Chinchou (Pokémon)/Generation V learnset: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
 
(4 intermediate revisions by 2 users not shown)
Line 3: Line 3:
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Chinchou|Water|Electric|5|2}}
{{learnlist/levelh|Chinchou|Water|Electric|5|2}}
{{learnlist/level5|1|Supersonic|Normal|Status|—|55|20}}
{{learnlist/level5|1|Supersonic|Normal|Status||55|20}}
{{learnlist/level5|1|Bubble|Water|Special|20|100|30||'''}}
{{learnlist/level5|1|Bubble|Water|Special|20|100|30||'''}}
{{learnlist/level5|6|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/level5|6|Thunder Wave|Electric|Status||100|20}}
{{learnlist/level5|9|Flail|Normal|Physical|—|100|15}}
{{learnlist/level5|9|Flail|Normal|Physical||100|15}}
{{learnlist/level5|12|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/level5|12|Confuse Ray|Ghost|Status||100|10}}
{{learnlist/level5|17|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level5|17|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level5|20|Spark|Electric|Physical|65|100|20||'''}}
{{learnlist/level5|20|Spark|Electric|Physical|65|100|20||'''}}
{{learnlist/level5|23|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level5|23|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level5|28|Electro Ball|Electric|Special|—|100|10||'''}}
{{learnlist/level5|28|Electro Ball|Electric|Special||100|10||'''}}
{{learnlist/level5|31|BubbleBeam|Water|Special|65|100|20||'''}}
{{learnlist/level5|31|BubbleBeam|Water|Special|65|100|20||'''}}
{{learnlist/level5|34|Signal Beam|Bug|Special|75|100|15}}
{{learnlist/level5|34|Signal Beam|Bug|Special|75|100|15}}
{{learnlist/level5|39|Discharge|Electric|Special|80|100|15||'''}}
{{learnlist/level5|39|Discharge|Electric|Special|80|100|15||'''}}
{{learnlist/level5|42|Aqua Ring|Water|Status|—|—|20}}
{{learnlist/level5|42|Aqua Ring|Water|Status|||20}}
{{learnlist/level5|45|Hydro Pump|Water|Special|120|80|5||'''}}
{{learnlist/level5|45|Hydro Pump|Water|Special|120|80|5||'''}}
{{learnlist/level5|50|Charge|Electric|Status|—|—|20}}
{{learnlist/level5|50|Charge|Electric|Status|||20}}
{{learnlist/levelf|Chinchou|Water|Electric|5|2}}
{{learnlist/levelf|Chinchou|Water|Electric|5|2}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Chinchou|Water|Electric|5|2}}
{{learnlist/tmh|Chinchou|Water|Electric|5|2}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM07|Hail|Ice|Status|—|—|10}}
{{learnlist/tm5|TM07|Hail|Ice|Status|||10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}
{{learnlist/tm5|TM14|Blizzard|Ice|Special|120|70|5}}
{{learnlist/tm5|TM14|Blizzard|Ice|Special|120|70|5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15||'''}}
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15||'''}}
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10||'''}}
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10||'''}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10||'''}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10||'''}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM72|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm5|TM72|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15||'''}}
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15||'''}}
Line 53: Line 53:
====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Chinchou|Water|Electric|5|2}}
{{learnlist/breedh|Chinchou|Water|Electric|5|2}}
{{learnlist/breed5|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}{{MSP|370|Luvdisc}}|Agility|Psychic|Status|—|—|30|}}
{{learnlist/breed5|{{MSP/3|118|Goldeen}}{{MSP/3|119|Seaking}}{{MSP/3|318|Carvanha}}{{MSP/3|319|Sharpedo}}{{MSP/3|370|Luvdisc}}|Agility|Psychic|Status|||30||grid=7}}
{{learnlist/breed5|{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|Amnesia|Psychic|Status|—|—|20|}}
{{learnlist/breed5|{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|339|Barboach}}{{MSP/3|340|Whiscash}}|Amnesia|Psychic|Status|||20||grid=7}}
{{learnlist/breed5|{{MSP|211|Qwilfish}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|594|Alomomola}}|Brine|Water|Special|65|100|10||||'''}}
{{learnlist/breed5|{{MSP/3|211|Qwilfish}}{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|594|Alomomola}}|Brine|Water|Special|65|100|10||||'''|grid=7}}
{{learnlist/breed5|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|129|Magikarp}}{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|370|Luvdisc}}<br>{{MSP|550|Basculin}}|Flail|Normal|Physical|&mdash;|100|15|}}
{{learnlist/breed5|{{MSP/3|118|Goldeen}}{{MSP/3|119|Seaking}}{{MSP/3|129|Magikarp}}{{MSP/3|170|Chinchou}}{{MSP/3|171|Lanturn}}{{MSP/3|370|Luvdisc}}{{MSP/3|550|Basculin}}|Flail|Normal|Physical||100|15||grid=7}}
{{learnlist/breed5|{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|Mist|Ice|Status|&mdash;|&mdash;|30|}}
{{learnlist/breed5|{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}|Mist|Ice|Status|||30||grid=7}}
{{learnlist/breed5|{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Psybeam|Psychic|Special|65|100|20|}}
{{learnlist/breed5|{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Psybeam|Psychic|Special|65|100|20||grid=7}}
{{learnlist/breed5|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}|Screech|Normal|Status|&mdash;|85|40|}}
{{learnlist/breed5|{{MSP/3|318|Carvanha}}{{MSP/3|319|Sharpedo}}|Screech|Normal|Status||85|40||grid=7}}
{{learnlist/breed5|{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|211|Qwilfish}}|Shock Wave|Electric|Special|60|&mdash;|20|||‡|'''}}
{{learnlist/breed5|{{MSP/3|170|Chinchou}}{{MSP/3|171|Lanturn}}{{MSP/3|211|Qwilfish}}|Shock Wave|Electric|Special|60||20|||‡|'''|grid=7}}
{{learnlist/breed5|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}<br>{{MSP|339|Barboach}}{{MSP|340|Whiscash}}{{MSP|370|Luvdisc}}{{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|594|Alomomola}}|Water Pulse|Water|Special|60|100|20||||'''}}
{{learnlist/breed5|{{MSP/3|118|Goldeen}}{{MSP/3|119|Seaking}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|339|Barboach}}{{MSP/3|340|Whiscash}}{{MSP/3|370|Luvdisc}}{{MSP/3|456|Finneon}}{{MSP/3|457|Lumineon}}{{MSP/3|594|Alomomola}}|Water Pulse|Water|Special|60|100|20||||'''|grid=7}}
{{learnlist/breed5|{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|456|Finneon}}{{MSP|457|Lumineon}}|Whirlpool|Water|Special|35|85|15||||'''}}
{{learnlist/breed5|{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|456|Finneon}}{{MSP/3|457|Lumineon}}|Whirlpool|Water|Special|35|85|15||||'''|grid=7}}
{{learnlist/breedf|Chinchou|Water|Electric|5|2}}
{{learnlist/breedf|Chinchou|Water|Electric|5|2}}


Line 68: Line 68:
{{learnlist/tutorh|Chinchou|Water|Electric|5|2}}
{{learnlist/tutorh|Chinchou|Water|Electric|5|2}}
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Heal Bell|Normal|Status|&mdash;|&mdash;|5|||no|yes}}
{{learnlist/tutor5|Heal Bell|Normal|Status|||5|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutorf|Chinchou|Water|Electric|5|2}}
{{learnlist/tutorf|Chinchou|Water|Electric|5|2}}
Line 77: Line 77:
===={{pkmn|Dream World}} moves====
===={{pkmn|Dream World}} moves====
{{learnlist/eventh|Chinchou|Water|Electric|5|2}}
{{learnlist/eventh|Chinchou|Water|Electric|5|2}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Amnesia|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Amnesia|Psychic|Status|||20}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Shock Wave|Electric|Special|60|&mdash;|20||'''}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Shock Wave|Electric|Special|60||20||'''}}
{{learnlist/eventf|Chinchou|Water|Electric|5|2}}
{{learnlist/eventf|Chinchou|Water|Electric|5|2}}


[[it:Chinchou/Mosse apprese nella quinta generazione]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Chinchou|Water|Electric|2}}
{{learnlist/prevgen5|Chinchou|2|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Chinchou|2|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Chinchou|2|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Chinchou|2|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Chinchou|2|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Chinchou|2|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Chinchou|2|Sucker Punch|Dark|Physical|80|100|5|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Chinchou|Water|Electric|2}}
 
[[it:Chinchou/Mosse apprese in quinta generazione]]
[[zh:灯笼鱼/第五世代招式表]]
[[zh:灯笼鱼/第五世代招式表]]

Latest revision as of 01:57, 26 November 2023

← Chinchou Chinchou

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Supersonic Normal Status 0000 05555% 20
011 Bubble Water Special 02020 100100% 30
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Confuse Ray Ghost Status 0000 100100% 10
1717 Water Gun Water Special 04040 100100% 25
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2828 Electro Ball Electric Special 0000 100100% 10
3131 BubbleBeam Water Special 06565 100100% 20
3434 Signal Beam Bug Special 07575 100100% 15
3939 Discharge Electric Special 08080 100100% 15
4242 Aqua Ring Water Status 0000 00——% 20
4545 Hydro Pump Water Special 120120 08080% 5
5050 Charge Electric Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc
Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash
Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomola
Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdiscBasculin
Flail Normal Physical 100% 15
WailmerWailord
Mist Ice Status —% 30
RemoraidOctillery
Psybeam Psychic Special 65 100% 20
CarvanhaSharpedo
Screech Normal Status 85% 40
ChinchouLanturnQwilfish
Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctilleryWailmerWailordBarboachWhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineon
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Amnesia Psychic Status —% 20
Sparkling Sea Shock Wave Electric Special 60 —% 20
  • A superscript level indicates that Chinchou can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Sucker Punch Dark Physical 08080 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see transfer-only moves for other generations