Volt Tackle (move): Difference between revisions
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{{redirect|Volt Tackle|the song entitled after this move|Volt Tackle (song)}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=344 | | n=344 | | ||
Line 4: | Line 5: | ||
jname=ボルテッカー | | jname=ボルテッカー | | ||
jtrans=Volteccer | | jtrans=Volteccer | | ||
jtranslit=Borutekkā | | |||
gameimage=Volt Tackle IX.png | | |||
gameimagewidth= | gameimage2=Volt Tackle IX 2.png | | ||
gameimagewidth=300px | | |||
type=Electric | | type=Electric | | ||
damagecategory=Physical | | damagecategory=Physical | | ||
Line 15: | Line 17: | ||
category=Cool | | category=Cool | | ||
appeal=6 | | appeal=6 | | ||
target= | target=anyadjacent| | ||
jam=0 | | jam=0 | | ||
gen=III| | gen=III| | ||
Line 21: | Line 23: | ||
appealsc=2 | | appealsc=2 | | ||
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. | | scdesc=Earn +3 if the Pokémon that just went hit max Voltage. | | ||
pokefordex= | appeal6=6| | ||
jam6=0| | |||
cdesc6=A very appealing move, but after using this move, the user is more easily startled.| | |||
pokefordex=Volt%20Tackle | | |||
mt7=yes| | |||
touches=yes | | touches=yes | | ||
protect=yes | | protect=yes | | ||
magiccoat=no | | magiccoat=no | | ||
snatch=no | | snatch=no | | ||
mirrormove=yes | | |||
kingsrock=yes | | kingsrock=yes | | ||
flag7=no | | flag7=no | | ||
flag8=yes | | flag8=yes | | ||
sound=no | | sound=no | | ||
na=no| | |||
mtsm=yes| | |||
mtusum=yes | | |||
mtla=yes | | |||
footnotes= }} | footnotes= }} | ||
'''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{ | '''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Pikachu}}'s [[Evolution|evolutionary]] line. It can be upgraded to the special [[Z-Move]] {{m|Catastropika}} by Pikachu holding [[Pikanium Z]]. | ||
==Effect== | ==Effect== | ||
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to | ===Generation III=== | ||
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target. | |||
Volt Tackle can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Charge}} was used in the previous turn. | |||
===Generation IV onwards=== | |||
Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target. | |||
Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn. | |||
===Generation VIII=== | |||
====Pokémon Legends: Arceus==== | |||
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness. | |||
{{LegendsMove | |||
|type=Electric | |||
|damagecategory=Physical | |||
|basepp=5 | |||
|power=120 | |||
|power-agile=100 | |||
|power-strong=140 | |||
|accuracy=100 | |||
|accuracy-strong=100 | |||
|actionspeed-user=0 | |||
|actionspeed-user-agile=0 | |||
|actionspeed-user-strong=+5 | |||
|actionspeed-target=0 | |||
|actionspeed-target-agile=+3 | |||
|effect=May paralyze the target.<br>Damages the user by a percentage of damage dealt.<br>Cures the user of drowsiness. | |||
|param=Chance | |||
|param-val=30% | |||
|param-val-agile=30% | |||
|param-val-strong=50% | |||
|param2=Turns | |||
|param2-val=3 | |||
|param2-val-agile=2 | |||
|param2-val-strong=4 | |||
|param3=Recoil | |||
|param3-val=33% | |||
|param3-val-strong=50%}} | |||
==Description== | |||
{{movedesc|electric}} | |||
{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}} | |||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A life-risking tackle that also hurts the user.}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}} | |||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev8|SwShBDSP}}|The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev8|LA}}|The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By {{pkmn|breeding}}=== | ||
==== | From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a [[Light Ball]] when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg Move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball. | ||
{{Movehead/Games|Electric|Egg Move|g1=none|g2=none|g3g={{gameabbrev3|E}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | |||
{{Moveentry/8|0172|Pichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|STAB='''}} | |||
{{Movefoot|Electric|8}} | |||
===By [[Move Tutor]]=== | |||
*In {{g|Sun and Moon}}, a woman with three Pikachu in [[Konikoni City]] can teach Pikachu the move Volt Tackle after she gives the player [[Pikanium Z]]. | |||
