Double Battle: Difference between revisions

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Revision as of 06:08, 24 December 2008

0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.
File:Doublebattle.PNG
A double battle

A double battle, also known as 2-on-2 battle or tag battle, is a Pokémon battle featuring up to four Pokémon actively participating at once.

Each Pokémon is part of a duo, meaning that the battle takes place between two teams of two. The number of Pokémon trainers participating in the battle can be two - in which each trainer uses two Pokémon, three - in which a pair of trainers each using a single Pokémon face off against a trainer using two, or four trainers - with each trainer using a single Pokémon. At first, the two on one variant only occurred against specific trainer pair classes such as twins and couples such as Gym Leaders Tate and Liza, but starting with Pokémon Emerald, Double Battles may occur in situations where two different trainers see the player at the same time.

Double battles were introduced into the Pokémon games in Generation III. However, the idea had been presented in the Pokémon anime and the Electric Tale of Pikachu manga long before that.

File:Double-battleDPHF.png
A wild double battle

In Generation IV, there are situations where the player is accompanied by an NPC. In these situations, all wild Pokémon encounters will be double battles against two Pokémon. In such situations, it is impossible to use a Poké Ball to capture a Pokémon unless the other is knocked out first. The partner will heal your team after every battle.

Generation IV also changes around the order of events slightly. Moves that target multiple Pokémon now resolve in order of the Pokémons' repsective Speed stats. Pokémon are also now switched in to replace KO'd Pokémon at the end of a round of combat rather than immediately after a Pokémon is knocked out. While this affects Single Battles, the effect is more noticeable in Double Battles where it is now possible for a Pokémon's move to fail due to a lack of target if both of the opposing Pokémon are knocked out before the attacking Pokémon's turn comes.

Effects on moves

Many different moves are made especially for double battles, such as Helping Hand. Some others, such as Surf, can have noticeably different effects. Below is a list of moves which act differently in double battles. Unlisted moves act the same as in normal single battles. Moves that hit multiple Pokémon have their power reduced to 75% of their normal Base Power unless all other Pokémon have fainted at that point.


Effects on moves
May be used on user or partner May hit either opponent Hits both opponents Hits both opponents and partner Affects all Pokémon in battle
Acid Armor Thrash Acid Discharge Hail
Acupressure Petal Dance Air Cutter Earthquake Perish Song
Agility Outrage Blizzard Explosion Rain Dance
Amnesia Uproar Bubble Magnitude Sandstorm
Aromatherapy Growl Selfdestruct Sunny Day
Barrier Heat Wave Teeter Dance
Baton Pass Hyper Voice Surf (Generation IV)
Belly Drum Icy Wind Lava Plume
Bide Leer
Bulk Up Muddy Water
Calm Mind Powder Snow
Camouflage Razor Leaf
Charge Razor Wind
Conversion Rock Slide
Conversion 2 Surf (Generation III)
Cosmic Power String Shot
Defense Curl Sweet Scent
Destiny Bond Swift
Detect Tail Whip
Double Team Twister
Dragon Dance Water Spout
Endure Spikes
Focus Energy Toxic Spikes
Follow Me Stealth Rock
Growth
Grudge
Harden
Haze
Heal Bell
Helping Hand
Howl
Imprison
Ingrain
Iron Defense
Light Screen
Meditate
Milk Drink
Minimize
Mist
Moonlight
Morning Sun
Mud Sport
Protect
Recover
Recycle
Reflect
Refresh
Rest
Safeguard
Sharpen
Slack Off
Softboiled
Splash
Stockpile
Substitute
Swallow
Swords Dance
Synthesis
Tail Glow
Teleport
Water Sport
Wish
Withdraw

Effects on abilities

Four abilities are also adapted especially for double battles. These abilities are:

In the anime

File:Doublebattleanime.PNG
A double battle in the anime

The first official double battle occured in Pokémon Double Trouble. In order to win the Jade Star Badge, Ash had to defeat Luana's Marowak and Alakazam in a double battle. While Ash's Pikachu and Charizard were initially unwilling to cooperate, they eventually overcame it to win the battle.

After the release of Ruby and Sapphire, double battles were seen in the anime more often. The first took place in All in a Day's Wurmple. Forrester Franklin introduced the concept to Ash and they had a battle that Ash won. As in the games, Ash's Gym Battle against Tate and Liza was a double battle. The Double Battle style has been used in contests; more specifically, all four battle rounds of the Grand Festival. Additionally, in order to qualify for the finals of the Ever Grande Conference, competitors must win three double battles in the preliminaries. Double battles also appeared in the seventh movie, Destiny Deoxys.

The Bicker the Better, Grating Spaces and The Champ Twins! all featured tag battles; double battles with two trainers on each side.

Tag! We're It...! , Glory Blaze! and Smells Like Team Spirit! featured a tag battle tournament in which two trainers group up to participate. Each trainer can only use one Pokémon in a battle.

While not counting as official battles, battles with Team Rocket are usually two-on-two, as has been the case since Ash Catches a Pokémon. In that episode, Ash complained that it was against the rules. Perhaps to account for this, Forrester stated that double battles are accepted under Hoenn's official Pokémon league rules.