Flying (type)

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The Flying type (Japanese: ひこうタイプ Flying type) is one of the eighteen types. Notable Trainers who specialize in Flying-type Pokémon are the Gym Leaders Falkner of Violet City, Winona of Fortree City, and Skyla of Mistralton City. Prior to changes in Generation IV, all Flying-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 69.77
Attack: 75.65
Defense: 66.12
Sp.Atk: 71.39
Sp.Def: 69.85
Speed: 82.55
Total: 435.33


Fully evolved

Stat
HP: 79.51
Attack: 86.77
Defense: 75.96
Sp.Atk: 85.08
Sp.Def: 79.75
Speed: 90.96
Total: 498.04


Battle properties

Generation I

Offensive Flying Defensive
Power Types   Power Types
Bug
Fighting
Grass
½× Bug
Fighting
Grass
½× Electric
Rock
Electric
Ice
Rock
None Ground


Generation II-onward

Flying-type Pokémon are not considered grounded for effects that affect grounded Pokémon. (These effects first appeared in Generation II, with entry hazards.)

Offensive Flying Defensive
Power Types   Power Types
Bug
Fighting
Grass
½× Bug
Fighting
Grass
½× Electric
Rock
Steel
Electric
Ice
Rock
None Ground


Characteristics

Defense

Defensively, the Flying type is useful for its immunity to the common Ground-type move Earthquake and its resistance to Fighting. However, the Flying type's weaknesses aren't uncommon and can often offset the benefits of immunity to Ground, especially due to many dual-type Rock/Ground Pokémon. However, most Flying types have access to Roost, allowing them to restore their health. Flying types usually have below average defense stats, making them vulnerable to most physical attacks, super effective or not. Additionally, the fact that many Flying types are part Normal makes their resistance to the Fighting type ineffective.

Flying-type Pokémon that use the move Roost will temporarily lose their Flying type, making them vulnerable to Ground-type moves respectively. If a pure Flying-type Pokémon uses Roost, then it will become a ??? type in Generation IV and a Normal type in Generation V.

Offense

Offensively, Flying-type moves are usually only useful when benefited by same-type attack bonus and for their strength against the Fighting type. As well as advantages to the common Bug and Grass types, most fully evolved Flying types have above-average Attack and Speed stats. The Flying type pairs well with other fairly common attacking types. Now that Dark and Ghost-type moves are no longer resisted by Steel in Generation VI, the Flying-type pairs well with these two types along with the Water and Fighting types. The type itself is also useful for being able to hit any opponent in a Triple Battle.

Contest properties

When used in Contests, Flying-type moves typically become Cool moves, but can also be of the other Contest types, except Tough.

Pokémon

As of Generation VI, there are 95 Flying-type Pokémon or 12.9% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the third most common type.

Pure Flying-type Pokémon

# Name
641 Tornadus Tornadus
Tornadus

Half Flying-type Pokémon

Primary Flying-type Pokémon

# Name Type 1 Type 2
714 Noibat Noibat Flying Dragon
715 Noivern Noivern Flying Dragon

Secondary Flying-type Pokémon

# Name Type 1 Type 2
006 Charizard Charizard Fire Flying
006 Charizard Mega Charizard Y Fire Flying
012 Butterfree Butterfree Bug Flying
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
041 Zubat Zubat Poison Flying
042 Golbat Golbat Poison Flying
083 Farfetch'd Farfetch'd Normal Flying
084 Doduo Doduo Normal Flying
085 Dodrio Dodrio Normal Flying
123 Scyther Scyther Bug Flying
127 Pinsir Mega Pinsir Bug Flying
130 Gyarados Gyarados Water Flying
142 Aerodactyl Aerodactyl Rock Flying
142 Aerodactyl Mega Aerodactyl Rock Flying
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
149 Dragonite Dragonite Dragon Flying
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
165 Ledyba Ledyba Bug Flying
166 Ledian Ledian Bug Flying
169 Crobat Crobat Poison Flying
176 Togetic Togetic* Fairy Flying
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
187 Hoppip Hoppip Grass Flying
188 Skiploom Skiploom Grass Flying
189 Jumpluff Jumpluff Grass Flying
193 Yanma Yanma Bug Flying
198 Murkrow Murkrow Dark Flying
207 Gligar Gligar Ground Flying
225 Delibird Delibird Ice Flying
226 Mantine Mantine Water Flying
227 Skarmory Skarmory Steel Flying
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
267 Beautifly Beautifly Bug Flying
276 Taillow Taillow Normal Flying
277 Swellow Swellow Normal Flying
278 Wingull Wingull Water Flying
279 Pelipper Pelipper Water Flying
284 Masquerain Masquerain Bug Flying
291 Ninjask Ninjask Bug Flying
333 Swablu Swablu Normal Flying
334 Altaria Altaria Dragon Flying
357 Tropius Tropius Grass Flying
373 Salamence Salamence Dragon Flying
384 Rayquaza Rayquaza Dragon Flying
396 Starly Starly Normal Flying
397 Staravia Staravia Normal Flying
398 Staraptor Staraptor Normal Flying
414 Mothim Mothim Bug Flying
415 Combee Combee Bug Flying
416 Vespiquen Vespiquen Bug Flying
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
430 Honchkrow Honchkrow Dark Flying
441 Chatot Chatot Normal Flying
458 Mantyke Mantyke Water Flying
468 Togekiss Togekiss* Fairy Flying
469 Yanmega Yanmega Bug Flying
472 Gliscor Gliscor Ground Flying
479 Rotom Rotom* Electric Flying
492 Shaymin Shaymin* Grass Flying
519 Pidove Pidove Normal Flying
520 Tranquill Tranquill Normal Flying
521 Unfezant Unfezant Normal Flying
527 Woobat Woobat Psychic Flying
528 Swoobat Swoobat Psychic Flying
561 Sigilyph Sigilyph Psychic Flying
566 Archen Archen Rock Flying
567 Archeops Archeops Rock Flying
580 Ducklett Ducklett Water Flying
581 Swanna Swanna Water Flying
587 Emolga Emolga Electric Flying
627 Rufflet Rufflet Normal Flying
628 Braviary Braviary Normal Flying
629 Vullaby Vullaby Dark Flying
630 Mandibuzz Mandibuzz Dark Flying
642 Thundurus Thundurus Electric Flying
Thundurus Electric Flying
645 Landorus Landorus Ground Flying
Landorus Ground Flying
661 Fletchling Fletchling Normal Flying
662 Fletchinder Fletchinder Fire Flying
663 Talonflame Talonflame Fire Flying
666 Vivillon Vivillon Bug Flying
701 Hawlucha Hawlucha Fighting Flying
717 Yveltal Yveltal Dark Flying

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A UFO UFO Flying Electric

Moves

Gen Move Category Contest Power Accuracy PP Range Description
V Acrobatics Physical 55 100% 15 (max 24)
     
     
Normal (long-range)
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
III Aerial Ace Physical Cool 60 % 20 (max 32)
     
     
Normal (long-range)
The user confounds the foe with speed, then slashes. The attack lands without fail.
II Aeroblast Special Cool 100 95% 5 (max 8)
     
     
Normal (long-range)
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
III Air Cutter Special Cool 60 95% 25 (max 40)
     
     
Many Others
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
IV Air Slash Special Cool 75 95% 15 (max 24)
     
     
Normal (long-range)
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
III Bounce Physical Cute 85 85% 5 (max 8)
     
     
Normal (long-range)
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
IV Brave Bird Physical Cute 120 100% 15 (max 24)
     
     
Normal (long-range)
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
IV Chatter Special Smart 65 100% 20 (max 32)
     
     
Normal (long-range)
The user attacks using a sound wave based on words it has learned. It may also confuse the target.
IV Defog Status Beauty % 15 (max 24)
     
     
Normal
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
I Drill Peck Physical Cool 80 100% 20 (max 32)
     
     
Normal (long-range)
A corkscrewing attack with the sharp beak acting as a drill.
III Feather Dance Status Beauty 100% 15 (max 24)
     
     
Normal
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
I Fly Physical Smart 90 95% 15 (max 24)
     
     
Normal (long-range)
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
I Gust Special Smart 40 100% 35 (max 56)
     
     
Normal (long-range)
A gust of wind is whipped up by wings and launched at the target to inflict damage.
V Hurricane Special 110 70% 10 (max 16)
     