*In {{g|Ultra Sun and Ultra Moon}}, a gentleman at [[Hano Grand Resort]] can teach Pikachu this move after the player receives Pikanium Z as the reward from a celebrity Pikachu, Chuuster (Japanese: '''チュウジロウ''' ''Chujirō''), for defeating [[Reporter]] Rita. | |||
{{Movehead/TMGames|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g9=none | |||
|g7=1|g7tm=tutor|g7g={{gameabbrev7|SMUSUM}} | |||
|g8=1|g8tm=tutor|g8g={{gameabbrev8|LA}}}} | |||
{{Moveentry/2|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|STAB='''}} | |||
{{Moveentry/2|0026|Raichu|type=Electric|2|Field|Fairy|−|✔|STAB='''}} | |||
{{Moveentry/2|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|−|✔|STAB='''}} | |||
{{Movefoot|Electric|2}} | |||
===Special move=== | |||
====[[Generation IV]]==== | |||
{{Movehead/Special|Electric}} | |||
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Pokémon Battle Revolution#Pikachu (Secret Gift)|Secret Gift]]{{sup/ss|PBR}}<br>[[Pokéwalker]] - {{pw|Yellow Forest}}|STAB='''}} | |||
{{Moveentry/1|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|[[Spiky-eared Pichu]] - [[Ilex Forest]]{{sup/4|HGSS}} (requires [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]])|STAB='''|form=Spiky-eared}} | |||
{{Movefoot|Electric|1}} | |||
====[[Generation IX]]==== | |||
An Alolan Raichu that knew the move Volt Tackle in [[Generation VII]] and transferred in via {{g|Bank}} and {{g|HOME}} can be retaught the move using the Pokémon HOME [[Pokémon_HOME#Move_Reminder|move reminder]] functionality. This is the only way for Alolan Raichu to know the move in {{g|Scarlet and Violet}}. An Alolan Raichu knowing the move is blocked from online trades and can not be used in [[Battle Stadium]]. | |||
{{Movehead/Special|Electric}} | |||
{{Moveentry/1|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form| [[Pokémon_HOME#Move_Reminder|Pokémon HOME move reminder]] used on a an Alolan Raichu that knew the move in Generation VII}} | |||
{{Movefoot|Electric|1}} | |||
===By {{pkmn2|event}}=== | |||
====[[Generation IV]]==== | |||
{{Movehead/Special|Electric}} | |||
{{Moveentry/1|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br>{{DL|List of local Japanese event Pokémon distributions in Generation IV|Shokotan Pikachu-colored Pichu}}<br>{{DL|List of local Korean event Pokémon distributions in Generation IV|Mikena Pichu}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Pichu}}<br>[[Spring 2010 Pichu]]|STAB='''}} | |||
{{Movefoot|Electric|1}} | |||
====[[Generation V]]==== | |||
{{Movehead/Special|Electric}} | |||
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pikachu Festival Pikachu}}<br>[[Pika Pika Carnival Pikachu]]<br>[[Summer 2012 Pikachu]]<br>{{DL|List of local Korean event Pokémon distributions in Generation V|Summer Carnival Pikachu}}<br>[[List of local Japanese event Pokémon distributions in Generation V#Pikachu|Pokémon Center 15th Anniversary Pikachu]]|STAB='''}} | |||
{{Movefoot|Electric|1}} | |||
====[[Generation VI]]==== | |||
{{Movehead/Special|Electric}} | |||
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[PGL Pikachu]]|STAB='''}} | |||
{{Movefoot|Electric|1}} | |||
====[[Generation VII]]==== | |||
{{Movehead/Special|Electric}} | |||
{{Moveentry/1|0025|formsig=S|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Sinnoh Cap|Ash's Pikachu]]|STAB='''|form=Sinnoh Cap}} | |||
{{Moveentry/1|0025|formsig=U|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Unova Cap|Ash's Pikachu]]|STAB='''|form=Unova Cap}} | |||
{{Movefoot|Electric|1}} | |||
{{ | ====[[Generation VIII]]==== | ||
{{Moveentry| | {{Movehead/Special|Electric}} | ||
{{ | {{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Wild Area News#May 12 to 18, 2020|Wild Area News]]|STAB='''|form=Gigantamax Factor}} | ||
{{Moveentry/1|0025|formsig=O|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Original Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Original Cap}} | |||
{{Moveentry/1|0025|formsig=P|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Partner Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Partner Cap}} | |||
{{Moveentry/1|0025|formsig=H|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Hoenn Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Hoenn Cap}} | |||
{{Moveentry/1|0025|formsig=S|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Sinnoh Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Sinnoh Cap}} | |||
{{Moveentry/1|0025|formsig=U|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Unova Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Unova Cap}} | |||
{{Moveentry/1|0025|formsig=K|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Kalos Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Kalos Cap}} | |||
{{Moveentry/1|0025|formsig=A|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Alola Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Alola Cap}} | |||
{{Moveentry/1|0025|formsig=W|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#World Cap|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=World Cap}} | |||
{{Movefoot|Electric|1}} | |||
== | ==In other games== | ||
=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Volt Tackle deals damage and the user receives recoil damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the recoil damage is equal to ⅛ of the user's maximum HP. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Volt Tackle may now cause {{DL|Status condition (Mystery Dungeon)|paralysis}} and the recoil damage is instead 20% of the user's max HP. | |||
Since Volt Tackle can only be learnt as an [[Egg Move]] in the [[core series]] games, it is taught differently in the Mystery Dungeon games: | |||
* In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}. | |||
* In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], where Egg Moves are commonly present, {{p|Pichu}} that hatch from Eggs may know Volt Tackle. | |||
* In {{g|Mystery Dungeon: Gates to Infinity}}, {{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}} can learn Volt Tackle by [[TM]]. The TM is obtained once Paradise reaches [[Rank (Mystery Dungeon)#Paradise Rank|Perfect Rank]]. | |||
* In {{g|Super Mystery Dungeon}}, {{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}} can learn Volt Tackle at [[Hawlucha's Slam School]] by paying [[File:Poké currency.png|link=Poké]]10,000. | |||
* In {{g|Mystery Dungeon: Rescue Team DX}}, {{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}} can learn Volt Tackle at the [[Gulpin Link Shop]] by paying [[File:Poké currency.png|link=Poké]]11,000, after completing the main story. | |||
{{ | {{MDMoveheader|type=electric}} | ||
{{ | {{MDMoveRow|game=RB|pow=24|pp=12|acc=84%|range=10 tiles away|target=All|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=TDS|pow=24|pp=8|acc=84%|range=2 tiles away|target=Enemy|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=BSL|pow=24|pp=8|acc=84%|range=2 tiles away|target=Enemy|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=GTI|pow=40|powmax=99|pp=15|ppmax=50|acc=95%|accmax=98%|range=2 tiles away|target=Enemy|cuts=Yes}} | ||
{{MDMoveRow|game=SMD|pow=37|powmax=50|pp=15|ppmax=30|acc=95%|accmax=98%|range=2 tiles away|target=Enemy|cuts=Yes}} | |||
{{MDMovefoot|type=electric|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
==[[Super Smash Bros. | ===[[Pokémon Conquest]]=== | ||
{{Conquestmove | |||
|type=Electric | |||
|grid={{Conquestmove/Grid/rows|dist=1|shift=1}} | |||
|stars=5 | |||
|pow=58 | |||
|acc=100% | |||
|eff=Lowers the user's Defense and limits range to 1 on its next turn, regardless of any Abilities or items that would normally increase range. Has a 10% chance to paralyze each target. | |||
|users={{CSP|026|Raichu}} | |||
}} | |||
===[[Pokémon GO]]=== | |||
In Pokémon GO, Volt Tackle is a Charged Attack that has been available since March 5, 2024. | |||
{{GoChargedAttack | |||
|id= | |||
|move=Volt Tackle | |||
|type=Electric | |||
|pow=90 | |||
|energy=33 | |||
|duration=3.4 | |||
|damage_window=2 - 2.5 | |||
|pow_trainer=90 | |||
|energy_trainer=50 | |||
|effect=[[File:GO drop arrow.png|16px]] 1 Defense | |||
|effect_chance=100 | |||
|elite_users={{MSP/GO|0025Captain|Pikachu}} | |||
}} | |||
===[[Super Smash Bros.]] series=== | |||
<gallery> | <gallery> | ||
File:Pikachu Volt Tackle Prepare SSBB.png|Pikachu preparing to use Volt Tackle | |||
File:Volt Tackle SSBB.png|Volt Tackle in use | |||
</gallery> | </gallery> | ||
Since [[Super Smash Bros. Brawl]], {{sbw|Volt Tackle}} has been {{OBP|Pikachu|Super Smash Bros.}}'s [[Final Smash]]. When used, instead of charging forward while covered in electricity, Pikachu will be enveloped by a blue ball of electricity and flies around. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series. | |||
In [[Super Smash Bros. for Nintendo 3DS and Wii U]], Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In [[Super Smash Bros. Ultimate]], the returning fighter {{SSB|Pichu}} also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Damaging Pichu makes this version of Volt Tackle more accurate to the Pokemon games. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster. | |||
===Trophy information=== | ====Trophy information==== | ||
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."'' | ''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."'' | ||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{electric color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge cost | |||
! MP<br>(uses) | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#{{electric color light}}" | |||
! colspan=12 |{{color2|000|Buddy move}} | |||
|- style="background:#fff" | |||
|Origin Volt Tackle | |||
{{statustable|Physical}} | |||
|2 | |||
|— | |||
|150 | |||
|180 | |||
|100% | |||
|All opponents | |||
|— | |||
|'''Activation Condition:''' When the field of play's terrain turns into Electric Terrain. | |||
'''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain. | |||
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed. | |||
|{{sync|Red|Pikachu|Thunderbolt|sygna=y}} | |||
|- style="background:#{{electric color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move}} | |||
|- style="background: #{{electric color light}}" | |||
!Name | |||
!{{color2|000|Damage category|Category}} | |||
!colspan="2" |State | |||
!Base {{color2|000|power}} | |||
!Max {{color2|000|power}} | |||
!colspan="2" |Target | |||
!Effect tag | |||
!Description | |||
!Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" rowspan=3 | Lightning-Fast Volt Tackle | |||
| rowspan=3 align="center" style="background:#{{physical color}}"|{{color2|{{physical textcolor}}|Physical move|Physical}} | |||
| colspan=2 | Default | |||
| 200 | |||
| 240 | |||
| rowspan=3 colspan=2 | An opponent | |||
| rowspan=3 | — | |||
| rowspan=2 | This attack's power increases when the terrain is Electric Terrain. | |||
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Red|Pikachu|Thunderbolt|sygna=y}} | |||
|- style="background:#fff" | |||
| colspan=2 | '''6★ EX''' | |||
| rowspan=2 | '''300''' | |||
| rowspan=2 | '''360''' | |||
|- style="background:#fff" | |||
| colspan=2 | '''6★ EX with EX role''' | |||
| '''Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Electric Terrain''' | |||
|} | |||
Notes: | |||
* '''Origin Volt Tackle:''' | |||
** This buddy move was known as B Volt Tackle prior to version 2.38.0. | |||
==={{g|UNITE}}=== | |||
In Pokémon UNITE, Volt Tackle is {{p|Pikachu}}'s second move obtained at level 6 by upgrading {{m|Electroweb}} into it instead of {{m|Thunderbolt}}. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s. | |||
===Description=== | |||
{{movedesc|Electric}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. However, it also hurts the user.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう 2マスまで とどく|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user}}}} | |||
{{movedescentry|{{gameabbrevss|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy, but you receive recoil damage, too. It could also cause the Paralysis status condition to the enemy.}} | |||
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Fly around and shock foes. Press A/B to surge.{{tt|*|Super Smash Bros. for 3DS manual}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy, but you'll receive recoil damage, too. It reaches up to 2 tiles away. It could also inflict paralysis on the enemy.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=electric|exp=yes|gen=The | ===Main series=== | ||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes | {{moveanime|type=electric|exp=yes|gen=The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis.|image1=Narissa Ditto Volt Tackle.png|image1p=Ditto as a Pikachu|image2=Visquez Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png|image3p=Volt Tackle collision|image4=Captain Pikachu Volt Tackle.png|image4p=Pikachu}} | ||
{{movemid|type=electric|user=Ash's Pikachu|startcode=AG150|startname=May's Egg-Cellent Adventure|note=Debut}} | {{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent.}} | ||
{{movemid|electric|user=Volkner|user1=Volkner's Pikachu|startcode=DP165|startname=Flint Sparks the Fire}} | {{movemid|type=electric|user=Ash's Pikachu|startcode=AG150|startname=May's Egg-Cellent Adventure|note=Debut<br>Mastered in ''{{color2|000|AG155|The Green Guardian}}''}} | ||
{{movemid|electric|user=Narissa|user1=Narissa's Ditto | {{movemid|electric|user=Pikachu (Pokémon)|user1=Aura Guardian's Pikachu|startcode=DP056|startname=The Keystone Pops!}} | ||
{{movemid|electric|user=Volkner|user1=Volkner's Pikachu|startcode=DP165|startname=Flint Sparks the Fire!}} | |||
{{movemid|electric|user=Narissa|user1=Narissa's Ditto 1 in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{mcolor|Transform|000}}}} | |||
{{movemid|electric|user=Pikala|user1=Pikala's Boss|startcode=SM091|startname=A Plethora of Pikachu!}} | |||
{{movemid|type=electric|user=Captain Pikachu|user1=Friede's Captain Pikachu|startcode=HZ002|startname=The Pendant That Starts It All (Part Two)}} | |||
{{movep|type=electric|ms=026|pkmn=Raichu|method=Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.}} | {{movep|type=electric|ms=026|pkmn=Raichu|method=Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.}} | ||
{{ | {{movemid|type=electric|user=Sho|user1=Sho's Raichu|startcode=DP074|startname=Pika and Goliath!}} | ||
{{movemid|electric|user=Volkner|user1=Volkner's Raichu|startcode=DP165|startname=Flint Sparks the Fire!}} | |||
{{movebtm|electric|user=Visquez|user1=Visquez's Raichu|startcode=JN018|startname=Destination: Coronation!}} | |||
==In the | ===Pokémon Generations=== | ||
{{ | {{moveanime|type=electric|exp=yes|gen=The user electrifies itself and charges at the target.|image1=Red Pikachu Volt Tackle PG.png|image1p=Pikachu}} | ||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu | {{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.}} | ||
{{ | {{movebtm|type=electric|user=Red's Pikachu|startcode=PG01|startname=The Adventure|notes=Debut}} | ||
{{ | |||
{{movep|type=electric|ms= | ==In the manga== | ||
{{movebtmManga|type=electric|user= | ===Ash & Pikachu=== | ||
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ash Pikachu Volt Tackle AP.png|image1p=Pikachu}} | |||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}} | |||
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode=SP36|startname=An Infinite Bond!!|notes=Debut}} | |||
===Movie adaptations=== | |||
{{movemanga|type=electric|exp=yes|gen=The user becomes outlined in electricity and fires itself at the foe.|image1=Ash Pikachu Volt Tackle M10 manga.png|image1p=Pikachu}} | |||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu becomes outlined in electricity and fires itself at the foe.}} | |||
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode=Pokémon Ranger and the Temple of the Sea (manga)|startname=Pokémon Ranger and the Temple of the Sea|notes=Debut}} | |||
===Pokémon Adventures=== | |||
{{Movemanga|type=electric|exp=yes|gen=The user generates powerful electricity and fires it at the opponent.|image1=Pika Chuchu Pibu Volt Tackle.png|image1p=Pikachu|image2=Pibu Volt Tackle.png|image2p=Pichu}} | |||
{{movep|type=electric|ms=172|pkmn=Pichu|method=Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.}} | |||
{{movemid|type=electric|user=Pibu|user1=Gold's Pibu|startcode=PS180|startname=The Last Battle XIV|notes=Debut<br>Given the name Super Rising Thunder in its first appearance}} | |||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.}} | |||
{{movemid|type=electric|user=Pika|user1=Red's Pika|startcode=PS336|startname=The Final Battle IX}} | |||
{{movebtmManga|type=electric|user=Chuchu|user1=Yellow's Chuchu|startcode=PS336|startname=The Final Battle IX}} | |||
===Pokémon Battrio: Aim to be Battrio Master!=== | |||
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ryuu Pikachu Volt Tackle.png|image1p=Pikachu}} | |||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}} | |||
