Volt Tackle (move): Difference between revisions

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{{redirect|Volt Tackle|the song entitled after this move|Volt Tackle (song)}}
{{MoveInfobox|
{{MoveInfobox|
n=344 |
n=344 |
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jtrans=Volteccer |
jtrans=Volteccer |
jtranslit=Borutekkā |
jtranslit=Borutekkā |
gameimage=Volt Tackle.png |
gameimage=Volt Tackle IX.png |
gameimagewidth=256px |
gameimage2=Volt Tackle IX 2.png |
gameimagewidth=300px |
type=Electric |
type=Electric |
damagecategory=Physical |
damagecategory=Physical |
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appealsc=2 |
appealsc=2 |
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. |
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. |
appeal6=6|
jam6=0|
cdesc6=A very appealing move, but after using this move, the user is more easily startled.|
pokefordex=Volt%20Tackle |
pokefordex=Volt%20Tackle |
mt7=yes|
touches=yes |
touches=yes |
protect=yes |
protect=yes |
magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
brightpowder=yes |
mirrormove=yes |
kingsrock=yes |
kingsrock=yes |
flag7=no |
flag7=no |
flag8=yes |
flag8=yes |
sound=no |
sound=no |
na=no|
mtsm=yes|
mtusum=yes |
mtla=yes |
footnotes= }}
footnotes= }}
'''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type2|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of the {{p|Pichu}} [[Evolution|evolutionary]] line.
'''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Pikachu}}'s [[Evolution|evolutionary]] line.  It can be upgraded to the special [[Z-Move]] {{m|Catastropika}} by Pikachu holding [[Pikanium Z]].


==Effect==
==Effect==
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target. This move has a 10% chance of {{status|Paralysis|paralyzing}} the target. It can be seen as a stronger version of [[Wild Charge]].
===Generation III===
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target.
 
Volt Tackle can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Charge}} was used in the previous turn.
 
===Generation IV onwards===
Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target.
 
Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn.
 
===Generation VIII===
====Pokémon Legends: Arceus====
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.
 
{{LegendsMove
|type=Electric
|damagecategory=Physical
|basepp=5
|power=120
|power-agile=100
|power-strong=140
|accuracy=100
|accuracy-strong=100
|actionspeed-user=0
|actionspeed-user-agile=0
|actionspeed-user-strong=+5
|actionspeed-target=0
|actionspeed-target-agile=+3
|effect=May paralyze the target.<br>Damages the user by a percentage of damage dealt.<br>Cures the user of drowsiness.
|param=Chance
|param-val=30%
|param-val-agile=30%
|param-val-strong=50%
|param2=Turns
|param2-val=3
|param2-val-agile=2
|param2-val-strong=4
|param3=Recoil
|param3-val=33%
|param3-val-strong=50%}}


==Description==
==Description==
{{incomplete|section|RSE, FRLG, DPPt, HGSS, Colo, and XD}}
{{movedesc|electric}}
{{movedesc|electric}}
{{movedescentry|BW|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A life-risking tackle that also hurts the user.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev8|SwShBDSP}}|The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev8|LA}}|The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev9|SV}}|The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 46: Line 103:
==Learnset==
==Learnset==
===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
While Volt Tackle can be performed in ''any'' of the Generation III games, it can only be obtained via {{game|Emerald}} or later. There is only one method of obtaining Volt Tackle, which involves breeding a female {{p|Pikachu}} or {{p|Raichu}} holding a {{DL|Stat-enhancing item|Light Ball}} with any Pokémon in the same [[egg group]] (or breed a Pikachu or Raichu of any gender holding a Light Ball with a Ditto). If the Pikachu or Raichu and its mating partner are put into the daycare and they meet the [[Pokémon breeding|conditions]] to produce an egg, the hatched {{p|Pichu}} will have Volt Tackle. Since this will not work in any game prior to Emerald, trading is the only legitimate way of obtaining Volt Tackle in an older game (like {{game3|Ruby and Sapphire|Ruby and Sapphire|s}}).
From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a [[Light Ball]] when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg Move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
 
{{Moveheader/Breed|Electric|3}}
{{Movehead/Games|Electric|Egg Move|g1=none|g2=none|g3g={{gameabbrev3|E}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Breed3|172|Pichu|1|Electric|Electric|no|E={{tt|{{color|{{emerald color dark}}|Any Pokémon in the}} {{color2|{{emerald color dark}}|Field (egg group)|Field}} {{color|{{emerald color dark}}|or}} {{color2|{{emerald color dark}}|Fairy (egg group)|Fairy egg group}}|E}}|Any Pokémon in the {{color2|FFFFFF|Field (egg group)|Field}} or {{color2|FFFFFF|Fairy (egg group)|Fairy egg group}}|Any Pokémon in the {{color2|FFFFFF|Field (egg group)|Field}} or {{color2|FFFFFF|Fairy (egg group)|Fairy egg group}}|'''}}
{{Moveentry/8|0172|Pichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔||||STAB='''}}
{{Movefooter|Electric|3}}
{{Movefoot|Electric|8}}
 
===By [[Move Tutor]]===
*In {{g|Sun and Moon}}, a woman with three Pikachu in [[Konikoni City]] can teach Pikachu the move Volt Tackle after she gives the player [[Pikanium Z]].
*In {{g|Ultra Sun and Ultra Moon}}, a gentleman at [[Hano Grand Resort]] can teach Pikachu this move after the player receives Pikanium Z as the reward from a celebrity Pikachu, Chuuster (Japanese: '''チュウジロウ''' ''Chujirō''), for defeating [[Reporter]] Rita.
 
{{Movehead/TMGames|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g9=none
|g7=1|g7tm=tutor|g7g={{gameabbrev7|SMUSUM}}
|g8=1|g8tm=tutor|g8g={{gameabbrev8|LA}}}}
{{Moveentry/2|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|STAB='''}}
{{Moveentry/2|0026|Raichu|type=Electric|2|Field|Fairy|−|✔|STAB='''}}
{{Moveentry/2|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||STAB='''}}
{{Movefoot|Electric|2}}


===Special move===
===Special move===
A {{p|Pikachu}} that knows Volt Tackle (as well as {{m|Surf}}) can be obtained from [[Pokémon Battle Revolution]] after beating all of the colosseums once. The move can also be obtained in the same way as in Generation III. Also, in {{game|HeartGold and SoulSilver|s}} when the {{player}} goes to the shrine with a Pikachu-Colored Pichu, he/she will receive Spiky-eared Pichu, who comes knowing Volt Tackle.
====[[Generation IV]]====
{{Movehead/Special|Electric}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Pokémon Battle Revolution#Pikachu (Secret Gift)|Secret Gift]]{{sup/ss|PBR}}<br>[[Pokéwalker]] - {{pw|Yellow Forest}}|STAB='''}}
{{Moveentry/1|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|[[Spiky-eared Pichu]] - [[Ilex Forest]]{{sup/4|HGSS}} (requires [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]])|STAB='''|form=Spiky-eared}}
{{Movefoot|Electric|1}}
 
====[[Generation IX]]====
An Alolan Raichu that knew the move Volt Tackle in [[Generation VII]] and transferred in via {{g|Bank}} and {{g|HOME}} can be retaught the move using the Pokémon HOME [[Pokémon_HOME#Move_Reminder|move reminder]] functionality. This is the only way for Alolan Raichu to know the move in {{g|Scarlet and Violet}}. An Alolan Raichu knowing the move is blocked from online trades and can not be used in [[Battle Stadium]].
{{Movehead/Special|Electric}}
{{Moveentry/1|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form| [[Pokémon_HOME#Move_Reminder|Pokémon HOME move reminder]] used on a an Alolan Raichu that knew the move in Generation VII}}
{{Movefoot|Electric|1}}
 
===By {{pkmn2|event}}===
====[[Generation IV]]====
{{Movehead/Special|Electric}}
{{Moveentry/1|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br>{{DL|List of local Japanese event Pokémon distributions in Generation IV|Shokotan Pikachu-colored Pichu}}<br>{{DL|List of local Korean event Pokémon distributions in Generation IV|Mikena Pichu}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Pichu}}<br>[[Spring 2010 Pichu]]|STAB='''}}
{{Movefoot|Electric|1}}


{{Learnlistspecial|Electric}}
====[[Generation V]]====
{{Moveentry|025|Pikachu|1|Electric|Electric|[[Pokémon Battle Revolution]]|'''}}
{{Movehead/Special|Electric}}
{{Moveentry|025|Pikachu|1|Electric|Electric|[[Pokéwalker]] - {{pw|Yellow Forest}}|'''}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pikachu Festival Pikachu}}<br>[[Pika Pika Carnival Pikachu]]<br>[[Summer 2012 Pikachu]]<br>{{DL|List of local Korean event Pokémon distributions in Generation V|Summer Carnival Pikachu}}<br>[[List of local Japanese event Pokémon distributions in Generation V#Pikachu|Pokémon Center 15th Anniversary Pikachu]]|STAB='''}}
{{Moveentry|172|Spiky-eared Pichu|1|Electric|Electric|[[Ilex Forest]] (requires Pikachu-colored Pichu)|'''}}
{{Movefoot|Electric|1}}
{{Learnlist/footer}}


Note that the Surfing Pikachu must forget Surf to be sent to [[Generation V]], and the [[Spiky-eared Pichu]] cannot be traded at all.
====[[Generation VI]]====
{{Movehead/Special|Electric}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[PGL Pikachu]]|STAB='''}}
{{Movefoot|Electric|1}}


==[[Super Smash Bros. Brawl]]==
====[[Generation VII]]====
{{Movehead/Special|Electric}}
{{Moveentry/1|0025|formsig=S|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Sinnoh Cap|Ash's Pikachu]]|STAB='''|form=Sinnoh Cap}}
{{Moveentry/1|0025|formsig=U|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Unova Cap|Ash's Pikachu]]|STAB='''|form=Unova Cap}}
{{Movefoot|Electric|1}}
 
====[[Generation VIII]]====
{{Movehead/Special|Electric}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Wild Area News#May 12 to 18, 2020|Wild Area News]]|STAB='''|form=Gigantamax Factor}}
{{Moveentry/1|0025|formsig=O|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Original Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Original Cap}}
{{Moveentry/1|0025|formsig=P|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Partner Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Partner Cap}}
{{Moveentry/1|0025|formsig=H|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Hoenn Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Hoenn Cap}}
{{Moveentry/1|0025|formsig=S|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Sinnoh Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Sinnoh Cap}}
{{Moveentry/1|0025|formsig=U|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Unova Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Unova Cap}}
{{Moveentry/1|0025|formsig=K|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Kalos Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Kalos Cap}}
{{Moveentry/1|0025|formsig=A|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Alola Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Alola Cap}}
{{Moveentry/1|0025|formsig=W|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#World Cap|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=World Cap}}
{{Movefoot|Electric|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Volt Tackle deals damage and the user receives recoil damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the recoil damage is equal to ⅛ of the user's maximum HP. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Volt Tackle may now cause {{DL|Status condition (Mystery Dungeon)|paralysis}} and the recoil damage is instead 20% of the user's max HP.
 
Since Volt Tackle can only be learnt as an [[Egg Move]] in the [[core series]] games, it is taught differently in the Mystery Dungeon games:
* In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}.
* In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], where Egg Moves are commonly present, {{p|Pichu}} that hatch from Eggs may know Volt Tackle.
* In {{g|Mystery Dungeon: Gates to Infinity}}, {{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}} can learn Volt Tackle by [[TM]]. The TM is obtained once Paradise reaches [[Rank (Mystery Dungeon)#Paradise Rank|Perfect Rank]].
* In {{g|Super Mystery Dungeon}}, {{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}} can learn Volt Tackle at [[Hawlucha's Slam School]] by paying [[File:Poké currency.png|link=Poké]]10,000.
* In {{g|Mystery Dungeon: Rescue Team DX}}, {{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}} can learn Volt Tackle at the [[Gulpin Link Shop]] by paying [[File:Poké currency.png|link=Poké]]11,000, after completing the main story.
 
{{MDMoveheader|type=electric}}
{{MDMoveRow|game=RB|pow=24|pp=12|acc=84%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=TDS|pow=24|pp=8|acc=84%|range=2 tiles away|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=BSL|pow=24|pp=8|acc=84%|range=2 tiles away|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=GTI|pow=40|powmax=99|pp=15|ppmax=50|acc=95%|accmax=98%|range=2 tiles away|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=37|powmax=50|pp=15|ppmax=30|acc=95%|accmax=98%|range=2 tiles away|target=Enemy|cuts=Yes}}
{{MDMovefoot|type=electric|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Pokémon Conquest]]===
{{Conquestmove
|type=Electric
|grid={{Conquestmove/Grid/rows|dist=1|shift=1}}
|stars=5
|pow=58
|acc=100%
|eff=Lowers the user's Defense and limits range to 1 on its next turn, regardless of any Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
|users={{CSP|026|Raichu}}
}}
 
===[[Pokémon GO]]===
In Pokémon GO, Volt Tackle is a Charged Attack that has been available since March 5, 2024.
 
{{GoChargedAttack
|id=
|move=Volt Tackle
|type=Electric
|pow=90
|energy=33
|duration=3.4
|damage_window=2 - 2.5
|pow_trainer=90
|energy_trainer=50
|effect=[[File:GO drop arrow.png|16px]] 1 Defense
|effect_chance=100
|elite_users={{MSP/GO|0025Captain|Pikachu}}
}}
 
===[[Super Smash Bros.]] series===
<gallery>
<gallery>
File:Pikachu Volt Tackle Prepare SSBB.png|Pikachu preparing to use '''Volt Tackle'''
File:Pikachu Volt Tackle Prepare SSBB.png|Pikachu preparing to use Volt Tackle
File:Volt Tackle SSBB.png|Volt Tackle in use
</gallery>
</gallery>


In Super Smash Bros. Brawl, Volt Tackle is Pikachu's [[Final Smash]]. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control.
Since [[Super Smash Bros. Brawl]], {{sbw|Volt Tackle}} has been {{OBP|Pikachu|Super Smash Bros.}}'s [[Final Smash]]. When used, instead of charging forward while covered in electricity, Pikachu will be enveloped by a blue ball of electricity and flies around. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.


