Terrain: Difference between revisions
(→Effects: Specifying non-volatile status conditions (I don't think Misty Terrain protects Pokémon from volatile status conditions other than confusion, such as Leech Seed and binding)) |
Solemn Mac (talk | contribs) (Renovated the format of the section of the Pokémon Masters EX game. Also, added a trivia point.) |
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===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
Terrain | Terrain (here called terrain effects) function similarly to the main series. At normal game speed, all terrain effects last for 45 seconds excluding time that sync pairs spend performing [[sync move]]s or [[Max Move]]s but ''including'' time that they spend one everything else. This includes—but is not limited to—a move's animation time, [[stat]]s getting raised/lowered, taking damage from a [[hail_(weather_condition)|hailstorm]]/[[Sandstorm_(weather_condition)|sandstorm]], a [[Skill (Masters)|skill]] activating, or a [[status condition]] taking effect. At faster speeds, terrain effects last shorter in ways that accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed. | ||
====Setting terrain effects==== | ====Setting terrain effects==== | ||
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways: | There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways: | ||
=====By Pokémon | =====By Pokémon [[move]]===== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| | ! style="width: 75px"| Name | ||
! style="width: 250px"| Playable | ! style="width: 250px"| Playable {{color2|000|Sync pairs|sync pairs}} | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| {{mas|Volkner}} & {{p|Luxray}}< | | {{mas|Volkner}} & {{p|Luxray}}<hr>[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
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|} | |} | ||
=====By Trainer | =====By Trainer move===== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| | ! style="width: 75px"| Name | ||
! style="width: 100px"| Terrain | ! style="width: 100px"| Terrain | ||
! style="width: 235px"| Playable | ! style="width: 235px"| Playable {{color2|000|Sync pairs|sync pairs}} | ||
! style="width: 300px"| Notes | ! style="width: 300px"| Notes | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| rowspan="3" | {{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}} | | rowspan="3" | {{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}} | ||
| The remaining MP for the user’s Move Gauge Boost must be two when "Fun Times!" is selected. | | The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected. | ||
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
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|} | |} | ||
=====By [[Max Move]]===== | =====By [[Max Move#Pokémon_Masters_EX|Max Moves]]===== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| | ! style="width: 75px"| Name | ||
! style="width: 75px"| Terrain | ! style="width: 75px"| Terrain | ||
! style="width: 225px"| Playable | ! style="width: 225px"| Playable {{color2|000|Sync pairs|sync pairs}} | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| {{m|Max Lightning}} | | {{m|Max Lightning}} | ||
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=====By {{mas|Skill}}===== | =====By {{mas|Skill}}===== | ||
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a [[sync pair]]. Grid skills are capable of being equipped from a [[sync grid]] if their users reach a certain move level, which always start at one. | |||
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| | ! style="width: 75px"| Name | ||
! style="width: 75px"| {{color2|000|Skill (Masters)|Skill}} | ! style="width: 75px"| {{color2|000|Skill (Masters)|Skill's}} kind | ||
! style="width: 75px"| Terrain | ! style="width: 75px"| Terrain | ||
! style="width: 180px"| Description | ! style="width: 180px"| Description | ||
! style="width: 225px"| Playable | ! style="width: 225px"| Playable {{color2|000|Sync pairs|sync pairs}} | ||
! style="width: 100px"| Required move level | |||
! style="width: 325px"| Recurring opponents | ! style="width: 325px"| Recurring opponents | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
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| Turns the field of play’s terrain into Electric Terrain the first time the user's [[sync move]] is used each battle. | | Turns the field of play’s terrain into Electric Terrain the first time the user's [[sync move]] is used each battle. | ||
| {{mas|Volkner}} {{DL|Volkner (Masters)|Electivire|(New Year's 2022)}} & {{p|Electivire}} | | {{mas|Volkner}} {{DL|Volkner (Masters)|Electivire|(New Year's 2022)}} & {{p|Electivire}} | ||
| — | |||
| — | | — | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| | | Electric Terrain Debut & Extension 5 | ||
| Passive | | Passive | ||
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| Turns the field of play’s terrain into Electric Terrain after using the user's sync move. | | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | ||
| [[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small> | |||
| — | |||
| — | |||
|- style="background-color:#{{normal color light}}" | |||
| rowspan="2" | Power Plant | |||
| Passive | |||
| rowspan="2" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | |||
| rowspan="2" | Turns the field of play’s terrain into Electric Terrain after using the user's sync move. | |||
| {{mas|Kris}} & {{p|Jolteon}} <small>{{DL|Kris (Masters)|Jolteon|(Direct link)}}</small> | | {{mas|Kris}} & {{p|Jolteon}} <small>{{DL|Kris (Masters)|Jolteon|(Direct link)}}</small> | ||
| — | | — | ||
| rowspan="2" | — | |||
|- style="background-color:#{{normal color light}}" | |||
| Grid | |||
| [[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small> | |||
| 3 | |||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| MAX Conductivity | | MAX Conductivity | ||
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| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| Turns the field of play’s terrain into Electric Terrain after using the user's [[Max Move|max move]]. | | Turns the field of play’s terrain into Electric Terrain after using the user's [[Max Move|max move]]. | ||
| {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | | [[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | ||
| 3 | |||
| — | | — | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
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| Passive | | Passive | ||
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| Turns the field of play’s terrain into Grassy Terrain after using a [[sync move]]. | | Turns the field of play’s terrain into Grassy Terrain after using a [[sync move]]. | ||
| — | |||
| — | | — | ||
| {{mas|Will}} & {{p|Exeggutor}} ([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<br>{{p|Tapu Bulu}} ([[Legendary Arena]]/Gauntlet) <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small> | | {{mas|Will}} & {{p|Exeggutor}} ([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<br>{{p|Tapu Bulu}} ([[Legendary Arena]]/Gauntlet) <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small> | ||
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! style="width: 50px"| Name | ! style="width: 50px"| Name | ||
! style="width: 50px"|{{color2|000|Damage category|Category}} | ! style="width: 50px"|{{color2|000|Damage category|Category}} | ||
! style="width: | ! style="width: 85px"|Slots of move gauge | ||
! style="width: | ! style="width: 45px"|MP<br>(uses) | ||
! style="width: 50px"|Base {{color2|000|Power}} | ! style="width: 50px"|Base {{color2|000|Power}} | ||
! style="width: 50px"|Max {{color2|000|Power}} | ! style="width: 50px"|Max {{color2|000|Power}} | ||
! style="width: 50px"|{{color2|000|Accuracy}} | ! style="width: 50px"|{{color2|000|Accuracy}} | ||
! style="width: 70px"|Target | ! style="width: 70px"|Target | ||
! style="width: 50px"|Effect | ! style="width: 50px"|Effect tag | ||
! style="width: 250px"|Description | ! style="width: 250px"|Description | ||
! style="width: 125px"|Playable | ! style="width: 125px"|Playable {{color2|000|Sync pairs|sync pairs}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Defog}} | |{{m|Defog}} | ||
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|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! Terrain | ! Terrain | ||
! width=110px | [[Type]] of | ! width=110px | [[Type]] of boosted attacks | ||
! width=500px | Additional effect | ! width=500px | Additional effect | ||
|- | |- | ||
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
| Restores 1/16 HP (rounded down) to Pokémon | | Restores 1/16 HP (rounded down) to the Pokémon that uses a {{type|Grass}} move (unless they hit themselves in {{status|confusion}}).{{tt|*|Using a Grass-type Sync/Max Move does not count toward this HP restoration.}} | ||
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
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|} | |} | ||
=====Effects on | =====Effects on actions===== | ||
====== | ======Pokémon [[move]]s====== | ||
Some attack moves can have their effects changed depending on the terrain. | Some attack moves can have their effects changed depending on the terrain. | ||
{| class="roundy" style="margin:auto; background:#{{ | {| class="roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{grey color light}}" | ||
! style="width: 55px"|Name | ! style="width: 55px"|Name | ||
! style="width: 50px"|Action | ! style="width: 50px"|Action class | ||
! style="width: 30px"|{{color2|000|Type}} | ! style="width: 30px"|{{color2|000|Type}} | ||
! style="width: 55px"|{{color2|000|Damage category|Category}} | ! style="width: 55px"|{{color2|000|Damage category|Category}} | ||
! style="width: | ! style="width: 85px"|Slots of move gauge | ||
! style="width: | ! style="width: 45px"|MP<br>(uses) | ||
! style="width: 50px"|Base {{color2|000|Power}} | ! style="width: 50px"|Base {{color2|000|Power}} | ||
! style="width: 50px"|Max {{color2|000|Power}} | ! style="width: 50px"|Max {{color2|000|Power}} | ||
! style="width: 50px"|{{color2|000|Accuracy}} | ! style="width: 50px"|{{color2|000|Accuracy}} | ||
! style="width: 70px"|Target | ! style="width: 70px"|Target | ||
! style="width: | ! style="width: 65px"|Effect tag | ||
! style="width: 350px"|Description | ! style="width: 350px"|Description | ||
! style="width: 125px"|Playable | ! style="width: 125px"|Playable {{color2|000|Sync pairs|sync pairs}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Grassy Glide}} | |{{m|Grassy Glide}} | ||
|Regular | |Regular move | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
|B {{m|Volt Tackle}} | |B {{m|Volt Tackle}} | ||
|Buddy | |[[List_of_moves_(Masters)#Buddy_moves|Buddy move]] | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
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|All opponents | |All opponents | ||
|— | |— | ||
|Activation Condition: When the field of play’s terrain turns into Electric Terrain. | |'''Activation Condition:''' When the field of play’s terrain turns into Electric Terrain. | ||
Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. | '''Deactivation Condition:''' When the field of play’s terrain is no longer Electric Terrain. | ||
Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s {{stat|Defense}} and {{stat|Special Defense|Sp. Def}} by 1 stat rank when the target is {{status|paralysis|paralyzed}}. | Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s {{stat|Defense}} and {{stat|Special Defense|Sp. Def}} by 1 stat rank when the target is {{status|paralysis|paralyzed}}. | ||
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | |[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | ||
|- style="background:#fff" | |||
|B {{m|Electroweb}} | |||
|[[List_of_moves_(Masters)#Buddy_moves|Buddy move]] | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
|1 | |||
|— | |||
|100 | |||
|120 | |||
|100% | |||
|All opponents | |||
|— | |||
|'''Activation Condition:''' When weather, terrain, or zone effects are activated. | |||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | |||
This attack’s power is doubled when the zone is a {{tt|Fairy Zone|A field effect powers up Fairy-type attacks by 50% and affects the entire field of play.}}. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. | |||
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small> | |||
|- style="background:#fff" | |||
|B {{m|Protect}} | |||
|[[List_of_moves_(Masters)#Buddy_moves|Buddy move]] | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
|— | |||
|1 | |||
|— | |||
|— | |||
|—% | |||
|All allies | |||
|Heals | |||
|'''Activation Condition:''' When weather, terrain, or zone effects are activated. | |||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | |||
Applies the {{tt|Damage Guard Next effect|If the user is hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks—such as sync moves and max moves—will be halved. If the user is hit by a move with the “Multistrike” effect tag while this effect is applied, only the first strike will inflict no damage on the user; the move's second hit onward will affect the user as normal. If the user's Pokémon is confused and hits itself, that hit can also be reduced to zero. This effect is removed after it is activated once or if the user switches out. | |||
This effect does not activate to protect the user from status conditions, other conditions, or from getting their stats lowered.}} to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a {{tt|Fairy Zone|A field effect powers up Fairy-type attacks by 50% and affects the entire field of play.}}. Returns lowered stats of all allied sync pairs to normal when the weather is [[rain]]y. | |||
|[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small> | |||
|} | |} | ||
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! style="width: 70px"|Target | ! style="width: 70px"|Target | ||
! style="width: 300px"|Description | ! style="width: 300px"|Description | ||
! style="width: 250px"|Playable | ! style="width: 250px"|Playable {{color2|000|Sync pairs|sync pairs}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |Indomitable Happiness Normal Impact | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | |250 | ||
| | |300 | ||
|An opponent | |An opponent | ||
|This attack’s power increases when | |This attack’s power increases when a terrain is in effect. | ||
| | |{{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Lightning-Fast {{m|Volt Tackle}} | |Lightning-Fast {{m|Volt Tackle}} | ||
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|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | |[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |Thundering Deity {{m|Gigavolt Havoc}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | |||
|200 | |||
|240 | |||
|An opponent | |||
|This attack’s power increases when the terrain is Electric Terrain. | |||
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small> | |||
|- style="background:#fff" | |||
|Time-Transcending {{m|Magical Leaf}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | |200 | ||
| | |240 | ||
|An opponent | |An opponent | ||
|This attack’s power increases when | |This attack’s power increases when the terrain is Grassy Terrain. | ||
|{{mas| | |[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small> | ||
|- style="background:#fff" | |||
|} | |} | ||
=====Effects on [[Skill (Masters)|skills]]===== | =====Effects on [[Skill (Masters)|skills]]===== | ||
In addition, there are skills that are active only under certain | In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set: | ||
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
Line 533: | Line 599: | ||
! width=500px | Effect | ! width=500px | Effect | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| rowspan=" | | rowspan="15" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| Charged Immunity | | Charged Immunity | ||
| Prevents [[status condition]]s from afflicting the user | | Prevents [[status condition]]s from afflicting the user | ||
|-style="background:#fff" | |||
| Electric Terrain Debut & Extension 5 | |||
| Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Electrorepulsion 3 | | Electrorepulsion 3 | ||
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| Grounding Wire | | Grounding Wire | ||
| Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]] | | Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]] | ||
|-style="background:#fff" | |||
| Power Induction 1 | |||
| Powers up the user's attack moves by 10% | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Induction 3 | | Power Induction 3 | ||
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| Team Charged Slo-mo 9 | | Team Charged Slo-mo 9 | ||
| Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful | | Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful | ||
|-style="background:#fff" | |||
| Team Charged Speed Drain 9 | |||
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied sync pairs by one stat rank. Lowers the Speed of each opponent by one stat rank. | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Electric Current | | Team Electric Current | ||
| Stats cannot be lowered for all allied sync pairs | | Stats cannot be lowered for all allied sync pairs | ||
|-style="background:#fff" | |||
| Team Power Induction 2 | |||
| Powers up the attack moves of all allied sync pairs by 20% | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Charge 2 | | Turbo Charge 2 | ||
| Quickly charges the user's move gauge | | Quickly charges the user's move gauge | ||
|- | |- | ||
| border:10px solid rowspan=" | | border:10px solid rowspan="7" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| Empowering Overgrowth 3 | | Empowering Overgrowth 3 | ||
| Powers up the user's attack moves by 30% | | Powers up the user's attack moves by 30% | ||
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| Grassy Cushion 2 | | Grassy Cushion 2 | ||
| Reduces damage that the user takes from attack moves by 20% | | Reduces damage that the user takes from attack moves by 20% | ||
|-style="background:#fff" | |||
| Team Verdant Defense Drain 9 | |||
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied sync pairs by one stat rank. Lowers the Defense of each opponent by one stat rank. | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Turf 1 | | Turbo Turf 1 | ||
Line 586: | Line 667: | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- | ||
| rowspan=" | | rowspan="11" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
| Precognition 2 | | Precognition 2 | ||
| Quickly charges the user's move gauge | | Quickly charges the user's move gauge | ||
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| Psychic Stasis | | Psychic Stasis | ||
| Prevents the user's stats from getting lowered | | Prevents the user's stats from getting lowered | ||
|-style="background:#fff" | |||
| Team Weird Sp. Def Drain 9 | |||
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Sp. Def of each allied sync pairs by one stat rank. Lowers the Sp. Def of each opponent by one stat rank. | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Immunity | | Weird Immunity | ||
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| Weird Vibes 1 | | Weird Vibes 1 | ||
| Powers up the user's attack moves by 10% | | Powers up the user's attack moves by 10% | ||
|-style="background:#fff" | |||
| Weird Vibes 5 | |||
| Powers up the user's attack moves by 50% | |||
|- | |- | ||
| style="background-color:#{{normal color light}}" | Any Terrain | | rowspan="4" style="background-color:#{{normal color light}}" | Any Terrain | ||
| [[Melemele Island|Melemele]] Ocean Breeze | |||
| Increasing the {{tt|Special Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks. | |||
If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is powered up this way—regardless of whether the move is successful—or if the user switches out. | |||
Sync moves and max moves cannot be affected by this effect.}} of each allied sync pairs by one rank when any ally activates a weather, terrain, or zone effect. | |||
|-style="background:#fff" | |||
| [[Poni Island|Poni]] Ocean Breeze | |||
| Raises the Defense and Sp. Def of each allied sync pairs by one rank per stat when any ally activates a weather, terrain, or zone effect. | |||
|-style="background:#fff" | |||
| Team Altered Field Dodge 9 | |||
| Raises the evasiveness of each allied sync pairs by one stat rank when any ally activates a weather, terrain, or zone effect. | |||
|-style="background:#fff" | |||
| Terrain Sync-Up 9 | | Terrain Sync-Up 9 | ||
| Powers up the user's [[sync move]] | | Powers up the user's [[sync move]] by 90% | ||
|} | |} | ||
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*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | *Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | ||
**Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]]. | **Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]]. | ||
*Fairy Terrain is the only terrain that is not in [[Pokémon Masters EX]]. | |||
==In other languages== | ==In other languages== |
Revision as of 07:09, 4 May 2023
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the core series games
Effects
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g., fog) lasts until it is replaced or removed.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Terrain | Image | Description | Details |
---|---|---|---|
Electric Terrain | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. |
Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Grassy Terrain | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. |
Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Misty Terrain | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. |
Halves the damage taken by Pokémon on the ground from Dragon-type moves. | |
Psychic Terrain | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. |
Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). |
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge Hadron Engine |
Grassy Surge Seed Sower* |
Misty Surge | Psychic Surge |
Moves that remove terrain
A terrain can be removed using any of the following moves.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight Also removes the effects of screen-creating moves and entry hazards |
Ice Spinner | Ice | Physical | 80 | 100% | — |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Moves affected by terrain
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 70 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Abilities affected by terrain
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. | VI |
Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. | IX |
Mimicry | Changes the Pokémon's type depending on the terrain. | VIII |
Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | IX |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. | VII |
Items that interact with terrain
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
Electric Seed |
Grassy Seed |
Misty Seed |
Psychic Seed |
boosts Defense | boosts Special Defense |
In the spin-off games
Pokémon Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Pokémon Masters EX
Terrain (here called terrain effects) function similarly to the main series. At normal game speed, all terrain effects last for 45 seconds excluding time that sync pairs spend performing sync moves or Max Moves but including time that they spend one everything else. This includes—but is not limited to—a move's animation time, stats getting raised/lowered, taking damage from a hailstorm/sandstorm, a skill activating, or a status condition taking effect. At faster speeds, terrain effects last shorter in ways that accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.
Setting terrain effects
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
By Pokémon move
Name | Playable sync pairs |
---|---|
Psychic Terrain | Bianca & Musharna |
Electric Terrain | Volkner & Luxray Sygna Suit Red (Thunderbolt) & Pikachu |
Grassy Terrain | Sygna Suit Lyra & Celebi (Direct link) |
By Trainer move
Name | Terrain | Playable sync pairs | Notes |
---|---|---|---|
Fun Times! | Grassy Terrain | Whitney (Holiday 2022) & Sawsbuck | The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected. |
Psychic Terrain | The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected. | ||
Electric Terrain | The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected. | ||
Psychic Wish | Psychic Terrain | May (Anniversary 2022) & Latias | — |
Try This! | Psychic Terrain | Sygna Suit Steven & Deoxys (Direct link) | — |
By Max Moves
Name | Terrain | Playable sync pairs |
---|---|---|
Max Lightning | Electric Terrain | Elesa (Classic) & Emolga |
Max Mindstorm | Psychic Terrain | Bede & Hatterene |
By Skill
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a sync pair. Grid skills are capable of being equipped from a sync grid if their users reach a certain move level, which always start at one.
Name | Skill's kind | Terrain | Description | Playable sync pairs | Required move level | Recurring opponents |
---|---|---|---|---|---|---|
Conductive Sync | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner (New Year's 2022) & Electivire | — | — |
Electric Terrain Debut & Extension 5 | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Sygna Suit Hau & Tapu Koko (Direct link) |
— | — |
Power Plant | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's sync move. | Kris & Jolteon (Direct link) | — | — |
Grid | Sygna Suit Hau & Tapu Koko (Direct link) |
3 | ||||
MAX Conductivity | Grid | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's max move. | Sygna Suit Red (Thunderbolt) & Pikachu | 3 | — |
Green Thumb | Passive | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain after using a sync move. | — | — | Will & Exeggutor (Champion Stadium: Johto Challenge) Tapu Bulu (Legendary Arena/Gauntlet) (Direct link) |
Special case
Every time Legendary Arena's/Gauntlet's Tapu Bulu enters battle, which includes every moment that it gets a new HP bar, the field of play instantly sets Grassy Terrain.
Removing terrain
Only Defog can clear terrain effects.
Name | Category | Slots of move gauge | MP (uses) |
Base Power | Max Power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor |
Effects
- Electric Terrain: Increases the damage of Electric-type attacks by 50% and prevents afflictions of Sleep (though it does not cure Pokémon who were already asleep before that terrain takes effect).
- Grassy Terrain: Increases the damage of Grass-type attacks by 50% and restores HP of the Pokémon that uses a Grass-type move* by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
- Psychic Terrain: Increases the damage of Psychic-type attacks by 50%.
All effects are also in this table:
Terrain | Type of boosted attacks | Additional effect |
---|---|---|
Electric Terrain | Electric | Prevents Pokémon from falling asleep (but does not awaken those already sleeping). |
Grassy Terrain | Grass | Restores 1/16 HP (rounded down) to the Pokémon that uses a Grass-type move (unless they hit themselves in confusion).* |
Psychic Terrain | Psychic | - |
Effects on actions
Pokémon moves
Some attack moves can have their effects changed depending on the terrain.
Name | Action class | Type | Category | Slots of move gauge | MP (uses) |
Base Power | Max Power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Grassy Glide | Regular move | Grass | Physical | 3 | — | 100 | 120 | 100% | An opponent | — | Will not consume the move gauge when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi (Direct link) |
B Volt Tackle | Buddy move | Electric | Physical | 2 | — | 150 | 180 | 100% | All opponents | — | Activation Condition: When the field of play’s terrain turns into Electric Terrain.
Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by 1 stat rank when the target is paralyzed. |
Sygna Suit Red (Thunderbolt) & Pikachu |
B Electroweb | Buddy move | Electric | Special | 1 | — | 100 | 120 | 100% | All opponents | — | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack’s power is doubled when the zone is a Fairy Zone. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. |
Sygna Suit Hau & Tapu Koko (Direct link) |
B Protect | Buddy move | Normal | Status | — | 1 | — | — | —% | All allies | Heals | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy. |
Sygna Suit Mina & Tapu Fini (Direct link) |
Sync moves
The following sync moves' attack powers double in certain terrain. For Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can result in tripled power.
Name | Type | Category | Base Power | Max Power | Target | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|
Indomitable Happiness Normal Impact | Normal | Physical | 250 | 300 | An opponent | This attack’s power increases when a terrain is in effect. | Whitney (Holiday 2022) & Sawsbuck |
Lightning-Fast Volt Tackle | Electric | Physical | 200 | 240 | An opponent | This attack’s power increases when the terrain is Electric Terrain. | Sygna Suit Red (Thunderbolt) & Pikachu |
Thundering Deity Gigavolt Havoc | Electric | Special | 200 | 240 | An opponent | This attack’s power increases when the terrain is Electric Terrain. | Sygna Suit Hau & Tapu Koko (Direct link) |
Time-Transcending Magical Leaf | Grass | Physical | 200 | 240 | An opponent | This attack’s power increases when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi (Direct link) |
Effects on skills
In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:
Terrain | Skill | Effect |
---|---|---|
Electric Terrain | Charged Immunity | Prevents status conditions from afflicting the user |
Electric Terrain Debut & Extension 5 | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |
Electrorepulsion 3 | Reduces damage that the user takes from attack moves by 30% | |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped | |
Power Induction 1 | Powers up the user's attack moves by 10% | |
Power Induction 3 | Powers up the user's attack moves by 30% | |
Power Induction 5 | Powers up the user's attack moves by 50% | |
Red's Fighting Spirit | Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action | |
Shock Recovery 1 | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |
Sync Induction 5 | Powers up the user's sync moves by 50% | |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful | |
Team Charged Speed Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied sync pairs by one stat rank. Lowers the Speed of each opponent by one stat rank. | |
Team Electric Current | Stats cannot be lowered for all allied sync pairs | |
Team Power Induction 2 | Powers up the attack moves of all allied sync pairs by 20% | |
Turbo Charge 2 | Quickly charges the user's move gauge | |
Grassy Terrain | Empowering Overgrowth 3 | Powers up the user's attack moves by 30% |
Grassy Cushion 2 | Reduces damage that the user takes from attack moves by 20% | |
Team Verdant Defense Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied sync pairs by one stat rank. Lowers the Defense of each opponent by one stat rank. | |
Turbo Turf 1 | Quickly charges the user's move gauge | |
Turbo Turf 2 | Quickly charges the user's move gauge | |
Verdant Immunity | Prevents status conditions from afflicting the user | |
Verdant Recovery 1 | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |
Psychic Terrain | Precognition 2 | Quickly charges the user's move gauge |
Precognition 3 | Quickly charges the user's move gauge | |
Premonition 2 | Reduces damage that the user takes from attack moves by 20% | |
Psychic Freebie 9 | Grants the user the Free Move Next effect after their attack move is successful | |
Psychic Stasis | Prevents the user's stats from getting lowered | |
Team Weird Sp. Def Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Sp. Def of each allied sync pairs by one stat rank. Lowers the Sp. Def of each opponent by one stat rank. | |
Weird Immunity | Prevents status conditions from afflicting the user | |
Weird Recovery 1 | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |
Weird Shield | Increases the user's Special Defense by 50% | |
Weird Vibes 1 | Powers up the user's attack moves by 10% | |
Weird Vibes 5 | Powers up the user's attack moves by 50% | |
Any Terrain | Melemele Ocean Breeze | Increasing the Special Moves ↑ Next effect of each allied sync pairs by one rank when any ally activates a weather, terrain, or zone effect. |
Poni Ocean Breeze | Raises the Defense and Sp. Def of each allied sync pairs by one rank per stat when any ally activates a weather, terrain, or zone effect. | |
Team Altered Field Dodge 9 | Raises the evasiveness of each allied sync pairs by one stat rank when any ally activates a weather, terrain, or zone effect. | |
Terrain Sync-Up 9 | Powers up the user's sync move by 90% |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Additionally, Psychic Terrain is the only terrain to not appear in Pokémon Brilliant Diamond and Shining Pearl.
- Fairy Terrain is the only terrain that is not in Pokémon Masters EX.
In other languages
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |