Metal Burst (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=368 |
|n=368
name=Metal Burst |
|name=Metal Burst
jname=メタルバースト |
|jname=メタルバースト
jtrans=Metal Burst |
|jtrans=Metal Burst
desc=The user retaliates against the foe that last inflicted damage on it with much greater power. |
|jtranslit=Metaru Bāsuto
type=Steel |
|gameimage=Metal Burst IX.png
damagecategory=Physical |
|gameimage2=Metal Burst IX 2.png
basepp=10 |
|gameimagewidth=300
maxpp=16 |
|type=Steel
power=Varies |
|damagecategory=Physical
accuracy=100 |
|basepp=10
bdesc=??? |
|maxpp=16
category=Beauty |
|power=
appeal=2 |
|accuracy=100
jam=0 |
|gen=IV
cdesc=Points double if last to appeal. |
|category=Beauty
appealsc=2 |
|appealsc=2
scdesc=Earns double the score on the final performance. |
|scdesc=Earns double the score on the final performance.
pokefordex=metal+burst |
|category6=Cool
touches=no |
|appeal6=2
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Works great if the user goes last this turn.
snatch=no |
|pokefordex=Metal%20Burst
brightpowder=yes |
|touches=no
kingsrock=no |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
footnotes= }}
|kingsrock=no
'''Metal Burst''' is a {{t|Steel}}-type move introduced in [[Generation IV]] that doubles the damage dealt by the foe
|flag7=no
|flag8=no
|sound=no
|target=varies
}}
'''Metal Burst''' (Japanese: '''メタルバースト''' ''Metal Burst'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation IV]].


=Effect=
==Effect==
Metal Burst returns 1.5 times the damage dealt by the foe's last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike {{m|Counter}} or {{m|Mirror Coat}}, Metal Burst does not require specifically [[physical move|physical]] or [[special move|special]] damage sources and Metal Burst does not have decreased [[priority]]; if the user acts before it is hit by an opponent's damaging move, Metal Burst will fail. The move also fails if the user's {{OBP|substitute|doll}} is hit instead. In battles involving multiple Pokémon, Metal Burst will hit the last opponent that dealt damage to the user, even if that opponent is not adjacent to the user. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user). Metal Burst cannot affect allied Pokémon.


Metal Burst can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}}, or {{m|Torment}} was used in the prior turn.


Metal Burst is a move in the Physical category that returns double the damage the foe dealt. Unlike Counter or Mirror Coat, Metal Burst doesn't have a specific type of damage that needs to be taken, any hit will work.  As a consequence to this, Metal Burst does 1.5x damage instead of 2x like Counter and Mirror Coat.
==Description==
{{movedesc|Steel}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user retaliates against the foe that last inflicted damage on it with much greater power.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XY}}|The user retaliates with much greater power against the target that last inflicted damage on it.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user retaliates with much greater power against the opponent that last inflicted damage on it.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user retaliates with much greater force against the opponent that last inflicted damage on it.}}
|}
|}{{left clear}}


=Learnset=
==Learnset==
==[[Generation IV]]==
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=5}}">
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
* {{p|Aron}} at Lv.46
{{Moveentry/7|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||1|1||1}}
* {{p|Lairon}} at Lv.56
{{Moveentry/7|0304|Aron|type=Steel|type2=Rock|1|Monster|Monster|46|53{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|60|60}}
* {{p|Aggron}} at Lv.65
{{Moveentry/7|0305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|56|67{{sup/5|BW}}<br>62{{sup/5|B2W2}}|62{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|76|76}}
* {{p|Shieldon}} at Lv.37
{{Moveentry/7|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|65|82{{sup/5|BW}}<br>74{{sup/5|B2W2}}|74{{sup/6|XY}}<br>63{{sup/6|ORAS}}|63|88|88}}
* {{p|Bastiodon}} at Lv.43
{{Moveentry/7|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|37|37|37|37||37|37}}
</div></div>
{{Moveentry/7|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|43|43|43|43||43|43}}
{{Moveentry/7|0413|formsig=S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|form=Trash Cloak|−|−|−|1||1, 26}}
{{Moveentry/7|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|24{{sup/4|HGSS}}|24|24|24|64|72|64}}
{{Moveentry/7|0589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug||−|−|−|52}}
{{Moveentry/7|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||1|1|1|1||1}}
{{Moveentry/7|0638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||67|1, 67|1, 55|35||35}}
{{Moveentry/7|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||43|49||49}}
{{Moveentry/7|0863|Perrserker|type=Steel|1|Field|Field|||||1||1}}
{{Moveentry/7|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||60||60}}
{{Moveentry/7|0889|Zamazenta|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||1||44}}
{{Moveentry/7|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||1}}
{{Moveentry/7|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||||60}}
{{Moveentry/7|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||84}}
{{Movefoot|Steel|7}}


=In other languages=
===By {{pkmn|breeding}}===
*French: '''Fulmifer''' Spanish: '''Repr. Metal'''
{{Movehead/Games|Steel|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Project MoveDex notice}}
{{Moveentry/6|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|−|✔|✔|✔|✔|✔}}
{{Moveentry/6|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|−|✔|note=Breed through Sketch in Gen V, chain breed in Gen VI}}
{{Moveentry/6|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|−|−|−|✔}}
{{Moveentry/6|0968|Orthworm|type=Steel|1|Field|Field||||||✔}}
{{Movefoot|Steel|6}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
Metal Burst causes the user to give itself the {{DL|Status condition (Mystery Dungeon)|Metal Burst}} status condition for 8-11 turns, causing any adjacent attacks to be reflected back at adjacent enemies for half the damage (prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]). From [[Gates to Infinity]] onwards, the user will reflect 3/4 of the move's damage back at the attacker. The status now lasts 6 turns.
 
{{MDMoveheader|type=steel}}
{{MDMoveRow|game=TDS|pp=12|acc=100%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=BSL|pp=12|acc=100%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMovefoot|type=steel|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center; width:80%"
|- style="background: #{{steel color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! Move gauge cost
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|style="{{roundybl|5px}}"|Metal Burst
{{statustable|Physical}}
|3
|1
|150
|180
|100%
|An opponent
|—
|The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.
|style="{{roundybr|5px}}"|{{sync|Grimsley|Bisharp|Kimono}}
|}
* Description prior to Version 2.20.0 (from April 27, 2022): ...The more damage the user has taken, the greater the power of this move.
 
====In-depth description====
This move's power scales based on how much [[HP]] the user loses while in their counterattacking posture.  The more HP lost, the higher this move's power multiplier. The power multiplier resets when the user leaves this posture.
 
Here is a table showing the specifics of this move<ref name="How Metal Coat works in Pokémon Masters EX">[https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.wws3b3ndj1pp ''Pokémon Masters Damage Formula'' by StDk]</ref>:
{| class="roundy" style="margin:left; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! style="width: 200px"|HP Lost While in Counterattacking Posture
! style="width: 75px"|Power Multiplier
|- style="background:#fff"
|0% — 33.3%
|×1
|- style="background:#fff"
|33.4% — 50%
|×1.5
|- style="background:#fff"
|50.1% — 83.3%
|×2.3
|- style="background:#fff"
|83.4% — 99.9%
|×3.37
|}
 
===Description===
{{movedesc|Steel}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Metal Burst status, which enables the Pokémon to counter damage from moves and regular attacks, inflicting half the damage on all surrounding enemies.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを メタルバーストじょうたいにかえる てきからうけた わざや こうげきの はんぶんのダメージを まわりの てきポケモンに あたえる|Gives the Pokémon that uses this move the Metal Burst status, which enables the Pokémon to counter damage from moves and regular attacks, inflicting half the damage on all surrounding enemies}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Metal Burst status, which enables you to counter when you take damage.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the Metal Burst status condition, which enables you to counter when you take damage from moves.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|You'll get the Metal Burst condition, which enables you to counter when you take damage from moves.}}
|}
|}{{left clear}}
 
==In the anime==
{{moveanime|type=steel|exp=yes|gen=The user creates a ball of energy that absorbs the opponent's attack before firing it back|image3=Byron Bastiodon Metal Burst.png|image3p=Bastiodon|image1=Byron Bastiodon Metal Burst throwing.png|image1p=Metal Burst thrown|image2=Byron Bastiodon Metal Burst hit.png|image2p=Hitting the opponent}}
{{movep|type=steel|ms=411|pkmn=Bastiodon|method=Bastiodon's body glows metallic as an opponent attacks it and it opens its mouth, forming a white ball in front of its mouth. The ball absorbs the attack and Bastiodon fires the white ball at the opponent.}}
{{movebtm|type=steel|user=Byron's Bastiodon|startcode=DP108|startname=Dealing With Defensive Types!|notes=Debut}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=steel|exp=yes|gen=The user returns the damage it took back at the opponent with several times more power.|image1=Don Metal Burst.png|image1p=Bastiodon|image2=Rono Metal Burst.png|image2p=Aggron|image3=Cobalion Metal Burst Adventures.png|image3p=Cobalion}}
{{movep|type=steel|ms=411|pkmn=Bastiodon|method=Bastiodon jumps in front of an attack and lets itself get hit with it while standing its ground. As the attack hits it, it raises its head slightly, releasing a powerful pulse of energy from its face outward. The pulse is the opponent's attack, and it is sent back with double the power.}}
{{movemid|type=steel|user=Don|user1=Diamond's Don|startcode=PS408|startname=High-tailing It from Haunter|notes=Debut}}
{{movep|type=steel|ms=638|pkmn=Cobalion|method=Cobalion releases a bright burst of energy from its body at the opponent.}}
{{movemid|type=steel|user=Swords of Justice (Adventures)#Cobalion|user1=Cobalion (Adventures)|startcode=PS515|startname=The Shadow Triad}}
{{movep|type=steel|ms=306|pkmn=Aggron|method=Aggron releases a burst of energy from its body at the opponent.}}
{{movebtmManga|type=steel|user=Rono|user1=Sapphire's Rono|startcode=PS609|startname=Kyogre Returns}}
 
==In other generations==
===Core series games===
{{Movegen
|type=Steel
|genIV=Metal Burst IV
|genV=Metal Burst V
|genVI=Metal Burst VI
|genVI2=Metal Burst VI 2
|genVII=Metal Burst VII
|genVII2=Metal Burst VII 2
}}
{{Movegen
|type=Steel
|genVIII=Metal Burst VIII
|genVIII2=Metal Burst VIII 2
}}
===Side series games===
{{Movegen
|type=Steel
|PBR=Metal Burst PBR
}}
===Spin-off series games===
{{Movegen
|type=Steel
|PMDGTI=Metal Burst PMD GTI 2
|PSMD=Metal Burst PSMD 2
}}
{{Movegen
|type=Steel
|Masters=Metal Burst Masters
}}
 
==Trivia==
* Metal Burst has the same description text as {{m|Comeuppance}}.
* {{p|Zamazenta}} in its '''Hero of Many Battles''' form is the only Pokémon to learn Metal Burst to not be a {{t|Steel}}-type, nor be associated with minerals such as rocks ({{p|Rhyhorn}}) or gems ({{p|Sableye}}). While its '''Crowned Shield''' form is a Steel-type, Zamazenta does not need to be in that form to use Metal Burst.
 
==In other languages==
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}
|zh_yue=金屬爆炸 ''{{tt|Gāmsuhk Baauja|Metal Blast}}'' {{tt|*|Games}}<br>合金爆裂 ''{{tt|Hahpgām Baauliht|Alloy Burst}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=金屬爆炸 / 金属爆炸 ''{{tt|Jīnshǔ Bàozhà|Metal Blast}}'' {{tt|*|Games}}<br>合金爆裂 ''{{tt|Héjīn Bàoliè|Alloy Burst}}'' {{tt|*|Pre-Gen VII Media}}
|nl=Metaalbarst
|fr=Fulmifer
|de=Metallstoß
|el=Μεταλλική Έκρηξη ''Métallo Ékrixi''
|hi=मेटल का धमाका ''Metal Ka Dhamaka''
|it=Metalscoppio
|ko=메탈버스트 {{tt|''Metalbeoseuteu''|Metal Burst}}
|pl=Metaliczny Wybuch
|pt_br=Explosão Metálica
|pt_eu=Jorro Metálico
|ro=Explozia Metalică
|sr=Metalni Prasak
|es_eu=Represión Metal{{tt|*|Generation VI onwards}}<br/>Repr. Metal{{tt|*|Generations IV-V}}
|es_la=Explosión de Metal
|vi=Kim Loại Công Phá
|ru=Взрыв Металла ''Vzryv Metalla''
}}
{{-}}
{{Metal Burst}}
{{Project Moves and Abilities notice}}
 
[[Category:Moves that deal direct damage]]
[[Category:Counterattacks]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
 
[[de:Metallstoß]]
[[es:Represión metal]]
[[fr:Fulmifer]]
[[it:Metalscoppio]]
[[ja:メタルバースト]]
[[ja:メタルバースト]]
[[zh:金属爆炸(招式)]]

Latest revision as of 16:04, 22 August 2024

Metal Burst
メタルバースト Metal Burst
Metal Burst IX.png
Metal Burst IX 2.png
Type  Steel
Category  Physical
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Varies
Availability
Introduced  Generation IV
Condition  Beauty
Appeal  0  
Jam  0  
Condition  Beauty
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Metal Burst (Japanese: メタルバースト Metal Burst) is a damage-dealing Steel-type move introduced in Generation IV.

Effect

Metal Burst returns 1.5 times the damage dealt by the foe's last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike Counter or Mirror Coat, Metal Burst does not require specifically physical or special damage sources and Metal Burst does not have decreased priority; if the user acts before it is hit by an opponent's damaging move, Metal Burst will fail. The move also fails if the user's substitute is hit instead. In battles involving multiple Pokémon, Metal Burst will hit the last opponent that dealt damage to the user, even if that opponent is not adjacent to the user. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user). Metal Burst cannot affect allied Pokémon.

Metal Burst can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt, or Torment was used in the prior turn.

Description

Games Description
DPPtHGSSPBR The user retaliates against the foe that last inflicted damage on it with much greater power.
BWB2W2
XY
The user retaliates with much greater power against the target that last inflicted damage on it.
ORAS The user retaliates with much greater power against the opponent that last inflicted damage on it.
SMUSUMPE
SwShBDSPLA
SV
The user retaliates with much greater force against the opponent that last inflicted damage on it.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0028 Sandslash
Sandslash
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field 1 1 1
0304 Aron SteelIC Big.png
RockIC Big.png
Monster Monster 46 53BW
50B2W2
50XY
49ORAS
49 60 60
0305 Lairon SteelIC Big.png
RockIC Big.png
Monster Monster 56 67BW
62B2W2
62XY
55ORAS
55 76 76
0306 Aggron SteelIC Big.png
RockIC Big.png
Monster Monster 65 82BW
74B2W2
74XY
63ORAS
63 88 88
0410 Shieldon RockIC Big.png
SteelIC Big.png
Monster Monster 37 37 37 37 37 37
0411 Bastiodon RockIC Big.png
SteelIC Big.png
Monster Monster 43 43 43 43 43 43
0413 Wormadam
Wormadam
Trash Cloak
BugIC Big.png
SteelIC Big.png
Bug Bug 1 1, 26
0483 Dialga
Dialga
All available forms
SteelIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered 24HGSS 24 24 24 64 72 64
0589 Escavalier BugIC Big.png
SteelIC Big.png
Bug Bug 52
0625 Bisharp DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like 1 1 1 1 1
0638 Cobalion SteelIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 67 1, 67 1, 55 35 35
0791 Solgaleo PsychicIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered 43 49 49
0863 Perrserker SteelIC Big.png Field Field 1 1
0884 Duraludon SteelIC Big.png
DragonIC Big.png
Mineral Dragon 60 60
0889 Zamazenta
Zamazenta
All forms
FightingIC Big.png No Eggs Discovered No Eggs Discovered 1 44
0983 Kingambit DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like 1
1018 Archaludon SteelIC Big.png
DragonIC Big.png
Mineral Dragon 60
1023 Iron Crown SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 84
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0111 Rhyhorn GroundIC Big.png
RockIC Big.png
Monster Field
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like
0303 Mawile SteelIC Big.png
FairyIC Big.png
Field Fairy
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug
0968 Orthworm SteelIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Metal Burst causes the user to give itself the Metal Burst status condition for 8-11 turns, causing any adjacent attacks to be reflected back at adjacent enemies for half the damage (prior to Gates to Infinity). From Gates to Infinity onwards, the user will reflect 3/4 of the move's damage back at the attacker. The status now lasts 6 turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS - - 12 - 100% - User User Yes
BSL - - 12 - 100% - User User Yes
MDGtI - - 13 50 —% - User User Yes
SMD - - 13 30 —% - User User Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Metal Burst Physical 3 1 150 180 100% An opponent The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack. Grimsley (Kimono) & Bisharp
  • Description prior to Version 2.20.0 (from April 27, 2022): ...The more damage the user has taken, the greater the power of this move.

In-depth description

This move's power scales based on how much HP the user loses while in their counterattacking posture. The more HP lost, the higher this move's power multiplier. The power multiplier resets when the user leaves this posture.

Here is a table showing the specifics of this move[1]:

HP Lost While in Counterattacking Posture Power Multiplier
0% — 33.3% ×1
33.4% — 50% ×1.5
50.1% — 83.3% ×2.3
83.4% — 99.9% ×3.37

Description

Games Description
MDTDS Gives the Pokémon that uses this move the Metal Burst status, which enables the Pokémon to counter damage from moves and regular attacks, inflicting half the damage on all surrounding enemies.
BSL じぶんを メタルバーストじょうたいにかえる てきからうけた わざや こうげきの はんぶんのダメージを まわりの てきポケモンに あたえる
MDGtI You'll get the Metal Burst status, which enables you to counter when you take damage.
SMD You'll get the Metal Burst status condition, which enables you to counter when you take damage from moves.
MDRTDX You'll get the Metal Burst condition, which enables you to counter when you take damage from moves.


In the anime

Byron Bastiodon Metal Burst.png
Bastiodon
Byron Bastiodon Metal Burst throwing.png
Metal Burst thrown
Byron Bastiodon Metal Burst hit.png
Hitting the opponent
The user creates a ball of energy that absorbs the opponent's attack before firing it back
Pokémon Method
User First Used In Notes
Bastiodon Bastiodon's body glows metallic as an opponent attacks it and it opens its mouth, forming a white ball in front of its mouth. The ball absorbs the attack and Bastiodon fires the white ball at the opponent.
Byron's Bastiodon Dealing With Defensive Types! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Metal Burst has the same description text as Comeuppance.
  • Zamazenta in its Hero of Many Battles form is the only Pokémon to learn Metal Burst to not be a Steel-type, nor be associated with minerals such as rocks (Rhyhorn) or gems (Sableye). While its Crowned Shield form is a Steel-type, Zamazenta does not need to be in that form to use Metal Burst.

In other languages

Language Title
Chinese Cantonese 金屬爆炸 Gāmsuhk Baauja *
合金爆裂 Hahpgām Baauliht *
Mandarin 金屬爆炸 / 金属爆炸 Jīnshǔ Bàozhà *
合金爆裂 Héjīn Bàoliè *
The Netherlands Flag.png Dutch Metaalbarst
France Flag.png French Fulmifer
Germany Flag.png German Metallstoß
Greece Flag.png Greek Μεταλλική Έκρηξη Métallo Ékrixi
India Flag.png Hindi मेटल का धमाका Metal Ka Dhamaka
Italy Flag.png Italian Metalscoppio
South Korea Flag.png Korean 메탈버스트 Metalbeoseuteu
Poland Flag.png Polish Metaliczny Wybuch
Portuguese Brazil Flag.png Brazil Explosão Metálica
Portugal Flag.png Portugal Jorro Metálico
Romania Flag.png Romanian Explozia Metalică
Russia Flag.png Russian Взрыв Металла Vzryv Metalla
Serbia Flag.png Serbian Metalni Prasak
Spanish CELAC Flag.png Latin America Explosión de Metal
Spain Flag.png Spain Represión Metal*
Repr. Metal*
Vietnam Flag.png Vietnamese Kim Loại Công Phá


Variations of the move Metal Burst
PhysicalIC HOME.png Metal BurstComeuppance


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.