Terrain: Difference between revisions
Solemn Mac (talk | contribs) m (→Pokémon moves: Updated the tool tip about the Fairy Zone, added a link about the Attack and Speed stats, removed some links to weather and zones so that each cell has up to one link of each, and changed the positions of some colons.) |
Solemn Mac (talk | contribs) (→Pokémon Masters EX: Tweaked the second sentence of the very first paragraph; created a tool tip for Move Gauge Boost; added the newly playable users of Defog; modified the wording in the "Effects" section; edited the intro sentences of the subsection "Sync moves"; and updated the tool tips of the Fairy Zone, the Physical Move ↑ Next effect, the Special Move ↑ Next effect, the Damage Guard Next effect; and the Free Move Next effect.) |
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===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect | Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect, and both can exist alongside one {{mas|zone}} effect. | ||
At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or {{DL|Max Move|Pokémon Masters EX|max}} {{DL|G-Max Move|Pokémon Masters EX|moves}}, but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed. | At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or {{DL|Max Move|Pokémon Masters EX|max}} {{DL|G-Max Move|Pokémon Masters EX|moves}}, but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed. | ||
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| rowspan="3" | {{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}} | | rowspan="3" | {{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}} | ||
| The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected. | | The remaining MP (or move points) for the user’s {{tt|Move Gauge Boost|A two-MP move that charges the user's move gauge by three slots.}} must be two when "Fun Times!" is selected. | ||
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
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|— | |— | ||
|Clears the entire terrain and {{mas|zone}} effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank. | |Clears the entire terrain and {{mas|zone}} effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank. | ||
|{{mas|Lisia}} & {{p|Altaria}}<hr>{{mas|Darach}} & {{p|Staraptor}} | |{{mas|Lisia}} & {{p|Altaria}}<hr>{{mas|Darach}} & {{p|Staraptor}}<hr>{{mas|Falkner}} & {{p|Pidgeot}}<br><small>{{DL|Falkner (Masters)|Pidgeot|(Direct link)}}</small> | ||
|} | |} | ||
====Effects==== | ====Effects==== | ||
*'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks | *'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks and prevents afflictions of {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect. | ||
*'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks | *'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks and restores HP of the Pokémon that uses a Grass-type move{{tt|*|but not a Grass-type sync move or max move}} by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. | ||
*'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks | *'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks. | ||
All effects are also in this table: | All these power-ups raise certain damage by 1.5× after power boosts from the following apply: [[Skill (Masters)|skills]], the {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical move of whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | |||
This effect cannot boost sync moves, max moves, or additional damage from skills.}}, and the {{tt|Special Moves ↑ Next effect|This is a status change that powers up the next special attack move of whomever has it applied to them, and it can increase to a maximum of 10 ranks. | |||
If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | |||
This effect cannot boost sync moves, max moves, or additional damage from skills.}} Move ↑ Next effect. | |||
All non-boosting effects are also in this table: | |||
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
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'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
This attack’s power is doubled when the zone is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× (after power boosts from skills apply). | This attack’s power is doubled when the zone is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× (after power boosts from skills and the Physical/Special Move ↑ Next effect apply). | ||
If anyone would apply this effect while it is already active on the entire field of play, this effect's remaining active time resets instead.}}. Lowers the target’s {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks. | If anyone would apply this effect while it is already active on the entire field of play, this effect's remaining active time resets instead.}}. Lowers the target’s {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks. | ||
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small> | |[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small> | ||
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'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
Applies the {{tt|Damage Guard Next effect|If the user of this status change is hit by an attack while this effect is applied, | Applies the {{tt|Damage Guard Next effect|If the user of this status change is hit by an attack move while this effect is applied, that attack move will inflict zero damage on the user, but the damage of some attacks—such as sync moves and max moves—will be halved instead. | ||
If the user is hit by a move with the “Multistrike” effect tag while this effect is applied, only the first strike will inflict zero damage on the user; the move's second hit onward will affect the user as normal. | |||
If the user's Pokémon is confused and hits itself, that hit can also be reduced to zero. | |||
This effect is removed after it is activated once or if the user switches out. | |||
This effect does not activate as the user gets their stat(s) lowered or on status conditions, other conditions, or against certain attacks.}} to all allied [[sync pair]]s. Restores the HP of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× (after power boosts from skills apply). | This effect does not activate as the user gets their stat(s) lowered or on status conditions, other conditions, or against certain attacks.}} to all allied [[sync pair]]s. Restores the HP of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× (after power boosts from skills and the Physical/Special Move ↑ Next effect apply). | ||
If anyone would apply this effect while it is already active on the entire field of play, this effect's remaining active time resets instead.}}. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y. | If anyone would apply this effect while it is already active on the entire field of play, this effect's remaining active time resets instead.}}. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y. | ||
|[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small> | |[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small> | ||
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'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to | Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
| This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | ||
This effect cannot boost sync moves, max moves, or additional damage from skills.}} of all allied [[sync pair]]s by one rank. Charges the user’s move gauge by two when the weather is [[Harsh sunlight|sunny]]. | This effect cannot boost sync moves, max moves, or additional damage from skills.}} of all allied [[sync pair]]s by one rank. Charges the user’s move gauge by two when the weather is [[Harsh sunlight|sunny]]. | ||
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======[[Sync move]]s====== | ======[[Sync move]]s====== | ||
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled. | |||
{| class="sortable roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | {| class="sortable roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic Freebie 9 | | Psychic Freebie 9 | ||
| Grants the user the {{tt|Free Move Next effect|While this status change is applied, if its user selects a move that | | Grants the user the {{tt|Free Move Next effect|While this status change is applied, if its user selects a move that would cost at least one slot of their move gauge, then that move costs zero slots instead. This effect is removed after that move is used or if the user switches out. | ||
This is not removed or takes effect if its user performs a move that was selected before this effect was applied.}} after their attack move is successful | This is not removed or takes effect if its user performs a move that was selected before this effect was applied.}} after their attack move is successful | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Might 4 | | Weird Might 4 | ||
| Has a 50% chance of increasing the user’s {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to | | Has a 50% chance of increasing the user’s {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
| This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | ||
This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank when their attack move is successful | This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank when their attack move is successful | ||
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| rowspan="6" style="background-color:#{{normal color light}}" | Any Terrain | | rowspan="6" style="background-color:#{{normal color light}}" | Any Terrain | ||
| [[Akala Island|Akala]] Ocean Breeze | | [[Akala Island|Akala]] Ocean Breeze | ||
| Increases the user's {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to | | Increases the user's {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | |||
| This effect cannot boost sync moves, max moves, or additional damage from skills.}} and {{tt|Special Moves ↑ Next effect|This is a status change that powers up the next special attack move of whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
| If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | ||
| This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | ||
This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank each when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. | This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank each when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| [[Melemele Island|Melemele]] Ocean Breeze | | [[Melemele Island|Melemele]] Ocean Breeze | ||
| Increases the {{tt|Special Moves ↑ Next effect|This is a status change that can increase to | | Increases the {{tt|Special Moves ↑ Next effect|This is a status change that powers up the next special attack move of whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
| This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | ||
This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. | This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| [[Ula'ula Island|Ula'ula]] Ocean Breeze | | [[Ula'ula Island|Ula'ula]] Ocean Breeze | ||
| Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to | | Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks. | ||
If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the “Multistrike” effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills. | |||
| This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out. | ||
This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. | This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. |
Revision as of 00:24, 29 August 2023
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the core series games
Effects
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g., fog) lasts until it is replaced or removed.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Terrain | Image | Description | Details |
---|---|---|---|
Electric Terrain | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. |
Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Grassy Terrain | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. |
Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Misty Terrain | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. |
Halves the damage taken by Pokémon on the ground from Dragon-type moves. | |
Psychic Terrain | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. |
Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). |
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge Hadron Engine |
Grassy Surge Seed Sower* |
Misty Surge | Psychic Surge |
Moves that remove terrain
A terrain can be removed using any of the following moves.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight Also removes the effects of screen-creating moves and entry hazards |
Ice Spinner | Ice | Physical | 80 | 100% | — |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Moves affected by terrain
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 70 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Abilities affected by terrain
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. | VI |
Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. | IX |
Mimicry | Changes the Pokémon's type depending on the terrain. | VIII |
Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | IX |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. | VII |
Items that interact with terrain
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
Electric Seed |
Grassy Seed |
Misty Seed |
Psychic Seed |
boosts Defense | boosts Special Defense |
In the spin-off games
Pokémon Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Pokémon Masters EX
Terrains (here called terrain effects) function similarly to the core series. For example, one terrain effect can be used concurrently with one weather effect, and both can exist alongside one zone effect.
At normal game speed, all terrain effects last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.
Setting terrain effects
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
By Pokémon move
Move's name | Playable sync pairs |
---|---|
Electric Terrain | Volkner & Luxray Sygna Suit Red (Thunderbolt) & Pikachu |
Grassy Terrain | Sygna Suit Lyra & Celebi (Direct link) |
Psychic Terrain | Bianca & Musharna Sygna Suit Lana & Tapu Lele (Direct link) |
By Trainer move
Move's name | Terrain | Playable sync pair | Notes |
---|---|---|---|
Fun Times! | Grassy Terrain | Whitney (Holiday 2022) & Sawsbuck | The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected. |
Psychic Terrain | The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected. | ||
Electric Terrain | The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected. | ||
Psychic Wish | Psychic Terrain | May (Anniversary 2022) & Latias | — |
Try This! | Psychic Terrain | Sygna Suit Steven & Deoxys (Direct link) | — |
By max move
Name | Terrain | Playable sync pair |
---|---|---|
Max Lightning | Electric Terrain | Elesa (Classic) & Emolga |
Max Mindstorm | Psychic Terrain | Bede & Hatterene |
By skill
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a sync pair. Grid skills are capable of being equipped from sync grids if their users reach a certain move level, which always start at one.
Name | Skill's Category | Terrain | Description | Playable sync pairs | Required move level | Recurring opponents |
---|---|---|---|---|---|---|
Conductive Sync | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner (New Year's 2022) & Electivire | — | — |
Electric Terrain Debut & Extension 5 | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Sygna Suit Hau & Tapu Koko (Direct link) |
— | — |
Power Plant | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's sync move. | Kris & Jolteon (Direct link) | — | — |
Grid | Sygna Suit Hau & Tapu Koko (Direct link) |
3 | ||||
MAX Conductivity | Grid | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's max move. | Sygna Suit Red (Thunderbolt) & Pikachu | 3 | — |
Grassy Terrain Debut & Extension 5 | Passive | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | Sygna Suit Acerola & Tapu Bulu (Direct link) |
— | — |
Green Thumb | Passive | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain after using the user’s sync move. | — | — | Will & Exeggutor (Champion Stadium: Johto Challenge) Tapu Bulu (Direct link) (Legendary Arena/Legendary Gauntlet) |
Grid | Sygna Suit Acerola & Tapu Bulu (Direct link) |
3 | — | |||
Psychic Terrain Debut & Extension 5 | Passive | Psychic Terrain | Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | Sygna Suit Lana & Tapu Lele (Direct link) |
— | — |
Weird World | Grid | Psychic Terrain | Turns the field of play’s terrain into Psychic Terrain after using the user’s sync move. | Sygna Suit Lana & Tapu Lele (Direct link) |
3 | — |
Special case
In the Legendary Arena or Legendary Gauntlet, every time the opposing Tapu Bulu enters battle, which includes every moment that it gets a new HP bar, the field of play's terrain instantly becomes Grassy Terrain.
Removing terrain
Only Defog can clear terrain effects.
Name | Category | Cost in move-gauge slots | MP (uses) |
Base Power | Max Power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner & Pidgeot (Direct link) |
Effects
- Electric Terrain: Increases the damage of all Electric-type attacks and prevents afflictions of Sleep, but it does not cure Pokémon were already asleep before this terrain took effect.
- Grassy Terrain: Increases the damage of all Grass-type attacks and restores HP of the Pokémon that uses a Grass-type move* by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
- Psychic Terrain: Increases the damage of all Psychic-type attacks.
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: skills, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect Move ↑ Next effect.
All non-boosting effects are also in this table:
Terrain | Type of boosted attacks | Additional effect |
---|---|---|
Electric Terrain | Electric | Prevents Pokémon from falling asleep (but does not awaken those already sleeping). |
Grassy Terrain | Grass | Restores 1/16 HP (rounded down) to the Pokémon that uses a Grass-type move* (unless they hit themselves in confusion). |
Psychic Terrain | Psychic | — |
Effects on actions
Pokémon moves
Some attack moves can have their effects changed depending on the terrain.
Name | Action class | Type | Category | Cost in move-gauge slots | MP (uses) |
Base Power | Max Power | Accuracy | Target | Effect tag | Description | Playable sync pair |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Grassy Glide | Regular move | Grass | Physical | 3 | — | 100 | 120 | 100% | An opponent | — | Will not consume the move gauge when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi (Direct link) |
B Electroweb | Buddy move | Electric | Special | 1 | — | 100 | 120 | 100% | All opponents | — | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack’s power is doubled when the zone is a Fairy Zone. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. |
Sygna Suit Hau & Tapu Koko (Direct link) |
B Protect | Buddy move | Normal | Status | — | 1 | — | — | —% | All allies | Heals | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy. |
Sygna Suit Mina & Tapu Fini (Direct link) |
B Psycho Cut | Buddy move | Psychic | Physical | 4 | — | 140 | 168 | —% | All opponents | Sure Hit | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. |
Sygna Suit Lana & Tapu Lele (Direct link) |
B Swords Dance | Buddy move | Normal | Status | — | 3 | — | — | —% | All allies | — | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user’s move gauge by two when the weather is sunny. |
Sygna Suit Acerola & Tapu Bulu (Direct link) |
B Volt Tackle | Buddy move | Electric | Physical | 2 | — | 150 | 180 | 100% | All opponents | — | Activation Condition: When the field of play’s terrain turns into Electric Terrain.
Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by one stat rank when the target is paralyzed. |
Sygna Suit Red (Thunderbolt) & Pikachu |
Sync moves
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
Name | Type | Category | State | Base Power | Max Power | Target | Description | Playable sync pair |
---|---|---|---|---|---|---|---|---|
Indomitable Happiness Normal Impact | Normal | Physical | Default 6★ EX |
250 375 |
300 450 |
An opponent | This attack’s power increases when a terrain is in effect. | Whitney (Holiday 2022) & Sawsbuck |
Lightning-Fast Volt Tackle | Electric | Physical | Default 6★ EX |
200 300 |
240 360 |
An opponent | This attack’s power increases when the terrain is Electric Terrain. | Sygna Suit Red (Thunderbolt) & Pikachu |
Thundering Deity Gigavolt Havoc | Electric | Special | Default 6★ EX |
200 300 |
240 360 |
An opponent | This attack’s power increases when the terrain is Electric Terrain. | Sygna Suit Hau & Tapu Koko (Direct link) |
Time-Transcending Magical Leaf | Grass | Physical | Default 6★ EX |
200 300 |
240 360 |
An opponent | This attack’s power increases when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi (Direct link) |
Effects on skills
In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:
Terrain | Skill | Effect |
---|---|---|
Electric Terrain | Charged Immunity | Prevents status conditions from afflicting the user |
Electric Terrain Debut & Extension 5 | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |
Electrorepulsion 3 | Reduces damage that the user takes from attack moves by 30% | |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped | |
Power Induction 1 | Powers up the user's attack moves by 10% | |
Power Induction 3 | Powers up the user's attack moves by 30% | |
Power Induction 5 | Powers up the user's attack moves by 50% | |
Red's Fighting Spirit | Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action | |
Shock Recovery 1 | Restores 10% of the user's maximum HP when their Pokémon takes an action | |
Sync Induction 5 | Powers up the user's sync moves by 50% | |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful | |
Team Charged Speed Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied sync pair by one stat rank. Lowers the Speed of each opponent by one stat rank. | |
Team Electric Current | Stats cannot be lowered for all allied sync pairs | |
Team Power Induction 2 | Powers up the attack moves of all allied sync pairs by 20% | |
Turbo Charge 2 | Quickly charges the user's move gauge | |
Grassy Terrain | Empowering Overgrowth 3 | Powers up the user's attack moves by 30% |
Grassy Cushion 2 | Reduces damage that the user takes from attack moves by 20% | |
Grassy Tenacity | Prevents status conditions from afflicting the user | |
Grassy Terrain Debut & Extension 5 | Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |
Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move | |
Team Verdant Defense Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied sync pair by one stat rank. Lowers the Defense of each opponent by one stat rank. | |
Team Verdant Physical DR 3 | Reduces physical attack-move damage taken by allies when the terrain is Grassy Terrain. | |
Turbo Turf 1 | Quickly charges the user's move gauge | |
Turbo Turf 2 | Quickly charges the user's move gauge | |
Verdant Immunity | Prevents status conditions from afflicting the user | |
Verdant Recovery 1 | Restores 10% of the user's maximum HP when their Pokémon takes an action | |
Psychic Terrain | Precognition 2 | Quickly charges the user's move gauge |
Precognition 3 | Quickly charges the user's move gauge | |
Premonition 2 | Reduces damage that the user takes from attack moves by 20% | |
Psychic Freebie 9 | Grants the user the Free Move Next effect after their attack move is successful | |
Psychic Stasis | Prevents the user's stats from getting lowered | |
Psychic Terrain Debut & Extension 5 | Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |
Team Weird Sp. Def Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Special Defense of each allied sync pair by one stat rank. Lowers the Special Defense of each opponent by one stat rank. | |
Team Weird Vibes 2 | Powers up the attack moves of all allied sync pairs by 20% | |
Weird Charge 9 | Charges the user’s move gauge by one when they use a move | |
Weird Immunity | Prevents status conditions from afflicting the user | |
Weird Might 4 | Has a 50% chance of increasing the user’s Physical Moves ↑ Next effect by one rank when their attack move is successful | |
Weird Recovery 1 | Restores 10% of the user's maximum HP (rounded down) when their Pokémon takes an action | |
Weird Shield | Increases the user's Special Defense by 50% | |
Weird Vibes 1 | Powers up the user's attack moves by 10% | |
Weird Vibes 5 | Powers up the user's attack moves by 50% | |
Any Terrain | Akala Ocean Breeze | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each when any ally activates a weather, terrain, or zone effect. |
Melemele Ocean Breeze | Increases the Special Moves ↑ Next effect of each allied sync pair by one rank when any ally activates a weather, terrain, or zone effect. | |
Poni Ocean Breeze | Raises the Defense and Special Defense of each allied sync pair by one rank per stat when any ally activates a weather, terrain, or zone effect. | |
Team Altered Field Dodge 9 | Raises the evasiveness of each allied sync pair by one stat rank when any ally activates a weather, terrain, or zone effect. | |
Terrain Sync-Up 9 | Powers up the user's sync move by 90% | |
Ula'ula Ocean Breeze | Increases the Physical Moves ↑ Next effect of each allied sync pair by one rank when any ally activates a weather, terrain, or zone effect. |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Additionally, Psychic Terrain is the only terrain to not appear in Pokémon Brilliant Diamond and Shining Pearl.
- Misty Terrain is the only terrain that is not in Pokémon Masters EX.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |