Double-Edge (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Double-Edge
すてみタックル Life-Risking Tackle
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jam  0  
If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
Condition  Tough
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Tough
Appeal  0  
Jamming  0  

Double-Edge is a very highly-damaging Template:Type2 move introduced in Generation I.

Effect

Generation I

Double-Edge does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.

If the user of Double-Edge attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the opponent does not make a move on the following turn. If Double-Edge breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Double-Edge knocks out an opponent.

Double-Edge has a power of 100 in this generation.

Generation II and on

Same as before, only with a power of 120.

In the anime

Pokémon

Pidgeotto. Pidgeotto towards its opponent and slams into it at full force.

Chimecho. Chimecho glows yellow and tackles the opponent at a great force.

Bonsly and Sudowoodo. They tackle the opponent at a great speed.

Hippowdon. Hippowdon tackles the opponent at a great speed.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0039 Jigglypuff Jigglypuff
Normal 39
0113 Chansey Chansey
Normal 54
0143 Snorlax Snorlax
Normal 48
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM10

Generation II

By leveling up

#   Pokémon Type Level
0039 Jigglypuff Jigglypuff
Normal 39
0113 Chansey Chansey
Normal 57
0165 Ledyba Ledyba
Bug Flying 50
0166 Ledian Ledian
Bug Flying 60
0175 Togepi Togepi
Normal 38
0176 Togetic Togetic
Normal Flying 38
0183 Marill Marill
Water 28
0184 Azumarill Azumarill
Water 36
0204 Pineco Pineco
Bug 50
0205 Forretress Forretress
Bug Steel 59
0231 Phanpy Phanpy
Ground 49
0242 Blissey Blissey
Normal 47
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

Generation III

By leveling up

By move tutor

In Pokémon FireRed and LeafGreen and Emerald

Generation IV

By leveling up

Trivia

  • Since the introduction of abilities in Generation III, Double-Edge became a good strategy with the trait Rock Head, which prevents recoil damage, since most Pokémon with that ability can learn Double-Edge.

In other languages

  • Spanish: Doble Filo
  • French: Damoclès
  • German: Risikotackle
  • Italian: Sdoppiatore

Template:Project MoveDex notice

Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405