     
Normal (long-range)
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
I Mirror Move Status Smart 100% 20 (max 32)
     
     
Normal
The user counters the target by mimicking the target's last move.
VI Oblivion Wing Special 80 100% 10 (max 16)
     
     
Normal (long-range)
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
I Peck Physical Cool 35 100% 35 (max 56)
     
     
Normal (long-range)
The target is jabbed with a sharply pointed beak or horn.
IV Pluck Physical Cute 60 100% 20 (max 32)
     
     
Normal (long-range)
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
IV Roost Status Cool % 10 (max 16)
     
     
Self
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
I Sky Attack Physical Cool 140 90% 5 (max 8)
     
     
Normal (long-range)
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
V Sky Drop Physical 60 100% 10 (max 16)
     
     
Normal (long-range)
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
IV Tailwind Status Smart % 15 (max 24)
     
     
Your Party
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
I Wing Attack Physical Cool 60 100% 35 (max 56)
     
     
Normal (long-range)
The target is struck with large, imposing wings spread wide to inflict damage.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with Flying-type

User of Color Change will be changed into Flying-type after it is hit with a Flying-type move. Protean will change its user into Flying-type when it uses a Flying-type move. When a Pokémon with Multitype holds a Sky Plate, it will become a Flying-type Pokémon. When a Pokémon with Imposter is sent out and its opposite opponent is Flying-type, it will transform into that Pokémon and turn into Flying-type.

Gen Ability Description
VI Aerilate Normal-type moves become Flying-type moves.
VI Gale Wings Gives priority to Flying-type moves.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Flying-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Big Pecks Protects the Pokémon from Defense-lowering attacks.
V Multiscale Reduces damage the Pokémon takes when its HP is full.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generations I, II, and V introduced the most Flying-type Pokémon of any Generation, all with 19; while Generation VI introduced the fewest Flying-type Pokémon, with 8.
  • Generation I and IV introduced the most Flying-type moves of any Generation, with seven; while Generations II and VI introduced the fewest Flying-type moves, with only one each.
  • Prior to Generation V, this type was the only one of the seventeen that was never seen as an authentic pure type; Tornadus is the first pure Flying type.
    • Prior to Generation VI, all dual-typed Flying Pokémon had Flying as a secondary type; Noibat and Noivern are the first Primary Flying-types.
  • The Flying type is the only type that has been paired with every other type.
  • Although Normal is not typically paired up with other types, it is the most common type paired with Flying.
  • Each generation has introduced at least one part-Flying Legendary Pokémon.
  • For each possible type combination with a double weakness to Flying, there is at least one Pokémon with that type combination. Bug/Grass consist of Paras and Parasect, which are in the same evolutionary line, Wormadam Plant Cloak, and Sewaddle, Swadloon, and Leavanny which are also in the same evolutionary line, while Fighting-type Pokémon with a double weakness to Flying consist of Heracross, Breloom, Virizion, and Chesnaught.
  • All damage-dealing Flying-type moves except Air Cutter can hit non-adjacent Pokémon in Triple Battles.
  • There is a similarly named glitch type named the Bird type. The only known Glitch Pokémon that have it as a type are the Red and Blue version of Missingno. and 'M (00).

In other languages

Language Title
Japan Flag.png Japanese ひこう (飛行) Hikou
Mandarin Chinese 飛行 / 飞行 Fēixíng
Denmark Flag.png Danish Flyve
The Netherlands Flag.png Dutch Vliegend
Finland Flag.png Finnish Lento
France Flag.png French Vol
Germany Flag.png German Flug
Greece Flag.png Greek Ιπτάμενος Iptamenos
Israel Flag.png Hebrew מעופף Meofef
Indonesia Flag.png Indonesian Terbang
Italy Flag.png Italian Volante
South Korea Flag.png Korean 비행 Bihaeng
Norway Flag.png Norwegian Flyvende
Poland Flag.png Polish Latający
Portugal Flag.png Portuguese Voador
Romania Flag.png Romanian Zbor
Russia Flag.png Russian Летающий Letayuschii
Spain Flag.png Spanish Volador
Sweden Flag.png Swedish Flygande
Thailand Flag.png Thai บิน