Relicanth (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Flail Normal Physical 0000 100100% 15
011 Head Smash Rock Physical 150150 08080% 5
011 Tackle Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 00——% 30
011 Mud Sport Ground Status 0000 00——% 15
011 Water Gun Water Special 04040 100100% 25
066 Mud Sport Ground Status 0000 00——% 15
1010 Water Gun Water Special 04040 100100% 25
1515 Rock Tomb Rock Physical 06060 09595% 15
2121 Ancient Power Rock Special 06060 100100% 5
2626 Dive Water Physical 08080 100100% 10
3131 Take Down Normal Physical 09090 08585% 20
3535 Yawn Normal Status 0000 00——% 10
4141 Rest Psychic Status 0000 00——% 10
4646 Hydro Pump Water Special 110110 08080% 5
5050 Double-Edge Normal Physical 120120 100100% 15
5656 Head Smash Rock Physical 150150 08080% 5
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an Evolution of Relicanth
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM07Bag TM Ice VI Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM55Bag TM Water VI Sprite.png TM55 Scald Water Special 08080 100}}100% 15
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69Bag TM Rock VI Sprite.png TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
TM98Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an Evolution of Relicanth
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroWooperQuagsireWailmerWailordBarboachWhiscashGorebyssBidoofBibarel
Amnesia Psychic Status —% 20
SquirtleWartortleBlastoisePsyduckGolduckSeelDewgongGyaradosDratiniDragonairDragoniteTotodileCroconawFeraligatrMarillAzumarillQwilfishBarboachWhiscashMiloticHuntailGorebyssBuizelFloatzelBasculinTirtougaCarracostaSkrelpDragalgeWishiwashiBruxish
Aqua Tail Water Physical 90 90% 10
SeelDewgongHorseaSeadraKingdraLaprasOmanyteOmastarQwilfishCorsolaPelipperWailmerWailordSphealSealeoWalreinHuntailPiplupPrinplupEmpoleonTirtougaCarracostaAlomomolaWishiwashi
Brine Water Special 65 100% 10
BarboachWhiscash
Magnitude Ground Physical 100% 30
PoliwagPoliwhirlOmanyteOmastarKabutoKabutopsWooperQuagsireMarshtompSwampertTympolePalpitoadSeismitoadStunfisk
Mud Shot Ground Special 55 95% 15
MudkipMarshtompSwampertShellosGastrodonStunfisk
Mud-Slap Ground Special 20 100% 10
WooperQuagsireMarshtompSwampertBarboachWhiscashShellosGastrodonTympolePalpitoadSeismitoadStunfiskClauncherClawitzer
Muddy Water Water Special 90 85% 10
SquirtleWartortleBlastoiseSharpedo
Skull Bash Normal Physical 130 100% 10
PsyduckSlowpokeSeelLaprasWooperWailmerSphealBidoof
Sleep Talk* Normal Status —% 10
BarboachWhiscashSphealSealeoWalrein
Snore Normal Special 50 100% 15
PsyduckGolduckPoliwagPoliwhirlSeelGoldeenSeakingMarillAzumarillLombrePelipperSurskitMasquerainBarboachWhiscashMiloticPiplupPrinplupBuizelFloatzelDucklettSwannaAlomomolaClauncherClawitzerDewpiderPyukumuku
Water Sport Water Status —% 15
PsyduckGolduckSlowpokeSlowbroSlowkingLotadLombreWhiscash
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Relicanth in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Relicanth in that game.
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an Evolution of Relicanth
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Relicanth can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Relicanth cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an Evolution of Relicanth
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an Evolution of Relicanth
  • Click on the generation numbers at the top to see transfer-only moves for other generations