Foul Play (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Foul Play イカサマ Trickery | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
|
Foul Play (Japanese: イカサマ Trickery) is a damage-dealing Dark-type move introduced in Generation V.
Effect
Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's Attack stat modifier is incorporated into damage calculation. With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal. If the user has the ability Huge Power or Pure Power, Foul Play will be calculated with double the target's attack stat.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
198 | Murkrow | Dark | Flying | 45 | 45 | |||||
228 | Houndour | Dark | Fire | 40 | 40 | |||||
229 | Houndoom | Dark | Fire | 45 | 45 | |||||
302 | Sableye | Dark | Ghost | 50 | 50 | |||||
430 | Honchkrow | Dark | Flying | 45 | 45 | |||||
551 | Sandile | Ground | Dark | 37 | 37 | |||||
552 | Krokorok | Ground | Dark | 40 | 40 | |||||
553 | Krookodile | Ground | Dark | 42 | 42 | |||||
570 | Zorua | Dark | 29 | 29 | ||||||
571 | Zoroark | Dark | 29 | 29 | ||||||
686 | Inkay | Dark | Psychic | 8 | ||||||
687 | Malamar | Dark | Psychic | 8 | ||||||
707 | Klefki | Steel | Fairy | 27 | ||||||
717 | Yveltal | Dark | Flying | 51 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
052 | Meowth | Normal | ||||||||
273 | Seedot | Grass | ||||||||
352 | Kecleon | Normal | ||||||||
434 | Stunky | Poison | Dark | |||||||
442 | Spiritomb* | Ghost | Dark | |||||||
509 | Purrloin | Dark | ||||||||
629 | Vullaby | Dark | Flying | |||||||
674 | Pancham | Fighting | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
By event
Generation V
|
In other games
Pokémon Conquest
Foul Play is the only move of Zorua.
In the anime
The user turns the opponent's power against them. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
When the opponent attacks Inkay with a physical move, Inkay grabs them, turns them around, and throws them to the ground. | |||
James's Inkay | XY004 | Debut |
In other generations
Trivia
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |