From Bulbapedia, the community-driven Pokémon encyclopedia.
The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Notable Pokémon Trainers who specialize in Ghost-type Pokémon are Agatha of the Kanto Elite Four, Morty of Ecruteak City, Phoebe of the Hoenn Elite Four, Fantina of Hearthome City, and Shauntal of the Unova Elite Four. Prior to changes in Generation IV, all Ghost-type moves were physical, but they may now also be special depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
None
|
2×
|
|
0×
|
|
0×
|
|
Generation II-Generation V
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Generation VI-onward
Ghost-type Pokémon are now immune to effects that prevent recall or escape, and they are also guaranteed to flee from any wild battle regardless of Speed.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Characteristics
The Ghost type has the fewest Pokémon of its type in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack: Curse, which, other than being the only ???-type move before the type was removed in Generation V, works differently for Ghost-type Pokémon than it does for other Pokémon.
Offense
Ghost-type Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a status condition. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as Shadow Claw and Shadow Ball. Also, no Pokémon resists a combination of Fighting- and Ghost-type moves, as the only combination capable of this (Normal/Ghost) has never materialized. A combination of Fairy and Ghost-type moves has nearly as good coverage, resisted by only two Pokémon, both from the same evolutionary line.
Defense
Prior to Generation VI, Pokémon that are both Dark-type and Ghost-type have no weaknesses (excluding Fighting-type moves used under immunity-negating conditions such as Ring Target or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. In Generation VI, the Fairy type was introduced, which is super effective against Dark and not resisted by Ghost, so these Pokémon now have a weakness to Fairy.
As of Generation VI, Ghost-type Pokémon are immune to all trapping moves and abilities, including Magnet Pull and semi-trapping moves such as Fire Spin. They are also guaranteed to run from wild battles regardless of Speed.
It is a good defensive type, being immune to both Fighting-type, one of the most popular attacking types, and Normal-type, a type with a number of strong or unique moves.
Contest properties
In Contests, Ghost-type moves are typically Smart moves, but some may be Cute or Tough.
Pokémon
As of Generation VI, there are 34 Ghost-type Pokémon or 4.7% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the rarest of the eighteen types.
Pure Ghost-type Pokémon
Half Ghost-type Pokémon
Primary Ghost-type Pokémon
Secondary Ghost-type Pokémon
Pokéstar Studios opponents
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
III
|
Astonish
|
Physical
|
Smart
|
03030
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100100%
|
1515 (max 24)
|
|
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
|
I
|
Confuse Ray
|
Status
|
Smart
|
000—
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100100%
|
1010 (max 16)
|
|
The target is exposed to a sinister ray that triggers confusion.
|
II
|
Curse
|
Status
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
A move that works differently for the Ghost type than for all the other types.
|
II
|
Destiny Bond
|
Status
|
Smart
|
000—
|
000—%
|
055 (max 8)
|
|
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
|
III
|
Grudge
|
Status
|
Tough
|
000—
|
000—%
|
055 (max 8)
|
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
|
V
|
Hex
|
Special
|
|
06565
|
100100%
|
1010 (max 16)
|
|
This relentless attack does massive damage to a target affected by status problems.
|
I
|
Lick
|
Physical
|
Tough
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
|
I
|
Night Shade
|
Special
|
Smart
|
VariesVaries
|
100100%
|
1515 (max 24)
|
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
|
II
|
Nightmare
|
Status
|
Smart
|
000—
|
100100%
|
1515 (max 24)
|
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
IV
|
Ominous Wind
|
Special
|
Smart
|
06060
|
100100%
|
055 (max 8)
|
|
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
|
VI
|
Phantom Force
|
Physical
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
II
|
Shadow Ball
|
Special
|
Smart
|
08080
|
100100%
|
1515 (max 24)
|
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
|
IV
|
Shadow Claw
|
Physical
|
Cute
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
|
Shadow Force
|
Physical
|
Smart
|
120120
|
100100%
|
055 (max 8)
|
|
The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
|
III
|
Shadow Punch
|
Physical
|
Smart
|
06060
|
000—%
|
2020 (max 32)
|
|
The user throws a punch from the shadows. The punch lands without fail
|
IV
|
Shadow Sneak
|
Physical
|
Smart
|
04040
|
100100%
|
3030 (max 48)
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
II
|
Spite
|
Status
|
Smart
|
000—
|
100100%
|
1010 (max 16)
|
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
VI
|
Trick-or-Treat
|
Status
|
|
000—
|
100100%
|
2020 (max 32)
|
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with Ghost-type
User of Color Change will be changed into Ghost-type after it is hit with a Ghost-type move. Protean will change its user into Ghost-type when it uses a Ghost-type move. When a Pokémon with Multitype holds a Spooky Plate, it will become a Ghost-type Pokémon. When a Pokémon with Imposter is sent out and its opposite opponent is Ghost-type, it will transform into that Pokémon and turn into Ghost-type. Finally, since Generation VI, Ghost-type Pokémon are immune to Magnet Pull, Arena Trap and Shadow Tag.
Gen
|
Ability
|
Description
|
V
|
Rattled
|
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
|
IV
|
Scrappy
|
Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Ghost-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
V
|
Cursed Body
|
Has a 30% chance of disabling any move that hits the Pokémon.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Trivia
- Generation V introduced the most Ghost-type Pokémon of any generation, with nine, and Generation II introduced the fewest Ghost-type Pokémon, with only one.
- Generation II introduced the most Ghost-type moves of any generation, with five, and Generation V introduced the fewest Ghost-type moves, with only one.
- In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Yellow). This was changed in Generation II to make Ghost moves actually be super effective against Psychic Pokémon.
- There are no Ghost-type moves with an accuracy lower than 100%.
- While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (Generation II onward).
- The only Ghost-type moves with more than 80 base power are Shadow Force and Phantom Force. Both moves take two turns to execute and hit even if the target is protecting itself.
- Hex, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment.
- Along with the Dark type, there are no Pokémon with a type combination doubly vulnerable to Ghost, though in Generation VI the move Trick-or-Treat can be used to create such a combination (Psychic/Ghost) in-battle -- the only type combination to possess a double vulnerability to itself.
- As of Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are Pawniard and Bisharp.
- The Ghost type is the only type immune to two types: Normal and Fighting.
- Generation VI is the only generation so far not to introduce a Gym Leader or Elite Four member specialising in Ghost-types.
- Offensively, the only differences between Dark and Ghost is that Dark type moves are not very effective on Fighting or Fairy while Ghost does normal damage to those types and Ghost type moves don't affect Normal, while Fighting type moves do super effective damage to it.
- In Pokémon Mystery Dungeon, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their Belly empties at a rate of 5 per turn.
- In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real life ghosts can pass through solid objects. They cannot, however, in-game pass through with any other obstacle on the field.
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