Snatch (move)
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- Snatch redirects here. For the status in the Pokémon Mystery Dungeon series, see Status ailments in Mystery Dungeon.
Snatch よこどり Snatch | ||||||||||||||
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Range
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Availability
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Snatch (Japanese: よこどり Snatch) is a non-damaging Template:Type2 move introduced in Generation III.
Effect
Snatch is an increased priority move. The user of Snatch will receive the effects of first status move used by any opponent on the same turn instead of the opponent.
If two Pokémon uses Snatch, the faster of the two will Snatch the first status move, while the slower one will Snatch the move from the faster user of Snatch. This means that only the slower user of Snatch will be able to receive the effects of the status move.
The moves that can be affected by Snatch include stat boosters such as Swords Dance and Calm Mind as well as others like Substitute. Snatch cannot steal the effects of Helping Hand.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
353 | Shuppet | Ghost | 49 | 43 | 46 | ' | ||||||
354 | Banette | Ghost | 55 | 51 | 58 | ' | ||||||
386 | Deoxys | Psychic | 30 | 49 | 49 | ' | ||||||
386 | Deoxys | Psychic | 30 | 49 | 49 | ' | ||||||
386 | Deoxys | Psychic | 30 | 49 | 49 | ' | ||||||
446 | Munchlax | Normal | 52 | ' | ||||||||
509 | Purrloin | Dark | 39 | ' | ||||||||
510 | Liepard | Dark | 47 | ' | ||||||||
577 | Solosis | Psychic | 10 | ' | ||||||||
578 | Duosion | Psychic | --, 10 | ' | ||||||||
579 | Reuniclus | Psychic | --, 10 | ' | ||||||||
631 | Heatmor | Fire | 26 | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
023 | Ekans | Poison | ||||||||||
052 | Meowth | Normal | ||||||||||
261 | Poochyena | Dark | ||||||||||
352 | Kecleon | Normal | ||||||||||
431 | Glameow | Normal | ||||||||||
570 | Zorua | Dark | ||||||||||
621 | Druddigon | Dragon | * * | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
Pokémon Adventures
The user steals all power ups the opponent tries to use. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
When the opponent uses an attack to heal itself, the opponent starts to glow brightly and a thin energy beam connects it with Banette, causing it to be healed instead of the opponent. | |||
Sird's Banette | Viridian in the Heart | Debut |
In other languages
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Generation III TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |