Chinchou (Pokémon)/Generation V learnset

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← Chinchou Chinchou

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Supersonic Normal Status 0000 05555% 20
011 Bubble Water Special 02020 100100% 30
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Confuse Ray Ghost Status 0000 100100% 10
1717 Water Gun Water Special 04040 100100% 25
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2828 Electro Ball Electric Special 0000 100100% 10
3131 BubbleBeam Water Special 06565 100100% 20
3434 Signal Beam Bug Special 07575 100100% 15
3939 Discharge Electric Special 08080 100100% 15
4242 Aqua Ring Water Status 0000 00——% 20
4545 Hydro Pump Water Special 120120 08080% 5
5050 Charge Electric Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc
Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash
Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomola
Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdiscBasculin
Flail Normal Physical 100% 15
WailmerWailord
Mist Ice Status —% 30
RemoraidOctillery
Psybeam Psychic Special 65 100% 20
CarvanhaSharpedo
Screech Normal Status 85% 40
ChinchouLanturnQwilfish
Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctilleryWailmerWailordBarboachWhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineon
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Amnesia Psychic Status —% 20
Sparkling Sea Shock Wave Electric Special 60 —% 20
  • A superscript level indicates that Chinchou can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Sucker Punch Dark Physical 08080 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see transfer-only moves for other generations