Whismur (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
055 Uproar Normal Special 09090 100100% 10
1111 Astonish Ghost Physical 03030 100100% 15
1515 Howl Normal Status 0000 00——% 40
2121 Supersonic Normal Status 0000 05555% 20
2525 Stomp Normal Physical 06565 100100% 20
3131 Screech Normal Status 0000 08585% 40
3535 Roar Normal Status 0000 100100% 20
4141 Synchronoise Psychic Special 07070 100100% 15
4545 Rest Psychic Status 0000 00——% 10
4545 Sleep Talk Normal Status 0000 00——% 10
5151 Hyper Voice Normal Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an Evolution of Whismur
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM49 Echoed Voice Normal Special 04040 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an Evolution of Whismur
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Buneary
Circle Throw* Fighting Physical 60 90% 10
RattataRaticateCuboneMarowakDunsparceMudkipMarshtompSwampertRampardosWoobatSwoobat
Endeavor Normal Physical 100% 5
VulpixNuzleaf
Extrasensory Psychic Special 80 100% 30
TeddiursaUrsaringMawileZorua
Fake Tears Dark Status 100% 20
RhydonRhyperiorUrsaringSwampertSlakingEmboarDarmanitan
Hammer Arm Fighting Physical 100 90% 10
SpindaMienfoo
SmellingSalt* Normal Physical 60 100% 10
CharmanderCharmeleonCharizardCyndaquilQuilavaTyphlosionTorkoalStunkySkuntank
SmokeScreen Normal Status 100% 20
SnorlaxTeddiursaUrsaringSpoinkGrumpigSphealSealeoWalrein
Snore Normal Special 40 100% 15
BulbasaurIvysaurVenusaurGrowlithePonytaRapidashSeelDewgongRhyhornRhydonRhyperiorTaurosEeveeDunsparceSnubbullGranbullSwinubPiloswineMamoswinePhanpyStantlerMudkipMarshtompSwampertPoochyenaMightyenaAronLaironAggronNumelCameruptBidoofBibarelCranidosRampardosShieldonBastiodonGibleGabiteGarchompHippopotasHippowdonTepigPigniteEmboarLillipupHerdierStoutlandDeerlingSawsbuck
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Whismur in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Whismur in that game.
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an Evolution of Whismur
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Whismur can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Whismur cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an Evolution of Whismur
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave Zen Headbutt Psychic Physical 80 90% 15
Icy Cave Endeavor Normal Physical 100% 5
  • A superscript level indicates that Whismur can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an Evolution of Whismur
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Psych Up Normal Status 0000 00—}}—% 10
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Teeter Dance Normal Status 0000 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an Evolution of Whismur
  • Click on the generation numbers at the top to see transfer-only moves for other generations