Acupressure (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation IV=== | ===Generation IV=== | ||
Acupressure chooses one of the target's [[stats]] at random and raises it by two stages. It can raise either the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}} or {{stat|evasion}} stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target | Acupressure chooses one of the target's [[stats]] at random and raises it by two stages. It can raise either the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}} or {{stat|evasion}} stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target has a [[substitute (doll)|substitute]]. | ||
In this generation only, Acupressure can be stolen by {{m|Snatch}}. The move will apply to the user of Snatch regardless of the move's original target. | In this generation only, Acupressure can be stolen by {{m|Snatch}}. The move will apply to the user of Snatch regardless of the move's original target. | ||
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Acupressure randomly raises the Attack, Defense, Sp. Attack or Sp. Defense of the user and all teammates in the same room by two stages (picking randomly for each team member). The move will not raise a stat that is already at +10, and fails if all four stats are maxed out. | Acupressure randomly raises the Attack, Defense, Sp. Attack or Sp. Defense of the user and all teammates in the same room by two stages (picking randomly for each team member). The move will not raise a stat that is already at +10, and fails if all four stats are maxed out. | ||
{{ | {{MDMoveheader|type=normal}} | ||
{{ | {{MDMoveRow|game=TDS|pp=22|acc=—%|range=Entire room|target=Party|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=BSL|pp=22|acc=—%|range=Entire room|target=Party|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=SMD|pp=10|ppmax=30|acc=—%|range=Entire room|target=Party|cuts=Yes}} | ||
{{ | {{MDMovefoot|type=normal|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | ||
===Description=== | ===Description=== | ||
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==Trivia== | ==Trivia== | ||
*No other move has the same [[range]], the user or an adjacent ally, as Acupressure. | *No other move has the same [[range]], the user or an adjacent ally, as Acupressure. It is the only move to have a unique range. | ||
==In other languages== | ==In other languages== |
Latest revision as of 15:53, 22 August 2024
Acupressure つぼをつく Pressure Point Poke | ||||||||||||
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Acupressure (Japanese: つぼをつく Pressure Point Poke) is a non-damaging Normal-type move introduced in Generation IV.
Effect
Generation IV
Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target has a substitute.
In this generation only, Acupressure can be stolen by Snatch. The move will apply to the user of Snatch regardless of the move's original target.
Generation V onwards
Acupressure will no longer fail if the target is the user and the user is behind a substitute; it will still fail if targeting an ally behind a Substitute. Acupressure can no longer be stolen by Snatch.
If a Pokémon selected Acupressure as its move, but when executing the move it is in a different position (due to shifting in a Triple Battle or Ally Switch), Acupressure will be used on the Pokémon currently in the targeted position (even if the user targeted itself initially); however, if the user now targets itself but did not initially, Acupressure fails.
If the user's side of the field is protected by Crafty Shield, Acupressure will fail if executed on an ally but succeed if executed on the user.
If powered up by a Normalium Z into Z-Acupressure, the user's critical hit rate is increased by two stages.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0084 | |
Flying | 28 | 28 | 28XY 29ORAS |
33 | 33 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0085 | |
Flying | 28 | 28 | 28XY 29ORAS |
34 | 34 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0211 | |
Water 2 | − | − | − | − | 60 | 60 | 52 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0211 | Qwilfish
Hisuian Form |
|
Water 2 | 52 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0307 | |
Human-Like | − | 39 | 39XY 33ORAS |
33 | 33 | 33 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0308 | |
Human-Like | − | 42 | 42XY 33ORAS |
33 | 33 | 33 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0451 | |
Bug | Water 3 | 17 | 17BW 13B2W2 |
13 | 13 | 45 | 45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0452 | |
Bug | Water 3 | 17 | 17BW 13B2W2 |
13 | 13 | 49 | 49 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0556 | Grass | 29 | 29 | 29 | 52 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0871 | Water 1 | Amorphous | 55 | 55 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0904 | |
Water 2 | 52 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0072 | |
Water 3 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0118 | Water 2 | − | − | − | − | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0213 | |
Bug | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0453 | |
Human-Like | − | ✔ | ✔ | ✔ | − | ✔ | − | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0686 | |
Water 1 | Water 2 | − | − | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0761 | Grass | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0846 | Water 2 | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0948 | |
Grass | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0072 | |
Water 3 | Dream World - Sparkling Sea | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Acupressure randomly raises the Attack, Defense, Sp. Attack or Sp. Defense of the user and all teammates in the same room by two stages (picking randomly for each team member). The move will not raise a stat that is already at +10, and fails if all four stats are maxed out.
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Description
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In the manga
Pokémon Adventures
The user applies pressure to stress points, sharply boosting one of its stats. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Skorupi stabs its head with the pincers on its tail, boosting one of its stats at random. | |||
Harry's Skorupi | All About Arceus IX | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- No other move has the same range, the user or an adjacent ally, as Acupressure. It is the only move to have a unique range.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target the user or an adjacent ally
- Normal-type moves
- Cool moves
- Status moves
- Generation IV moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves that can raise the user's Attack
- Moves that can raise the user's Defense
- Moves that can raise the user's Special Attack
- Moves that can raise the user's Special Defense
- Moves that can raise the user's Speed
- Moves that can raise the user's evasion
- Moves that can raise the user's accuracy
- Moves that can raise the target's Attack
- Moves that can raise the target's Defense
- Moves that can raise the target's Special Attack
- Moves that can raise the target's Special Defense
- Moves that can raise the target's Speed
- Moves that can raise the target's evasion
- Moves that can raise the target's accuracy
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet