green Shard|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Heart Scale|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Revive|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Max Ether|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{Itemlist|Star Piece|Randomly found by smashing [[breakable rock]]s|HG=yes|SS=yes}}
{{itlistfoot|cave}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|snow}}; {{roundy}}; border: 5px solid #{{locationcolor/light|snow}};"
|- align="center"
! Upper Mountainside
|-
|
{{itlisth|snow}}
{{itemlist|Max Ether|On a rock, west of the north exit (hidden, requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Pure Incense|On the mountain's upper east side (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Rare Candy|On a rock, in the southeast corner of the highest level (hidden, requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Hyper Potion|East of the entrance to the summit (hidden, requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Dawn Stone|West of the entrance to the summit (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itlistfoot|snow}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
! 3F
|-
|
{{itlisth|cave}}
{{itemlist|Max Revive|On a rock, east of the exit to the summit (hidden, requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itlistfoot|cave}}
|}
|}
|}




===1F===
===1F===
Surf westward and climb the waterfall. Detour to the small northeast chamber to obtain an [[Expert Belt]], then sail to the northwest and scale the rock wall. Inspect the lone rock for an [[Ultra Ball]], and climb the waterfall to the north. Step inside the northwest chamber to find the mountain's resident legendary Pokémon.
====Main chamber====
Use {{m|Surf}} to move westward, then use {{m|Waterfall}} to climb the wall of water. Enter the nearby cave opening.
 
====Southern chamber====
The next area is a small, dead-end chamber. Pick up the [[Expert Belt]] and return to 1F.
 
====Main chamber====
Use {{m|Surf}} again to sail northwestward and step onto dry land. Use {{m|Rock Climb}} to scale the wall and continue northward, then use the move again to climb down the other side. Continue northward to climb the second waterfall and enter the northern chamber. A legendary Pokémon roosts inside.
 
====Northwest chamber====
The northwest chamber holds a deep pit, where a fiery bird Pokémon makes its roost. Use {{m|Rock Climb}} to reach the lower level and approach the legendary Pokémon.


====Moltres====
=====VS Moltres=====
{{p|Moltres}}, the final member of the [[legendary birds]], can deal some serious damage with its {{m|Flamethrower}} and {{m|Air Slash}} moves. In addition, {{m|AncientPower}} has a slight chance of boosting each of its stats. Start off with {{t|Water}} or {{t|Electric}} attacks to quickly lower its health. {{type|Rock}} moves are doubly effective, but as your Pokémon are likely at higher levels, take care not to overpower it. Follow up with {{t|Grass}}-, {{t|Fire}}-, {{t|Bug}}-, {{t|Fighting}}-, and {{type|Steel}} moves to limit the damage it sustains. If you fail to catch it, defeat the Pokémon League once more to cause it to reappear.
{{p|Moltres}} is the next member of the [[legendary birds]]. Begin with {{t|Water}}- and {{type|Electric}} attacks to wear its health down quickly, then follow up with {{t|Grass}}, {{t|Fire}}, {{t|Bug}}, {{t|Fighting}}, and {{t|Steel}} moves to chip away at it even further. Consider inflicting status ailments like {{status|Sleep}} and {{status|Paralysis}} to restrict its movements, and be sure to bring along some healing items as well.


{| style="margin: auto;"
{| style="margin: auto;"
Line 246: Line 205:
|level=50
|level=50
|ability=Pressure
|ability=Pressure
|move1=Air Slash|move1type=Flying|move1cat=Special
|move1=AncientPower|move1type=Rock|move1cat=Special
|move2=Safeguard|move2type=Normal|move2cat=Status
|move2=Flamethrower|move2type=Fire|move2cat=Special
|move3=Flamethrower|move3type=Fire|move3cat=Special
|move3=Safeguard|move3type=Normal|move3cat=Status
|move4=AncientPower|move4type=Rock|move4cat=Special
|move4=Air Slash|move4type=Flying|move4cat=Special}}
}}
|}
|}




Afterwards, either backtrack to the entrance or simply use an Escape Rope. Take a rest at the Pokémon Center if needed, then climb the nearest rock wall and step out onto the mountainside.
After the battle, either travel back to the entrance, or simply use an [[Escape Rope]]. Take a moment to visit the Pokémon Center if necessary, then use {{m|Rock Climb}} to scale the nearest wall and step out onto the mountainside.
 
===Lower Mountainside===
Go south to reach an [[Escape Rope]], then follow the trail up the mountainside. Pick up {{TM|76|Stealth Rock}} from the south end of the uppermost level, then go north. Move down the first stairway and enter the nearest cave opening.
 
===Main chamber (Northeast)===
Move northward to pick up a [[Full Restore]], then exit back to the mountainside.


===Lower Mountainside===
===Lower Mountainside===
Go south to reach an [[Escape Rope]], then follow the trail up the mountainside. Pick up {{TM|76|Stealth Rock}} from the highest level, then turn north. Detour inside the nearest cave entrance to reach a [[Full Restore]], then resume the trek along the narrow trail. Step inside the mid-level cave entrance to return to 1F.
Continue down the mountainside, then go south and enter the cave opening on the middle level.
 
===Main chamber===
Follow the upper-level path westward, then turn north. Climb up the large stairway and enter the cave opening in the north wall.


===1F===
===2F===
Follow the narrow cliff westward, then turn north. Go northeast to find a hidden [[Revive]], then climb the stairway to the next chamber.
This chamber houses a large, deep crater that forces travelers to wander in circles to reach the upper levels. Climb up the first two stairways to reach the middle level, then move in a counter-clockwise direction to reach a [[Max Elixir]]. Continue up to the second-highest level, then move clockwise to collect a [[Max Revive]]. Climb the northwest stairway to the highest level; go south and use {{m|Rock Smash}} to reach a [[Calcium]]. Exit through the northern cave opening to reach the mountain's snow-covered heights.
 
===Upper Mountainside===
Move east around the corner, then enter the nearest cave opening.
 
===2F===
Go south to reach a [[Protein]], then exit back to the mountainside.
 
===Upper Mountainside===
Head south and enter the next cave opening.


===2F===
===2F===
This chamber houses a large crater, which forces travelers to wander in circles to reach the upper levels. Collect the [[Max Elixir]], [[Max Revive]], and [[Calcium]], then leave through the northern exit to reach the mountain's snow-covered heights.
Move southward and exit through the next cave opening.


===Upper Mountainside===
===Upper Mountainside===
Inspect the nearest group of rocks for a [[Max Ether]]. Head east and turn the corner; step inside the northeast cave entrance to reach a [[Protein]] and a hidden [[Iron]], then continue south through the snow. Duck inside the next cave entrance to re-emerge on the mountain's southeast side. Head southwest and use {{m|Rock Climb}} to detour up the cliffside for a [[Pure Incense]] and a hidden [[Rare Candy]], and enter the southeast cave.
Continue southward and turn the corner. Use {{m|Rock Climb}} to collect the [[Pure Incense]], then return to the southeast cave opening.


===2F===
===2F===
Head west and exit back into the snow.
Go west and take the next exit back to the mountainside.


===Upper Mountainside===
===Upper Mountainside===
Scale the first cliff to reach three more areas. Climb the eastern cliffs for a hidden [[Hyper Potion]], collect the [[Dawn Stone]] from the western cliffs, then scale the central area and enter the cave.
Use {{m|Rock Climb}} to scale the wall. From this location, there are three more points nearby with steps carved into the cliff. Climb the western path to reach a [[Dawn Stone]], then backtrack and follow the middle path up to enter the cave opening on the highest level.


===3F===
===3F===
Follow the tunnel westward and scale the enormous cliffside. Check the rock to the east for a hidden [[Max Revive]]. Take a moment to restore your team to full health, then exit onto the frozen mountaintop.
Follow the tunnel westward and climb the towering cliffside. Step through the exit to reach the icy mountaintop.


===Summit===
===Summit===
Cross the narrow trail to meet the strongest Trainer in [[Johto]] and [[Kanto]], {{ga|Red}}. After claiming the Champion title [[Generation III|three years ago]], he gave it up in order to continue his training. Because of his dedication, his is the most powerful team in the game. In order to stand a chance against him, your Pokémon will need incredible offenses, which you might want to boost with [[X Attack]]s or [[X Special]]s. Even a type advantage means little if your Pokémon are too low-leveled. Don't hesitate to switch out your Pokémon or use a [[Revive]] to reclaim the type advantage; after all, Red will be targeting your weaknesses too, and may switch out his own Pokémon to accomplish this.
====A Mythical Meeting====
Cross over the narrow, snow-covered ridge to finally meet {{ga|Red}}, former Champion of the [[Kanto]] region. He and his Pokémon have been in training here since he gave up his Champion title, and that training has resulted in each of his Pokémon reaching sky-high levels. Even with a type advantage, Red's Pokémon will not go down without a fight.


Red leads with his {{p|Pikachu}}, which can inflict serious damage with its signature {{m|Volt Tackle}} move. The [[Light Ball]] it carries doubles its {{stat|Attack}} and {{stat|Special Attack}}; however, the item does nothing to improve its low defenses. {{type|Electric}} Pokémon only fear {{t|Ground}} attacks, so use moves like {{m|Earthquake}} or {{m|Earth Power}} to decimate its health. {{2t|Ground|Rock}} Pokémon like {{p|Graveler}} and {{p|Rhydon}} should be careful of its {{m|Iron Tail}} attack. Be sure to restore your Pokémon's health as necessary to avoid a knockout due to its {{m|Quick Attack}} move.
====VS Red====
A [[Hail (weather condition)|hailstorm]] blows in as the battle begins. The falling bits of ice will damage all non-{{t|Ice}} Pokémon each turn, except those with {{DL|Hail (weather condition)|In battle|certain Abilities}}.


{{p|Lapras}}'s {{m|Brine}} doubles in power if the target is already weakened, and {{m|Body Slam}} has a good chance of paralyzing the target. {{m|Psychic}} is mostly for Water Pokémon that resist its other attacks, though it can also deter {{type|Fighting}} Pokémon aiming to inflict super-effective damage. Its high {{stat|HP}} makes it difficult to wear down, so try {{t|Electric}}-, {{t|Grass}}-, {{t|Rock}}-, and Fighting-type moves to take it down.
{{ga|Red}} leads with his [[First partner Pokémon|first partner]], {{p|Pikachu}}. As it has reached an incredible level 88, it is not an opponent to be underestimated. As if it was not dangerous enough on its own, the [[Light Ball]] it holds doubles the power of each of its moves. {{type|Ground}} Pokémon are best here, as they are immune to {{t|Electric}} moves, and Pikachu takes serious damage from Ground attacks.


{{p|Snorlax}} has a variety of strong moves, though it will likely avoid using {{m|Shadow Ball}} because of its low {{stat|Special Attack}}. Conversely, its high {{stat|Attack}} stat allows it to deal serious damage with {{m|Crunch}} and {{m|Giga Impact}}. Crunch may even lower the target's {{stat|Defense}}, making the behemoth even more dangerous. Giga Impact is likely the biggest threat, as few Pokémon can survive the combination of 150 base power, Snorlax's high Attack stat, and the [[same-type attack bonus]] it receives. Like Pikachu, it is only vulnerable to moves of a single type, the {{t|Fighting}} type. {{m|Low Kick}} is especially useful, as it deals more damage to [[List of Pokémon by weight|heavier]] targets.
At level 80, {{p|Lapras}} is Red's lowest-leveled Pokémon. Due to the hailstorm blowing over the battlefield, the accuracy of its {{m|Blizzard}} move is boosted to 100%. {{m|Psychic}} may cut the target's {{stat|Special Defense}}, increase the damage it sustains. Use {{t|Fighting}}-, {{t|Rock}}-, {{t|Grass}}-, and {{type|Electric}} attacks to chip away at its high {{stat|HP}}. [[Physical move]]s are most effective, as they target its weaker physical {{stat|Defense}}.


{{p|Venusaur}} takes serious damage from {{t|Fire}}-, {{t|Ice}}-, {{t|Flying}}-, and {{type|Psychic}} attacks. {{m|Sleep Powder}} and {{m|Giga Drain}} allows it to replenish its health while the target is incapacitated. {{m|Sludge Bomb}} is a strong move that may {{status|poison}} its opponent, but {{t|Poison}} and {{t|Grass}} moves combined have poor coverage. {{m|Frenzy Plant}} is a powerful attack that forces the user to rest on the next turn, and Venusaur's {{a|Overgrow}} Ability and Giga Drain gives it a power boost when its health is low.
{{p|Snorlax}} has a massive amount of {{stat|HP}}. Its high physical {{stat|Attack}} lets it inflict a good deal of damage with {{m|Crunch}}, which may lower the target's physical {{stat|Defense}}. A stat drop like this can quickly become a nightmare for a target hit by {{m|Giga Impact}}. Snorlax is immune to {{type|Ghost}} attacks, and only takes serious damage from {{type|Fighting}} moves.


{{p|Charizard}} is vulnerable to {{t|Water}}, {{t|Electric}}, and especially {{t|Rock}} moves. It excels in {{stat|Special Attack}} and {{stat|Speed}}, which lets it wreak havoc with its powerful moves. {{m|Air Slash}} may make the target [[flinch]], and {{m|Blast Burn}} deals serious damage and forces it to rest on the next turn. No combination of two types can resist both Fire- and {{type|Dragon}} attacks, so Charizard has great coverage with {{m|Dragon Pulse}}.
His {{p|Venusaur}} can lull the target to {{stat|sleep}} with {{m|Sleep Powder}}, and sap its {{stat|HP}} for its own with {{m|Giga Drain}}. {{m|Frenzy Plant}} is a massively powerful move that forces the user to [[recharge]] on the next turn. A {{type|Grass}} Pokémon, it fares poorly in extreme heat or cold, so use {{t|Fire}} and {{t|Ice}} moves to wear it down.


{{p|Blastoise}} is afraid of only two types of moves, {{t|Grass}} and {{t|Electric}}. However, as long as it can use {{m|Blizzard}}, Grass Pokémon should avoid the battle. {{m|Flash Cannon}} and {{m|Focus Blast}} both have a chance of lowering the target's {{stat|Special Defense}}, a tactic that allows the defensive Pokémon to deal more damage than usual. Like {{p|Venusaur}}'s {{m|Frenzy Plant}} and {{p|Charizard}}'s {{m|Blast Burn}}, {{m|Hydro Cannon}} is a powerful move that receives a [[same-type attack bonus]] and another power boost when its health is low, due to its {{a|Torrent}} Ability.
Though {{p|Charizard}}'s physical {{stat|Attack}} is lower than its {{stat|Special Attack}}, {{m|Flare Blitz}} is still a powerful move that inflicts [[recoil]] damage and may {{status|burn}} the target. Like Venusaur's Frenzy Plant, {{m|Blast Burn}} is such a powerful attack that it forces the user to [[recharge]] after using it. Charizard takes massive damage from {{type|Rock}} attacks, but is also vulnerable to {{t|Water}}- and {{type|Electric}} moves.


Many of his Pokémon know {{m|Blizzard}} to exploit the hail in Mt. Silver, which itself can be used to chip away your health, so it is recommended to attempt replacing it with another weather condition.  
{{p|Blastoise}} is a more defensive Pokémon than the others, but should still not be taken lightly. {{m|Blizzard}} hits with 100% accuracy, and gives it a way to counterattack against {{t|Grass}} Pokémon. Both {{m|Focus Blast}} and {{m|Flash Cannon}} may cut the target's {{stat|Special Defense}}. This lets it deal even more damage with {{m|Hydro Cannon}}, the {{type|Water}} version of Frenzy Plant and Blast Burn. Blastoise falters against Grass and {{t|Electric}} attacks, and its lower physical {{stat|Defense}} means that [[physical move]]s are most effective.


{| style="margin: auto;"
{| style="margin: auto;"
|
|
{{Party/Single|color={{red color}}|bordercolor={{red color dark}}|headcolor={{red color light}}
{{Party/Single
|color={{red color}}
|bordercolor={{red color dark}}
|headcolor={{red color light}}
|sprite=Spr HGSS Red.png
|sprite=Spr HGSS Red.png
|prize={{pdollar}}16800
|prize={{PDollar}}16800
|class={{PK}}{{MN}} Trainer|classlink=Pokémon Trainer|name={{color2|000|Red (game)|Red}}
|class={{PK}}{{MN}} Trainer
|classlink=Pokémon Trainer
|name={{color2|000|Red (game)|Red}}
|game=HGSS|location=Mt. Silver Cave
|game=HGSS|location=Mt. Silver Cave
|pokemon=6}}
|pokemon=6}}


|{{Pokémon/4|game=HeartGold
|{{Pokémon/4|game=HeartGold
|ndex=025 m|pokemon=Pikachu
|ndex=025|pokemon=Pikachu
|type1=Electric
|type1=Electric
|level=88|gender=male
|level=88
|gender=male|spritegender=male
|ability=Static
|ability=Static
|held=Light Ball
|held=Light Ball
Line 317: Line 301:
|ndex=131|pokemon=Lapras
|ndex=131|pokemon=Lapras
|type1=Water|type2=Ice
|type1=Water|type2=Ice
|level=80|gender=male
|level=80
|gender=male
|ability=Shell Armor
|ability=Shell Armor
|move1=Blizzard|move1type=Ice|move1cat=Special
|move1=Blizzard|move1type=Ice|move1cat=Special
Line 327: Line 312:
|ndex=143|pokemon=Snorlax
|ndex=143|pokemon=Snorlax
|type1=Normal
|type1=Normal
|level=82|gender=male
|level=82
|gender=male
|ability=Thick Fat
|ability=Thick Fat
|move1=Shadow Ball|move1type=Ghost|move1cat=Special
|move1=Shadow Ball|move1type=Ghost|move1cat=Special
Line 335: Line 321:
{{Party/Div|color={{red color}}}}
{{Party/Div|color={{red color}}}}
|{{Pokémon/4|game=HeartGold
|{{Pokémon/4|game=HeartGold
|ndex=003 m|pokemon=Venusaur
|ndex=003|pokemon=Venusaur
|type1=Grass|type2=Poison
|type1=Grass|type2=Poison
|level=84|gender=male
|level=84
|gender=male|spritegender=male
|ability=Overgrow
|ability=Overgrow
|move1=Sludge Bomb|move1type=Poison|move1cat=Special
|move1=Sludge Bomb|move1type=Poison|move1cat=Special
Line 347: Line 334:
|ndex=006|pokemon=Charizard
|ndex=006|pokemon=Charizard
|type1=Fire|type2=Flying
|type1=Fire|type2=Flying
|level=84|gender=male
|level=84
|gender=male
|ability=Blaze
|ability=Blaze
|move1=Flare Blitz|move1type=Fire|move1cat=Physical
|move1=Flare Blitz|move1type=Fire|move1cat=Physical
Line 355: Line 343:


|{{Pokémon/4|game=HeartGold
|{{Pokémon/4|game=HeartGold
|ndex=009|pokemon=Blastoise  
|ndex=009|pokemon=Blastoise
|type1=Water
|type1=Water
|level=84|gender=male
|level=84
|gender=male
|ability=Torrent
|ability=Torrent
|move1=Focus Blast|move1type=Fighting|move1cat=Special
|move1=Focus Blast|move1type=Fighting|move1cat=Special
Line 367: Line 356:




Defeated, he pauses for a second in stunned silence. Then in the blink of an eye, Red is gone. It is possible to battle him again, by defeating the Elite Four again and returning to the mountaintop. A moment later, the credits roll for the second time.
After the battle, {{ga|Red}} pauses for a moment in stunned silence. Then, in the blink of an eye, he disappears. He is not gone for good though, as defeating the Elite Four and Champion again will cause him to reappear here. The credits roll for the second time, and you resume your adventure back home in [[New Bark Town]].


Afterwards, you find yourself back home in [[New Bark Town]]. Though the credits have rolled once more, there is still more to do. As [[Professor Oak]] was the one who gave you permission to scale the mountain, he will want to hear about your battle with the reclusive former Champion.
Having scaled the mountain and defeated the legendary Trainer, the final remaining task is to complete the Pokédex. There are currently 493 known species, so there is plenty of training left to do!






{{WalkthroughPrevNext
{{WalkthroughPrevNext
|game=HeartGold
|game=HeartGold|game2=SoulSilver
|game2=SoulSilver
|gamename=HeartGold and SoulSilver
|gamename=HeartGold and SoulSilver
|prevsection=28
|prevsection=28
|prevname=Routes 22 and 28
|prevname=Route 22, Route 28
|nextsection=30
|nextsection=30
|nextname=Oak's Lab, Silph Co., Mr. Pokémon, Routes 47 and 48, Embedded Tower
|nextname=Tying Loose Ends: Battle Frontier
}}
}}



Revision as of 19:57, 24 August 2024

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Mt. Silver Cave

Mt. Silver, 1F
Mt. Silver, Lower Mountainside
Mt. Silver, 2F
Mt. Silver, Upper Mountainside
Mt. Silver, 3F
Mt. Silver, Summit

Mt. Silver is a hallowed mountain that rises up between Johto and Kanto. These caves are home to powerful Pokémon, so only certain Trainers deemed up to the challenge are permitted to enter.


1F

Main chamber

Use Surf to move westward, then use Waterfall to climb the wall of water. Enter the nearby cave opening.

Southern chamber

The next area is a small, dead-end chamber. Pick up the Expert Belt and return to 1F.

Main chamber

Use Surf again to sail northwestward and step onto dry land. Use Rock Climb to scale the wall and continue northward, then use the move again to climb down the other side. Continue northward to climb the second waterfall and enter the northern chamber. A legendary Pokémon roosts inside.

Northwest chamber

The northwest chamber holds a deep pit, where a fiery bird Pokémon makes its roost. Use Rock Climb to reach the lower level and approach the legendary Pokémon.

VS Moltres

Moltres is the next member of the legendary birds. Begin with Water- and Electric-type attacks to wear its health down quickly, then follow up with Grass, Fire, Bug, Fighting, and Steel moves to chip away at it even further. Consider inflicting status ailments like Sleep and Paralysis to restrict its movements, and be sure to bring along some healing items as well.

Spr 4h 146.png
Types:
Fire Flying
Ability:
Pressure
Held item:
None
Moltres Lv.50
AncientPower
Rock Special
Flamethrower
Fire Special
Safeguard
Normal Status
Air Slash
Flying Special


After the battle, either travel back to the entrance, or simply use an Escape Rope. Take a moment to visit the Pokémon Center if necessary, then use Rock Climb to scale the nearest wall and step out onto the mountainside.

Lower Mountainside

Go south to reach an Escape Rope, then follow the trail up the mountainside. Pick up TM76 (Stealth Rock) from the south end of the uppermost level, then go north. Move down the first stairway and enter the nearest cave opening.

Main chamber (Northeast)

Move northward to pick up a Full Restore, then exit back to the mountainside.

Lower Mountainside

Continue down the mountainside, then go south and enter the cave opening on the middle level.

Main chamber

Follow the upper-level path westward, then turn north. Climb up the large stairway and enter the cave opening in the north wall.

2F

This chamber houses a large, deep crater that forces travelers to wander in circles to reach the upper levels. Climb up the first two stairways to reach the middle level, then move in a counter-clockwise direction to reach a Max Elixir. Continue up to the second-highest level, then move clockwise to collect a Max Revive. Climb the northwest stairway to the highest level; go south and use Rock Smash to reach a Calcium. Exit through the northern cave opening to reach the mountain's snow-covered heights.

Upper Mountainside

Move east around the corner, then enter the nearest cave opening.

2F

Go south to reach a Protein, then exit back to the mountainside.

Upper Mountainside

Head south and enter the next cave opening.

2F

Move southward and exit through the next cave opening.

Upper Mountainside

Continue southward and turn the corner. Use Rock Climb to collect the Pure Incense, then return to the southeast cave opening.

2F

Go west and take the next exit back to the mountainside.

Upper Mountainside

Use Rock Climb to scale the wall. From this location, there are three more points nearby with steps carved into the cliff. Climb the western path to reach a Dawn Stone, then backtrack and follow the middle path up to enter the cave opening on the highest level.

3F

Follow the tunnel westward and climb the towering cliffside. Step through the exit to reach the icy mountaintop.

Summit

A Mythical Meeting

Cross over the narrow, snow-covered ridge to finally meet Red, former Champion of the Kanto region. He and his Pokémon have been in training here since he gave up his Champion title, and that training has resulted in each of his Pokémon reaching sky-high levels. Even with a type advantage, Red's Pokémon will not go down without a fight.

VS Red

A hailstorm blows in as the battle begins. The falling bits of ice will damage all non-Ice Pokémon each turn, except those with certain Abilities.

Red leads with his first partner, Pikachu. As it has reached an incredible level 88, it is not an opponent to be underestimated. As if it was not dangerous enough on its own, the Light Ball it holds doubles the power of each of its moves. Ground-type Pokémon are best here, as they are immune to Electric moves, and Pikachu takes serious damage from Ground attacks.

At level 80, Lapras is Red's lowest-leveled Pokémon. Due to the hailstorm blowing over the battlefield, the accuracy of its Blizzard move is boosted to 100%. Psychic may cut the target's Special Defense, increase the damage it sustains. Use Fighting-, Rock-, Grass-, and Electric-type attacks to chip away at its high HP. Physical moves are most effective, as they target its weaker physical Defense.

Snorlax has a massive amount of HP. Its high physical Attack lets it inflict a good deal of damage with Crunch, which may lower the target's physical Defense. A stat drop like this can quickly become a nightmare for a target hit by Giga Impact. Snorlax is immune to Ghost-type attacks, and only takes serious damage from Fighting-type moves.

His Venusaur can lull the target to sleep with Sleep Powder, and sap its HP for its own with Giga Drain. Frenzy Plant is a massively powerful move that forces the user to recharge on the next turn. A Grass-type Pokémon, it fares poorly in extreme heat or cold, so use Fire and Ice moves to wear it down.

Though Charizard's physical Attack is lower than its Special Attack, Flare Blitz is still a powerful move that inflicts recoil damage and may burn the target. Like Venusaur's Frenzy Plant, Blast Burn is such a powerful attack that it forces the user to recharge after using it. Charizard takes massive damage from Rock-type attacks, but is also vulnerable to Water- and Electric-type moves.

Blastoise is a more defensive Pokémon than the others, but should still not be taken lightly. Blizzard hits with 100% accuracy, and gives it a way to counterattack against Grass Pokémon. Both Focus Blast and Flash Cannon may cut the target's Special Defense. This lets it deal even more damage with Hydro Cannon, the Water-type version of Frenzy Plant and Blast Burn. Blastoise falters against Grass and Electric attacks, and its lower physical Defense means that physical moves are most effective.




After the battle, Red pauses for a moment in stunned silence. Then, in the blink of an eye, he disappears. He is not gone for good though, as defeating the Elite Four and Champion again will cause him to reappear here. The credits roll for the second time, and you resume your adventure back home in New Bark Town.

Having scaled the mountain and defeated the legendary Trainer, the final remaining task is to complete the Pokédex. There are currently 493 known species, so there is plenty of training left to do!


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