Leech Seed (move)
Leech Seed やどりぎのタネ Mistletoe Seed | ||||||||||||
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Leech Seed (Japanese: やどりぎのタネ Mistletoe Seed) is a non-damaging Template:Type2 move introduced in Generation I.
Effect
Generation I
Leech Seed plants a seed on the target. At the end of each turn that the target is under the effect of Leech Seed, 1/16 of the target's HP will be drained, and the same amount of HP will be restored to the target's opponent (even if it was not the Pokémon that originally used the attack). Recurrent Leech Seed draining will not occur if the seeded Pokémon defeats the target. Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the target's current HP. Leech Seed will not work against Template:Type2 Pokémon.
If the target has less than 16 HP, Leech Seed will drain 1 HP per turn. Leech Seed draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a Substitute before the end of its turn. Draining from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn damage. Leech Seed can be removed by Haze or switching. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.
If the target of Leech Seed is also under the effect of Toxic, Leech Seed damage will increase every turn as the N value of Toxic increases because Leech Seed and Toxic both use the same damage algorithm ( N × max (1, int (0.0625 × Max HP)). If the current HP of the recipient of Leech Seed's HP-restoring effect is greater than its maximum HP, its current HP will be set equal to its maximum HP.
In Pokémon Stadium, Leech Seed will not work against a target with a substitute.
Generation II
1/8 of the target's HP is drained instead. Rapid Spin will release a Pokémon from the effects of Leech Seed. Also, Leech Seed's effects on the move Toxic are no longer present.
Generation III
In a Double Battle, Leech Seed will only heal the Pokémon in the position that used Leech Seed. If the Trainer only has two Pokémon left, and the Pokémon that was being healed by Leech Seed is KO'd, the effect of Leech Seed simply disappears rather than transferring over to the remaining Pokémon.
Generation IV and on
If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt. All other effects remain the same.
In Super Smash Bros. Melee
Leech Seed is one of the random outcomes of Togepi's Metronome. All characters within the area of effect will receive a flower on their head that saps 5% health every few seconds.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
001 | Bulbasaur | Grass | Poison | 7 | 7 | 7 | 7 | 7 | ' | |||||||
002 | Ivysaur | Grass | Poison | --, 7 | --, 7 | --, 7 | --, 7 | --, 7 | ' | |||||||
003 | Venusaur | Grass | Poison | --, 7 | --, 7 | --, 7 | --, 7 | --, 7 | ' | |||||||
102 | Exeggcute | Grass | Psychic | 28 | 13 | 13 | 11 | 11 | ' | |||||||
187 | Hoppip | Grass | Flying | 20 | 20 | 22 | 22 | ' | ||||||||
188 | Skiploom | Grass | Flying | 22 | 22 | 24 | 24 | ' | ||||||||
189 | Jumpluff | Grass | Flying | 22 | 22 | 24 | 24 | ' | ||||||||
191 | Sunkern | Grass | 17 | 17 | ' | |||||||||||
192 | Sunflora | Grass | 17 | 17 | ' | |||||||||||
251 | Celebi | Psychic | Grass | -- | -- | -- | -- | ' | ||||||||
285 | Shroomish | Grass | 10 | 13 | 13 | ' | ||||||||||
286 | Breloom | Grass | Fighting | --, 10 | --, 13 | --, 13 | ' | |||||||||
315 | Roselia | Grass | Poison | 21 | 16 | 16 | ' | |||||||||
331 | Cacnea | Grass | 13 | 13 | 13 | ' | ||||||||||
332 | Cacturne | Grass | Dark | 13 | 13 | 13 | ' | |||||||||
387 | Turtwig | Grass | 29 | 29 | ' | |||||||||||
388 | Grotle | Grass | 32 | 32 | ' | |||||||||||
389 | Torterra | Grass | Ground | 33 | 33 | ' | ||||||||||
420 | Cherubi | Grass | 10 | 10 | ' | |||||||||||
421 | Cherrim | Grass | 10 | 10 | ' | |||||||||||
492 | Shaymin | Grass | 19 | 19 | ' | |||||||||||
495 | Snivy | Grass | 19 | ' | ||||||||||||
496 | Servine | Grass | 20 | ' | ||||||||||||
497 | Serperior | Grass | 20 | ' | ||||||||||||
511 | Pansage | Grass | 16 | ' | ||||||||||||
546 | Cottonee | Grass | 8 | ' | ||||||||||||
547 | Whimsicott | Grass | -- | ' | ||||||||||||
548 | Petilil | Grass | 8 | ' | ||||||||||||
549 | Lilligant | Grass | -- | ' | ||||||||||||
585 | Deerling | Normal | Grass | 13 | ' | |||||||||||
586 | Sawsbuck | Normal | Grass | 13 | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
046 | Paras | Grass | Bug | |||||||||||
114 | Tangela | Grass | ||||||||||||
152 | Chikorita | Grass | ||||||||||||
191 | Sunkern | Grass | ||||||||||||
252 | Treecko | Grass | ||||||||||||
270 | Lotad | Water | Grass | |||||||||||
273 | Seedot | Grass | ||||||||||||
357 | Tropius | Grass | Flying | |||||||||||
455 | Carnivine | Grass | ||||||||||||
459 | Snover | Grass | Ice | |||||||||||
556 | Maractus | Grass | ||||||||||||
597 | Ferroseed | Grass | Steel | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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Generation III
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Generation V
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In the anime
A seed is planted on the foe. It steals some HP from the foe. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
A seed sprouts from Bulbasaur's bulb, which shoots out to the opponent. When hit, the opponent becomes wrapped in thin vines and leaves that restrain it. The vines and leaves then glow red and suck energy from the opponent. Sometimes, the vines have no leaves at all. | |||
Ash's Bulbasaur | The Ninja Poké-Showdown | Debut | |
Skiploom shoots one or two seeds from the middle of the flower on top of its head towards the opponent. When hit, the opponent is wrapped in vines that restrain it. The vines then glow red and suck energy from the opponent. | |||
Ephraim's Skiploom | The Grass Route | None | |
Shroomish shoots multiple seeds from the hole on its head towards the opponent. When the opponent is hit, the seeds sprout vines which wrap around the opponent. The vines glow red and suck energy from the opponent. | |||
Alex's Shroomish | Taming of the Shroomish | None | |
Turtwig lowers its head and the sprout on its head releases a brown seed at the opponent. The seed digs into the opponent and sprouts vines which wrap around the opponent and drain its energy. | |||
Gardenia's Turtwig | The Grass-type is Always Greener! | None | |
Sunflora releases two brown seeds from the back of its head at the opponent. When the seeds hit the opponent, the seeds sprout vines and wrap up the opponent. | |||
Nando's Sunflora | The Secret Sphere of Influence! | None |
In the manga
In the Pokémon Adventures manga
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Bulbasaur releases a seed at the opponent from the bulb on its back. When the seed hits it, it sprouts vines that tie up the opponent. | |||
Red's Saur | Gyarados Splashes In! | Debut | |
Ivysaur releases a seed at the opponent from the flower bulb on its back. When the seed hits it, it sprouts vines that tie up the opponent. | |||
Red's Saur | Kalling Kadabra | None | |
Jumpluff holds its arms above its head and releases a stream of cotton from the cotton puffs on its head and arms at the opponent. The cotton sticks to the opponent and sprout vines that ties up the opponent. | |||
Eusine's Jumpluff | Great Girafarig | None | |
Sceptile touches the opponent with the tip of its tail, releasing a seed from it and planting it onto the opponent. The seed then sprouts into vines that wrap around the opponent's body and absorbs its energy, or a vine with leaves on it sprouts from one of the seeds on Sceptile's back and wraps themsevles around the opponent, draining its energy. | |||
Emerald's Sceptile | VS. Glalie | None |
In other generations
Trivia
- Though Leech Seed cannot normally affect Template:Type2 Pokémon in the games, Grass-type Pokémon have been affected in the anime.
- Leech Seed is referred to as "Mistletoe Seed" in Japanese because the mistletoe is a well-known parasitic plant that leeches nutrients from its host plant. Ironically, Grass-type Pokémon are immune to its effects.
- Although Leech Seed is singular, the games depict three seeds being planted. In the anime usually just one seed is planted, but sometimes two are. In the manga, only one seed is planted when the attack is used.
- Because all Pokémon that can learn Leech Seed are at least part Template:Type2, all Pokémon that can learn Leech Seed are immune to its effects.
In other languages
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Variations of the move Leech Seed | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |