Electrode (Pokémon)/Generation VII learnset

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← Electrode Electrode

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Magnetic Flux Electric Status 0000 00——% 20
011 Charge Electric Status 0000 00——% 20
011 Tackle Normal Physical 04040 100100% 35
011 Sonic Boom Normal Special 0000 09090% 20
011 Eerie Impulse Electric Status 0000 100100% 15
044 Sonic Boom Normal Special 0000 09090% 20
066 Eerie Impulse Electric Status 0000 100100% 15
099 Spark Electric Physical 06565 100100% 20
1111 Rollout Rock Physical 03030 09090% 20
1313 Screech Normal Status 0000 08585% 40
1616 Charge Beam Electric Special 05050 09090% 10
2020 Swift Normal Special 06060 00——% 20
2222 Electro Ball Electric Special 0000 100100% 10
2626 Self-Destruct Normal Physical 200200 100100% 5
2929 Light Screen Psychic Status 0000 00——% 30
3636 Magnet Rise Electric Status 0000 00——% 10
4141 Discharge Electric Special 08080 100100% 15
4747 Explosion Normal Physical 250250 100100% 5
5454 Gyro Ball Steel Physical 0000 100100% 5
5858 Mirror Coat Psychic Special 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM41Bag TM Dark VI Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM64Bag TM Normal VI Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72Bag TM Electric VI Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74Bag TM Steel VI Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM93Bag TM Electric VI Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Electrode in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magnet Rise Electric Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
  • A black or white abbreviation in a colored box indicates that Electrode can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electrode cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior Evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Flash Normal Status 0000 100}}100% 20
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI Refresh Normal Status 0000 00—}}—% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Sucker Punch Dark Physical 07070 100}}100% 5
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Light Screen Psychic Status 0000 00——% 30
011 Sonic Boom Normal Special 0000 09090% 20
011 Thunder Shock Electric Special 04040 100100% 30
033 Light Screen Psychic Status 0000 00——% 30
066 Sonic Boom Normal Special 0000 09090% 20
099 Thunder Shock Electric Special 04040 100100% 30
1414 Swift Normal Special 06060 00——% 20
1919 Self-Destruct Normal Physical 200200 100100% 5
2424 Screech Normal Status 0000 08585% 40
3636 Thunderbolt Electric Special 09090 100100% 15
4848 Mirror Coat Psychic Special 0000 100100% 20
6060 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02Bag TM Dark VI Sprite.png TM02 Taunt Dark Status 0000 100}}100% 20
TM04Bag TM Psychic VI Sprite.png TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05Bag TM Psychic VI Sprite.png TM05 Rest Psychic Status 0000 00—}}—% 10
TM06Bag TM Psychic VI Sprite.png TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07Bag TM Normal VI Sprite.png TM07 Protect Normal Status 0000 00—}}—% 10
TM08Bag TM Normal VI Sprite.png TM08 Substitute Normal Status 0000 00—}}—% 10
TM09Bag TM Psychic VI Sprite.png TM09 Reflect Psychic Status 0000 00—}}—% 20
TM12Bag TM Normal VI Sprite.png TM12 Facade Normal Physical 07070 100}}100% 20
TM16Bag TM Electric VI Sprite.png TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM21Bag TM Dark VI Sprite.png TM21 Foul Play Dark Physical 09595 100}}100% 15
TM27Bag TM Poison VI Sprite.png TM27 Toxic Poison Status 0000 090}}90% 10
TM36Bag TM Electric VI Sprite.png TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38Bag TM Electric VI Sprite.png TM38 Thunder Electric Special 110110 070}}70% 10
TM42Bag TM Normal VI Sprite.png TM42 Self-Destruct Normal Physical 200200 100}}100% 5
TM48Bag TM Normal VI Sprite.png TM48 Hyper Beam Normal Special 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior Evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see moves from other generations