Pokémon Super Contest

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This article is about the contests held in Pokémon Diamond and Pearl and Pokémon Platinum. For the contests in Generation III, see Pokémon Contest.

File:Super Contest Hall.png
The Super Contest Hall

A Pokémon Super Contest is an expanded format of the Pokémon Contests for the Generation IV games, specifically in Diamond, Pearl, and Platinum. In it, Pokémon are rated on their appearance and performance, rather than strength. They are different from the previous generation's competitions in that not only do they have more rounds, but rounds from the earlier games have been altered. They come in four rankings in the same five categories as Generation III: Cool, Beauty, Cute, Smart and Tough.

All Super Contests are at the Contest Hall in Hearthome City.

Competitions

Visual Competition

Lucas wins the Super Contest

The visual competition score consists of two parts: the condition portion and the dress-up portion. The score from the visual competition is the total number of hearts given from both portions.

Condition

The condition portion is the equivalent of the first round of the contests of Generation III. As in the previous generation, Pokémon are rated based on their condition in the appropriate category. These stats can be raised using Poffins, rather than the Pokéblocks of the previous generation.

Scoring in the condition portion is also similar to that of Generation III. A Pokémon's score in the condition portion is the sum of the following:

  • The condition in the contest attribute
  • 1/2 of the condition in each of the contest's secondary attributes
  • 1/2 of the Pokémon's sheen

This score is boosted by 10% if the Pokémon is holding the scarf in the primary attribute, and 5% if the Pokémon is holding the scarf in either secondary attribute. Depending on what this score is and the rank of the contest, a number of red hearts is shown for this portion:

Rank 0 1 2 3 4 5 6 7 8
Normal Rank <9 10-19 20-29 30-39 40-49 50-59 60-69 70-79 >80
Great Rank <89 90-109 110-129 130-149 150-169 170-189 190-209 210-229 >230
Ultra Rank <169 170-199 200-229 230-259 260-289 290-319 320-349 350-379 >380
Master Rank <319 320-359 360-399 400-439 440-479 480-519 520-229 560-599 >600
Link Contest <99 100-199 200-299 300-399 400-449 450-499 500-549 550-599 >600

Dress-Up

However, in Super Contests, an extra element is added to these competitions by dressing up the Pokémon with accessories found in the Fashion Case. By using the stylus to drag and drop accessories onto the Pokémon, competitors must dress up their Pokémon as well as they can within the 60 second time limit. These competitions will have a randomly picked theme (chosen based on the rank of the contest) which the competitors must follow.

  • Normal Rank - The Colorful, The Natural, The Created
  • Great Rank - The Shapely, The Sharp, The Solid
  • Ultra Rank - The Bright, The Gaudy, The Flexible
  • Master Rank - The Festive, The Intangible, The Relaxed

A contest will have its theme chosen from those of its rank and those below it. Link Contests will have a theme selected from all themes.

In the Normal Rank Competition, a maximum of five accessories may be used. As coordinators move up the ranks, they may use five more accessories each time they advance.

The scores for each accessory and the corresponding theme is given on the accessory page. Depending on the accessory score and the rank of the contest, a number of pink hearts is shown:

Rank 0 1 2 3
Normal Rank <3 4-5 6-8 >9
Great Rank <5 6-10 11-15 >16
Ultra Rank <7 8-15 16-23 >24
Master Rank / Link Contest <10 11-20 21-30 >31

Dance Competition

In the next round, all four Pokémon dance on the stage. Competitors control their Pokémon with four buttons known as "Castanets": Left, Right, Front, and Jump. The dancer in front chooses up to three steps in the Normal Rank and Great RankWrong template. See Template:Sup/doc., and four in the Great RankWrong template. See Template:Sup/doc., Ultra and Master Ranks, matching the beat as closely as possible. Then the back-up dancers try to match the lead dancer's moves. Each Pokémon will lead for two measures (a measure is the time it takes for the lead dancer to make its moves and the backup dancers to follow), and each measure will contain 16 beats for both halves in the Normal and Great Ranks and 24 beats in the other ranks.

At the bottom of the top screen, a simple music staff shows the steps with a bouncing Jigglypuff on top of it keeping the beat.

A Pokémon earns 1 point for each step judged as "good", and 2 points for each step judged as "excellent". A step judged as a "miss" does not score. The maximum score for the dance competition is thus 48 points in contests with 3 steps, and 64 points in contests with 4 steps.

Acting Competition

This is the equivalent of the second round of contests in Generation III. Pokémon perform moves for one of the three judges, Jordan, Dexter and Keira, to earn appeal points. At the end of each round, judges award extra points to the Pokémon: 3 points if only one Pokémon performed to them, 2 points each if two Pokémon performed to them, 1 point apiece if three Pokémon performed to them, and none if all Pokémon performed to them. This competition has four rounds, rather than the five rounds found in Generation III. The Pokémon, contrary to the regular contests, get their position by their scoring in reverse. The best scorer goes last and the worst scorer goes first. Performing a Contest-specific move (i.e. a tough move in a tough contest) to any judge causes their voltage to go up by 1, however, an incompatible move (such as a smart move in a cool contest) causes the voltage to go down by 1. The Pokémon who fills the voltage meter will receive a bonus from the judge they performed to: Keira and Jordan give +5, Dexter (as the head judge) gives +8.

Unlike Generation III, a Pokémon cannot perform a move more than twice in a row for any reason; a Pokémon may not enter a Super Contest (including Visual and Dance practice sessions) if they only have one move.

The number of points earned from the acting competition is 10 times the number of hearts received.

Results

To compute a Pokémon's final score, the scores from each competition are first scaled such that the Pokémon with the best score in the competition is given 33 points, and the other Pokémon are given scores proportional to this score. This score is then scaled again such that the best score is given 64 points, and the other Pokémon are given scores proportional to this score. The final score of a Pokémon is the sum of the Pokémon's scores from each of the competitions, and the Pokémon with the highest final score wins. If there is a tie for highest score, a winner among the tied players is randomly chosen.

Awards

The winning Pokémon will receive a ribbon for the contest type and rank. They will also receive a special accessory the first time the contest is completed successfully.

Accessory prizes

Cool Contests

Rank Accessory
Normal Rank Accessory Red Barrette Sprite.png Red Barrette
Great Rank Accessory Red Balloons Sprite.png Red Balloons
Ultra Rank Accessory Top Hat Sprite.png Top Hat
Master Rank Accessory Gold Pedestal Sprite.png Gold Pedestal


Beauty Contests

Rank Accessory
Normal Rank Accessory Blue Barrette Sprite.png Blue Barrette
Great Rank Accessory Blue Balloons Sprite.png Blue Balloons
Ultra Rank Accessory Silk Veil Sprite.png Silk Veil
Master Rank Accessory Glass Stage Sprite.png Glass Stage


Cute Contests

Rank Accessory
Normal Rank Accessory Pink Barrette Sprite.png Pink Barrette
Great Rank Accessory Pink Balloon Sprite.png Pink Balloon
Ultra Rank File:Accessory Lace Headress Sprite.png Lace Headdress
Master Rank Accessory Flower Stage Sprite.png Flower Stage


Smart Contests

Rank Accessory
Normal Rank Accessory Green Barrette Sprite.png Green Barrette
Great Rank Accessory Green Balloons Sprite.png Green Balloons
Ultra Rank Accessory Professor Hat Sprite.png Professor Hat
Master Rank Accessory Cube Stage Sprite.png Cube Stage


Tough Contests
Rank Accessory
Normal Rank Accessory Yellow Barrette Sprite.png Yellow Barrette
Great Rank Accessory Yellow Balloon Sprite.png Yellow Balloon
Ultra Rank Accessory Heroic Headband Sprite.png Heroic Headband
Master Rank Accessory Award Podium Sprite.png Award Podium


Notable contestants

There are several contestants that are also encountered throughout the storylines of the games. They are only encountered in the Master Rank after you beat the Elite Four.

Fantina

Fantina is a Gym Leader, from Hearthome City. She competes with her Drifblim, named Loony.

Spr 4d 426.png
Types:
Ghost Flying
Loony
Constrict
Tough
Appeal:
0  
Ominous Wind
Smart
Appeal:
0  
Focus Energy
Cool
Appeal:
0  
Explosion
Beauty
Appeal:
0  

Johanna

Johanna is the player's mother. She competes with her Kangaskhan, named Jumpy. She also seems to be well acquainted with the judge Keira.

Spr 4d 115.png
Types:
Normal Unknown
Jumpy
Dizzy Punch
Cool
Appeal:
0  
Endure
Tough
Appeal:
2 ♥♥
Reversal
Cool
Appeal:
2 ♥♥
Outrage
Cool
Appeal:
2 ♥♥

Jasmine

Jasmine is a Gym Leader, from Olivine City, in Johto. She competes with her Steelix, named Rusty.

Spr 4d 208 m.png
Types:
Steel Ground
Rusty
Screech
Smart
Appeal:
2 ♥♥
Stone Edge
Tough
Appeal:
2 ♥♥
Mud Sport
Cute
Appeal:
2 ♥♥
Fire Fang
Beauty
Appeal:
3 ♥♥♥

Casey

Casey is a Pokémon Center Nurse (presumably Hearthome's). She competes with her Chansey, named Pinky.

Spr 4d 113.png
Types:
Normal Unknown
Pinky
Healing Wish
Cute
Appeal:
0  
Fling
Tough
Appeal:
1
Minimize
Cute
Appeal:
2 ♥♥
Double-Edge
Tough
Appeal:
0  

Trivia

  • The Contest Ranks are named after the original Kanto Poké Balls (Normal, Great, Ultra, Master). They also were in Generation III, although it seems the translation team did not catch this, as back then the Japanese Poké Ball names (Normal, Super, Hyper, Master) were used in the English versions.
  • Pokémon that have ribbons earned in Generation III contests do not have any advantage when entering a Super Contest; they must go through all four ranks no matter what.
  • Pokémon back sprites are often flipped in the Acting portion of the contest, but there are exceptions for noticeably asymmetrical Pokémon, such as Togekiss and Budew.
    • In spite of this, Weezing's sprite is flipped, despite its obviously asymmetrical appearance.
  • There appears to be a formal or semi-formal dress code for Super Contest entrants—in the Generation IV games, the player character is given a tuxedo or dress (dependent on gender) by Johanna prior to their first contest, and anime characters are also required to dress up for Sinnoh region contests (though Ash didn't do so in his first contest).
  • In Pokémon Platinum, the Pokémon keep their sprite from Diamond and Pearl during the Dress Up and Dance competitions, likely due to points being awarded based on where on the Pokémon the accessories are placed.


Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup
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