Sonic Boom (move)
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SonicBoom ソニックブーム Sonic Boom | ||||||||||||
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Range
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Availability
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SonicBoom (Japanese: ソニックブーム Sonic Boom) is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
SonicBoom deals 20 damage, regardless of the user's type, the opponent's type, and any other effects. Ghost-types are able to be hit by this move despite their usual immunity to Normal-type moves.
Generation II and on
Ghost-type Pokémon are immune to SonicBoom.
Pokémon Mystery Dungeon
In Red and Blue Rescue Team, this move does 55 damage, while in Explorers of Time, Darkness, and Sky it does 20 damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
081 | Magnemite | Electric | Steel | 21 | 16 | 16 | 14 | 14 | 11 | ' | ||||||
082 | Magneton | Electric | Steel | --, 21 | --, 16 | 16 | 14 | 14 | --, 11 | ' | ||||||
100 | Voltorb | Electric | 17 | 17 | 15 | 8 | 8 | ' | ||||||||
101 | Electrode | Electric | --, 17 | --, 17 | --, 15 | --, 8 | --, 8 | ' | ||||||||
193 | Yanma | Bug | Flying | 19 | 19 | 17 | 14 | 14 | ' | |||||||
329 | Vibrava | Ground | Dragon | -- | -- | ' | ||||||||||
330 | Flygon | Ground | Dragon | -- | -- | ' | ||||||||||
418 | Buizel | Water | -- | -- | ' | |||||||||||
419 | Floatzel | Water | -- | -- | ' | |||||||||||
462 | Magnezone | Electric | Steel | 14 | 14 | --, 11 | ' | |||||||||
469 | Yanmega | Bug | Flying | 14 | 14 | ' | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
167 | Spinarak | Bug | Poison | |||||||||||
517 | Munna | Psychic | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In the anime
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Yanma flaps its wings at a fast speed and one or multiple shockwaves heads towards the opponent, or Yanma's wings glow white and it waves them, releasing a shockwave from its wings at the opponent. | |||
Zachary Evans's Yanma | Wings 'N' Things | Debut | |
Forrester Franklin's Yanma | All in a Day's Wurmple | None | |
Jessie's Yanma | The Thief that Keeps on Thieving! | None | |
Tyler's Yanma | The Thief the Keeps on Thieving! | None | |
Crobat flaps its wings so fast that they become a blur, and a cyclone of wind and white circles come out of them and hit the opponent. | |||
Brock's Crobat | Lapras of Luxury | Crobat cannot legally learn SonicBoom | |
Buizel's two tails glow white and it flips around, sending a large white shockwave at the opponent. | |||
Ash's Buizel | Buizel Your Way Out of This! | None | |
Yanmega's wings glow white and it waves its wings, releasing one large white shockwave or multiple smaller shockwaves from them at the opponent. | |||
Jessie's Yanmega | The Thief That Keeps on Thieving! | None | |
All three of Magnezone's magnets glow white and it spins around, sending a large white shockwave at the opponent. | |||
A wild Magnezone | Regaining the Home Advantage! | None | |
Magnemite spins around, sending a large white shockwave at the opponent. | |||
A Team Plasma Grunt's Magnemite | BW112 | None |
In the manga
In the Pokémon Adventures manga
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magneton's body becomes surrounded by an orb of energy. When the opponent comes into contact with Magneton, they bounce off the orb. | |||
A wild Magneton | Electro Magneton | Debut | |
Magnemite's body becomes surrounded by orbs of energy. | |||
Two wild Magnemite | Electro Magneton | Debut | |
Electrode's body starts to glow and it lets off multiple soundwaves from its body. | |||
Ken's Electrode | Ekans the Ecstasy | None | |
Voltorb's body starts to glow and it lets off multiple soundwaves from its body. | |||
Ken's Voltorb | Ekans the Ecstasy | None | |
Buizel turns around and waves its tails horizontally. As it does, it releases a beam of energy from its tails at the opponent. When it waves its tails, they leave behind a trail of energy. | |||
Uji's Buizel | Stunning Staravia & Stinky Skuntank II | None |
In other generations
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Image from the Japanese Generation II games is of a hack ROM. |
Generation I | Generation II (Japanese) |
Generation II (international) |
Generation III | Generation IV |
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Trivia
- Despite being a Normal-type move, Smeargle (through Sketch) is the only Normal-type Pokémon that can learn this move.
- Although the sound-based moves are introduced in Generation III, SonicBoom is listed in move index number near other Generation I sound-based moves; Growl, Sing, Roar, and Supersonic.
- For unknown reasons, the move's animation was changed between the Japanese and international versions of Generation II. Whereas the Japanese version depicted SonicBoom as a boomerang being thrown towards the target, the international versions instead depict the move as a tornado approaching and hitting the foe.
In other languages
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Set-damage moves | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |