Bind (move)

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Bind
しめつける Bind
Bind VI.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot affect Ghost Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if the move ViceGrip was used in the prior turn.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
ColoXD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SM
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral 15 10 9RSE
8FRLG
1 1 1 1
0114 Tangela GrassIC Big.png Grass Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17
0127 Pinsir BugIC Big.png Bug Bug 21Y 13 7 4 4 4 4
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral 10 9RSE
8FRLG
1 1 1 1
0352 Kecleon NormalIC Big.png Field Field 4 4 4 4 4
0356 Dusclops GhostIC Big.png Amorphous Amorphous 1 1 1 1 1
0455 Carnivine GrassIC Big.png Grass Grass 1 1 1 1
0465 Tangrowth GrassIC Big.png Grass Grass 22 22BW
17B2W2
17 17
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 1 1 1 1
0538 Throh FightingIC Big.png Human-Like Human-Like 1 1 1
0599 Klink SteelIC Big.png Mineral Mineral 21 21 21
0600 Klang SteelIC Big.png Mineral Mineral 21 21 21
0601 Klinklang SteelIC Big.png Mineral Mineral 21 21 21
0603 Eelektrik ElectricIC Big.png Amorphous Amorphous 9 9 9
0615 Cryogonal IceIC Big.png Mineral Mineral 1 1 1
0631 Heatmor FireIC Big.png Field Field 11 11 11
0718 Zygarde DragonIC Big.png
GroundIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 18 18
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
BW B2W2 XY ORAS
0001 Bulbasaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0002 Ivysaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0003 Venusaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0023 Ekans PoisonIC Big.png Field Dragon
0024 Arbok PoisonIC Big.png Field Dragon
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass
0070 Weepinbell GrassIC Big.png
PoisonIC Big.png
Grass Grass
0071 Victreebel GrassIC Big.png
PoisonIC Big.png
Grass Grass
0072 Tentacool WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
0073 Tentacruel WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral
0108 Lickitung NormalIC Big.png Monster Monster
0114 Tangela GrassIC Big.png Grass Grass
0127 Pinsir BugIC Big.png Bug Bug
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0147 Dratini DragonIC Big.png Water 1 Dragon
0148 Dragonair DragonIC Big.png Water 1 Dragon
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0206 Dunsparce NormalIC Big.png Field Field
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug
0224 Octillery WaterIC Big.png Water 1 Water 2
0336 Seviper PoisonIC Big.png Field Dragon
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0350 Milotic WaterIC Big.png Water 1 Dragon
0352 Kecleon NormalIC Big.png Field Field
0356 Dusclops GhostIC Big.png Amorphous Amorphous
0358 Chimecho PsychicIC Big.png Amorphous Amorphous
0367 Huntail WaterIC Big.png Water 1 Water 1
0368 Gorebyss WaterIC Big.png Water 1 Water 1
0384 Rayquaza DragonIC Big.png
FlyingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0386 Deoxys
Deoxys
Normal Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
386A Deoxys
Deoxys
Attack Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
386D Deoxys
Deoxys
Defense Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
386S Deoxys
Deoxys
Speed Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
0433 Chingling PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0455 Carnivine GrassIC Big.png Grass Grass
0463 Lickilicky NormalIC Big.png Monster Monster
0465 Tangrowth GrassIC Big.png Grass Grass
0477 Dusknoir GhostIC Big.png Amorphous Amorphous
0495 Snivy GrassIC Big.png Field Grass
0496 Servine GrassIC Big.png Field Grass
0497 Serperior GrassIC Big.png Field Grass
0538 Throh FightingIC Big.png Human-Like Human-Like
0592 Frillish WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0593 Jellicent WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0599 Klink SteelIC Big.png Mineral Mineral
0600 Klang SteelIC Big.png Mineral Mineral
0601 Klinklang SteelIC Big.png Mineral Mineral
0603 Eelektrik ElectricIC Big.png Amorphous Amorphous
0604 Eelektross ElectricIC Big.png Amorphous Amorphous
0615 Cryogonal IceIC Big.png Mineral Mineral
0631 Heatmor FireIC Big.png Field Field
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0687 Malamar DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0718 Zygarde DragonIC Big.png
GroundIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.


In the anime

Montgomery Throh Bind.png
Throh
Brock Onix Bind.png
Onix
James Carnivine Bind.png
Carnivine
Brock Steelix Bind.png
Steelix
The user binds or squeezes the foe.
Pokémon Method
User First Used In Notes
Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
Throh Throh grabs the opponent with its arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Core series games

Spin-off series games

Trivia

  • Despite the function of partial trapping moves having been changed from Generation I to Generation II, Fire Spin's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
Denmark Flag.png Danish Binde
The Netherlands Flag.png Dutch Koppel
Finland Flag.png Finnish Kuristusote*
France Flag.png French Étreinte*
Etreinte*
Germany Flag.png German Klammergriff
Greece Flag.png Greek 'Δέσμευση
Italy Flag.png Italian Legatutto
South Korea Flag.png Korean 조이기 Joigi
Poland Flag.png Polish Związanie
Portuguese Brazil Flag.png Brazil Enlaçar
Ligação (TCG)
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
Portugal Flag.png Portugal Prender
Romania Flag.png Romanian Legătura
Serbia Flag.png Serbian Vezanje
Spain Flag.png Spanish Atadura
Turkey Flag.png Turkish Bağlama
Vietnam Flag.png Vietnamese Trói


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.