From Bulbapedia, the community-driven Pokémon encyclopedia.
Darmanitan ヒヒダルマ Hihidaruma
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Height
4'03" Imperial
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1.3 m Metric
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4'03"/1.3 m Normal
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0'0"/0.0 m Daruma Mode
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0'0"/0.0 m
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Weight
204.8 lbs. Imperial
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92.9 kg Metric
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204.8 lbs./92.9 kg Normal
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0.0 lbs./0.0 kg Daruma Mode
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 2
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 0
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Base Exp.: 168
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Battle Exp.: Unknown
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Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Template:Type2 Pokémon introduced in Generation V.
It evolves from Darumakka starting at level 35.
Biology
Physiology
Darmanitan is a mainly red, squat ape-like Pokémon. Darmanitan has long, bushy flame-colored eyebrows, curled at the beginning portions, and round, black-ringed eyes. The upper portion of its tan-colored face is separated from the lower portion by a diagonal stripe of red, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Darmanitan's head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan-colored hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan's underside sports a patterning of three tan-colored ovals.
Gender differences
None.
Special abilities
Under normal circumstances, Darmanitan are immensely strong physically, a single punch can destroy a dump truck. The ability Sheer Force, the ability these Pokémon normally have makes their attacks even stronger at the cost of not having benefical effects occuring.
Darmanitan with the ability Daruma Mode have access to a second Form, when they have less than half of their health left. In this form, they turn blue and become more like a daruma doll that's hard as a rock. They also gain Psychic as a secondary type. They experience an exchange in their Special Attack and Attack stats, their defense and special defense almost double, and their speed sharply drops. In "Daruma Mode" they fight using their spiritual and emotional strength, but they're completely physically immobile.
Behavior
These Pokémon are normally very active and fight using both physical and emotional strength.
A Darmanitan in Daruma Mode is completely immobile, so it uses its psychic powers in place of its arms in order to do things such as gather and eat food.
Habitat
Diet
In the anime
Major appearances
A Darmanitan with Daruma Mode along with its pre-evolved form Darumakka appeared in BW008.
Minor appearances
In the manga
In the TCG
- Main article: Darmanitan (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation V.
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Generation I
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Red
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rowspan="2" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{redbluedex}}}
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Blue
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Yellow
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class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{yellowdex}}}
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Stadium
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class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{stadiumdex}}}
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Generation III
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Ruby
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{rubydex}}}
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Sapphire
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{sapphiredex}}}
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Emerald
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{emeralddex}}}
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FireRed
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{firereddex}}}
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LeafGreen
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{leafgreendex}}}
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Generation IV
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Diamond
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{diamonddex}}}
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Pearl
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{pearldex}}}
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Platinum
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{platinumdex}}}
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HeartGold
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{heartgolddex}}}
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SoulSilver
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{soulsilverdex}}}
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Generation V
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Black
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | たいないで 1400どの ほのおを もやすことで ダンプカーを パンチで はかいするほどの パワーを つくる。
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White
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | たたかいで よわると いわのように うごかなくなる。こころを とぎすまし せいしんりょくで たたかうのだ。
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Black 2
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{black2dex}}}
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White 2
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | {{{white2dex}}}
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Generation VI
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X
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rowspan="1" class="roundy" style="vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | Unknown
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Y
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class="roundy" style=" vertical-align: middle; border: 1px solid #Template:Color light; padding-left:3px;" | Unknown
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Game locations
This Pokémon was unavailable prior to Generation V.
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In side games
Held items
Stats
Base stats
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Normal Form
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Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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140
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130 - 211
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256 - 416
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55
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54 - 117
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103 - 229
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30
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31 - 90
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58 - 174
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55
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54 - 117
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103 - 229
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95
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90 - 161
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175 - 317
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Total: 480
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Daruma Mode
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Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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30
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31 - 90
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58 - 174
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105
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99 - 172
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193 - 339
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140
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130 - 211
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256 - 416
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105
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99 - 172
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193 - 339
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55
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54 - 117
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103 - 229
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Total: 540
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
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Normal Mode
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Under normal battle conditions in Generation V, this Pokémon is:
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Daruma Mode
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Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see level-up moves from other generations
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Game |
Move |
Type |
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Pwr. |
Acc. |
PP
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This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Darmanitan can be tutored the move in that game
- A colored abbreviation in a white box indicates that Darmanitan cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
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Special moves
TCG-only moves
Side game data
Evolution
Sprites
Trivia
- Darmanitan's Normal Form has the highest base Attack of all Template:Type2 Pokémon.
- Darmanitan's Daruma Mode has the highest base Special Attack of all non-legendary Template:Type2 Pokémon.
- Darmanitan is the one of two Pokémon able to change into an alternative form, while its pre-evolutionary form cannot. The other is Cherrim, which also part of two stage evolutionary line.
Origin
Darmanitan's physical appearance is based on an ape and the Daruma doll. It is also likely based on the the adage of the three wise monkeys "See no evil, hear no evil, speak no evil" when in its Daruma Mode where its eyes become blank, its mouth is shut tight and has its ears covered, sitting patiently in contrast to its bold posture in Normal form. Its Daruma Mode form may also be a reference to Bodhidharma, achieving enlightenment.
Name origin
Darmanitan is derived from "Dharma" and "orangutan", and possibly "titan". Hihidaruma comes from words ヒヒ hihi meaning baboon, and "Daruma", and is a pun on 火達磨 hidaruma, which roughly translates to "the state of being on fire".
In other languages
Language
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Name
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Name Origin
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French
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Darumacho
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From Daruma and chaud
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German
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Flampivian
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From Flamme and Pavian
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