===Trophy information===
In [[Super Smash Bros. for Nintendo 3DS and Wii U]], Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In [[Super Smash Bros. Ultimate]], the returning fighter {{SSB|Pichu}} also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Damaging Pichu makes this version of Volt Tackle more accurate to the Pokemon games. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.
 
====Trophy information====
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center; width:80%"
|- style="background: #{{electric color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! Move gauge cost
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#{{electric color light}}"
! colspan=12 |{{color2|000|Buddy move}}
|- style="background:#fff"
|Origin Volt Tackle
{{statustable|Physical}}
|2
|—
|150
|180
|100%
|All opponents
|—
|'''Activation Condition:''' When the field of play's terrain turns into Electric Terrain.
'''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain.
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed.
|{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
|- style="background:#{{electric color dark}}"
! colspan=12 |{{color2|fff|Sync move}}
|- style="background: #{{electric color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
| style="{{roundybl|5px}}" rowspan=3 | Lightning-Fast Volt Tackle
| rowspan=3 align="center" style="background:#{{physical color}}"|{{color2|{{physical textcolor}}|Physical move|Physical}}
| colspan=2 | Default
| 200
| 240
| rowspan=3 colspan=2 | An opponent
| rowspan=3 | —
| rowspan=2 | This attack's power increases when the terrain is Electric Terrain.
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Red|Pikachu|Thunderbolt|sygna=y}}
|- style="background:#fff"
| colspan=2 | '''6★ EX'''
| rowspan=2 | '''300'''
| rowspan=2 | '''360'''
|- style="background:#fff"
| colspan=2 | '''6★ EX with EX role'''
| '''Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Electric Terrain'''
|}
Notes:
* '''Origin Volt Tackle:'''
** This buddy move was known as B Volt Tackle prior to version 2.38.0.
==={{g|UNITE}}===
In Pokémon UNITE, Volt Tackle is {{p|Pikachu}}'s second move obtained at level 6 by upgrading {{m|Electroweb}} into it instead of {{m|Thunderbolt}}. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.
===Description===
{{movedesc|Electric}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. However, it also hurts the user.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう 2マスまで とどく|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user}}}}
{{movedescentry|{{gameabbrevss|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy, but you receive recoil damage, too. It could also cause the Paralysis status condition to the enemy.}}
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Fly around and shock foes. Press A/B to surge.{{tt|*|Super Smash Bros. for 3DS manual}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy, but you'll receive recoil damage, too. It reaches up to 2 tiles away. It could also inflict paralysis on the enemy.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=electric|exp=yes|gen=The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.|image1=Pikachu BW Volt Tackle.png|image1p=Pikachu|image2=Sho Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png‎|image3p=Volt Tackle collision}}
===Main series===
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.}}
{{moveanime|type=electric|exp=yes|gen=The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis.|image1=Narissa Ditto Volt Tackle.png|image1p=Ditto as a Pikachu|image2=Visquez Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png|image3p=Volt Tackle collision|image4=Captain Pikachu Volt Tackle.png|image4p=Pikachu}}
{{movemid|type=electric|user=Ash's Pikachu|startcode=AG150|startname=May's Egg-Cellent Adventure|note=Debut}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent.}}
{{movemid|electric|user=Volkner|user1=Volkner's Pikachu|startcode=DP165|startname=Flint Sparks the Fire}}
{{movemid|type=electric|user=Ash's Pikachu|startcode=AG150|startname=May's Egg-Cellent Adventure|note=Debut<br>Mastered in ''{{color2|000|AG155|The Green Guardian}}''}}
{{movemid|electric|user=Narissa|user1=Narissa's Ditto One in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{color2|{{electric color dark}}|Transform (move)|Transform}}}}
{{movemid|electric|user=Pikachu (Pokémon)|user1=Aura Guardian's Pikachu|startcode=DP056|startname=The Keystone Pops!}}
{{movemid|electric|user=Volkner|user1=Volkner's Pikachu|startcode=DP165|startname=Flint Sparks the Fire!}}
{{movemid|electric|user=Narissa|user1=Narissa's Ditto 1 in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{mcolor|Transform|000}}}}
{{movemid|electric|user=Pikala|user1=Pikala's Boss|startcode=SM091|startname=A Plethora of Pikachu!}}
{{movemid|type=electric|user=Captain Pikachu|user1=Friede's Captain Pikachu|startcode=HZ002|startname=The Pendant That Starts It All (Part Two)}}
{{movep|type=electric|ms=026|pkmn=Raichu|method=Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.}}
{{movep|type=electric|ms=026|pkmn=Raichu|method=Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.}}
{{movebtm|type=electric|user=Sho|user1=Sho's Raichu|startcode=DP074|startname=Pika and Goliath!}}
{{movemid|type=electric|user=Sho|user1=Sho's Raichu|startcode=DP074|startname=Pika and Goliath!}}
{{movemid|electric|user=Volkner|user1=Volkner's Raichu|startcode=DP165|startname=Flint Sparks the Fire!}}
{{movebtm|electric|user=Visquez|user1=Visquez's Raichu|startcode=JN018|startname=Destination: Coronation!}}
 
===Pokémon Generations===
{{moveanime|type=electric|exp=yes|gen=The user electrifies itself and charges at the target.|image1=Red Pikachu Volt Tackle PG.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.}}
{{movebtm|type=electric|user=Red's Pikachu|startcode=PG01|startname=The Adventure|notes=Debut}}


==In the manga==
==In the manga==
===Ash & Pikachu===
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ash Pikachu Volt Tackle AP.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}}
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode=SP36|startname=An Infinite Bond!!|notes=Debut}}
===Movie adaptations===
{{movemanga|type=electric|exp=yes|gen=The user becomes outlined in electricity and fires itself at the foe.|image1=Ash Pikachu Volt Tackle M10 manga.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu becomes outlined in electricity and fires itself at the foe.}}
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode=Pokémon Ranger and the Temple of the Sea (manga)|startname=Pokémon Ranger and the Temple of the Sea|notes=Debut}}
===Pokémon Adventures===
===Pokémon Adventures===
{{Movemanga|type=electric|exp=yes|gen=The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.|image1=Pika Chuchu Pichu Volt Tackle.png|image1p=Pikachu and Pichu}}
{{Movemanga|type=electric|exp=yes|gen=The user generates powerful electricity and fires it at the opponent.|image1=Pika Chuchu Pibu Volt Tackle.png|image1p=Pikachu|image2=Pibu Volt Tackle.png|image2p=Pichu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu flies through the air and charges at the opponent. As it does, a stream of electricity spirals around its body. As it travels, it leaves behind a streak of energy. Pikachu then slams into the opponent. When it does, it stays there for a moment and suddenly a large orb of energy surrounds its body and explodes.}}
{{movep|type=electric|ms=172|pkmn=Pichu|method=Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.}}
{{movemid|type=electric|user=Pika|user1=Red's Pika|startcode=PS336|startname=The Final Battle IX|notes=Debut}}
{{movemid|type=electric|user=Pibu|user1=Gold's Pibu|startcode=PS180|startname=The Last Battle XIV|notes=Debut<br>Given the name Super Rising Thunder in its first appearance}}
{{movemid|type=electric|user=Chuchu|user1=Yellow's Chuchu|startcode=PS336|startname=The Final Battle IX|notes=Debut}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.}}
{{movep|type=electric|ms=172|pkmn=Pichu|method=Pichu flies through the air and charges at the opponent. As it does, a stream of electricity spirals around its body. As it travels, it leaves behind a streak of energy. Pichu then slams into the opponent. When it does, it stays there for a moment and suddenly a large orb of energy surrounds its body and explodes.}}
{{movemid|type=electric|user=Pika|user1=Red's Pika|startcode=PS336|startname=The Final Battle IX}}
{{movebtmManga|type=electric|user=Gold (Adventures)|user1=Gold's Pichu|startcode=PS336|startname=The Final Battle IX|notes=Debut}}
{{movebtmManga|type=electric|user=Chuchu|user1=Yellow's Chuchu|startcode=PS336|startname=The Final Battle IX}}
 
===Pokémon Battrio: Aim to be Battrio Master!===
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ryuu Pikachu Volt Tackle.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}}
{{movebtmManga|type=electric|user=Ryū Tendō|user1=Ryū's Pikachu|startcode=ABM07|notes=Debut}}
 
===Pocket Monsters Diamond & Pearl===
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ash Pikachu Volt Tackle PDP.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}}
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode=PDP07|notes=Debut}}


==In other generations==
==In other generations==
{{incomplete|section|needs=missing 3rd generation image(s)}}
===Core series games===
 
{{Movegen|
{{Movegen|
type=electric|
type=electric|
genIII=Volt Tackle III|
genIV=Volt Tackle IV|
genIV=Volt Tackle IV|
BW=Volt Tackle BW|
B2W2=Volt Tackle B2W2|
}}
{{Movegen|
type=electric|
genVI=Volt Tackle VI|
genVI2=Volt Tackle VI 2|
genVII=Volt Tackle VII|
genVII2=Volt Tackle VII 2|
genVIII=Volt Tackle VIII
|genVIII2=Volt Tackle VIII 2
|LA=Volt Tackle LA
}}
===Side series games===
{{Movegen|
type=Electric|
Colo=Volt Tackle Colo|
XD=Volt Tackle XD|
PBR=Volt Tackle PBR|
}}
===Spin-off series games===
{{Movegen|
type=Electric|
PMDRB=Volt Tackle PMD RB|
PMDGTI=Volt Tackle PMD GTI 2|
PSMD=Volt Tackle PSMD 2|
Masters=Volt Tackle Masters
}}
}}


==Trivia==
==Trivia==
* Volt Tackle's Japanese name, ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, could use. Both attacks are a reference to {{wp|Tekkaman}}, whose signature attack was also called Voltekka.
* Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack used by [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|the Game Freak game of the same name}}.<ref>[https://www.youtube.com/watch?v=iA91WPotG2I GAME FREAK Illustration Demonstration: Episode One [Ken Sugimori x Pulseman<nowiki>]</nowiki> - YouTube]</ref> Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka.
* Volt Tackle is the only move that causes [[recoil]] to have ever been a [[special move]], due to it being an {{type2|Electric}} move introduced in [[Generation III]] (had {{m|Flare Blitz}}, {{m|Wood Hammer}}, and {{m|Wild Charge}} existed in Generation III, they would have been special as well).
* In the [[Pokémon Adventures]] [[Pokémon manga|manga]], when Volt Tackle first appeared in [[PS180|''The Last Battle XIV'']], albeit in a much different fashion than most other [[canon|canons]], {{adv|Gold}} named it ''Super Rising Thunder''. In [[PS336|a future round]], however, the move has its [[core series]] name and, unlike before, it is depicted more like a [[physical move]] than a [[special move|special]] one.
*Prior to Generation V, Volt Tackle was the only non-TM, non-move tutor move, not counting Struggle, that cannot be learned via leveling up by any Pokémon. It now shares this status with {{m|V-Create}}.
 
==References==
<references/>


==In other languages==
==In other languages==
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
|zh_cmn=伏特攻擊 ''Fútè Gōngjí''
|zh_yue=伏特攻擊 ''{{tt|Fuhkdahk Gūnggīk|Volt Attack}}'' {{tt|*|Games, Anime}}<br>高壓電 ''{{tt|Gōuaatdihn|High-voltage Current}}'' {{tt|*|M10}}
|nl=Volt Tackle
|zh_cmn=伏特攻擊 / 伏特攻击 ''{{tt|Fútè Gōngjí|Volt Attack}}''
|cs=Voltový útok
|nl=Volttackle
|fi=Voltti-isku
|fi=Voltti-isku
|fr=Électacle
|fr=Électacle<sup>{{gen|V}}+</sup><br>Electacle<sup>{{gen|III}}–{{gen|IV}}</sup>
|de=Volttackle
|de=Volttackle
|el=Εφόρμηση Ηλεκτρικής Τάσης
|el=Εφόρμηση Ηλεκτρικής Τάσης ''Efórmisi Elektrikís Tásis''
|he=מכת וולט ''Makat Volt''
|id=Volt Tackle<br>Api Listrik
|it=Locomovolt
|it=Locomovolt
|ko=볼트태클 ''Volt Tackle''
|ko=볼트태클 {{tt|''Bolteutaekeul''|Volt Tackle}}
|pt_br=Equipamento Volt <br> Investida Trovão
|pl=Elektroakcja
|pt_eu=Investida Trovão
|pt_br=Investida Trovão (games, [[AG157]]–present, TCG, manga)<br>Equipamento Volt{{tt|*|Mistranslation, as ''tackle'' can mean both ''equipment'' and ''attack''.}} ([[AG150]]–[[AG156]])
|es_eu=Placaje Eléctrico
|pt_eu=Investida Elétrica
|es_la=Tacleada de Voltios
|ro=Atacul Electric
|sr=Voltažno Rušenje
|sr=Voltažno Rušenje
|he=מכת וולט ''Mackat volt''}}
|es_eu=Placaje Eléctrico
|es_la=Tacleada de Voltios ([[AG155]]–[[DP083]], [[DP186]], [[DP188]]–present)<br>Embestida{{tt|*|Used for Tackle in different episodes}} ([[DP090]]–[[DP185]], [[DP187]])<br>Ataque de Voltios ([[AG150]]–[[AG154]])
|sv=Volttackling
|tr=Volt Vuruşu
|vi=Tấn Công Điện
}}


{{Double-Edge|Electric}}
{{Double-Edge|Electric}}
Line 125: Line 432:


[[Category:Signature moves]]
[[Category:Signature moves]]
 
[[Category:Moves that can inflict paralysis]]
[[pt:Volt Tackle]]
[[Category:Moves that have recoil]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Volttackle]]
[[de:Volttackle]]
[[es:Placaje Eléctrico]]
[[es:Placaje eléctrico]]
[[fr:Électacle]]
[[fr:Électacle]]
[[it:Locomovolt (mossa)]]
[[it:Locomovolt]]
[[ja:ボルテッカー]]
[[ja:ボルテッカー]]
[[pl:Volt Tackle]]
[[zh:伏特攻击(招式)]]

Latest revision as of 01:45, 18 September 2024

Volt Tackle redirects here. For the song entitled after this move, see Volt Tackle (song).
Volt Tackle
ボルテッカー Volteccer
Volt Tackle IX.png
Volt Tackle IX 2.png
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pikachu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.

Effect

Generation III

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Volt Tackle can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Charge was used in the previous turn.

Generation IV onwards

Volt Tackle now also has a 10% chance of paralyzing the target.

Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.

Generation VIII

Pokémon Legends: Arceus

Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.

Category  Physical
PP  5
Agile Strong
Power  120  100  140
Accuracy  100%  100%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
Chance  30%  30%  50%
Turns  3  2  4
Recoil  33%  33%  50%
May paralyze the target.
Damages the user by a percentage of damage dealt.
Cures the user of drowsiness.

Description

Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
ColoXD A life-risking tackle that also hurts the user.
DPPtHGSSPBR The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BWB2W2 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
XYORAS The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
SMUSUMPE The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.
SwShBDSP The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
LA The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.
SV The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.


Learnset

By breeding

From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

# Pokémon Types Egg Groups Egg Move
0172 Pichu ElectricIC Big.png Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
0025 Pikachu ElectricIC Big.png Field Fairy
0026 Raichu ElectricIC Big.png Field Fairy
0172 Pichu ElectricIC Big.png No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Secret GiftPBR
Pokéwalker - Yellow Forest
0172 Pichu
Pichu
Spiky-eared
ElectricIC Big.png No Eggs Discovered No Eggs Discovered Spiky-eared Pichu - Ilex ForestHGSS (requires Pikachu-colored Pichu)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

An Alolan Raichu that knew the move Volt Tackle in Generation VII and transferred in via Pokémon Bank and Pokémon HOME can be retaught the move using the Pokémon HOME move reminder functionality. This is the only way for Alolan Raichu to know the move in Pokémon Scarlet and Violet. An Alolan Raichu knowing the move is blocked from online trades and can not be used in Battle Stadium.

# Pokémon Types Egg Groups Obtained with
0026 Raichu
Raichu
Alolan Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy Pokémon HOME move reminder used on a an Alolan Raichu that knew the move in Generation VII
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0172 Pichu ElectricIC Big.png No Eggs Discovered No Eggs Discovered Red and Green Anniversary Pichu
Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pikachu Festival Pikachu
Pika Pika Carnival Pikachu
Summer 2012 Pikachu
Summer Carnival Pikachu
Pokémon Center 15th Anniversary Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu
Pikachu
Sinnoh Cap
ElectricIC Big.png Field Fairy Ash's Pikachu
0025 Pikachu
Pikachu
Unova Cap
ElectricIC Big.png Field Fairy Ash's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu
Pikachu
Gigantamax Factor
ElectricIC Big.png Field Fairy Wild Area News
0025 Pikachu
Pikachu
Original Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
Partner Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
Hoenn Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
Sinnoh Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
Unova Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
Kalos Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
Alola Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
0025 Pikachu
Pikachu
World Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Volt Tackle deals damage and the user receives recoil damage. In the Rescue Team and Explorers series, the recoil damage is equal to ⅛ of the user's maximum HP. From Gates to Infinity onward, Volt Tackle may now cause paralysis and the recoil damage is instead 20% of the user's max HP.

Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 24 - 12 - 84% - 10 tiles away All Yes
MDTDS 24 - 8 - 84% - 2 tiles away Enemy Yes
BSL 24 - 8 - 84% - 2 tiles away Enemy Yes
MDGtI 40 99 15 50 95% 98% 2 tiles away Enemy Yes
SMD 37 50 15 30 95% 98% 2 tiles away Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 58
Accuracy: 100%
Effect: Lowers the user's Defense and limits range to 1 on its next turn, regardless of any Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
Users: Raichu
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon GO

In Pokémon GO, Volt Tackle is a Charged Attack that has been available since March 5, 2024.

GO Electric.png Volt Tackle
Charged Attack
Gyms & Raids
Power 90
Energy cost 33
Duration 3.4 seconds
Damage window 2 - 2.5 seconds
File:Volt Tackle GO.png
Trainer Battles
Power 90
Energy cost 50
Secondary effect GO drop arrow.png 1 Defense
Effect chance 100%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
Pikachu
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Super Smash Bros. series

Since Super Smash Bros. Brawl, Volt Tackle has been Pikachu's Final Smash. When used, instead of charging forward while covered in electricity, Pikachu will be enveloped by a blue ball of electricity and flies around. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter Pichu also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Damaging Pichu makes this version of Volt Tackle more accurate to the Pokemon games. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Buddy move
Origin Volt Tackle Physical 2 150 180 100% All opponents Activation Condition: When the field of play's terrain turns into Electric Terrain.

Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.

Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed.

Sygna Suit Red (Thunderbolt) & Pikachu
Sync move
Name Category State Base power Max power Target Effect tag Description Playable sync pair
Lightning-Fast Volt Tackle Physical Default 200 240 An opponent This attack's power increases when the terrain is Electric Terrain. Sygna Suit Red (Thunderbolt) & Pikachu
6★ EX 300 360
6★ EX with EX role Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Electric Terrain

Notes:

  • Origin Volt Tackle:
    • This buddy move was known as B Volt Tackle prior to version 2.38.0.

Pokémon UNITE

In Pokémon UNITE, Volt Tackle is Pikachu's second move obtained at level 6 by upgrading Electroweb into it instead of Thunderbolt. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. However, it also hurts the user.
MDTDS Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.
BSL てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう 2マスまで とどく
Conq. Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
MDGtI It damages an enemy, but you receive recoil damage, too. It could also cause the Paralysis status condition to the enemy.
Super Smash Bros. for Nintendo 3DS/Wii U Fly around and shock foes. Press A/B to surge.*
SMD It damages an enemy, but you'll receive recoil damage, too. It reaches up to 2 tiles away. It could also inflict paralysis on the enemy.


In the anime

Main series

Raichu Pikachu Volt Tackle.png
Volt Tackle collision
Narissa Ditto Volt Tackle.png
Ditto as a Pikachu
Visquez Raichu Volt Tackle.png
Raichu
Captain Pikachu Volt Tackle.png
Pikachu
The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis.
Pokémon Method
User First Used In Notes
Pikachu Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Mastered in The Green Guardian
Aura Guardian's Pikachu The Keystone Pops! None
Volkner's Pikachu Flint Sparks the Fire! None
Narissa's Ditto 1 in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
Pikala's Boss A Plethora of Pikachu! None
Friede's Captain Pikachu The Pendant That Starts It All (Part Two) None
Raichu Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None
Volkner's Raichu Flint Sparks the Fire! None
Visquez's Raichu Destination: Coronation! None


Pokémon Generations

Red Pikachu Volt Tackle PG.png
Pikachu


The user electrifies itself and charges at the target.
Pokémon Method
User First Used In Notes
Pikachu Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.
Red's Pikachu The Adventure Debut


In the manga

Ash & Pikachu


Movie adaptations


Pokémon Adventures


Pokémon Battrio: Aim to be Battrio Master!


Pocket Monsters Diamond & Pearl


In other generations

Core series games

Side series games

Spin-off series games

Trivia

References

In other languages

Language Title
Chinese Cantonese 伏特攻擊 Fuhkdahk Gūnggīk *
高壓電 Gōuaatdihn *
Mandarin 伏特攻擊 / 伏特攻击 Fútè Gōngjí
The Czech Republic Flag.png Czech Voltový útok
The Netherlands Flag.png Dutch Volttackle
Finland Flag.png Finnish Voltti-isku
France Flag.png French ÉlectacleV+
ElectacleIIIIV
Germany Flag.png German Volttackle
Greece Flag.png Greek Εφόρμηση Ηλεκτρικής Τάσης Efórmisi Elektrikís Tásis
Israel Flag.png Hebrew מכת וולט Makat Volt
Indonesia Flag.png Indonesian Volt Tackle
Api Listrik
Italy Flag.png Italian Locomovolt
South Korea Flag.png Korean 볼트태클 Bolteutaekeul
Poland Flag.png Polish Elektroakcja
Portuguese Brazil Flag.png Brazil Investida Trovão (games, AG157–present, TCG, manga)
Equipamento Volt* (AG150AG156)
Portugal Flag.png Portugal Investida Elétrica
Romania Flag.png Romanian Atacul Electric
Serbia Flag.png Serbian Voltažno Rušenje
Spanish CELAC Flag.png Latin America Tacleada de Voltios (AG155DP083, DP186, DP188–present)
Embestida* (DP090DP185, DP187)
Ataque de Voltios (AG150AG154)
Spain Flag.png Spain Placaje Eléctrico
Sweden Flag.png Swedish Volttackling
Turkey Flag.png Turkish Volt Vuruşu
Vietnam Flag.png Vietnamese Tấn Công Điện


Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.