{{movebtmManga|type=electric|user=Ryū Tendō|user1=Ryū's Pikachu|startcode=ABM07|notes=Debut}} | |||
===Pocket Monsters Diamond & Pearl=== | |||
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ash Pikachu Volt Tackle PDP.png|image1p=Pikachu}} | |||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}} | |||
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode=PDP07|notes=Debut}} | |||
==In other generations== | |||
===Core series games=== | |||
{{Movegen| | |||
type=electric| | |||
genIII=Volt Tackle III| | |||
genIV=Volt Tackle IV| | |||
BW=Volt Tackle BW| | |||
B2W2=Volt Tackle B2W2| | |||
}} | |||
{{Movegen| | |||
type=electric| | |||
genVI=Volt Tackle VI| | |||
genVI2=Volt Tackle VI 2| | |||
genVII=Volt Tackle VII| | |||
genVII2=Volt Tackle VII 2| | |||
genVIII=Volt Tackle VIII | |||
|genVIII2=Volt Tackle VIII 2 | |||
|LA=Volt Tackle LA | |||
}} | |||
===Side series games=== | |||
{{Movegen| | |||
type=Electric| | |||
Colo=Volt Tackle Colo| | |||
XD=Volt Tackle XD| | |||
PBR=Volt Tackle PBR| | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen| | |||
type=Electric| | |||
PMDRB=Volt Tackle PMD RB| | |||
PMDGTI=Volt Tackle PMD GTI 2| | |||
PSMD=Volt Tackle PSMD 2| | |||
Masters=Volt Tackle Masters | |||
}} | |||
==Trivia== | ==Trivia== | ||
* Volt Tackle's Japanese name, ''Volteccer'', comes from an attack | * Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack used by [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|the Game Freak game of the same name}}.<ref>[https://www.youtube.com/watch?v=iA91WPotG2I GAME FREAK Illustration Demonstration: Episode One [Ken Sugimori x Pulseman<nowiki>]</nowiki> - YouTube]</ref> Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka. | ||
* | * In the [[Pokémon Adventures]] [[Pokémon manga|manga]], when Volt Tackle first appeared in [[PS180|''The Last Battle XIV'']], albeit in a much different fashion than most other [[canon|canons]], {{adv|Gold}} named it ''Super Rising Thunder''. In [[PS336|a future round]], however, the move has its [[core series]] name and, unlike before, it is depicted more like a [[physical move]] than a [[special move|special]] one. | ||
==References== | |||
<references/> | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{electric color}}|bordercolor={{electric color light}} | |||
|zh_yue=伏特攻擊 ''{{tt|Fuhkdahk Gūnggīk|Volt Attack}}'' {{tt|*|Games, Anime}}<br>高壓電 ''{{tt|Gōuaatdihn|High-voltage Current}}'' {{tt|*|M10}} | |||
|zh_cmn=伏特攻擊 / 伏特攻击 ''{{tt|Fútè Gōngjí|Volt Attack}}'' | |||
|cs=Voltový útok | |||
|nl=Volttackle | |||
|fi=Voltti-isku | |||
|fr=Électacle<sup>{{gen|V}}+</sup><br>Electacle<sup>{{gen|III}}–{{gen|IV}}</sup> | |||
|de=Volttackle | |||
|el=Εφόρμηση Ηλεκτρικής Τάσης ''Efórmisi Elektrikís Tásis'' | |||
|he=מכת וולט ''Makat Volt'' | |||
* | |id=Volt Tackle<br>Api Listrik | ||
|it=Locomovolt | |||
|ko=볼트태클 {{tt|''Bolteutaekeul''|Volt Tackle}} | |||
|pl=Elektroakcja | |||
|pt_br=Investida Trovão (games, [[AG157]]–present, TCG, manga)<br>Equipamento Volt{{tt|*|Mistranslation, as ''tackle'' can mean both ''equipment'' and ''attack''.}} ([[AG150]]–[[AG156]]) | |||
|pt_eu=Investida Elétrica | |||
|ro=Atacul Electric | |||
|sr=Voltažno Rušenje | |||
|es_eu=Placaje Eléctrico | |||
|es_la=Tacleada de Voltios ([[AG155]]–[[DP083]], [[DP186]], [[DP188]]–present)<br>Embestida{{tt|*|Used for Tackle in different episodes}} ([[DP090]]–[[DP185]], [[DP187]])<br>Ataque de Voltios ([[AG150]]–[[AG154]]) | |||
|sv=Volttackling | |||
|tr=Volt Vuruşu | |||
|vi=Tấn Công Điện | |||
}} | |||
{{Double-Edge|Electric}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Signature moves]] | |||
[[Category:Moves that can inflict paralysis]] | |||
[[Category:Moves that have recoil]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves in Pokémon Legends: Arceus]] | |||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Volttackle]] | [[de:Volttackle]] | ||
[[es:Placaje | [[es:Placaje eléctrico]] | ||
[[fr:Électacle]] | [[fr:Électacle]] | ||
[[it:Locomovolt]] | |||
[[ja:ボルテッカー]] | [[ja:ボルテッカー]] | ||
[[ | [[zh:伏特攻击(招式)]] |
Latest revision as of 01:45, 18 September 2024
- Volt Tackle redirects here. For the song entitled after this move, see Volt Tackle (song).
Volt Tackle ボルテッカー Volteccer | ||||||||||||
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Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pikachu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.
Effect
Generation III
Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.
Volt Tackle can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Charge was used in the previous turn.
Generation IV onwards
Volt Tackle now also has a 10% chance of paralyzing the target.
Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.
Generation VIII
Pokémon Legends: Arceus
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.
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Description
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Learnset
By breeding
From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0172 | Field | Fairy | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
- In Pokémon Sun and Moon, a woman with three Pikachu in Konikoni City can teach Pikachu the move Volt Tackle after she gives the player Pikanium Z.
- In Pokémon Ultra Sun and Ultra Moon, a gentleman at Hano Grand Resort can teach Pikachu this move after the player receives Pikanium Z as the reward from a celebrity Pikachu, Chuuster (Japanese: チュウジロウ Chujirō), for defeating Reporter Rita.
# | Pokémon | Types | Egg Groups | Compatibility | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0025 | Field | Fairy | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0026 | Field | Fairy | − | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0172 | No Eggs Discovered | − | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Secret GiftPBR Pokéwalker - Yellow Forest | |||
0172 | Pichu
Spiky-eared |
No Eggs Discovered | Spiky-eared Pichu - Ilex ForestHGSS (requires Pikachu-colored Pichu) | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation IX
An Alolan Raichu that knew the move Volt Tackle in Generation VII and transferred in via Pokémon Bank and Pokémon HOME can be retaught the move using the Pokémon HOME move reminder functionality. This is the only way for Alolan Raichu to know the move in Pokémon Scarlet and Violet. An Alolan Raichu knowing the move is blocked from online trades and can not be used in Battle Stadium.
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0026 | Raichu
Alolan Form |
|
Field | Fairy | Pokémon HOME move reminder used on a an Alolan Raichu that knew the move in Generation VII | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0172 | No Eggs Discovered | Red and Green Anniversary Pichu Shokotan Pikachu-colored Pichu Mikena Pichu GameStop Pichu Spring 2010 Pichu | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Pikachu Festival Pikachu Pika Pika Carnival Pikachu Summer 2012 Pikachu Summer Carnival Pikachu Pokémon Center 15th Anniversary Pikachu | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VI
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | PGL Pikachu | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Pikachu
Sinnoh Cap |
Field | Fairy | Ash's Pikachu | ||
0025 | Pikachu
Unova Cap |
Field | Fairy | Ash's Pikachu | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VIII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Pikachu
Gigantamax Factor |
Field | Fairy | Wild Area News | ||
0025 | Pikachu
Original Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Partner Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Hoenn Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Sinnoh Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Unova Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Kalos Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Alola Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
World Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Volt Tackle deals damage and the user receives recoil damage. In the Rescue Team and Explorers series, the recoil damage is equal to ⅛ of the user's maximum HP. From Gates to Infinity onward, Volt Tackle may now cause paralysis and the recoil damage is instead 20% of the user's max HP.
Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:
- In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.
- In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, where Egg Moves are commonly present, Pichu that hatch from Eggs may know Volt Tackle.
- In Pokémon Mystery Dungeon: Gates to Infinity, Pichu, Pikachu, and Raichu can learn Volt Tackle by TM. The TM is obtained once Paradise reaches Perfect Rank.
- In Pokémon Super Mystery Dungeon, Pichu, Pikachu, and Raichu can learn Volt Tackle at Hawlucha's Slam School by paying 10,000.
- In Pokémon Mystery Dungeon: Rescue Team DX, Pichu, Pikachu, and Raichu can learn Volt Tackle at the Gulpin Link Shop by paying 11,000, after completing the main story.
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Pokémon Conquest
> | ||||
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Pokémon GO
In Pokémon GO, Volt Tackle is a Charged Attack that has been available since March 5, 2024.
Volt Tackle | ||||||||||||||
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Charged Attack | ||||||||||||||
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File:Volt Tackle GO.png | |||||||||||||
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Eligible Pokémon: | ||||||||||||||
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Super Smash Bros. series
Since Super Smash Bros. Brawl, Volt Tackle has been Pikachu's Final Smash. When used, instead of charging forward while covered in electricity, Pikachu will be enveloped by a blue ball of electricity and flies around. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.
In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter Pichu also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Damaging Pichu makes this version of Volt Tackle more accurate to the Pokemon games. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.
Trophy information
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Buddy move | |||||||||||
Origin Volt Tackle | Physical | 2 | — | 150 | 180 | 100% | All opponents | — | Activation Condition: When the field of play's terrain turns into Electric Terrain.
Deactivation Condition: When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed. |
Sygna Suit Red (Thunderbolt) & Pikachu | |
Sync move | |||||||||||
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
Lightning-Fast Volt Tackle | Physical | Default | 200 | 240 | An opponent | — | This attack's power increases when the terrain is Electric Terrain. | Sygna Suit Red (Thunderbolt) & Pikachu | |||
6★ EX | 300 | 360 | |||||||||
6★ EX with EX role | Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Electric Terrain |
Notes:
- Origin Volt Tackle:
- This buddy move was known as B Volt Tackle prior to version 2.38.0.
Pokémon UNITE
In Pokémon UNITE, Volt Tackle is Pikachu's second move obtained at level 6 by upgrading Electroweb into it instead of Thunderbolt. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.
Description
|
In the anime
Main series
The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent. | |||
Ash's Pikachu | May's Egg-Cellent Adventure | Debut Mastered in The Green Guardian | |
Aura Guardian's Pikachu | The Keystone Pops! | None | |
Volkner's Pikachu | Flint Sparks the Fire! | None | |
Narissa's Ditto 1 in the form of Pikachu | Dealing With a Fierce Double Ditto Drama! | Used via Transform | |
Pikala's Boss | A Plethora of Pikachu! | None | |
Friede's Captain Pikachu | The Pendant That Starts It All (Part Two) | None | |
Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white. | |||
Sho's Raichu | Pika and Goliath! | None | |
Volkner's Raichu | Flint Sparks the Fire! | None | |
Visquez's Raichu | Destination: Coronation! | None |
Pokémon Generations
The user electrifies itself and charges at the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white. | |||
Red's Pikachu | The Adventure | Debut |
In the manga
Ash & Pikachu
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ash's Pikachu | An Infinite Bond!! | Debut |
Movie adaptations
The user becomes outlined in electricity and fires itself at the foe. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu becomes outlined in electricity and fires itself at the foe. | |||
Ash's Pikachu | Pokémon Ranger and the Temple of the Sea | Debut |
Pokémon Adventures
The user generates powerful electricity and fires it at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them. | |||
Gold's Pibu | The Last Battle XIV | Debut Given the name Super Rising Thunder in its first appearance | |
Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them. | |||
Red's Pika | The Final Battle IX | None | |
Yellow's Chuchu | The Final Battle IX | None |
Pokémon Battrio: Aim to be Battrio Master!
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ryū's Pikachu | ABM07 | Debut |
Pocket Monsters Diamond & Pearl
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ash's Pikachu | PDP07 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack used by Pulseman, the protagonist of the Game Freak game of the same name.[1] Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
- In the Pokémon Adventures manga, when Volt Tackle first appeared in The Last Battle XIV, albeit in a much different fashion than most other canons, Gold named it Super Rising Thunder. In a future round, however, the move has its core series name and, unlike before, it is depicted more like a physical move than a special one.
References
In other languages
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Variations of the move Double-Edge | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Sun and Moon tutor moves
- Ultra Sun and Ultra Moon tutor moves
- Legends: Arceus tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Electric-type moves
- Cool moves
- Physical moves
- Generation III moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Conquest
- Pages with broken file links
- Charged Attacks in Pokémon GO
- Signature moves
- Moves that can inflict paralysis
- Moves that have recoil
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Legends: Arceus
- Moves usable in Pokémon Scarlet and Violet