From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
|
|
Line 80: |
Line 80: |
| {{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes|Clever|4|0}} | | {{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes|Clever|4|0}} |
| {{learnlist/tutorf/6|Espurr|Psychic|Psychic|6}} | | {{learnlist/tutorf/6|Espurr|Psychic|Psychic|6}} |
| | |
| | [[zh:妙喵/第六世代招式表]] |
Revision as of 12:24, 11 May 2018
← Espurr
|
|
- Bold indicates a move that gets STAB when used by Espurr
- Italic indicates a move that gets STAB only when used by an Evolution of Espurr
|
|
|
- Bold indicates a move that gets STAB when used by Espurr
- Italic indicates a move that gets STAB only when used by an Evolution of Espurr
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Espurr in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Espurr in that game.
- Bold indicates a move that gets STAB when used by Espurr
- Italic indicates a move that gets STAB only when used by an Evolution of Espurr
|
|
|
- A black or white abbreviation in a colored box indicates that Espurr can be tutored the move in that game
- A colored abbreviation in a white box indicates that Espurr cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Espurr
- Italic indicates a move that gets STAB only when used by an Evolution of Espurr
|