Gen
|
Move
|
Type
|
Category
|
Appeal
|
Jam
|
Description
|
II
|
Acid Armor
|
Poison
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
IV
|
Acupressure
|
Normal
|
Status
|
|
|
Effectiveness varies depending on when it is used.
|
II
|
Ancient Power
|
Rock
|
Special
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
III
|
Arm Thrust
|
Fighting
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
VI
|
Belch
|
Poison
|
Special
|
|
|
Works well if the user is pumped up.
|
II
|
Bide
|
Normal
|
Physical
|
|
|
Causes the user to move later on the next turn.
|
I
|
Bind
|
Normal
|
Physical
|
|
|
Temporarily stops the crowd from growing excited.
|
I
|
Bite
|
Dark
|
Physical
|
|
|
Badly startles the last Pokémon to act before the user.
|
I
|
Body Slam
|
Normal
|
Physical
|
|
|
Badly startles the last Pokémon to act before the user.
|
II
|
Bone Club
|
Ground
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
II
|
Bone Rush
|
Ground
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
II
|
Bonemerang
|
Ground
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
VI
|
Boomburst
|
Normal
|
Special
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
IV
|
Brine
|
Water
|
Special
|
|
|
Affected by how well the previous Pokémon's move went.
|
V
|
Bulldoze
|
Ground
|
Physical
|
|
|
Badly startles the last Pokémon to act before the user.
|
IV
|
Bullet Punch
|
Steel
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
V
|
Chip Away
|
Normal
|
Physical
|
|
|
Excites the audience in any kind of contest.
|
II
|
Clamp
|
Water
|
Physical
|
|
|
Temporarily stops the crowd from growing excited.
|
IV
|
Close Combat
|
Fighting
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
V
|
Coil
|
Poison
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
I
|
Comet Punch
|
Normal
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
II
|
Constrict
|
Normal
|
Physical
|
|
|
Makes audience expect little of other contestants.
|
I
|
Counter
|
Fighting
|
Physical
|
|
|
Works great if the user goes last this turn.
|
II
|
Crabhammer
|
Water
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
II
|
Crunch
|
Dark
|
Physical
|
|
|
Badly startles the last Pokémon to act before the user.
|
IV
|
Crush Grip
|
Normal
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
II
|
Curse
|
Ghost
|
Status
|
|
|
Causes the user to move later on the next turn.
|
II
|
Dig
|
Ground
|
Physical
|
|
|
Prevents the user from being startled one time this turn.
|
I
|
Double-Edge
|
Normal
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
IV
|
Dragon Rush
|
Dragon
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
V
|
Dragon Tail
|
Dragon
|
Physical
|
|
|
Causes the user to move later on the next turn.
|
IV
|
Drain Punch
|
Fighting
|
Physical
|
|
|
Shows off the Pokémon's appeal about as well as the move used just before it.
|
V
|
Drill Run
|
Ground
|
Physical
|
|
|
Shows off the Pokémon's appeal about as well as the move used just before it.
|
V
|
Dual Chop
|
Dragon
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
II
|
Earthquake
|
Ground
|
Physical
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
III
|
Endeavor
|
Normal
|
Physical
|
|
|
Works great if the user goes last this turn.
|
II
|
Endure
|
Normal
|
Status
|
|
|
Causes the user to move later on the next turn.
|
V
|
Final Gambit
|
Fighting
|
Special
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
I
|
Fire Punch
|
Fire
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Fissure
|
Ground
|
Physical
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
VI
|
Flying Press
|
Fighting
|
Physical
|
|
|
Excites the audience in any kind of contest.
|
III
|
Focus Punch
|
Fighting
|
Physical
|
|
|
Works great if the user goes last this turn.
|
II
|
Fury Swipes
|
Normal
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
IV
|
Gastro Acid
|
Poison
|
Status
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
IV
|
Giga Impact
|
Normal
|
Physical
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
II
|
Glare
|
Normal
|
Status
|
|
|
Badly startles the last Pokémon to act before the user.
|
III
|
Grudge
|
Ghost
|
Status
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
IV
|
Gunk Shot
|
Poison
|
Physical
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
IV
|
Hammer Arm
|
Fighting
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
II
|
Harden
|
Normal
|
Status
|
|
|
Prevents the user from being startled one time this turn.
|
V
|
Head Charge
|
Normal
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
IV
|
Head Smash
|
Rock
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
I
|
Headbutt
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Heat Crash
|
Fire
|
Physical
|
|
|
Works great if the user goes last this turn.
|
V
|
Heavy Slam
|
Steel
|
Physical
|
|
|
Works great if the user goes last this turn.
|
V
|
Horn Leech
|
Grass
|
Physical
|
|
|
Shows off the Pokémon's appeal about as well as the move used just before it.
|
V
|
Hurricane
|
Flying
|
Special
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
VI
|
Hyperspace Fury
|
Dark
|
Physical
|
|
|
Excites the audience a lot if used first.
|
V
|
Incinerate
|
Fire
|
Special
|
|
|
Makes audience expect little of other contestants.
|
III
|
Iron Defense
|
Steel
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
IV
|
Iron Head
|
Steel
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Karate Chop
|
Fighting
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Lava Plume
|
Fire
|
Special
|
|
|
Startles all of the Pokémon to act before the user.
|
I
|
Low Kick
|
Fighting
|
Physical
|
|
|
Works better the later it is used in a turn.
|
IV
|
Magma Storm
|
Fire
|
Special
|
|
|
Temporarily stops the crowd from growing excited.
|
II
|
Magnitude
|
Ground
|
Physical
|
|
|
Works better the more the crowd is excited.
|
I
|
Mega Punch
|
Normal
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
III
|
Memento
|
Dark
|
Status
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves.
|
III
|
Mud Shot
|
Ground
|
Special
|
|
|
Quite an appealing move.
|
III
|
Muddy Water
|
Water
|
Special
|
|
|
Startles all of the Pokémon to act before the user.
|
VI
|
Noble Roar
|
Normal
|
Status
|
|
|
Works great if the user goes first this turn.
|
II
|
Octazooka
|
Water
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Payback
|
Dark
|
Physical
|
|
|
Works great if the user goes last this turn.
|
IV
|
Poison Jab
|
Poison
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Pound
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Power Whip
|
Grass
|
Physical
|
|
|
Works better the more the crowd is excited.
|
VI
|
Power-Up Punch
|
Fighting
|
Physical
|
|
|
Works well if the user is pumped up.
|
II
|
Rage
|
Normal
|
Physical
|
|
|
Startles all of the Pokémon to act before the user.
|
III
|
Revenge
|
Fighting
|
Physical
|
|
|
Works great if the user goes last this turn.
|
III
|
Rock Blast
|
Rock
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
IV
|
Rock Climb
|
Normal
|
Physical
|
|
|
Makes audience expect little of other contestants.
|
IV
|
Rock Polish
|
Rock
|
Status
|
|
|
Causes the user to move earlier on the next turn.
|
II
|
Rock Slide
|
Rock
|
Physical
|
|
|
Startles all of the Pokémon to act before the user.
|
II
|
Rock Smash
|
Fighting
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Rock Throw
|
Rock
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Rock Wrecker
|
Rock
|
Physical
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
VI
|
Rototiller
|
Ground
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
II
|
Sandstorm
|
Rock
|
Status
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
V
|
Scald
|
Water
|
Special
|
|
|
Makes the remaining Pokémon nervous.
|
II
|
Scary Face
|
Normal
|
Status
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
I
|
Scratch
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Seed Bomb
|
Grass
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Seismic Toss
|
Fighting
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
V
|
Shell Smash
|
Normal
|
Status
|
|
|
Excites the audience a lot if used last.
|
II
|
Skull Bash
|
Normal
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
V
|
Sky Drop
|
Flying
|
Physical
|
|
|
Temporarily stops the crowd from growing excited.
|
I
|
Slam
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Sludge
|
Poison
|
Special
|
|
|
Startles the last Pokémon to act before the user.
|
II
|
Sludge Bomb
|
Poison
|
Special
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
V
|
Sludge Wave
|
Poison
|
Special
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
V
|
Smack Down
|
Rock
|
Physical
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
III
|
Smelling Salts
|
Normal
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
II
|
Smog
|
Poison
|
Special
|
|
|
Quite an appealing move.
|
V
|
Snarl
|
Dark
|
Special
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
VI
|
Spiky Shield
|
Grass
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
III
|
Spit Up
|
Normal
|
Special
|
|
|
Works well if the user is pumped up.
|
II
|
Spite
|
Ghost
|
Status
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
V
|
Steamroller
|
Bug
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
VI
|
Sticky Web
|
Bug
|
Status
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
III
|
Stockpile
|
Normal
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
I
|
Stomp
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Stone Edge
|
Rock
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
I
|
Strength
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Struggle
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Super Fang
|
Normal
|
Physical
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
III
|
Superpower
|
Fighting
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
III
|
Swallow
|
Normal
|
Status
|
|
|
Prevents the user from being startled one time this turn.
|
I
|
Tackle
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Take Down
|
Normal
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
II
|
Thief
|
Dark
|
Physical
|
|
|
Shows off the Pokémon's appeal about as well as the move used just before it.
|
VI
|
Thousand Waves
|
Ground
|
Physical
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn.
|
I
|
Thrash
|
Normal
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
III
|
Torment
|
Dark
|
Status
|
|
|
Makes the remaining Pokémon nervous.
|
I
|
Vice Grip
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Wake-Up Slap
|
Fighting
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
II
|
Waterfall
|
Water
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Wide Guard
|
Rock
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
V
|
Wild Charge
|
Electric
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
IV
|
Wood Hammer
|
Grass
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
V
|
Work Up
|
Normal
|
Status
|
|
|
Excites the audience a lot if used first.
|
I
|
Wrap
|
Normal
|
Physical
|
|
|
Temporarily stops the crowd from growing excited.
|
IV
|
Wring Out
|
Normal
|
Special
|
|
|
Badly startles Pokémon that used a move of the same type.
|
For a detailed description of a move's Contest effect, see its page.
|