Chatter (move)

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Revision as of 23:40, 24 February 2021 by PLMMJ (talk | contribs) (Oh wait, smeargle and therefore sketch dont exist in gen 8)
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151Mew.png This move effect may be in need of research.
Reason: Confusion chance in Battle Revolution
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Chatter
おしゃべり Chatter
Chatter VII.png
Chatter VII 2.png
Type  Flying
Category  Special
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation IV
Condition  Smart
Appeal  1
Jam  0  
+3 if lowest number of points in that turn
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Brings down the energy of any Pokémon that have already used a move this turn.

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Flying-type move introduced in Generation IV. It is the signature move of Chatot.

Effect

In battle

Generation IV

Chatter inflicts damage and may confuse the target. Pokémon with the Ability Soundproof are not affected by this move. If the move has recorded audio from its field move functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.

If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.

Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse-code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:

8-bit -128 -127 - -112 -111 - -96 -95 - -80 -79 - -64 -63 - -48 -47 - -32 -31 - -16 -15 - 15 16 - 31 32 - 47 48 - 63 64 - 79 80 - 95 96 - 111 112 - 127
4-bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:

Value Volume Confusion odds
-31 or less Medium 11%
-30 to 29 Low 1%
30 or more High 31%

The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.

The odds of confusion are not affected by Serene Grace, but are affected by Shield Dust.

Generation V

Chatter can hit non-adjacent opponents in Triple Battles.

If Chatter has no audio data, the chance of confusion is now 0%.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Value Volume Confusion odds
99 or less Medium 10%
100 to 149 Low 0%
150 or more High 10%

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.

Generation VI and VII

Chatter's power was changed from 60 to 65.

Chatter can no longer be used outside of battle to record sound; it will now always confuse the target. Despite the removal of its field move functionality, Chatter still cannot be copied by Sketch; however, it can be copied by Mirror Move.

Chatter will become a Water-type move when used by a Pokémon with the ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

Outside of battle

In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.

If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.

Description

Games Description
DPPtHGSS The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
PBR The user attacks using a sound wave based on words it has learned.
BWB2W2 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
XY The user attacks using a sound wave based on words it has learned. This confuses the target.
ORAS
SMUSUM
SwSh
The user attacks the target with sound waves of deafening chatter. This confuses the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying 21 21 1, 21 1, 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Explorers of Time, Darkness and Sky, Chatter is a move with 10 base power, 12PP and 77.44% accuracy. The user attacks all adjacent enemies, possibly inflicting confusion on them. This move is affected by Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.

In Super Mystery Dungeon, it always inflicts confusion on the targets it hits.

Description

Games Description
MDTDS Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition.
BSL まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる
MDGtI IconKanji2MD.pngUNUSED
SMD It damages nearby enemies. It also causes them to be confused.


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Prior to Generation VIII, Chatter is the one of only three moves in the core series that cannot be Sketched. This is presumably because, as a field move, if Chatter is used by a Pokémon other than Chatot, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI and after, where vocals can no longer be recorded.
  • Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
  • Chatter is the only Flying-type sound-based move.

In other languages

Language Title
Chinese Cantonese 喋喋不休‎ Dihpdihpbātyāu
Mandarin 喋喋不休‎ Diédiébùxiū
The Netherlands Flag.png Dutch Kwetter
France Flag.png French Babil
Germany Flag.png German Geschwätz
Greece Flag.png Greek Τιτιβισμός
Italy Flag.png Italian Schiamazzo
South Korea Flag.png Korean 수다 Suda
Brazil Flag.png Brazilian Portuguese Tagarelar
Spain Flag.png Spanish Cháchara
Vietnam Flag.png Vietnamese Nhiều Chuyện


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.