From Bulbapedia, the community-driven Pokémon encyclopedia.
Beldum (Japanese: ダンバル Dumbber) is a dual-type Steel/Psychic Pokémon.
It evolves into Metang starting at level 20, which evolves into Metagross starting at level 45.
Biology
Beldum is a robotic Pokémon that has a long body with a set of claws sticking out of its rear end. It has one large, red eye in the center of its nearly spherical head, which is set into a ball-and-socket joint at its front end. A short crest projects from its body and extends over its head. Even though Beldum is a mechanical creature, it still has emotions, the need to eat, and a way of reproducing. Beldum's body lacks blood, and is instead powered by a magnetic force. It uses magnetism to move, communicate, and control its attacks. Beldum sometimes gathers in swarms, communicating with each other telepathically. Beldum is scarce in the wild, but it does tend to inhabit areas with rugged terrain. It anchors itself to a cliff using its hooks when it sleeps.
In the anime
Major appearances
Beldum first appeared in Less is Morrison where it belonged to Morrison. It evolved into Metang in Saved by the Beldum.
Minor appearances
A Beldum appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer World Cup participant.
Pokédex entries
Episode
|
Pokémon
|
Source
|
Entry
|
AG118
|
Beldum
|
May's Pokédex
|
Beldum, the Iron Ball Pokémon. Beldum floats by emitting magnetic waves from its body to repel the Earth's magnetic field. They launch their claws into cliffs where they sleep.
|
|
In the manga
Beldum in Pokémon Adventures
In the Ash & Pikachu manga
- Main article: Morrison's Beldum
Similar to the anime, Morrison was also seen with a Beldum which debuted in A Clash Of Wills!! Eternal Rivals?!.
In the Pokémon Adventures manga
In Pokémon Adventures, Steven owns a large amount of Beldum that serve, along with a Metang and Metagross, as miners that help him unearth rare stones in various caves around Hoenn. These same Beldum were called upon to defeat the Mawile herd in Granite Cave when both Ruby and Steven were attacked by them.
Four of Steven's Beldum later formed the party that would unseal the legendary titans, which included Sapphire's Lorry and Relly.
In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga
Steven owns a Beldum in Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom.
In the TCG
- Main article: Beldum (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation III.
|
Generation III
|
|
Ruby
|
Instead of blood, a powerful magnetic force courses throughout Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.
|
Sapphire
|
Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
|
Emerald
|
When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves.
|
FireRed
|
It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.
|
LeafGreen
|
|
|
Generation IV
|
|
Diamond
|
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
|
Pearl
|
Platinum
|
HeartGold
|
The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
|
SoulSilver
|
|
|
Generation V
|
|
Black
|
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
|
White
|
Black 2
|
Its cells are all magnetic, and it communicates with others by using magnetic pulses.
|
White 2
|
|
|
Generation VI
|
|
X
|
The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
|
Y
|
It converses with others by magnetic pulses. In a swarm, they move in perfect unison.
|
Omega Ruby
|
Instead of blood, a powerful magnetic force courses through Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.
|
Alpha Sapphire
|
Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
|
|
|
Game locations
This Pokémon was unavailable prior to Generation III.
|
|
|
|
|
In side games
This Pokémon was unavailable prior to Generation III.
|
|
|
|
|
In events
Games
|
Event
|
Region
|
Location
|
Level
|
Distribution period
|
ORAS
|
Steven's Beldum
|
Japanese region
|
Nintendo Network
|
5
|
November 21, 2014 to January 14, 2015
|
ORAS
|
Steven's Beldum
|
American region
|
Nintendo Network
|
5
|
November 21, 2014 to January 14, 2015
|
ORAS
|
Steven's Beldum
|
PAL region
|
Nintendo Network
|
5
|
November 21, 2014 to January 14, 2015
|
ORAS
|
Steven's Beldum
|
Korean region
|
Nintendo Network
|
5
|
November 21, 2014 to January 14, 2015
|
ORAS
|
Steven's Beldum
|
Taiwanese region
|
Nintendo Network
|
5
|
November 21, 2014 to January 14, 2015
|
Held items
Stats
Base stats
Stat
|
Range
|
At Lv. 50
|
At Lv. 100
|
40
|
|
100 - 147
|
190 - 284
|
55
|
|
54 - 117
|
103 - 229
|
80
|
|
76 - 145
|
148 - 284
|
35
|
|
36 - 95
|
67 - 185
|
60
|
|
58 - 123
|
112 - 240
|
30
|
|
31 - 90
|
58 - 174
|
Total: 300
|
Other Pokémon with this total
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
|
|
|
|
|
|
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Beldum
- Italic indicates a move that gets STAB only when used by an Evolution of Beldum
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Beldum
- Italic indicates a move that gets STAB only when used by an Evolution of Beldum
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Beldum in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Beldum in that game.
- Bold indicates a move that gets STAB when used by Beldum
- Italic indicates a move that gets STAB only when used by an Evolution of Beldum
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- A black or white abbreviation in a colored box indicates that Beldum can be tutored the move in that game
- A colored abbreviation in a white box indicates that Beldum cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Beldum
- Italic indicates a move that gets STAB only when used by an Evolution of Beldum
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
|
|
- A superscript level indicates that Beldum can learn this move normally in Generation VI
- Bold indicates a move that gets STAB when used by Beldum
- Italic indicates a move that gets STAB only when used by an Evolution of Beldum
- Click on the generation numbers at the top to see moves from other generations
|
TCG-only moves
Side game data
|
|
|
|
Pokémon Ranger
Group:
|
|
Poké Assist:
|
|
Field move:
|
(Tackle ×1)
|
Loops: 5
|
Min. exp.: 32
|
Max. exp.: 62
|
Browser entry R-000
|
Beldum throws full-body charges. It can easily shunt aside a small obstacle.
|
|
|
Pokémon Ranger: Guardian Signs
Group:
|
|
Poké Assist: (present)
|
|
Field move: (present)
|
(Crush ×1)
|
Poké Assist: (past)
|
|
Field move: (past)
|
(Crush ×1)
|
Browser entry [[List of Pokémon by Oblivia Browser number|]]
|
It launches an iron ball to attack.
|
|
|
|
|
|
Evolution
Sprites
This Pokémon was unavailable prior to Generation III.
|
|
|
|
|
Trivia
- Beldum's number in the Hoenn Pokédex in Generation III and the Fiore Browser are the same: 190.
- Beldum, along with its evolved forms, are the only non-Legendary Pokémon to have a catch rate of 3, which is the lowest possible. In Generation III, this low catch rate would never take effect, unless the player is cheating or encountering a Ditto that transforms into Beldum. However, in Generation IV, wild Beldum can be encountered during swarms on Route 228.
- Up until Pokémon Platinum, Beldum could not learn any move except Take Down and incidentally could not damage Ghost-type Pokémon outside of Struggle.
- Despite depictions of Beldum levitating in the anime and Pokédex entries noting that they are able to float through the air by employing powerful electromagnetic waves, Beldum does not have the Ability Levitate. However, as of Generation IV, Beldum's evolution Metang can learn Magnet Rise which simulates Levitate for 5 Turns.
- Beldum's evolutionary family evolves into their next-stage forms the earliest of all the pseudo-legendary Pokémon—Beldum into Metang at level 20, and Metang into Metagross at level 45.
- Beldum is the only member of a pseudo-legendary Pokémon evolutionary line that only learns one move by level up.
Origin
Beldum seems to be a magnetic robot based on a dumbbell. It also bears a partial resemblance to a bullet, which suits its jet-like flying ability and single move. It also resembles a limb of a Metang or Metagross, a reference to how it evolves.
Name origin
Beldum and Dumbber are derived from dumbbell, a small weight used in weight training.
In other languages
|
More languages
|
Hindi
|
बेलडाम Beldum
|
Transliteration of English name
|
|
|
Related articles
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
|