From Bulbapedia, the community-driven Pokémon encyclopedia.
- Rock redirects here. Rock is also the Japanese name of Rocco, a character from Phantom Thief Pokémon 7.
The Rock type (Japanese: いわタイプ Rock type) is one of the seventeen types. Notable Trainers that specialize in the Rock type include Brock, Flint and Forrest of Pewter City, Roxanne of Rustboro City and Roark of Oreburgh City. They are, notably, all the first Gym Leader encountered in their respective regions. Jasmine is also stated to have trained Rock-types in the past. Prior to Generation IV, where moves are designated physical or special based on the type itself rather than the move, all Rock-type moves were physical.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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None
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Characteristics
Defense
The Rock type is rather risky defensively. Despite having an overall high Defense on average, and whilst it is defensive against the very common Normal-type moves, its weaknesses to Ground- and Fighting-type moves, typically physical in nature and rather commonly used, take it down a notch. The fact that its Special Defense is mediocre at best combined with its weakness to the common Grass and Water-type moves greatly decrease its ability to defend.
Double weaknesses among Rock-types are very common. Rock/Steel Pokémon are doubly weak to Ground and Fighting, two common powerful types. Rock/Water Pokémon and Rock/Ground Pokémon are doubly weak to Grass and the latter is also doubly weak to the common Water (along with an extra weakness to the powerful Ice.) The low Speed that many Rock-types have causes even further problems. Their resistance to Fire can now be made useless as many Fire types' movesets have been expanded in Generation IV to include Grass attacks (most notably SolarBeam). Furthermore, tied with Grass, Rock types have the most weaknesses, with five.
However, resistances to Normal, Flying and Fire help the Rock-type to hold its own if it needs to. Moreover, in a Sandstorm its said lackluster Special Defense is increased by 50%. Furthermore, Sandstorms are very common in many tiers, thanks to Sand Stream automatically casting a permanent Sandstorm.
Offense
Rock is one of the best types offensively. Being resisted by only three of the seventeen types, two of which are hindered by their own bad defenses and relative scarcity helps it a lot, and the fact that only four Pokémon out of 649 have a double resistance to Rock keeps its moves relatively effective. Double weaknesses to Rock are relatively common, mostly due to the many Bug-types having Flying as a secondary type, while the typically high-powered Ice- and Fire-types also do not fare well. As Pokémon of the three types that resist Rock typically can master Rock-type moves, this proves a quite versatile combination.
Contest Properties
When used in Contests, Rock-type moves typically become Tough moves, but can also be of the other four Contest types, excluding Cute.
Pokémon
As of Generation V, there are 47 Rock-type Pokémon or 7.24% of all Pokémon, making it the tenth most common type.
Pure Rock-type Pokémon
Half Rock-type Pokémon
Primary Rock-type Pokémon
Secondary Rock-type Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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II
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AncientPower
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Special
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Tough
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06060
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100100%
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055 (max 8)
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The user attacks with a prehistoric power. It may also raise all the user's stats at once.
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IV
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Head Smash
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Physical
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Tough
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150150
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08080%
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055 (max 8)
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The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
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IV
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Power Gem
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Special
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Beauty
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07070
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100100%
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2020 (max 32)
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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III
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Rock Blast
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Physical
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Tough
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02525
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09090%
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1010 (max 16)
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The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
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IV
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Rock Polish
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Status
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Tough
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000—
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000—%
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2020 (max 32)
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The user polishes its body to reduce drag. It can sharply raise the Speed stat.
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I
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Rock Slide
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Physical
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Tough
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07575
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09090%
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1010 (max 16)
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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I
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Rock Throw
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Physical
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Tough
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05050
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09090%
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1515 (max 24)
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The user picks up and throws a small rock at the target to attack.
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III
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Rock Tomb
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Physical
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Smart
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05050
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08080%
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1010 (max 16)
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
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IV
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Rock Wrecker
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Physical
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Tough
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150150
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09090%
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055 (max 8)
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The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
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II
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Rollout
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Physical
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Tough
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03030
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09090%
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2020 (max 32)
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
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II
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Sandstorm
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Status
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Tough
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000—
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000—%
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2020 (max 32)
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A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
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V
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Smack Down
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Physical
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05050
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100100%
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1515 (max 24)
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The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
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IV
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Stealth Rock
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Status
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Cool
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000—
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000—%
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2020 (max 32)
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The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
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IV
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Stone Edge
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Physical
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Tough
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100100
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08080%
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055 (max 8)
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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V
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Wide Guard
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Status
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000—
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000—%
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1010 (max 16)
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- If there were a Pokémon of all 17 types, it would be weak to only Rock-type moves, due to the fact that there are more Pokémon types weak to it than Pokémon types that resist it, and that no types are immune to it.
- In the first season of the anime and during much of Generation I, the Rock type was often wrongly assumed to be unaffected by Electric-type attacks. This was likely due to the fact that at the time, most Rock-type Pokémon were part Ground-type, and thus immune to Electric-type moves. However, the only non-Ground Rock-type Pokémon (the then five Fossil Pokémon) were actually weak to them.
- The Rock type is tied with the Grass type for the largest number of weaknesses when unpaired, with five: Grass, Water, Ground, Fighting, and Steel.
- Coincidentally, Rock moves are super effective against four of the five types Grass is weak to, with Poison being the exception. Interestingly though, the Rock type resists the Poison type.
- Seven of the fifteen Rock-type moves (just under half) have the word 'rock' in their names.
- Every known Fossil Pokémon is part or solely Rock-type. This is most likely due to the placement of real Fossils in rock formations, as well as the process by which Fossils are created.
- Every known Gym that specializes in the Rock type has been the first Gym of its region.
- Similarly, each of the Leaders of these Gyms have used Geodude as at least one of their Pokémon.
- Black, White, Black 2, and White 2 are the only main series games that do not have a Rock-type Gym.
- Johto's Olivine Gym was a Rock type Gym before the Steel type was discovered.
- In Generation I there were only two Rock-type moves, which made it the type with the second fewest moves. Only the Dragon type had fewer moves, with only one move.
- Generation I, Generation III and Generation V introduced the most Rock-type Pokémon of any Generation, all with 11, while Generation II and IV introduced the least Rock-type Pokémon, both with seven.
- Generation IV introduced the most Rock-type moves of any Generation, with six and Generation I, III and V introduced the least Rock-type moves, with two.
- AncientPower and Power Gem are the only special Rock-type moves.
- Coincidentally, they and Smack Down are the only Rock-type moves of 100% accuracy.
- Generation I is the only generation not to have introduced at least one pure Rock-type Pokémon.
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