Sonic Boom (move): Difference between revisions

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m (→‎Intro: The base power isn't 20. That's the ACTUAL damage.)
m (Text replacement - "Anime move errors" to "Animated series move errors")
 
(168 intermediate revisions by 78 users not shown)
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{{MoveInfobox|
{{MoveInfobox
n=49 |
|n=49
name=SonicBoom |
|name=Sonic Boom
jname=ソニックブーム |
|jname=ソニックブーム
jtranslit=Sonikku Būmu |
|jtranslit=Sonikku Būmu
jtrans=Sonic Boom |gameimage=SonicBoom.png |
|jtrans=Sonic Boom
type=Normal |
|gameimage=Sonic Boom PE.png
damagecategory=Special |
|gameimagewidth=300
basepp=20 |
|type=Normal
maxpp=32 |
|damagecategory=Special
power=– |
|basepp=20
accuracy=90 |
|maxpp=32
bdesc=??? |
|power=
gen=I |
|accuracy=90
category=Cool |
|gen=I
appeal=2 |
|category=Cool
jam=0 |
|appeal=2
cdesc=Works well if it's the same type as the one before. |
|jam=0
appealsc=3 |
|cdesc=Works well if it's the same type as the one before.
scdesc=A basic performance using a move known by the Pokémon. |
|appealsc=3
pokefordex=sonicboom |
|scdesc=A basic performance using a move known by the Pokémon.
touches=no |
|appeal6=3
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
snatch=no |
|touches=no
brightpowder=yes |
|protect=yes
kingsrock=yes |
|magiccoat=no
flag7=yes |
|snatch=no
flag8=no |
|mirrormove=yes
sound=no |
|kingsrock=yes
target=anyadjacent|
|sound=no
footnotes= }}
|target=anyadjacent
}}


'''SonicBoom''' (Japanese: '''ソニックブーム''' ''Sonic Boom'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].
'''Sonic Boom''' (Japanese: '''ソニックブーム''' ''Sonic Boom''), formatted as '''SonicBoom''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].


==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
SonicBoom deals 20 damage, regardless of the user's type, the opponent's type, and any other effects. {{type|Ghost}}s are able to be hit by this move despite their usual immunity to Normal-type moves.
Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. Sonic Boom is not affected by type immunities, so it can hit {{type|Ghost}} Pokémon.


===[[Generation II]] and on===
===Generation II to VII===
{{type|Ghost}} Pokémon are immune to SonicBoom.
Sonic Boom is now affected by type immunities, so it cannot hit Ghost-type Pokémon normally. In [[Generation II]] only, its base power is displayed as 20 instead of —.


===Pokémon Mystery Dungeon===
===Generation VIII onwards===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], this move does 55 damage, while in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] it does 20 damage.
Sonic Boom cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}|A <sc>Normal</sc>-type attack. It inflicts a set amount of damage regardless of the target's type.}}  
{{movedescentry|{{gameabbrevss|Stad}}|A <sc>Normal</sc>-type attack. It inflicts a set amount of damage regardless of the target's type.}}
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Normal</sc>-type attack. It always inflicts a set amount of damage.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Normal</sc>-type attack. It always inflicts a set amount of damage.}}
{{movedescentry|{{gameabbrev3|GSC}}|Always inflicts 20HP damage.}}
{{movedescentry|{{gameabbrev2|GSC}}|Always inflicts 20HP damage.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Launches shock waves that always inflict 20 HP damage.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Launches shock waves that always inflict 20 HP damage.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a shock wave that always inflicts 20-HP damage.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a shock wave that always inflicts 20-HP damage.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 58: Line 60:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=none|g9=none}}
{{Moveentry/Level1|081|Magnemite|2|Electric|Steel|21|16|16|14|14|B2W2=11}}
{{Moveentry/8|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|21|16|16|14|14{{sup/5|BW}}<br>11{{sup/5|B2W2}}|11|17|15}}
{{Moveentry/Level1|082|Magneton|2|Electric|Steel|--, 21|--, 16|16|14|14|B2W2=--, 11}}
{{Moveentry/8|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|1, 21|1, 16|16|14|14{{sup/5|BW}}<br>1, 11{{sup/5|B2W2}}|1{{sup/6|XY}}<br>1, 11{{sup/6|ORAS}}|17|15}}
{{Moveentry/Level1|100|Voltorb|1|Electric|Electric|17|17|15|8|8}}
{{Moveentry/8|0100|Voltorb|type=Electric|1|Mineral|Mineral|17|17|15|8|8|8{{sup/6|XY}}<br>4{{sup/6|ORAS}}|4|6}}
{{Moveentry/Level1|101|Electrode|1|Electric|Electric|--, 17|--, 17|--, 15|--, 8|--, 8}}
{{Moveentry/8|0101|Electrode|type=Electric|1|Mineral|Mineral|1, 17|1, 17|1, 15|1, 8|1, 8|1{{sup/6|XY}}<br>1, 4{{sup/6|ORAS}}|1, 4|1, 6}}
{{Moveentry/Level1|193|Yanma|2|Bug|Flying|no|19|19|FRLG=17|14|14}}
{{Moveentry/8|0193|Yanma|type=Bug|type2=Flying|1|Bug|Bug||19|19{{sup/3|RSE}}<br>17{{sup/3|FRLG}}|14|14|14|14|}}
{{Moveentry/Level1|329|Vibrava|2|Ground|Dragon|no|no|no|--|--}}
{{Moveentry/8|0329|Vibrava|type=Ground|type2=Dragon|2|Bug|Dragon||||1|1|1|1|}}
{{Moveentry/Level1|330|Flygon|2|Ground|Dragon|no|no|no|--|--}}
{{Moveentry/8|0330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon||||1|1|1|1|}}
{{Moveentry/Level1|418|Buizel|1|Water|Water|no|no|no|--|--}}
{{Moveentry/8|0418|Buizel|type=Water|2|Water 1|Field||||1|1|1|1|}}
{{Moveentry/Level1|419|Floatzel|1|Water|Water|no|no|no|--|--}}
{{Moveentry/8|0419|Floatzel|type=Water|2|Water 1|Field||||1|1|1|1|}}
{{Moveentry/Level1|462|Magnezone|2|Electric|Steel|no|no|no|14|14|B2W2=--, 11}}
{{Moveentry/8|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||14|14{{sup/5|BW}}<br>1, 11{{sup/5|B2W2}}|1{{sup/6|XY}}<br>1, 11{{sup/6|ORAS}}|17|}}
{{Moveentry/Level1|469|Yanmega|2|Bug|Flying|no|no|no|14|14}}
{{Moveentry/8|0469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug||||14|14|14|14|}}
{{Movefooter|Normal|1}}
{{Moveentry/8|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||1|}}
{{Movefoot|Normal|8}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Breed2|167|Spinarak|2|Bug|Poison|{{MSP|193|Yanma}}|{{MSP|193|Yanma}}|{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}}}
{{Moveentry/6|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|||||||}}
{{Moveentry/Breed2|517|Munna|1|Psychic|Psychic|no|no|no|{{MSP|418|Buizel}}{{MSP|419|Floatzel}}}}
{{Moveentry/6|0517|Munna|type=Psychic|1|Field|Field|||||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|6}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|021|Spearow|2|Normal|Flying|{{DL|List of English Gotta Catch 'Em All event Pokémon|SonicBoom Spearow|New York Pokémon Center}}}}
{{Moveentry/1|0021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|{{DL|List of PCNY event Pokémon distributions in Generation II|SonicBoom Spearow|New York Pokémon Center}}}}
{{Moveentryspecial|123|Scyther|2|Bug|Flying|{{DL|List of English Gotta Catch 'Em All event Pokémon|SonicBoom Scyther|New York Pokémon Center}}}}
{{Moveentry/1|0123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|{{DL|List of PCNY event Pokémon distributions in Generation II|SonicBoom Scyther|New York Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Sonic Boom deals a fixed amount of damage varying with each game. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, Sonic Boom does 55 HP damage. From the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series onwards, the move does 20 HP damage instead.
 
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pp=22|acc=100%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=TDS|pp=11|acc=95%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=BSL|pp=11|acc=95%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=SMD|pp=20|ppmax=40|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=RTDX|pp=20|ppmax=?|acc=80%|accmax=?%|range=Front|target=Enemy|cuts=Yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Sonic Boom|type=Normal
|stars=1
|pow=4.113774
|charge=0.62
|range=Wide Shot
|hits=3
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts a set amount of damage on the target, even at a distance.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts 20 HP damage on the target, even at a distance.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はなれたポケモンに かならず 20ダメージを あたえる|Inflicts 20 HP damage on the target, even at a distance}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It inflicts a set amount of damage on an enemy.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a destructive shock wave.|image1=Plasma Grunt Magnemite SonicBoom.png|image1p=Magnemite|image2=Jessie Yanmega SonicBoom.png|image2p=Yanmega|image3=Magnezone SonicBoom.png|image3p=Magnezone|image4=Brock Crobat SonicBoom.png|image4p=Crobat}}
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a destructive shock wave.|image1=Magnezone SonicBoom.png|image1p=Magnezone|image2=Team Plasma Magnemite SonicBoom.png|image2p=Magnemite|image3=Brock Crobat SonicBoom.png|image3p=Crobat|image4=Clemont Magneton Sonic Boom.png|image4p=Magneton}}
{{movep|type=normal|ms=193|pkmn=Yanma|method=Yanma flaps its wings at a fast speed and one or multiple shockwaves heads towards the opponent, or Yanma's wings glow white and it waves them, releasing a shockwave from its wings at the opponent.}}
{{movep|type=normal|ms=193|pkmn=Yanma|method=Yanma flaps its wings at a fast speed and one or multiple shock waves head towards the opponent; or, Yanma's wings glow white and it waves them, releasing a shock wave from its wings at the opponent.}}
{{movemid|type=normal|user=Zachary Evans|user1=Zachary Evans's Yanma|startcode=EP177|startname=Wings 'N' Things|notes=Debut}}
{{movemid|type=normal|user=Zachary Evans|user1=Zachary Evans's Yanma|startcode=EP177|startname=Wings 'N' Things|notes=Debut}}
{{movemid|type=normal|user=Forrester Franklin|user1=Forrester Franklin's Yanma|startcode=AG014|startname=All in a Day's Wurmple}}
{{movemid|type=normal|user=Forrester Franklin|user1=Forrester Franklin's Yanma|startcode=AG014|startname=All in a Day's Wurmple}}
{{movemid|type=normal|user=Jessie's Yanma|startcode=DP080|startname=The Thief that Keeps on Thieving!}}
{{movemid|type=normal|user=Jessie's Yanma|startcode=DP080|startname=The Thief That Keeps on Thieving!}}
{{movemid|type=normal|user=Tyler|user1=Tyler's Yanma|startcode=DP080|startname=The Thief the Keeps on Thieving!}}
{{movemid|type=normal|user=Tyler (DP080)|user1=Tyler's Yanma|startcode=DP080|startname=The Thief That Keeps on Thieving!}}
{{movep|type=normal|ms=169|pkmn=Crobat|method=Crobat flaps its wings so fast that they become a blur, and a cyclone of wind and white circles come out of them and hit the opponent.}}
{{movep|type=normal|ms=169|pkmn=Crobat|method=Crobat flaps its wings so fast that they become a blur and a cyclone-like shock wave comes out of them and hits the opponent.}}
{{movemid|type=normal|user=Brock's Crobat|startcode=EP257|startname=Lapras of Luxury|notes=Crobat {{color2|6D6D4E|Anime move errors|cannot legally learn}} SonicBoom}}
{{movemid|type=normal|user=Brock's Crobat|startcode=EP257|startname=Lapras of Luxury|notes=Crobat {{color2|000|Animated series move errors|cannot legally learn}} Sonic Boom}}
{{movep|type=normal|ms=418|pkmn=Buizel|method=Buizel's two tails glow white and it flips around, sending a large white shockwave at the opponent.}}
{{movep|type=normal|ms=418|pkmn=Buizel|method=Buizel's two tails glow white and it flips around, sending a large, white shock wave at the opponent.}}
{{movemid|type=normal|user=Ash's Buizel|startcode=DP034|startname=Buizel Your Way Out of This!}}
{{movemid|type=normal|user=Ash's Buizel|startcode=DP034|startname=Buizel Your Way Out of This!}}
{{movep|type=normal|ms=469|pkmn=Yanmega|method=Yanmega's wings glow white and it waves its wings, releasing one large white shockwave or multiple smaller shockwaves from them at the opponent.}}
{{movep|type=normal|ms=469|pkmn=Yanmega|method=Yanmega's wings glow white and it waves its wings, releasing one large, white shock wave or multiple, smaller shock waves from them at the opponent.}}
{{movemid|type=normal|user=Jessie's Yanmega|startcode=DP080|startname=The Thief That Keeps on Thieving!}}
{{movemid|type=normal|user=Jessie's Yanmega|startcode=DP080|startname=The Thief That Keeps on Thieving!}}
{{movep|type=normal|ms=462|pkmn=Magnezone|method=All three of Magnezone's magnets glow white and it spins around, sending a large white shockwave at the opponent.}}
{{movemid|type=normal|user=Yanmega (Pokémon)|user1=Multiple wild Yanmega|startcode=XY069|startname=Defending the Homeland!}}
{{movep|type=normal|ms=462|pkmn=Magnezone|method=All three of Magnezone's magnets glow white and it spins around, sending a large, white shock wave at the opponent.}}
{{movemid|type=normal|user=Magnezone (Pokémon)|user1=A wild Magnezone|startcode=DP158|startname=Regaining the Home Advantage!}}
{{movemid|type=normal|user=Magnezone (Pokémon)|user1=A wild Magnezone|startcode=DP158|startname=Regaining the Home Advantage!}}
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite spins around, sending a large white shockwave at the opponent.}}
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite spins rapidly around, sending a large, white shock wave at the opponent.}}
{{movebtm|type=normal|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt's Magnemite|startcode=BW112}}
{{movemid|type=normal|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt's Magnemite|startcode=BW112|startname=Team Plasma's Pokémon Power Plot!}}
{{movep|type=normal|ms=082|pkmn=Magneton|method=Magneton sends a large, white shock wave at the opponent.}}
{{movebtm|type=normal|user=Clemont's Magneton|startcode=XY137|startname=Battling with a Clean Slate!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The foe is hit with a destructive shock wave.|image1=Magnemite Magneton SonicBoom Adventures.png|image1p=Magnemite and Magneton|image2=Ken Voltorb Electrode SonicBoom Adventures.png|image2p=Voltorb and Electrode}}
{{movemanga|type=normal|exp=yes|gen=The foe is hit with a destructive shock wave.|image1=Magnemite Magneton SonicBoom Adventures.png|image1p=Magnemite and Magneton|image2=Ken Voltorb Electrode SonicBoom Adventures.png|image2p=Voltorb and Electrode|image3=Hugh Vibrava SonicBoom Adventures.png|image3p=Vibrava|image4=Uji Buizel Sonic Boom Adventures.png|image4p=Buizel}}
{{movep|type=normal|ms=082|pkmn=Magneton|method=Magneton's body becomes surrounded by an orb of energy. When the opponent comes into contact with Magneton, they bounce off the orb.}}
{{movep|type=normal|ms=082|pkmn=Magneton|method=Magneton emits multiple shock waves from its body.}}
{{movemid|type=normal|user=Magneton (Pokémon)|user1=A wild Magneton|startcode=PS051|startname=Electro Magneton|notes=Debut}}
{{movemid|type=normal|user=Lt. Surge|user1=Lt. Surge's two Magneton|startcode=PS029|startname=Go for the Golbat|notes=Debut}}
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite's body becomes surrounded by orbs of energy.}}
{{movemid|type=normal|user=Magneton (Pokémon)|user1=A wild Magneton|startcode=PS051|startname=Electro Magneton}}
{{movemid|type=normal|user=Magnemite (Pokémon)|user1=Two wild Magnemite|startcode=PS051|startname=Electro Magneton|notes=Debut}}
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite emits multiple shock waves from its body.}}
{{movep|type=normal|ms=101|pkmn=Electrode|method=Electrode's body starts to glow and it lets off multiple soundwaves from its body.}}
{{movemid|type=normal|user=Magnemite (Pokémon)|user1=Three wild Magnemite|startcode=PS051|startname=Electro Magneton}}
{{movep|type=normal|ms=101|pkmn=Electrode|method=Electrode's body starts to glow and it emits multiple shock waves from its body.}}
{{movemid|type=normal|user=Team Rocket Elite Trio|user1=Ken's Electrode|startcode=PS057|startname=Ekans the Ecstasy}}
{{movemid|type=normal|user=Team Rocket Elite Trio|user1=Ken's Electrode|startcode=PS057|startname=Ekans the Ecstasy}}
{{movep|type=normal|ms=100|pkmn=Voltorb|method=Voltorb's body starts to glow and it lets off multiple soundwaves from its body.}}
{{movep|type=normal|ms=100|pkmn=Voltorb|method=Voltorb's body starts to glow and it emits multiple shock waves from its body.}}
{{movemid|type=normal|user=Team Rocket Elite Trio|user1=Ken's Voltorb|startcode=PS057|startname=Ekans the Ecstasy}}
{{movemid|type=normal|user=Team Rocket Elite Trio|user1=Ken's Voltorb|startcode=PS057|startname=Ekans the Ecstasy}}
{{movep|type=normal|ms=418|pkmn=Buizel|method=Buizel turns around and waves its tails horizontally. As it does, it releases a beam of energy from its tails at the opponent. When it waves its tails, they leave behind a trail of energy.}}
{{movep|type=normal|ms=418|pkmn=Buizel|method=Buizel turns around and waves its tails horizontally. As it does, it releases a large shock wave from its tails at the opponent. When it waves its tails, they leave behind a trail of energy.}}
{{movebtmManga|type=normal|user=Paka and Uji|user1=Uji's Buizel|startcode=PS359|startname=Stunning Staravia & Stinky Skuntank II}}
{{movemid|type=normal|user=Paka and Uji|user1=Uji's Buizel|startcode=PS359|startname=Stunning Staravia & Stinky Skuntank II}}
{{movep|type=normal|ms=329|pkmn=Vibrava|method=Vibrava releases multiple loud shock waves at the opponent.}}
{{movebtmManga|type=normal|user=Hugh|user1=Hugh's Vibrava|startcode=PS530|startname=Movie Panic}}


==In other generations==
==In other generations==
{{bad picture|section|Image from the Japanese Generation II games is of a hack ROM.}}
===Core series games===
{{left clear}}
'''NOTE:''' The move's animation in Korean [[Generation II]] is the same as the Japanese one.
{{Movegen|
 
type=normal|
{{Movegen
genI=SonicBoom I|
|type=normal
igenII=SonicBoom II|
|genI=SonicBoom I
jgenII=SonicBoom Japanese II|
|igenII=SonicBoom II
genIII=SonicBoom III|
|jgenII=SonicBoom Japanese II
genIV=SonicBoom IV|
|genIII=SonicBoom III
}}
{{Movegen
|type=Normal
|genIV=SonicBoom IV
|genV=SonicBoom V
|genVI=Sonic Boom
|SMUSUM=Sonic Boom VII
}}
}}
===Side series games===
{{Movegen
|type=Normal
|Stad=SonicBoom Stad
|Stad2=SonicBoom Stad2
|Colo=SonicBoom Colo
|XD=SonicBoom XD
}}
{{Movegen
|type=Normal
|PBR=SonicBoom PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=SonicBoom PMD RB
|PSMD=Sonic Boom PSMD
}}
==Trivia==
==Trivia==
* Despite being a Normal-type move, {{p|Smeargle}} (through {{m|Sketch}}) is the only Normal-type Pokémon that can learn this move.
* In the Japanese and Korean versions of {{game2|Gold|Silver|Crystal}}, SonicBoom's animation is a shock wave hitting the opponent. In the Western localizations, Sonic Boom uses the {{m|Gust}} animation (a tornado hitting the opponent).
* Although the sound-based moves are introduced in [[Generation III]], SonicBoom is listed in move [[index number]] near other [[Generation I]] sound-based moves; {{m|Growl}}, {{m|Sing}}, {{m|Roar}}, and {{m|Supersonic}}.
* In [[Little Cup]] and [[Little Battle]], Sonic Boom is banned due to low level Pokémon having low [[HP]].
* For unknown reasons, the move's animation was changed between the Japanese and international versions of [[Generation II]]. Whereas the Japanese version depicted SonicBoom as a boomerang being thrown towards the target, the international versions instead depict the move as a tornado approaching and hitting the foe.
* Despite its name, Sonic Boom is not considered a [[sound-based move]].
* This move's animation in the [[core series]] games resembles the move performed by the ''{{wp|Street Fighter}}'' character {{wp|Guile (Street Fighter)|Guile}} with the same name, Sonic Boom.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=音爆 ''{{tt|Yīn​bào|Sonic Boom}}''
|zh_yue=音爆 ''{{tt|Yāmbaau|Sonic Boom}}'' {{tt|*|Games, Anime}}<br>音波爆擊 ''{{tt|Yāmbō Baaugīk|Explosive Sound Wave}}'' {{tt|*|Guidebook}}
|nl=Supersonische Knal
|zh_cmn=音爆 ''{{tt|Yīnbào|Sonic Boom}}''
|fi=Äänipommi (original series)<br/>Ääniaalto (Advanced Generation series)
|cs=Zvukový třesk
|fr=Sonicboom
|da=Lydmursbrag<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Supersone knal
|fi=Äänipommi ([[EP177]])<br>Ääniaalto ([[AG014]])
|fr=Sonic Boom<sup>{{gen|VIII}}+</sup><br>Sonicboom<sup>{{gen|I}}–{{gen|VII}}</sup>
|de=Ultraschall
|de=Ultraschall
|el=Ηχοέκρηξη
|el=Ηχοέκρηξη
|id=SonicBoom
|id=SonicBoom
|it=Sonicboom
|it=Sonicboom
|ko=소닉붐 ''Sonic Boom''
|ko=소닉붐 ''{{tt|Sonikbum|Sonic boom}}''
|pl=Bomba Dźwięku
|pl=Bomba Dźwięku<!---{{tt|*|Diamond and Pearl series onwards}}<br>Ponaddźwiękowy{{tt|*|AG039}}<br>Soniczny Cios{{tt|*|AG014}}<br>Soniczny Wybuch{{tt|*|EP257}}<br>Dźwiękowy Grzmot{{tt|*|EP177}}--->
|pt_br=Bomba Sônica
|pt_br=Explosão Sônica (''[[Pokémon the Series: XY]]''–present, TCG, manga)<br>Bomba Sônica (early anime)<br>Ribombo (The Official Pokémon Handbook)<br>Estouro Sônico (The Official Pokémon Handbook)
|pt_eu=Detonação Sónica
|pt_eu=Bomba Sónica
|sr=Sonična Bomba
|ro=Explozia Sonică<br>Unda Sonică
|es_la= Bomba Sónica (Original Series & Diamond and Pearl)<br> Explosion Sónica (DP Battle Dimencion & Galactic Battles)<br> Explosónica (DP Sinnoh League Victors)
|sr=Sonična bomba
|es_la= Rayo Sónico ([[EP177]]-[[EP257]])<br>Bomba Sónica ([[AG014]]-[[S10|Season 10]], [[BW112]])<br>Explosión Sónica ([[S11|Season 11]] and [[S12|12]])<br>Explosónica ([[S13|Season 13]])
|es_eu=Bomba Sónica
|es_eu=Bomba Sónica
|ro=Explozia Sonică<br>Unda Sonică
|tr=Ses Bombası
|vi=Bom Sóng Âm
}}
}}
{{-}}
{{-}}
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{{-}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that deal direct damage]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]


[[de:Ultraschall]]
[[de:Ultraschall]]
[[es:Bomba Sónica]]
[[es:Bomba sónica]]
[[fr:Sonicboom]]
[[fr:Sonic Boom]]
[[it:Sonicboom (mossa)]]
[[it:Sonicboom]]
[[ja:ソニックブーム]]
[[ja:ソニックブーム]]
[[pl:SonicBoom]]
[[zh:音爆(招式)]]
[[pt:SonicBoom]]

Latest revision as of 02:55, 1 September 2024

Sonic Boom
ソニックブーム Sonic Boom
Sonic Boom PE.png
Type  Normal
Category  Special
PP  20 (max. 32)
Power  —
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Sonic Boom (Japanese: ソニックブーム Sonic Boom), formatted as SonicBoom prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. Sonic Boom is not affected by type immunities, so it can hit Ghost-type Pokémon.

Generation II to VII

Sonic Boom is now affected by type immunities, so it cannot hit Ghost-type Pokémon normally. In Generation II only, its base power is displayed as 20 instead of —.

Generation VIII onwards

Sonic Boom cannot be selected in a battle.

Description

Games Description
Stad A Normal-type attack. It inflicts a set amount of damage regardless of the target's type.
Stad2 A Normal-type attack. It always inflicts a set amount of damage.
GSC Always inflicts 20HP damage.
RSEColoXD Launches shock waves that always inflict 20 HP damage.
FRLG The foe is hit with a shock wave that always inflicts 20-HP damage.
DPPtHGSSPBR The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
BWB2W2
XYORAS
SMUSUMPE
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0081 Magnemite ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 21 16 16 14 14BW
11B2W2
11 17 15
0082 Magneton ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 1, 21 1, 16 16 14 14BW
1, 11B2W2
1XY
1, 11ORAS
17 15
0100 Voltorb ElectricIC Big.png Mineral Mineral 17 17 15 8 8 8XY
4ORAS
4 6
0101 Electrode ElectricIC Big.png Mineral Mineral 1, 17 1, 17 1, 15 1, 8 1, 8 1XY
1, 4ORAS
1, 4 1, 6
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug 19 19RSE
17FRLG
14 14 14 14
0329 Vibrava GroundIC Big.png
DragonIC Big.png
Bug Dragon 1 1 1 1
0330 Flygon GroundIC Big.png
DragonIC Big.png
Bug Dragon 1 1 1 1
0418 Buizel WaterIC Big.png Water 1 Field 1 1 1 1
0419 Floatzel WaterIC Big.png Water 1 Field 1 1 1 1
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 14 14BW
1, 11B2W2
1XY
1, 11ORAS
17
0469 Yanmega BugIC Big.png
FlyingIC Big.png
Bug Bug 14 14 14 14
0801 Magearna
Magearna
All forms
SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug
0517 Munna PsychicIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0021 Spearow NormalIC Big.png
FlyingIC Big.png
Flying Flying New York Pokémon Center
0123 Scyther BugIC Big.png
FlyingIC Big.png
Bug Bug New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Sonic Boom deals a fixed amount of damage varying with each game. In the Rescue Team series, Sonic Boom does 55 HP damage. From the Explorers series onwards, the move does 20 HP damage instead.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - 10 tiles away All Yes
MDTDS - - 11 - 95% - 10 tiles away All Yes
BSL - - 11 - 95% - 10 tiles away All Yes
SMD - - 20 40 80% 98% Front Enemy Yes
MDRTDX - - 20 ? 80% ?% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

NormalIC RR.png Sonic Boom
Attack power 4.113774
Charge time 0.62 seconds
Range type Wide Shot
Number of hits 3
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Sonic Boom Rumble Rush.png

Description

Games Description
MDRB Inflicts a set amount of damage on the target, even at a distance.
MDTDS Inflicts 20 HP damage on the target, even at a distance.
BSL はなれたポケモンに かならず 20ダメージを あたえる
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It inflicts a set amount of damage on an enemy.


In the anime

Brock Crobat SonicBoom.png
Crobat
Magnezone SonicBoom.png
Magnezone
Team Plasma Magnemite SonicBoom.png
Magnemite
Clemont Magneton Sonic Boom.png
Magneton
The foe is hit with a destructive shock wave.
Pokémon Method
User First Used In Notes
Yanma Yanma flaps its wings at a fast speed and one or multiple shock waves head towards the opponent; or, Yanma's wings glow white and it waves them, releasing a shock wave from its wings at the opponent.
Zachary Evans's Yanma Wings 'N' Things Debut
Forrester Franklin's Yanma All in a Day's Wurmple None
Jessie's Yanma The Thief That Keeps on Thieving! None
Tyler's Yanma The Thief That Keeps on Thieving! None
Crobat Crobat flaps its wings so fast that they become a blur and a cyclone-like shock wave comes out of them and hits the opponent.
Brock's Crobat Lapras of Luxury Crobat cannot legally learn Sonic Boom
Buizel Buizel's two tails glow white and it flips around, sending a large, white shock wave at the opponent.
Ash's Buizel Buizel Your Way Out of This! None
Yanmega Yanmega's wings glow white and it waves its wings, releasing one large, white shock wave or multiple, smaller shock waves from them at the opponent.
Jessie's Yanmega The Thief That Keeps on Thieving! None
Multiple wild Yanmega Defending the Homeland! None
Magnezone All three of Magnezone's magnets glow white and it spins around, sending a large, white shock wave at the opponent.
A wild Magnezone Regaining the Home Advantage! None
Magnemite Magnemite spins rapidly around, sending a large, white shock wave at the opponent.
A Team Plasma Grunt's Magnemite Team Plasma's Pokémon Power Plot! None
Magneton Magneton sends a large, white shock wave at the opponent.
Clemont's Magneton Battling with a Clean Slate! None


In the manga

Pokémon Adventures


In other generations

Core series games

NOTE: The move's animation in Korean Generation II is the same as the Japanese one.

Side series games

Spin-off series games

Trivia

  • In the Japanese and Korean versions of Pokémon Gold, Silver, and Crystal, SonicBoom's animation is a shock wave hitting the opponent. In the Western localizations, Sonic Boom uses the Gust animation (a tornado hitting the opponent).
  • In Little Cup and Little Battle, Sonic Boom is banned due to low level Pokémon having low HP.
  • Despite its name, Sonic Boom is not considered a sound-based move.
  • This move's animation in the core series games resembles the move performed by the Street Fighter character Guile with the same name, Sonic Boom.

In other languages

Language Title
Chinese Cantonese 音爆 Yāmbaau *
音波爆擊 Yāmbō Baaugīk *
Mandarin 音爆 Yīnbào
The Czech Republic Flag.png Czech Zvukový třesk
Denmark Flag.png Danish Lydmursbrag
The Netherlands Flag.png Dutch Supersone knal
Finland Flag.png Finnish Äänipommi (EP177)
Ääniaalto (AG014)
France Flag.png French Sonic BoomVIII+
SonicboomIVII
Germany Flag.png German Ultraschall
Greece Flag.png Greek Ηχοέκρηξη
Indonesia Flag.png Indonesian SonicBoom
Italy Flag.png Italian Sonicboom
South Korea Flag.png Korean 소닉붐 Sonikbum
Poland Flag.png Polish Bomba Dźwięku
Portuguese Brazil Flag.png Brazil Explosão Sônica (Pokémon the Series: XY–present, TCG, manga)
Bomba Sônica (early anime)
Ribombo (The Official Pokémon Handbook)
Estouro Sônico (The Official Pokémon Handbook)
Portugal Flag.png Portugal Bomba Sónica
Romania Flag.png Romanian Explozia Sonică
Unda Sonică
Serbia Flag.png Serbian Sonična bomba
Spanish CELAC Flag.png Latin America Rayo Sónico (EP177-EP257)
Bomba Sónica (AG014-Season 10, BW112)
Explosión Sónica (Season 11 and 12)
Explosónica (Season 13)
Spain Flag.png Spain Bomba Sónica
Turkey Flag.png Turkish Ses Bombası
Vietnam Flag.png Vietnamese Bom Sóng Âm


Set-damage moves
SpecialIC HOME.png Sonic BoomDragon Rage


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.