Beldum (Pokémon)

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373MS.png #373: Salamence
Pokémon
#375: Metang 375MS.png
This article is about the species. For a specific instance of this species, see Beldum (disambiguation).
Beldum
Iron Ball Pokémon
ダンバル
Dumbber
#374
Beldum



Images on the Bulbagarden Archives
Type
Steel Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Clear Body Cacophony
Cacophony
Light Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Mineral
Hatch time
41 cycles
Height
2'00" 0.6 m
Beldum
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
209.9 lbs. 95.2 kg
Beldum
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
103
Gen. III-IV
Unknown
IV
60
V+
Leveling rate
Slow
EV yield
Total: 1
Beldum
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F374.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
35
External Links

Beldum (Japanese: ダンバル Dumbber) is a dual-type Steel/Psychic Pokémon.

It evolves into Metang starting at level 20, which evolves into Metagross starting at level 45.

Biology

Beldum is a robotic Pokémon that has a long body with a set of claws sticking out of its rear end. It has one large, red eye in the center of its nearly spherical head, which is set into a ball-and-socket joint at its front end. A short crest projects from its body and extends over its head. Even though Beldum is a mechanical creature, it still has emotions, the need to eat, and a way of reproducing. Beldum's body lacks blood, and is instead powered by a magnetic force. It uses magnetism to move, communicate, and control its attacks. Beldum sometimes gathers in swarms, communicating with each other telepathically. Beldum is scarce in the wild, but it does tend to inhabit areas with rugged terrain. It anchors itself to a cliff using its hooks when it sleeps.

In the anime

Beldum in the anime

Major appearances

Morrison's Beldum

Beldum first appeared in Less is Morrison where it belonged to Morrison. It evolved into Metang in Saved by the Beldum.

Minor appearances

A Beldum appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer World Cup participant.

Pokédex entries

Episode Pokémon Source Entry
AG118 Beldum May's Pokédex Beldum, the Iron Ball Pokémon. Beldum floats by emitting magnetic waves from its body to repel the Earth's magnetic field. They launch their claws into cliffs where they sleep.

In the manga

Beldum in Pokémon Adventures

In the Ash & Pikachu manga

Main article: Morrison's Beldum

Similar to the anime, Morrison was also seen with a Beldum which debuted in A Clash Of Wills!! Eternal Rivals?!.

In the Pokémon Adventures manga

In Pokémon Adventures, Steven owns a large amount of Beldum that serve, along with a Metang and Metagross, as miners that help him unearth rare stones in various caves around Hoenn. These same Beldum were called upon to defeat the Mawile herd in Granite Cave when both Ruby and Steven were attacked by them.

Four of Steven's Beldum later formed the party that would unseal the legendary titans, which included Sapphire's Lorry and Relly.

In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga

Steven owns a Beldum in Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom.

In the TCG

Main article: Beldum (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Instead of blood, a powerful magnetic force courses throughout Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.
Sapphire Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
Emerald When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves.
FireRed It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.
LeafGreen
Generation IV
Diamond It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Pearl
Platinum
HeartGold The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
SoulSilver
Generation V
Black It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
White
Black 2 Its cells are all magnetic, and it communicates with others by using magnetic pulses.
White 2
Generation VI
X The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
Y It converses with others by magnetic pulses. In a swarm, they move in perfect unison.
Omega Ruby Instead of blood, a powerful magnetic force courses through Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.
Alpha Sapphire Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Steven's house in Mossdeep City
Emerald
Steven's house in Mossdeep City
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 228 (Swarm)
Platinum
Route 228 (Swarm)
HeartGold SoulSilver
Trade Forretress to Steven at Silph Co.
Safari Zone
Pal Park
Mountain
Pokéwalker
Winner's Path
Generation V
Black White
Breed Metang or Metagross
Black 2 White 2
Breed Metang or Metagross
Transfer from Dream Radar
Dream World
Rugged Mountain
Generation VI
X Y
Breed Metang or Metagross
Omega Ruby Alpha Sapphire
Steven's house in Mossdeep City after completing the Delta Episode


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Ruins (Both Fields)
Trozei!
Phobosphere, Endless Level 46, Forever Level 46, Mr. Who's Den
MD Red MD Blue
Mt. Steel (6F-8F), Wish Cave (15F-17F), Solar Cave (15F-17F), Joyous Tower (14F-16F)
Ranger
Jungle Relic, Go-Rock Squad Base
Generation IV
MD Time MD Darkness
Crystal Cave (B1-B7)
MD Sky
Crystal Cave (B1-B7)
Ranger: GS
Wireless Tower, Thunder Temple
Generation V
Rumble Blast
Factory: World Axle - B2F
Conquest
Illusio (special), Valora (special)
Rumble U
Toy Collection: A Very Chaotic Battle!
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 6
Rumble World
Distortion Land: Electromagnetic Plant (All Areas)


In events

Games Event Region Location Level Distribution period
ORAS Steven's Beldum Japanese region Nintendo Network 5 November 21, 2014 to January 14, 2015
ORAS Steven's Beldum American region Nintendo Network 5 November 21, 2014 to January 14, 2015
ORAS Steven's Beldum PAL region Nintendo Network 5 November 21, 2014 to January 14, 2015
ORAS Steven's Beldum Korean region Nintendo Network 5 November 21, 2014 to January 14, 2015
ORAS Steven's Beldum Taiwanese region Nintendo Network 5 November 21, 2014 to January 14, 2015

Held items

Game Held Item(s)
Diamond Pearl Metal Coat Metal Coat (5%)
Platinum
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Pokéwalker Shuca Berry Shuca Berry (100%)
Events* Metagrossite Metagrossite (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
55
54 - 117 103 - 229
80
76 - 145 148 - 284
35
36 - 95 67 - 185
60
58 - 123 112 - 240
30
31 - 90 58 - 174
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
1/1
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
13/16 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Beldum in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beldum in that game.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Beldum can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Beldum cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Steven's Beldum Hold Back Normal Physical 40 100% 40 Cool 4 ♥♥♥♥ 0  
  • A superscript level indicates that Beldum can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Tackle Beldum (Legends Awakened 84)
Beldum (EX Hidden Legends 28)

Side game data

Pokémon Pinball RS
PinRS374.png PinRSani374.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani374.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 7.8%
Friend Area: Magnetic Quarry
Phrases
51%-100% HP I converse with others using magnetism. +++-+--+
26%-50% HP My HP has declined to approximately half.
1%-25% HP I can't do this... My magnetism is weakening...
Level up My level's gone up! My magnetism has too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 374.png Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger
Group:
Steel
Poké Assist: Psychic PA.png
Psychic
Field move: Tackle fm.png
(Tackle ×1)
Loops: 5 Min. exp.: 32 Max. exp.: 62
Browser entry R-000
Beldum throws full-body charges. It can easily shunt aside a small obstacle.
Pokémon Ranger: Guardian Signs
Group:
Steel
Poké Assist:
(present)
Steel Assist.png
Steel
Field move:
(present)
Crush 1 field move.png
(Crush ×1)
Poké Assist:
(past)
Steel Assist.png
Steel
Field move:
(past)
Crush 1 field move.png
(Crush ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It launches an iron ball to attack.
Pokémon Rumble Blast
Attack
Defense ●●●
Speed ●●●
Pokémon Conquest
PCP374.png HP: Move: Iron Head
Attack: Ability 1: Clear Body
Ability 2: Bodyguard
Ability 3: Run Up
Defense: ★★★
Speed:
Evolves into Metang when its Defense is 64 or higher
Range: 3 Perfect Links: Nobutsuna and Yoshiteru
Pokémon Battle Trozei
Steel
Attack Power: ★★★★

BT374.png

Evolution

374Beldum.png
Unevolved
Beldum
 Steel  Psychic 
Rare Candy
Level 20
375Metang.png
First Evolution
Metang
 Steel  Psychic 
Rare Candy
Level 45
376Metagross.png
Second Evolution
Metagross
 Steel  Psychic 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 374.png Spr b 3r 374.png Spr 3e 374.png Spr b 3e 374.png Spr 3f 374.png Spr b 3f 374.png
Spr 3r 374 s.png Spr b 3r 374 s.png Spr 3e 374 s.png Spr b 3e 374 s.png Spr 3f 374 s.png Spr b 3f 374 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 374.png Spr b 4d 374.png Spr 4p 374.png Spr b 4p 374.png Spr 4h 374.png Spr b 4h 374.png
Spr 4d 374 s.png Spr b 4d 374 s.png Spr 4p 374 s.png Spr b 4p 374 s.png Spr 4h 374 s.png Spr b 4h 374 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 374.png Spr b 5b 374.png Spr 5b2 374.png Spr b 5b2 374.png
Spr 5b 374 s.png Spr b 5b 374 s.png Spr 5b2 374 s.png Spr b 5b2 374 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 374.png
Spr b 6x 374.png
Spr 6o 374.png
Spr b 6o 374.png
Spr 6x 374 s.png
Spr b 6x 374 s.png
Spr 6o 374 s.png
Spr b 6o 374 s.png
Front Back Front Back
374MS.png For other sprites and images, please see Beldum images on the Bulbagarden Archives.


Trivia

Promotional artwork of a Shiny Beldum for the Omega Ruby and Alpha Sapphire release event
  • Beldum's number in the Hoenn Pokédex in Generation III and the Fiore Browser are the same: 190.
  • Beldum, along with its evolved forms, are the only non-Legendary Pokémon to have a catch rate of 3, which is the lowest possible. In Generation III, this low catch rate would never take effect, unless the player is cheating or encountering a Ditto that transforms into Beldum. However, in Generation IV, wild Beldum can be encountered during swarms on Route 228.
  • Up until Pokémon Platinum, Beldum could not learn any move except Take Down and incidentally could not damage Ghost-type Pokémon outside of Struggle.
  • Despite depictions of Beldum levitating in the anime and Pokédex entries noting that they are able to float through the air by employing powerful electromagnetic waves, Beldum does not have the Ability Levitate. However, as of Generation IV, Beldum's evolution Metang can learn Magnet Rise which simulates Levitate for 5 Turns.
  • Beldum's evolutionary family evolves into their next-stage forms the earliest of all the pseudo-legendary Pokémon—Beldum into Metang at level 20, and Metang into Metagross at level 45.
  • Beldum is the only member of a pseudo-legendary Pokémon evolutionary line that only learns one move by level up.

Origin

Beldum seems to be a magnetic robot based on a dumbbell. It also bears a partial resemblance to a bullet, which suits its jet-like flying ability and single move. It also resembles a limb of a Metang or Metagross, a reference to how it evolves.

Name origin

Beldum and Dumbber are derived from dumbbell, a small weight used in weight training.

In other languages

Language Title Meaning
Japan Flag.png Japanese ダンバル Dumbber From dumbbell
France Flag.png French Terhal From haltère
Spain Flag.png Spanish Beldum Same as English name
Germany Flag.png German Tanhel From Hantel
Italy Flag.png Italian Beldum Same as English name
South Korea Flag.png Korean 메탕 Metan Same as Metang's name
China and Taiwan Flags.png Mandarin Chinese 鐵啞鈴 Tié Yǎ Líng Literally "Iron dumbbell".
Hong Kong Flag.png Cantonese Chinese


Related articles

External links


373MS.png #373: Salamence
Pokémon
#375: Metang 375MS.png
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.