Trick Room (move)

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Trick Room
トリックルーム Trick Room
Type  Psychic
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation IV
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Order of appealing is random in the next turn
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Psychic-type move introduced in Generation IV. It has been TM92 since Generation IV. It is Porygon-Z's signature level-up move; however, many others can learn the move via TM92.

Effect

Trick Room reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, whilst those with higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns. Similar to Magic Room and Wonder Room, using Trick Room while it is already in effect will end it immediately.

Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.

Trick Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.

In Generation V, there is a bug that causes any Pokémon with 1809 or more Speed to be unaffected by Trick Room.

Pokémon Mystery Dungeon

The user will either randomly reduce or increase the speed of all Pokémon on the floor.

Description

Games Description
The user creates a bizarre space in which slower Pokémon get to move first for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
474 Porygon-Z Porygon-Z Normal Normal -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
--
III
--
IV
TM92
V
TM92
VI
TM08
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
137 Porygon Porygon Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
196 Espeon Espeon Psychic Psychic
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
233 Porygon2 Porygon2 Normal Normal
234 Stantler Stantler Normal Normal
238 Smoochum Smoochum Ice Psychic
251 Celebi Celebi Psychic Grass
280 Ralts Ralts Psychic Psychic
281 Kirlia Kirlia Psychic Psychic
282 Gardevoir Gardevoir Psychic Psychic
325 Spoink Spoink Psychic Psychic
326 Grumpig Grumpig Psychic Psychic
327 Spinda Spinda Normal Normal
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
352 Kecleon Kecleon Normal Normal
353 Shuppet Shuppet Ghost Ghost
354 Banette Banette Ghost Ghost
355 Duskull Duskull Ghost Ghost
356 Dusclops Dusclops Ghost Ghost
358 Chimecho Chimecho Psychic Psychic
385 Jirachi Jirachi Steel Psychic
386 Deoxys Deoxys Psychic Psychic
429 Mismagius Mismagius Ghost Ghost
433 Chingling Chingling Psychic Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
439 Mime Jr. Mime Jr. Psychic Psychic
474 Porygon-Z Porygon-Z Normal Normal
475 Gallade Gallade Psychic Fighting
477 Dusknoir Dusknoir Ghost Ghost
480 Uxie Uxie Psychic Psychic
481 Mesprit Mesprit Psychic Psychic
482 Azelf Azelf Psychic Psychic
483 Dialga Dialga Steel Dragon
484 Palkia Palkia Water Dragon
488 Cresselia Cresselia Psychic Psychic
493 Arceus Arceus Normal Normal
494 Victini Victini Psychic Fire
517 Munna Munna Psychic Psychic
518 Musharna Musharna Psychic Psychic
527 Woobat Woobat Psychic Flying
528 Swoobat Swoobat Psychic Flying
531 Audino Audino Normal Normal
547 Whimsicott Whimsicott Grass Grass
561 Sigilyph Sigilyph Psychic Flying
562 Yamask Yamask Ghost Ghost
563 Cofagrigus Cofagrigus Ghost Ghost
574 Gothita Gothita Psychic Psychic
575 Gothorita Gothorita Psychic Psychic
576 Gothitelle Gothitelle Psychic Psychic
577 Solosis Solosis Psychic Psychic
578 Duosion Duosion Psychic Psychic
579 Reuniclus Reuniclus Psychic Psychic
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
601 Klinklang Klinklang Steel Steel
605 Elgyem Elgyem Psychic Psychic
606 Beheeyem Beheeyem Psychic Psychic
607 Litwick Litwick Ghost Fire
608 Lampent Lampent Ghost Fire
609 Chandelure Chandelure Ghost Fire
648 Meloetta Meloetta Normal Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0436 Bronzor Bronzor
Steel Psychic Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Conway Dusknoir Trick Room.png
Dusknoir


The user's eyes glow red and it creates a transparent screen over the battlefield. Slow Pokémon can move first.
Pokémon Method
User First Used In Notes
Dusknoir Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the attack is in effect, the slower Pokémon on the field moves extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect.
Conway's Dusknoir Working on a Right Move! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 騙術空間 Piàn​shù​ Kōng​jiān​
The Netherlands Flag.png Dutch Trukenkamer
France Flag.png French Distorsion
Germany Flag.png German Bizarroraum
Greece Flag.png Greek Στρεβλοχώρος
Indonesia Flag.png Indonesian Ruang Perangkap
Italy Flag.png Italian Distortozona
South Korea Flag.png Korean 트릭룸 Trick Room
Brazil Flag.png Brazilian Portuguese Quarto do Truque
Spain Flag.png Spanish Espacio Raro


Variations of the move Trick Room
StatusIC HOME.png Trick RoomMagic RoomWonder Room


Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
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