Snore (move): Difference between revisions

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jtrans=Snore |
jtrans=Snore |
desc=An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
desc=An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
gameimage=DPSnore.PNG |
type=Normal |
type=Normal |
damagecategory=Special |
damagecategory=Special |

Revision as of 02:34, 6 June 2008

Snore
いびき Snore
Type  Normal
Category  Special
PP  15 (max. 24)
Power  40
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Is a sound-based move
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  0  
Jamming  0  

Snore is a Template:Type2 move introduced in Generation II that deals a small amount of damage.

Effect

Snore can only be used when the user is asleep. It will fail if the user is not. Snore may cause the opponent to flinch.

Learnset

Generation II

By leveling up

By TM13

All Pokémon that can learn TMs in Generation II can learn Snore.

Generation III

By leveling up

By move tutor

In Pokémon Emerald

Generation IV

By leveling up

In other languages

  • Spanish: Ronquido
  • German: Schnarcher

Template:Project MoveDex notice

Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607