Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
IV
|
Assurance
|
Physical
|
Clever
|
06060
|
100100%
|
1010 (max 16)
|
|
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
VIII
|
Aura Wheel
|
Physical
|
|
110110
|
100100%
|
1010 (max 16)
|
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
|
VII
|
Baddy Bad
|
Special
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
|
II
|
Beat Up
|
Physical
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
I
|
Bite
|
Physical
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
VII
|
Black Hole Eclipse
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
|
VII
|
Black Hole Eclipse
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
|
VII
|
Brutal Swing
|
Physical
|
|
06060
|
100100%
|
2020 (max 32)
|
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
II
|
Crunch
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
IV
|
Dark Pulse
|
Special
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
|
IV
|
Dark Void
|
Status
|
Clever
|
000—
|
05050%
|
1010 (max 16)
|
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
|
VII
|
Darkest Lariat
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
|
IV
|
Embargo
|
Status
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
|
III
|
Fake Tears
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
VIII
|
False Surrender
|
Physical
|
|
08080
|
000—%
|
1010 (max 16)
|
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
II
|
Feint Attack
|
Physical
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
|
VIII
|
Fiery Wrath
|
Special
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
|
III
|
Flatter
|
Status
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
|
IV
|
Fling
|
Physical
|
Cute
|
000—
|
100100%
|
1010 (max 16)
|
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
V
|
Foul Play
|
Physical
|
Clever
|
09595
|
100100%
|
1515 (max 24)
|
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
|
VIII
|
G-Max One Blow
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
|
VIII
|
G-Max One Blow
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
|
VIII
|
G-Max Snooze
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
|
VIII
|
G-Max Snooze
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
|
V
|
Hone Claws
|
Status
|
Cute
|
000—
|
000—%
|
1515 (max 24)
|
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
VI
|
Hyperspace Fury
|
Physical
|
Tough
|
100100
|
000—%
|
055 (max 8)
|
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
|
VIII
|
Jaw Lock
|
Physical
|
|
08080
|
100100%
|
1010 (max 16)
|
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
III
|
Knock Off
|
Physical
|
Clever
|
06565
|
100100%
|
2020 (max 32)
|
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
|
VIII
|
Lash Out
|
Physical
|
|
07575
|
100100%
|
055 (max 8)
|
|
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
|
VII
|
Malicious Moonsault
|
Physical
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
|
VIII
|
Max Darkness
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
VIII
|
Max Darkness
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
III
|
Memento
|
Status
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
|
IV
|
Nasty Plot
|
Status
|
Clever
|
000—
|
000—%
|
2020 (max 32)
|
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
|
V
|
Night Daze
|
Special
|
Cool
|
08585
|
09595%
|
1010 (max 16)
|
|
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
|
IV
|
Night Slash
|
Physical
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
VIII
|
Obstruct
|
Status
|
|
000—
|
100100%
|
1010 (max 16)
|
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
|
VI
|
Parting Shot
|
Status
|
Cool
|
000—
|
100100%
|
2020 (max 32)
|
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
|
IV
|
Payback
|
Physical
|
Tough
|
05050
|
100100%
|
1010 (max 16)
|
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
|
VII
|
Power Trip
|
Physical
|
|
02020
|
100100%
|
1010 (max 16)
|
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
|
IV
|
Punishment
|
Physical
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The more the target has powered up with stat changes, the greater the move's power.
|
II
|
Pursuit
|
Physical
|
Clever
|
04040
|
100100%
|
2020 (max 32)
|
|
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
V
|
Quash
|
Status
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
The user suppresses the target and makes its move go last.
|
V
|
Snarl
|
Special
|
Tough
|
05555
|
09595%
|
1515 (max 24)
|
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
|
III
|
Snatch
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user steals the effects of any attempts to use a healing or stat-changing move.
|
IV
|
Sucker Punch
|
Physical
|
Clever
|
07070
|
100100%
|
055 (max 8)
|
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
IV
|
Switcheroo
|
Status
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The user trades held items with the target faster than the eye can follow.
|
III
|
Taunt
|
Status
|
Clever
|
000—
|
100100%
|
2020 (max 32)
|
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
II
|
Thief
|
Physical
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
VII
|
Throat Chop
|
Physical
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
|
VI
|
Topsy-Turvy
|
Status
|
Clever
|
000—
|
000—%
|
2020 (max 32)
|
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
|
III
|
Torment
|
Status
|
Tough
|
000—
|
100100%
|
1515 (max 24)
|
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
VIII
|
Wicked Blow
|
Physical
|
|
08080
|
100100%
|
055 (max 8)
|
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|