Flinch

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Revision as of 09:09, 2 August 2014 by V4Victini (talk | contribs) (→‎Intro: Remove King's Rock and Razor Fang chances. They never had an affect on these moves.)
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Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first.

Move Type Category Probability Power Accuracy Notes
Air Slash Flying Special 30% 75 95%
Astonish Ghost Physical 30% 30 100%
Bite Dark Physical 30% 60 100%
Bone Club Ground Physical 10% 65 85%
Dark Pulse Dark Special 20% 80 100%
Dragon Rush Dragon Physical 20% 100 75%
Extrasensory Psychic Special 10% 80 100%
Fake Out Normal Physical 100% 40 100% Always goes first; only works if it is the user's first turn
Fire Fang Fire Physical 10% 65 95% May also cause burn (10% chance)
Fling Dark Physical 100% 30 100% Only if King's Rock or Razor Fang is held by user.
Headbutt Normal Physical 30% 70 100%
Heart Stamp Psychic Physical 30% 60 100%
Hyper Fang Normal Physical 10% 80 90%
Ice Fang Ice Physical 10% 65 95% May also cause freeze (10% chance)
Icicle Crash Ice Physical 30% 85 90%
Iron Head Steel Physical 30% 80 100%
Needle Arm Grass Physical 30% 60 100%
Rock Slide Rock Physical 30% 75 90%
Rolling Kick Fighting Physical 30% 60 85%
Secret Power Normal Physical 30% 70 100% Only causes flinching if used in caves or the Crystal, Magma, or Stargazer Colosseums
Sky Attack Flying Physical 30% 140 90%
Snore Normal Special 30% 50 100% May only be used by a sleeping Pokémon
Steamroller Bug Physical 30% 65 100%
Stomp Normal Physical 30% 65 100%
Thunder Fang Electric Physical 10% 65 95% May also cause paralysis (10% chance)
Twister Dragon Special 20% 40 100% Can hit targets using Fly or Bounce.
Waterfall Water Physical 20% 80 100% Causes flinching Generation IV and beyond.
Zen Headbutt Psychic Physical 20% 80 90%


These moves are not affected by King's Rock or Razor Fang and negate the items' flinch chance.


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps