Dark (type)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 11:59, 9 June 2021 by Yoshibomb (talk | contribs) (→‎Trivia: Noted that this is the only type with this property.)
Jump to navigationJump to search
If you were looking for the moves known as Dark moves in Japanese, see Shadow move.
If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see Shadow Pokémon.

The Dark type (Japanese: あくタイプ Evil type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Dark-type moves were special, but they may now also be physical depending on the attack.

The Dark type was introduced in Generation II, along with the Steel type.

Statistical averages

Overall

Stat
HP: 72.59
Attack: 92.25
Defense: 68.24
Sp.Atk: 74.32
Sp.Def: 68.25
Speed: 76.14
Total: 451.79


Fully evolved

Stat
HP: 85.16
Attack: 109.78
Defense: 82.36
Sp.Atk: 89.60
Sp.Def: 81.69
Speed: 84.56
Total: 533.15


Battle properties

Generations II to V

Offensive Dark Defensive
Power Types   Power Types
Ghost
Psychic
½× Dark
Ghost
½× Dark
Fighting
Steel
Bug
Fighting
None Psychic


Generation VI onwards

As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster.

Offensive Dark Defensive
Power Types   Power Types
Ghost
Psychic
½× Dark
Ghost
½× Dark
Fairy
Fighting
Bug
Fairy
Fighting
None Psychic


Characteristics

Defense

The Dark type, along with the Steel type, was introduced in Generation II in order to balance against Psychic type, so it is immune to Psychic attacks. However, this immunity is nullified by Miracle Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Dark type's other weaknesses. Dark Pokémon are immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power) and excluding moves that are repeated as a result of Prankster-affected Instruct.

Offense

Dark-type attacks are resisted by Fighting, Dark, and Fairy, so using them along with Fairy attacks will optimize neutral coverage.

Contest properties

In Contests, Dark-type moves are typically categorized as Clever moves.

Pokémon

As of Generation VIII, there are 82 Dark-type Pokémon or 7.99% of all Pokémon (counting those that are Dark-type in at least one of their forms, including Mega Evolutions, Alolans and Galarians), making it the 8th or 9th rarest type, tying with Fighting.

Pure Dark-type Pokémon

# Name
052 Meowth Meowth
Alolan
053 Persian Persian
Alolan
197 Umbreon Umbreon
261 Poochyena Poochyena
262 Mightyena Mightyena
359 Absol Absol
Absol Mega
Absol
491 Darkrai Darkrai
509 Purrloin Purrloin
510 Liepard Liepard
570 Zorua Zorua
571 Zoroark Zoroark
827 Nickit Nickit
828 Thievul Thievul

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
019 Rattata Rattata
Alolan
Dark Normal
020 Raticate Raticate
Alolan
Dark Normal
146 Moltres Moltres
Galarian
Dark Flying
198 Murkrow Murkrow Dark Flying
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
Houndoom Mega
Houndoom
Dark Fire
263 Zigzagoon Zigzagoon
Galarian
Dark Normal
264 Linoone Linoone
Galarian
Dark Normal
302 Sableye Sableye Dark Ghost
Sableye Mega
Sableye
Dark Ghost
430 Honchkrow Honchkrow Dark Flying
461 Weavile Weavile Dark Ice
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
624 Pawniard Pawniard Dark Steel
625 Bisharp Bisharp Dark Steel
629 Vullaby Vullaby Dark Flying
630 Mandibuzz Mandibuzz Dark Flying
633 Deino Deino Dark Dragon
634 Zweilous Zweilous Dark Dragon
635 Hydreigon Hydreigon Dark Dragon
686 Inkay Inkay Dark Psychic
687 Malamar Malamar Dark Psychic
717 Yveltal Yveltal Dark Flying
799 Guzzlord Guzzlord Dark Dragon
859 Impidimp Impidimp Dark Fairy
860 Morgrem Morgrem Dark Fairy
861 Grimmsnarl Grimmsnarl Dark Fairy
Grimmsnarl Gigantamax
Grimmsnarl
Dark Fairy
862 Obstagoon Obstagoon Dark Normal
893 Zarude Zarude Dark Grass

Secondary Dark-type Pokémon

# Name Type 1 Type 2
088 Grimer Grimer
Alolan
Poison Dark
089 Muk Muk
Alolan
Poison Dark
130 Gyarados Mega
Gyarados
Water Dark
248 Tyranitar Tyranitar Rock Dark
Tyranitar Mega
Tyranitar
Rock Dark
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
Sharpedo Mega
Sharpedo
Water Dark
332 Cacturne Cacturne Grass Dark
342 Crawdaunt Crawdaunt Water Dark
434 Stunky Stunky Poison Dark
435 Skuntank Skuntank Poison Dark
442 Spiritomb Spiritomb Ghost Dark
452 Drapion Drapion Poison Dark
551 Sandile Sandile Ground Dark
552 Krokorok Krokorok Ground Dark
553 Krookodile Krookodile Ground Dark
658 Greninja Greninja Water Dark
Greninja Ash-
Greninja
Water Dark
675 Pangoro Pangoro Fighting Dark
720 Hoopa Hoopa
Unbound
Psychic Dark
727 Incineroar Incineroar Fire Dark
877 Morpeko Morpeko
Full Belly Mode
Electric Dark
Morpeko Morpeko
Hangry Mode
Electric Dark
892 Urshifu Urshifu
Single Strike Style
Fighting Dark
Urshifu Gigantamax
Urshifu
Single Strike Style
Fighting Dark

Pokéstar Studios opponents

Spr 5b2 Brycenman.png
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 Majin.png
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr B2W2 Monster.png
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Range Description
IV Assurance Physical Clever 60 100% 10 (max 16)
     
     
Normal
If the target has already taken some damage in the same turn, this attack's power is doubled.
VIII Aura Wheel Physical 110 100% 10 (max 16)
     
     
Normal
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
VII Baddy Bad Special 90 100% 15 (max 24)
     
     
Normal
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
II Beat Up Physical Clever 100% 10 (max 16)
     
     
Normal
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
I Bite Physical Tough 60 100% 25 (max 40)
     
     
Normal
The target is bitten with viciously sharp fangs. This may also make the target flinch.
VII Black Hole Eclipse Physical % 1 (max 1)
     
     
Normal
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Black Hole Eclipse Special % 1 (max 1)
     
     
Normal
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Brutal Swing Physical 60 100% 20 (max 32)
     
     
All Others
The user swings its body around violently to inflict damage on everything in its vicinity.
II Crunch Physical Tough 80 100% 15 (max 24)
     
     
Normal
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
IV Dark Pulse Special Cool 80 100% 15 (max 24)
     
     
Normal (long-range)
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
IV Dark Void Status Clever 50% 10 (max 16)
     
     
Many Others
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
VII Darkest Lariat Physical 85 100% 10 (max 16)
     
     
Normal
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
IV Embargo Status Clever 100% 15 (max 24)
     
     
Normal
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
III Fake Tears Status Cute 100% 20 (max 32)
     
     
Normal
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
VIII False Surrender Physical 80 % 10 (max 16)
     
     
Normal
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
II Feint Attack Physical Clever 60 % 20 (max 32)
     
     
Normal
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
VIII Fiery Wrath Special 90 100% 10 (max 16)
     
     
Many Others
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
III Flatter Status Clever 100% 15 (max 24)
     
     
Normal
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
IV Fling Physical Cute 100% 10 (max 16)
     
     
Normal
The user flings its held item at the target to attack. This move's power and effects depend on the item.
V Foul Play Physical Clever 95 100% 15 (max 24)
     
     
Normal
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
VIII G-Max One Blow Physical % 3 (max 4)
     
     
Many Others
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max One Blow Special % 3 (max 4)
     
     
Many Others
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max Snooze Physical % 3 (max 4)
     
     
Many Others
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
VIII G-Max Snooze Special % 3 (max 4)
     
     
Many Others
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
V Hone Claws Status Cute % 15 (max 24)
     
     
Self
The user sharpens its claws to boost its Attack stat and accuracy.
VI Hyperspace Fury Physical Tough 100 % 5 (max 8)
     
     
Normal
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
VIII Jaw Lock Physical 80 100% 10 (max 16)
     
     
Normal
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
III Knock Off Physical Clever 65 100% 20 (max 32)
     
     
Normal
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
VIII Lash Out Physical 75 100% 5 (max 8)
     
     
Normal
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
VII Malicious Moonsault Physical 180 % 1 (max 1)
     
     
Normal
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
VIII Max Darkness Physical % 3 (max 4)
     
     
Many Others
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
VIII Max Darkness Special % 3 (max 4)
     
     
Many Others
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
III Memento Status Tough 100% 10 (max 16)
     
     
Normal
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
IV Nasty Plot Status Clever % 20 (max 32)
     
     
Self
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
V Night Daze Special Cool 85 95% 10 (max 16)
     
     
Normal
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
IV Night Slash Physical Cool 70 100% 15 (max 24)
     
     
Normal
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
VIII Obstruct Status 100% 10 (max 16)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
VI Parting Shot Status Cool 100% 20 (max 32)
     
     
Normal
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
IV Payback Physical Tough 50 100% 10 (max 16)
     
     
Normal
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
VII Power Trip Physical 20 100% 10 (max 16)
     
     
Normal
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
IV Punishment Physical Cool 100% 5 (max 8)
     
     
Normal
The more the target has powered up with stat changes, the greater the move's power.
II Pursuit Physical Clever 40 100% 20 (max 32)
     
     
Normal
The power of this attack move is doubled if it's used on a target that's switching out of battle.
V Quash Status Clever 100% 15 (max 24)
     
     
Normal
The user suppresses the target and makes its move go last.
V Snarl Special Tough 55 95% 15 (max 24)
     
     
Many Others
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
III Snatch Status Clever % 10 (max 16)
     
     
Self
The user steals the effects of any attempts to use a healing or stat-changing move.
IV Sucker Punch Physical Clever 70 100% 5 (max 8)
     
     
Normal
This move enables the user to attack first. This move fails if the target is not readying an attack.
IV Switcheroo Status Clever 100% 10 (max 16)
     
     
Normal
The user trades held items with the target faster than the eye can follow.
III Taunt Status Clever 100% 20 (max 32)
     
     
Normal
The target is taunted into a rage that allows it to use only attack moves for three turns.
II Thief Physical Tough 60 100% 25 (max 40)
     
     
Normal
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
VII Throat Chop Physical 80 100% 15 (max 24)
     
     
Normal
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
VI Topsy-Turvy Status Clever % 20 (max 32)
     
     
Normal
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
III Torment Status Tough 100% 15 (max 24)
     
     
Normal
The user torments and enrages the target, making it incapable of using the same move twice in a row.
VIII Wicked Blow Physical 80 100% 5 (max 8)
     
     
Normal
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Dark type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, uses a Dark-type move, is sent out against a Dark-type opponent, is holding a Dark Memory, or is holding a Dread Plate or Darkinium Z.

Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.

Gen Ability Description
VI Dark Aura Powers up each Pokémon's Dark-type moves.
V Justified Boosts the Attack stat when it's hit by a Dark-type move.
V Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.

Items

Name Description
Black Glasses Black Glasses An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves.
Colbur Berry Colbur Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
Dark Gem Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
Dark Memory Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
Darkinium Z Darkinium Z It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
Dread Plate Dread Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Binding Band Binding Band
Black Apricorn Black Apricorn
Blunder Policy Blunder Policy
Dubious Disc Dubious Disc
Iapapa Berry Iapapa Berry
Maranga Berry Maranga Berry
Razor Claw Razor Claw
Ring Target Ring Target
Rowap Berry Rowap Berry
Scope Lens Scope Lens
Weakness Policy Weakness Policy
Wide Lens Wide Lens
Zoom Lens Zoom Lens

Notable Dark-type Trainers

Main article: Category:Dark-type Trainers
Gen Trainer Title Location
II VSKaren.png
Karen
Elite Four Indigo Plateau
III VSSidney.png
Sidney
Elite Four Ever Grande City
V VSGrimsley SM.png
Grimsley
Elite FourBWB2W2
Pokémon TrainerSMUSUM
Unova Pokémon LeagueBWB2W2
VII VSNanu USUM.png
Nanu
Island Kahuna Ula'ula Island
VIII VSMarnie 3.png
Marnie
Pokémon Trainer
Gym Leader
Spikemuth
VIII VSPiers.png
Piers
Gym Leader
Pokémon Trainer
Spikemuth

Icons

Core series

File:DarkIC.gif DarkIC FRLG.png DarkIC Big.png DarkIC BW.png File:Picross DarkIC.png DarkIC SM.png DarkIC.png Dark icon SwSh.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward

Spin-off games

Battrio Dark type.png Tretta Dark type.png PMD DX Dark type.png GO Dark.png DarkIC Masters.png DarkIC RR.png Mezastar Dark type.png
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Mezastar

In the TCG

Main article: Darkness (TCG)

Introduced in the Neo Genesis set, Darkness-type Pokémon in the TCG are generally weak to Fighting with resistances to Psychic. Darkness-type Pokémon can be strong against Psychic, whilst Fairy Pokémon can resist this type.

Trivia

  • Bug is the only type that hasn't been paired with Dark thus far.
  • Generation V introduced the most Dark-type Pokémon of any generation, with 16, while Generation VII introduced the fewest, with only two.
  • Generation IV introduced the most Dark-type moves of any generation, with 11, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
  • In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
    • This makes the Dark type the only added type to not have a previously introduced Pokémon have its type changed.
  • The Dark type was the only type in Generation II to not have a type boost from a Badge.
  • Despite Dark-type moves being special before Generation IV, every damaging Dark-type move originating from before Generation IV was made into a physical move.
    • This is the only type to have had every damaging move change category in Generation IV.
  • The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost- and Psychic types.
  • More regional forms belong to the Dark-type than any other type, with nine.
  • Prior to Generation VI, Dark/Ghost Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
  • All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel *) are Dark-type.
  • All Dark-type moves are eligible to be used in Sky Battles.
  • The Dark type was the last type to receive a Gym Leader, only getting simultaneously two in Generation VIII.
  • All types that are super-effective against the Dark type are resisted by the Poison type.

In other languages

Language Title
Japan Flag.png Japanese あく (悪) Aku
Chinese Cantonese Ok
Mandarin 惡 / 恶 È
The Czech Republic Flag.png Czech Temný
Denmark Flag.png Danish Mørke
Mørk
The Netherlands Flag.png Dutch Duister
Donker
Finland Flag.png Finnish Pimeys
Pimeä
France Flag.png French Ténèbres
Germany Flag.png German Unlicht
Greece Flag.png Greek Σκοταδιού Skotadiou
Israel Flag.png Hebrew אופל Offel
Hungary Flag.png Hungarian Sötét
Indonesia Flag.png Indonesian Jahat
Kegelapan
Italy Flag.png Italian Buio
South Korea Flag.png Korean Ak
Malaysia Flag.png Malaysian Gelap
Norway Flag.png Norwegian Mørk
Poland Flag.png Polish Mroczny
Portuguese Brazil Flag.png Brazil Sombrio
Noturno
Trevas
Portugal Flag.png Portugal Escuridão
Romania Flag.png Romanian Întuneric
Russia Flag.png Russian Темнота Temnota
Spanish CELAC Flag.png Latin America Oscuridad
Spain Flag.png Spain Siniestro
Sweden Flag.png Swedish Mörker
Mörk
Thailand Flag.png Thai มืด Muet
ความมืด Khwammuet
Turkey Flag.png Turkish Karanlık
Vietnam Flag.png Vietnamese Bóng tối