Status condition (Mystery Dungeon): Difference between revisions

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{{redirect|Decoy|[[Giovanni (GO)|Giovanni's imposters]]|Team GO Rocket Grunt (Trainer class)}}
{{incomplete|needs=Information from BSL games and RTDX. Do certain emeras cause status conditions?}}
{{incomplete|needs=Information from BSL games and RTDX. Do certain emeras cause status conditions?}}
'''Status conditions''' are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to [[status condition]]s in the [[core series]]. Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.  
'''Status conditions''' are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to [[status condition]]s in the [[core series]]. Whereas in the core series, a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.  


Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).
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! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{color2|000|Pokémon Mystery Dungeon: Rescue Team DX|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sleepless
| Sleepless
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Nightmare
| Nightmare
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Yawning
| Yawning
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Napping
| Napping
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Burned
| Burned
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Frozen
| Frozen
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Poisoned
| Poisoned
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Badly Poisoned
| Badly Poisoned
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Paralyzed
| Paralyzed
Line 84: Line 95:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Slowed{{sup/md|RB}}<br>Half Speed{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}}
| Slowed{{sup/md|RB}}<br>Half Speed{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}}
Line 91: Line 103:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sped Up{{sup/md|RB}}<br>Double Speed{{sup/md|TDS}}<br>Quick{{sup/md|GTI}}{{sup/md|SMD}}
| Sped Up{{sup/md|RB}}<br>Double Speed{{sup/md|TDS}}<br>Quick{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓  
| style="background:#{{MD Red color}}" | ✓  
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Leg Hold{{sup/md|RB}}<br>Shadow Hold{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}}
| Leg Hold{{sup/md|RB}}<br>Shadow Hold{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Petrified
| Petrified
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Ingrain
| Ingrain
Line 119: Line 135:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Wrapped
| Wrapped
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| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
| ✗
| ✗
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| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
| ✗
| ✗
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| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
| ✗
| ✗
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Whirlpool
| Whirlpool
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Fire Spin
| Fire Spin
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sand Tomb
| Sand Tomb
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Infestation
| Infestation
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Bound
| Bound
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Trapped
| Trapped
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| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
Line 196: Line 223:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Mobile
| Mobile
Line 203: Line 231:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Slip
| Slip
| ✗
| ✗
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}}
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}}
| ✗
| ✗
| ✗
| ✗
| ✗
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Telekinesis
| Telekinesis
Line 224: Line 255:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Grounded
| Grounded
Line 231: Line 263:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 238: Line 271:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Confused
| Confused
Line 245: Line 279:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Infatuated
| Infatuated
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}}<br>Recoil{{sup/md|GTI}}{{sup/md|SMD}}
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}<sup>+</sup><br>Recoil{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 259: Line 295:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cowering
| Cowering
Line 264: Line 301:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 273: Line 311:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Whiffer
| Whiffer
Line 278: Line 317:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#FFF" | ✗
|
| style="background:#FFF" | ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Muzzled
| Muzzled
Line 285: Line 325:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 294: Line 335:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Taunted
| Taunted
Line 301: Line 343:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Encore
| Encore
Line 308: Line 351:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sealed
| Sealed
Line 315: Line 359:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Decoy
| Decoy
Line 322: Line 367:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Discord
| Discord
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Terrified
| Terrified
Line 336: Line 383:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Snatch
| Snatch
Line 343: Line 391:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Powder
| Powder
Line 350: Line 399:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Charging
| Charging
Line 357: Line 407:
| style="background:#FFF" | ✗
| style="background:#FFF" | ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Enraged
| Enraged
Line 364: Line 415:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Round
| Round
Line 371: Line 423:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Autotomize
| Autotomize
Line 378: Line 431:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Stockpiling
| Stockpiling
Line 385: Line 439:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Rainbow
| Rainbow
Line 392: Line 447:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sea of Fire
| Sea of Fire
Line 399: Line 455:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Swamp
| Swamp
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Throat Chop
| ✗
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Awakened
| Awakened
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Berserk
| Berserk
Line 420: Line 487:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Trained
| Trained
Line 427: Line 495:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Bide
| Bide
Line 434: Line 503:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 441: Line 511:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sky Attack
| Sky Attack
Line 448: Line 519:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Razor Wind
| Razor Wind
Line 455: Line 527:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Focus Punch
| Focus Punch
Line 462: Line 535:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Skull Bash
| Skull Bash
Line 469: Line 543:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Flying
| Flying
Line 476: Line 551:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Bouncing
| Bouncing
Line 483: Line 559:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Diving
| Diving
Line 490: Line 567:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Digging
| Digging
Line 497: Line 575:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Phantom Force
| Phantom Force
Line 504: Line 583:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Shadow Force
| Shadow Force
Line 511: Line 591:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Ice Burn
| Ice Burn
Line 518: Line 599:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Freeze Shock
| Freeze Shock
Line 525: Line 607:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Future Sight
| Geomancy
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Future Sight
| ✗
| ✗
| ✗
| ✗
Line 532: Line 623:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Doom Desire
| Doom Desire
Line 539: Line 631:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Sky Drop
| Sky Drop
Line 546: Line 639:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Suspended
| Suspended
Line 553: Line 647:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Explosion
| Explosion
Line 560: Line 655:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Self-Destruct
| Self-Destruct
Line 567: Line 663:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Reflect
| Reflect
Line 574: Line 671:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Aurora Veil
| ✗
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Light Screen
| Light Screen
Line 581: Line 687:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Safeguard
| Safeguard
Line 588: Line 695:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mist
| Mist
Line 595: Line 703:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Lucky Chant
| Lucky Chant
Line 602: Line 711:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Magic Coat
| Magic Coat
Line 609: Line 719:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Protect
| Protect
Line 616: Line 727:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Quick Guard
| Quick Guard
Line 623: Line 735:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Wide Guard
| Wide Guard
Line 630: Line 743:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mat Block
| Mat Block
Line 637: Line 751:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| King's Shield
| King's Shield
Line 644: Line 759:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Spiky Shield
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Crafty Shield
| Crafty Shield
Line 651: Line 775:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Counter
| Counter
Line 658: Line 783:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mirror Coat
| Mirror Coat
Line 665: Line 791:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Metal Burst
| Metal Burst
Line 672: Line 799:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mini Counter
| Mini Counter
Line 677: Line 805:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#FFF" | ✗
|
| style="background:#FFF" | ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Enduring
| Enduring
Line 686: Line 815:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mirror Move
| Mirror Move
Line 691: Line 821:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
| ✗
| ✗
Line 698: Line 829:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
| ✗
| ✗
Line 707: Line 839:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Healthy
| Healthy
Line 714: Line 847:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sure Shot
| Sure Shot
Line 721: Line 855:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Set Damage
| Set Damage
Line 726: Line 861:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#FFF" | ✗
|
| style="background:#FFF" | ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Focus Energy
| Focus Energy
Line 735: Line 871:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Laser Focus
| ✗
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Encouraged
| Encouraged
Line 742: Line 887:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Electrify
| Electrify
Line 749: Line 895:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Long Toss
| Long Toss
Line 754: Line 901:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 763: Line 911:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Embargo
| Embargo
Line 770: Line 919:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cursed
| Cursed
Line 777: Line 927:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Leech Seed
| Leech Seed
Line 784: Line 935:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Wish
| Wish
Line 791: Line 943:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Aqua Ring
| Aqua Ring
Line 798: Line 951:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Destiny Bond
| Destiny Bond
Line 805: Line 959:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Perish Song
| Perish Song
Line 812: Line 967:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Heal Block
| Heal Block
Line 819: Line 975:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Blinker
| Blinker
Line 826: Line 983:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cross-Eyed
| Cross-Eyed
Line 831: Line 989:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 839: Line 998:
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
Line 847: Line 1,007:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Dropeye
| Dropeye
| ✗
| ✗
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}}
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}}
| ✗
| ✗
| ✗
| ✗
| ✗
Line 861: Line 1,023:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Scanning
| Scanning
Line 868: Line 1,031:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Identifying
| Identifying
Line 873: Line 1,037:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 881: Line 1,046:
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
Line 889: Line 1,055:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Miracle Eye
| Miracle Eye
Line 896: Line 1,063:
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Gastro Acid
| Gastro Acid
Line 903: Line 1,071:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Substitute
| Substitute
Line 910: Line 1,079:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Transformed
| Transformed
Line 917: Line 1,087:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Conversion 2
| Conversion 2
Line 922: Line 1,093:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓  
| style="background:#{{Electric color}}" | ✓  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 929: Line 1,101:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| ✗
| ✗
| ✗
| ✗
| ✗
Line 938: Line 1,111:
| ✗
| ✗
| ✗
| ✗
| ✗
|- style="background:#FFF"
| Inviting
| ✗
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|-
|-
!
!
Line 946: Line 1,128:
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]]
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]]
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}}
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}}
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery{{sup/md|SMD}}) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}}
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery in Super Mystery Dungeon only) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}}
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.
Line 965: Line 1,147:
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status.  
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked.  
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>8 turns{{sup/md|RTDX}}
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]]
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sleepless}}
{{anchor|Sleepless}}
Line 973: Line 1,155:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Prevents the Pokémon from being inflicted with any other sleep-related condition.
| Prevents the Pokémon from being inflicted with any other sleep-related condition.
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>11-12 turns{{sup/md|SMD}}
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>11-12 turns{{sup/md|SMD}}<br>Entire floor{{sup/md|RTDX}}
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]]
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]]
|- style="background:#FFF"
|- style="background:#FFF"
Line 979: Line 1,161:
| Nightmare
| Nightmare
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| Causes the Pokémon to sleep and lose 8 HP when the status wears off. The status can override the Sleep and Napping status.  
| Causes the Pokémon to sleep and lose 8 HP{{sup/md|RB}}{{sup/md|TDS}} / 10 HP{{sup/md|SMD}}{{sup/md|RTDX}} when the status wears off. The status can override the Sleep and Napping status.  
| 4-7 turns
| 4-7 turns{{sup/md|RB}}{{sup/md|TDS}}<br>10 turns{{sup/md|SMD}}
| {{m|Nightmare}}
| {{m|Nightmare}}, [[exclusive item]] (Eclipse Robe){{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Yawning}}
{{anchor|Yawning}}
Line 988: Line 1,170:
| The Pokémon will get the Asleep status when this status ends.
| The Pokémon will get the Asleep status when this status ends.
| 3 turns
| 3 turns
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF
|- style="background:#FFF
{{anchor|Napping}}
{{anchor|Napping}}
| style="background:#FFF; {{roundybl|5px}}" | Napping
| style="background:#FFF; {{roundybl|5px}}" | Napping
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden), but is otherwise identical to Sleep. (Note that the other effect of Rest, the healing of all HP after this status wears off, is ''not'' caused by this status.)
| Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is ''not'' caused by this status.)
| 2-3 turns
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>5 turns{{sup/md|SMD}}
| style="background:#FFF; {{roundybr|5px}}" | {{m|Rest}}
| style="background:#FFF; {{roundybr|5px}}" | {{m|Rest}}
|}
|}
Line 1,010: Line 1,192:
| Burned
| Burned
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns.<br>The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 20 HP each turn. <br>The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.
| Entire floor<br>Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}}
| Entire floor<br>Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}}
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, {{md|Food|Grimy Food|Grimy Food}}, [[Dungeon tile|lava tiles]]
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|lava tiles]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Frozen}}
{{anchor|Frozen}}
Line 1,019: Line 1,201:
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns.
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns.
| 4-5 turns
| 4-5 turns
| [[Freeze (status condition)#Moves|Moves which can freeze]]
| [[Freeze (status condition)#Moves|Moves which can freeze]], certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Poisoned}}
{{anchor|Poisoned}}
| Poisoned
| Poisoned
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns.<br>Poisoned Pokémon cannot naturally regenerate HP.  
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 40 HP each turn.<br>Poisoned Pokémon cannot naturally regenerate HP.  
| Entire floor
| Entire floor
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, {{md|Food|Grimy Food|Grimy Food}}, [[Dungeon tile|Poison Trap]]
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|Poison Trap]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Badly Poisoned}}
{{anchor|Badly Poisoned}}
| Badly Poisoned
| Badly Poisoned
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns.<br>Badly Poisoned Pokémon cannot naturally regenerate HP.
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 60 HP each turn.<br>Badly Poisoned Pokémon cannot naturally regenerate HP.
| Entire floor
| Entire floor
| {{DL|Poison (status condition)|Causes|Moves which badly poison}}
| {{DL|Poison (status condition)|Causes|Moves which badly poison}}
Line 1,039: Line 1,221:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon's [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used. In {{pkmn|Super Mystery Dungeon}}, {{type|Electric}} Pokémon cannot become paralyzed.
| The Pokémon's [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used. In {{pkmn|Super Mystery Dungeon}}, {{type|Electric}} Pokémon cannot become paralyzed.
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>30 turns{{sup/md|RTDX}}
| style="{{roundybr|5px}}" |  [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, {{md|Food|Grimy Food|Grimy Food}}, [[Dungeon tile|stepping]] on a {{p|Stunfisk}}
| style="{{roundybr|5px}}" |  [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|stepping]] on a {{p|Stunfisk}}
|}
|}


Line 1,056: Line 1,238:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon's [[Travel Speed]] is reduced, causing it to only move every 2 or more turns.
| The Pokémon's [[Travel Speed]] is reduced, causing it to only move every 2 or more turns.
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}<br>5 turns{{sup/md|SMD}}
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<br>10 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, Paralysis status condition, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}}
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, Paralysis status condition, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,063: Line 1,245:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon's Travel Speed is increased.  
| The Pokémon's Travel Speed is increased.  
| 8-10 turns{{sup/md|TDS}}<br>12 turns {{sup/md|GTI}}{{sup/md|SMD}}
| 8-10 turns{{sup/md|TDS}}<br>12 turns {{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}}
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,070: Line 1,252:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck.
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck.
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>7 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>Status also disappears if the Pokémon is blown or warped away
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>7 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}<br>Status also disappears if the Pokémon is blown or warped away
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], {{md|Food|Grimy Food|Grimy Food}}
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Petrified}}
{{anchor|Petrified}}
Line 1,077: Line 1,259:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped.  
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped.  
| Until the Pokémon is affected by an item or move.<br>21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}<!--- confirm this ---><br>Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}.
| Until the Pokémon is affected by an item or move.<br>21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}<!--- confirm this ---><br>Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}{{sup/md|RTDX}}.
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]]
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]]
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,106: Line 1,288:
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns.  
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns.  
| 4-6 turns<br>Status also disappears if the Pokémon is warped or blown away
| 4-6 turns<br>Status also disappears if the Pokémon is warped or blown away
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}, [[exclusive item]] (Nether Veil){{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Clamp}}
{{anchor|Clamp}}
Line 1,113: Line 1,295:
| rowspan="7" | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns.
| rowspan="7" | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns.
| rowspan="7" | 6 turns <br>Status also disappears if the Pokémon is blown away or warped
| rowspan="7" | 6 turns <br>Status also disappears if the Pokémon is blown away or warped
| {{m|Clamp}}{{sup/md|SMD}}
| {{m|Clamp}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Whirlpool}}
{{anchor|Whirlpool}}
| Whirlpool
| Whirlpool
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| {{m|Whirlpool}}{{sup/md|SMD}}
| {{m|Whirlpool}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Fire Spin}}
{{anchor|Fire Spin}}
| Fire Spin
| Fire Spin
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| {{m|Fire Spin}}{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Fire Spin}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sand Tomb}}
{{anchor|Sand Tomb}}
| Sand Tomb
| Sand Tomb
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| {{m|Sand Tomb}}{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Sand Tomb}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Infestation}}
{{anchor|Infestation}}
| Infestation
| Infestation
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| {{m|Infestation}}{{sup/md|SMD}}
| {{m|Infestation}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Bound}}
{{anchor|Bound}}
| Bound
| Bound
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| {{m|Wrap}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Bind}}{{sup/md|SMD}}
| {{m|Wrap}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, {{m|Bind}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Trapped}}
{{anchor|Trapped}}
Line 1,170: Line 1,352:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The user is unaffected by {{type|Ground}} moves and can travel over lava, water and air tiles.
| The user is unaffected by {{type|Ground}} moves and can travel over lava, water and air tiles.
| 3-5 turns{{sup/md|TDS}}<br/>10 turns{{sup/md|SMD}}
| 3-5 turns{{sup/md|TDS}}<br/>10 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| {{m|Magnet Rise}}
| {{m|Magnet Rise}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,198: Line 1,380:
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}}
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}}
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.
| 1 turn
| 1 turn
| [[Flinch#Moves|Move which can flinch]], {{m|Quash}}
| [[Flinch#Moves|Move which can flinch]], {{m|Quash}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Confused}}
{{anchor|Confused}}
Line 1,208: Line 1,390:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}.  
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}.  
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>8 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>8 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{DL|Confusion (status condition)|Moves|Moves which can confuse}}, [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}
| {{DL|Confusion (status condition)|Moves|Moves which can confuse}}, [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], certain [[exclusive item]]s{{sup/md|TDS}}, or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Infatuated}}
{{anchor|Infatuated}}
Line 1,216: Line 1,398:
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints.
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints.
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns {{sup/md|GTI}}{{sup/md|SMD}}
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns {{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Paused}}{{anchor|Lethargic}}
{{anchor|Paused}}{{anchor|Lethargic}}
Line 1,230: Line 1,412:
| The Pokémon cannot take any actions.  
| The Pokémon cannot take any actions.  
| 1 turn
| 1 turn
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}{{sup/md|SMD}}
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Cowering}}
{{anchor|Cowering}}
Line 1,244: Line 1,426:
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off.
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off.
| Until the Sleep status wears off
| Until the Sleep status wears off
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}}
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{sup/md|RTDX}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Whiffer}}
{{anchor|Whiffer}}
Line 1,265: Line 1,447:
| The Pokémon can't use attacks or moves but can use items.
| The Pokémon can't use attacks or moves but can use items.
| 1 turn
| 1 turn
| {{a|Truant}}{{sup/md|SMD}}
| {{a|Truant}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Taunted}}
{{anchor|Taunted}}
Line 1,271: Line 1,453:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage.  
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage.  
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Taunt}}
| {{m|Taunt}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,278: Line 1,460:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack
| 6-11 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 6-11 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Encore}}
| {{m|Encore}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,286: Line 1,468:
| Prevents use of sealed moves. While Seal Trap causes moves to be sealed before [[Gates to Infinity]], this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as {{m|Refresh}}). The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}.  
| Prevents use of sealed moves. While Seal Trap causes moves to be sealed before [[Gates to Infinity]], this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as {{m|Refresh}}). The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}.  
| Entire floor
| Entire floor
| {{m|Disable}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Torment}}{{sup/md|GTI}}{{sup/md|SMD}}, [[Dungeon tile#Traps|Seal Trap]]{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Disable}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, {{m|Torment}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, [[Dungeon tile#Traps|Seal Trap]]{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Decoy}}
{{anchor|Decoy}}
| Decoy
| Decoy
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.<br/>Moves that target multiple enemies, such as {{m|Ominous Wind}} (but not moves like {{m|Magnitude}} which target both allies and enemies), will target only the decoy if possible.
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|SMD}}{{sup/md|RTDX}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Discord}}
{{anchor|Discord}}
| Discord
| Discord
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The player can't use an [[Alliance]] or switch the leader
| The player can't use an [[Alliance]] or switch the leader.
| 21 turns
| 21 turns
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}}
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}}
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| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped.  
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped.  
| 9+ turns{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<br>11 turns{{sup/md|SMD}}
| 9+ turns{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<br>11 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic "Get Away From Here"{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}}
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic "Get Away From Here"{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{sup/md|RTDX}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Snatch}}
{{anchor|Snatch}}
Line 1,321: Line 1,503:
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails.  
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails.  
| 11 turns<br>Status also disappears when a Fire-type move is used by the affected Pokémon
| 11 turns<br>Status also disappears when a Fire-type move is used by the affected Pokémon
| {{m|Powder}}
| {{m|Powder}}{{sup/md|SMD}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Charging}}
{{anchor|Charging}}
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| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%.
| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%.
| 1 turn
| 1 turn
| {{m|Round}}{{sup/md|SMD}}
| {{m|Round}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Autotomize}}
{{anchor|Autotomize}}
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| Increases the probability of secondary effects taking place.  
| Increases the probability of secondary effects taking place.  
| 5 turns
| 5 turns
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]{{sup/md|SMD}}<br>When {{m|Water Pledge}} and {{m|Fire Pledge}} are used in the same turn {{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sea of Fire}}
{{anchor|Sea of Fire}}
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| A sea of fire damages all opponent non-Fire-type Pokémon in the room
| A sea of fire damages all opponent non-Fire-type Pokémon in the room
| 5 turns
| 5 turns
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]{{sup/md|SMD}}<br>When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used in the same turn{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Swamp}}
{{anchor|Swamp}}
| Swamp
| Swamp
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.
| The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.{{sup/md|SMD}}<br>Needs testing{{sup/md|RTDX}}
| 5 turns  
| 5 turns  
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]<br>When {{m|Grass Pledge}} and {{m|Water Pledge}} are used in the same turn{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Throat Chop}}
| Throat Chop
| style="background:#{{Green color}}" | ✓
| Prevents the afflicted Pokémon from using [[sound-based move]]s.
| Entire floor
| {{m|Throat Chop}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Awakened}}
{{anchor|Awakened}}
| Awakened
| Awakened
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.{{sup/md|SMD}}<br> The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used {{m|Lucky Chant}}, is holding a Lucky Ribbon, or has the Ability {{a|Shell Armor}}) In addition, eligible Pokémon will Mega Evolve.{{sup/md|RTDX}}
| When the emera loses its effect (shown by a gauge), or when the [[looplet]] is put back in the Bag
| Until the emera loses its effect (shown by a gauge), or when the [[looplet]] is unequipped{{sup/md|SMD}}<br>Until the awakened Pokémon is inflicted with a bad status condition or faints{{sup/md|RTDX}}
| Awakening [[emera]]
| Awakening [[emera]]{{sup/md|SMD}}<br>Empowerment Seed{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Berserk}}
{{anchor|Berserk}}
| Berserk
| Berserk
| style="background:#{{Red color}}" |
| style="background:#{{Green color}}" |
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls.  
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends.  
| 8 turns
| 8 turns
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon. Does not occur with regular Awakened Pokémon that do not Mega Evolve.
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Trained}}
{{anchor|Trained}}
Line 1,413: Line 1,602:
| Bide
| Bide
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2x{{sup/md|RB}}{{sup/md|TDS}} or 1.5x{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon ({{sup/md|RB}}{{sup/md|TDS}} or 1.{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Bide}}, {{m|Revenge}}
| {{m|Bide}}, {{m|Revenge}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.
Line 1,507: Line 1,696:
| 1 turn
| 1 turn
| {{m|Freeze Shock}}
| {{m|Freeze Shock}}
|- style="background:#FFF"
{{anchor|Geomancy}}
| Geomancy
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Geomancy}}. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room.
| 1 turn
| {{m|Geomancy}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Future Sight}}
{{anchor|Future Sight}}
Line 1,564: Line 1,760:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon takes 50% less damage from physical attacks.
| The Pokémon takes 50% less damage from physical attacks.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Reflect}}
| {{m|Reflect}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,571: Line 1,767:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon takes 50% less damage from special attacks.
| The Pokémon takes 50% less damage from special attacks.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Light Screen}}
| {{m|Light Screen}}
|- style="background:#FFF"
{{anchor|Aurora Veil}}
| Aurora Veil
| style="background:#{{Red color}}" | ✗
| The Pokémon takes less damage from physical and special attacks.
| 21 turns
| {{m|Aurora Veil}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Safeguard}}
{{anchor|Safeguard}}
Line 1,578: Line 1,781:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| This Pokémon is protected from having bad status conditions inflicted against it.  
| This Pokémon is protected from having bad status conditions inflicted against it.  
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Safeguard}}
| {{m|Safeguard}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,585: Line 1,788:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats.
| The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats.
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Mist}}
| {{m|Mist}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,592: Line 1,795:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Prevents the Pokémon from taking any critical hits.
| Prevents the Pokémon from taking any critical hits.
| 8-15 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 8-15 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Lucky Chant}}
| {{m|Lucky Chant}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,606: Line 1,809:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions.  
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions.  
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}{{sup/md|SMD}}
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}<br>2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}}
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,655: Line 1,858:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}}
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,662: Line 1,865:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]].  
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]].  
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Mirror Coat}}
| {{m|Mirror Coat}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,669: Line 1,872:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. <br/>In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user
| In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. <br/>In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user
| 8-11 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 8-11 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Metal Burst}}
| {{m|Metal Burst}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,683: Line 1,886:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon will survive any attack that would KO it with 1 HP remaining.  
| The Pokémon will survive any attack that would KO it with 1 HP remaining.  
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}{{sup/md|SMD}}
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Endure}}
| {{m|Endure}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,703: Line 1,906:
|Grudge
|Grudge
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its {{PP}} depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the the PP of the attacker's move will be depleted to 0.
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its [[PP]] depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0.
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>3 turns{{sup/md|SMD}}
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>3 turns{{sup/md|SMD}}
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]]
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]]
Line 1,728: Line 1,931:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon's attacks will always hit
| The Pokémon's attacks will always hit
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Mind Reader}}, {{m|Lock-On}}
| {{m|Mind Reader}}, {{m|Lock-On}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,735: Line 1,938:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon's regular attack
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon's regular attack
| 3-4 turns  
| 2-4 turns  
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}}
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,742: Line 1,945:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon's attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}.  
| The Pokémon's attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}.  
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 2-4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]]
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]]
|- style="background:#FFF"
{{anchor|Laser Focus}}
| Laser Focus
| style="background:#{{Red color}}" | ✗
| The Pokémon's moves will always be a critical hit.
| 1 turn
| {{m|Laser Focus}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Encouraged}}
{{anchor|Encouraged}}
Line 1,774: Line 1,984:
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10.  
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10.  
| Entire floor
| Entire floor
| [[Wonder Orb|Longtoss Orb]]
| [[Wonder Orb|Longtoss Orb]], certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Pierce}}
{{anchor|Pierce}}
Line 1,810: Line 2,020:
| Leech Seed
| Leech Seed
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. {{type|Grass}} Pokémon cannot become affected by Leech Seed.
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. {{type|Grass}} Pokémon cannot become affected by Leech Seed.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Leech Seed}}
| {{m|Leech Seed}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,822: Line 2,032:
|- style="background:#FFF"
|- style="background:#FFF"
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount.
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount.
| 1 turn{{sup/md|SMD}}
| 1 turn{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Aqua Ring}}
{{anchor|Aqua Ring}}
Line 1,828: Line 2,038:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}.
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}.
| 9-16 turns{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}
| 9-16 turns{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Aqua Ring}}
| {{m|Aqua Ring}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,843: Line 2,053:
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time.
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time.
| 4 turns
| 4 turns
| {{m|Perish Song}}
| {{m|Perish Song}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Heal Block}}
{{anchor|Heal Block}}
Line 1,867: Line 2,077:
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking.  
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking.  
| 6 turns
| 6 turns
| {{DL|Seed|Blinker Seed}}, {{md|Food|Grimy Food|Grimy Food}}, {{m|Octazooka}}{{sup/md|SMD}}{{sup/md|RTDX}}
| {{DL|Seed|Blinker Seed}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, {{m|Octazooka}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Cross-Eyed}}
{{anchor|Cross-Eyed}}
Line 1,881: Line 2,091:
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status.  
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status.  
| 11-15 turns
| 11-15 turns
| {{DL|Seed|Vanish Seed}}
| {{DL|Seed|Vanish Seed}}, [[exclusive item]] (Heart Brooch){{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Eyedrops}}
{{anchor|Eyedrops}}
Line 1,902: Line 2,112:
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map.  
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map.  
| Entire floor
| Entire floor
| {{DL|Wonder Orb|Radar Orb}}<!--Big Ears emera-->
| {{DL|Wonder Orb|Radar Orb}}{{sup/md|RB}}<sup>-</sup>{{sup/md|SMD}}{{tt|*|Radar Orb instead causes the Radar dungeon status rather than a status condition in Rescue Team DX}}<!--Big Ears emera-->
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Scanning}}
{{anchor|Scanning}}
Line 1,909: Line 2,119:
| If the Pokémon is the team leader, the location of all items are visible on the map.  
| If the Pokémon is the team leader, the location of all items are visible on the map.  
| Entire floor
| Entire floor
| {{DL|Wonder Orb|Scanner Orb}}<!--Clairvoyance emera-->
| {{DL|Wonder Orb|Scanner Orb}}{{sup/md|RB}}<sup>-</sup>{{sup/md|SMD}}{{tt|*|Scanner Orb instead causes the Scanning dungeon status rather than a status condition in Rescue Team DX}}<!--Clairvoyance emera-->
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Identifying}}
{{anchor|Identifying}}
Line 1,952: Line 2,162:
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon's Ability is suppressed.
| The Pokémon's Ability is suppressed.
| 6-8 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GtI}}{{sup/md|SMD}}
| 4-10 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GtI}}{{sup/md|SMD}}
| {{m|Gastro Acid}}
| {{m|Gastro Acid}}
|- style="background:#FFF"
|- style="background:#FFF"
Line 1,960: Line 2,170:
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally.  
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally.  
| 11 turns
| 11 turns
| {{m|Substitute}}{{sup/md|GTI}}{{sup/md|SMD}}{{tt|*|In Rescue Team and Explorers games, Substitute causes the Decoy status condition instead}}.
| {{m|Substitute}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Transformed}}
{{anchor|Transformed}}
Line 1,984: Line 2,194:
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Hungry Pal}}<br/>{{anchor|Immobilized by hunger}}
{{anchor|Hungry Pal}}<br/>{{anchor|Immobilized by hunger}}
| style="{{roundybl|5px}}" | Hungry Pal /<br/>Immobilized by hunger
| Hungry Pal /<br/>Immobilized by hunger
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| If the Pokémon is not the team leader, they will be unable to move until they consume a {{md|Food|food item}}, [[Gummi]], [[Seed]], or [[Berry]].  
| If the Pokémon is not the team leader, they will be unable to move until they consume a {{md|Food|food item}}, [[Gummi]], [[Seed]], or [[Berry]].  
| Until exiting the dungeon
| Until exiting the dungeon
| style="{{roundybr|5px}}" | {{DL|Seed|Hunger Seed}}, {{md|Scarf|Diet Ribbon|Diet Ribbon}}, [[Heal Ribbon]] (eventually)
| {{DL|Seed|Hunger Seed}}, {{md|Scarf|Diet Ribbon|Diet Ribbon}}, [[Heal Ribbon]] (eventually)
|- style="background:#FFF"
{{anchor|Inviting}}
| style="{{roundybl|5px}}" | Inviting
| style="background:#{{Red color}}" | ✗
| Increases the chances of recruiting a Pokémon during the adventure.
| Entire floor
| style="{{roundybr|5px}}" | {{DL|Wonder Orb|Inviting Orb}}
|}
|}



Latest revision as of 03:38, 20 May 2024

Decoy redirects here. For Giovanni's imposters, see Team GO Rocket Grunt (Trainer class).
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Information from BSL games and RTDX. Do certain emeras cause status conditions?

Status conditions are a game mechanic in the Mystery Dungeon series that have both similarities and differences to status conditions in the core series. Whereas in the core series, a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.

Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).

Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.

Availability

Status RB TDS BSL GtI SMD RTDX
AsleepRBTDS
SleepGtI+
Sleepless
Nightmare
Yawning
Napping
Burned
Frozen
Poisoned
Badly Poisoned
Paralyzed
SlowedRB
Half SpeedTDS
SlowGtISMD
Sped UpRB
Double SpeedTDS
QuickGtI+
Leg HoldRB
Shadow HoldTDS
StuckGtI+
Petrified
Ingrain
Wrapped
Wrap
Constriction
Clamp
Whirlpool
Fire Spin
Sand Tomb
Infestation
Bound
Trapped
Magma Storm
Mobile
Slip S
Magnet Rise
Telekinesis
Grounded
CringeRBTDSGtI
FlinchSMDRTDX
Confused
Infatuated
PausedRBTDS
LethargicGtI+
RecoilGtI+
Cowering
Puppet
Whiffer
Muzzled
Truant
Taunted
Encore
Sealed
Decoy
Discord
Terrified
Snatch
Powder
Charging
Enraged
Round
Autotomize
Stockpiling
Rainbow
Sea of Fire
Swamp
Throat Chop
Awakened
Berserk
Trained
Bide
SolarbeamRB
SolarBeamTDSGtI
Solar BeamSMD+
Sky Attack
Razor Wind
Focus Punch
Skull Bash
Flying
Bouncing
Diving
Digging
Phantom Force
Shadow Force
Ice Burn
Freeze Shock
Geomancy
Future Sight
Doom Desire
Sky Drop
Suspended
Explosion
Self-Destruct
Reflect
Aurora Veil
Light Screen
Safeguard
Mist
Lucky Chant
Magic Coat
Protect
Quick Guard
Wide Guard
Mat Block
King's Shield
Spiky Shield
Crafty Shield
Counter
Mirror Coat
Metal Burst
Mini Counter
Enduring
Mirror Move
Vital Throw
Grudge
Healthy
Sure Shot
Set Damage
Focus Energy
Laser Focus
Encouraged
Electrify
Long Toss
Pierce
Embargo
Cursed
Leech Seed
Wish
Aqua Ring
Destiny Bond
Perish Song
Heal Block
Blinker
Cross-Eyed
Invisible
Eyedrops
Dropeye S
Power EarsRBTDS
RadarGtISMD
Scanning
Identifying
Stair Spotter
Exposed
Miracle Eye
Gastro Acid
Substitute
Transformed
Conversion 2
Famished
Hungry Pal /
Immobilized by hunger
Inviting

Bad status conditions

Bad status conditions, referred to as status problems prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as Guts and Marvel Scale. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:

In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.

Bosses are immune to certain status conditions and/or more easily heal from status conditions.

Status conditions

Sleep-related conditions

There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have Insomnia ability will be immune to these status conditions.

Name Bad status condition Description Duration Caused by
AsleepRBTDS
SleepGtISMD
The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked. 3-6 turnsRBTDS
6 turnsGtISMD
8 turnsRTDX
Moves which induce sleep (excluding Rest), Effect Spore, Slumber Orb, Sleep Seed, Slumber Wand, certain exclusive itemsTDS, Slumber Trap, Lullaby and Sleep Payback emera
Sleepless Prevents the Pokémon from being inflicted with any other sleep-related condition. Entire floorRBTDSGtI
11-12 turnsSMD
Entire floorRTDX
Uproar, Worry SeedTDS, Chesto Berry
Nightmare Causes the Pokémon to sleep and lose 8 HPRBTDS / 10 HPSMDRTDX when the status wears off. The status can override the Sleep and Napping status. 4-7 turnsRBTDS
10 turnsSMD
Nightmare, exclusive item (Eclipse Robe)TDS
Yawning The Pokémon will get the Asleep status when this status ends. 3 turns Yawn, TruantSMDRTDX
Napping Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is not caused by this status.) 2-3 turnsRBTDS
5 turnsSMD
Rest

Major status conditions

This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition.

Name Bad status condition Description Duration Caused by
Burned In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 5 HPRB/6 HPTDS at the end of its next turn, and every 20 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HPGtI/12 HPSMD at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 20 HP each turn.
The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.
Entire floor
Status also disappears by stepping on a water tile *
Moves which inflict burn, Flame Body, Grimy Food, certain exclusive itemsTDS, lava tiles
Frozen The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack or Scald is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns. 4-5 turns Moves which can freeze, certain exclusive itemsTDS
Poisoned In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 4 HPRB/2 HPTDS at the end of its next turn, and every 10RB/20TDS turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HP at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 40 HP each turn.
Poisoned Pokémon cannot naturally regenerate HP.
Entire floor Moves which poison, Effect Spore, Poison Touch, Grimy Food, certain exclusive itemsTDS, Poison Trap
Badly Poisoned In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 6 HP at the end of every 10 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 60 HP each turn.
Badly Poisoned Pokémon cannot naturally regenerate HP.
Entire floor Moves which badly poison
Paralyzed The Pokémon's Travel Speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items can still be used. In Super Mystery Dungeon, Electric-type Pokémon cannot become paralyzed. 2-3 turnsRBTDS
3 turnsGtISMD
30 turnsRTDX
Moves which paralyze, DisableRBTDS, Static, Effect Spore, Grimy Food, certain exclusive itemsTDS, stepping on a Stunfisk

Status conditions affecting mobility

This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.

Name Bad status condition Description Duration Caused by
SlowedRB
Half SpeedTDS
SlowGtISMD
The Pokémon's Travel Speed is reduced, causing it to only move every 2 or more turns. 6-8 turnsRBTDS
6 turnsGtI
10 turnsSMDRTDX
Any moves that lower speed in the core series lower Travel Speed, Paralysis status condition, Slow Start, Slow Orb, Slow Wand, Slow Trap, randomly caused by Trick RoomTDS
Sped UpRB
Double SpeedTDS
QuickGtISMD
The Pokémon's Travel Speed is increased. 8-10 turnsTDS
12 turns GtI-RTDX
Any moves that increase speed in the core series boost Travel Speed, Motor Drive, Speed Boost, Steadfast, Quick Feet, Quick Orb, randomly caused by Trick RoomTDS
Leg HoldRB
Shadow HoldTDS
StuckGtISMD
The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, Ghost-type Pokémon cannot become stuck. 2-5 turnsRBTDS
7 turnsGtI-RTDX
Status also disappears if the Pokémon is blown or warped away
Block, Mean Look, Spider Web, Fairy Lock, Lasso Orb, Grimy Food, certain exclusive itemsTDS
Petrified The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. Until the Pokémon is affected by an item or move.
21-30 turns for the team leader.RBTDS
Status also disappears if ally Pokémon talk to themTDS or push/swap positions with themSMDRTDX.
Stun Seed, Foe-Hold Orb, Petrify Orb, Stayaway Orb, Petrify Power, Petrify Wand, Stayaway Wand
Ingrain The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In Gates to Infinity, the Pokémon gains 15 HP at the end of every second turn. In Pokémon Super Mystery Dungeon, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away. 16-30 turnsRBTDS
7 turnsGtI
3 turnsSMD
Status also disappears if the Pokémon is warped away
Ingrain
Wrapped The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. 0-5 turns WrapRBTDS
Wrap The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. 0-5 turns Self-inflicted from using WrapRBTDS
Constriction The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. 4-6 turns
Status also disappears if the Pokémon is warped or blown away
Sand Tomb, Clamp, Fire Spin, Whirlpool, Bind, Magma StormRBTDS, exclusive item (Nether Veil)TDS
Clamp The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 6 turns
Status also disappears if the Pokémon is blown away or warped
ClampSMDRTDX
Whirlpool WhirlpoolSMDRTDX
Fire Spin Fire SpinGtI-RTDX
Sand Tomb Sand TombGtI-RTDX
Infestation InfestationSMDRTDX
Bound WrapGtI-RTDX, BindSMDRTDX
Trapped BindGtI
Magma Storm The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. 6 turns
Status also disappears if the Pokémon is blown away or warped
Magma StormSMD
Mobile The Pokémon is capable of crossing any terrain type and passing through walls. Entire floor Mobile Orb
Slip Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. Entire floor Slip Seed
Magnet Rise The user is unaffected by Ground-type moves and can travel over lava, water and air tiles. 3-5 turnsTDS
10 turnsSMDRTDX
Magnet Rise
Telekinesis The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. 7 turns
Status also disappears if the Pokémon is blown or warped away
Telekinesis
Grounded The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). 10 turns
Status also disappears if the Pokémon uses Fly or Bounce
Smack Down

Status conditions affecting move execution or move effects

This category affects the way moves are executed or the effects of moves.

Name Bad status condition Description Duration Caused by
CringeRBTDSGtI
FlinchSMDRTDX
The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. 1 turn Move which can flinch, Quash, certain exclusive itemsTDS
Confused The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillRBTDS or is holding a looplet with the Self Control emeraSMD. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader*. 7-12 turnsRBTDS
8 turnsGtI-RTDX
Moves which can confuse, Totter Orb, Totter Seed, Dizzying Payback and Dizzing Stare emera, Spin Trap, certain exclusive itemsTDS, or stepping on a disguised DittoSMDRTDX
Infatuated In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since Gates to Infinity, the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. 5-6 turnsRBTDS
6 turns GtISMD
Attract, Cute Charm, Decoy Seed, certain exclusive itemsTDS
PausedRBTDS
LethargicGtISMD
The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. 5-12 turnsRBTDS
1 turn with Truant or after using moves that require rechargingRBTDS*
5 turnsGtISMD
Foe-Seal Orb, TruantRBTDS*, moves that require rechargingRBTDS*, ImprisonRBTDS*
Recoil The Pokémon cannot take any actions. 1 turn Moves that require rechargingGtI-RTDX
Cowering The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. 11-12 turns Shocker Orb
Puppet The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. Until the Sleep status wears off When Hypnosis is used on a Pokémon with the Sleep status conditionSMDRTDX*
Whiffer The Pokémon's attacks will always miss (or almost always missTDS). 2-6 turns SmokescreenRBTDS*
Muzzled Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. 11 turns Silence Orb
Truant The Pokémon can't use attacks or moves but can use items. 1 turn TruantSMDRTDX
Taunted The Pokémon will only be able to use moves or orbsRBTDS that cause damage. 10-12 turnsRBTDS
11 turnsGtI-RTDX
Taunt
Encore The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. The Pokémon can still freely use items or use its regular attack 6-11 turnsRBTDS
11 turnsGtI-RTDX
Encore
Sealed Prevents use of sealed moves. While Seal Trap causes moves to be sealed before Gates to Infinity, this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as Refresh). The sealed status can be cured with a Max ElixirSMD. Entire floor DisableGtI-RTDX, TormentGtI-RTDX, Seal TrapGtI-RTDX
Decoy The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.
Moves that target multiple enemies, such as Ominous Wind (but not moves like Magnitude which target both allies and enemies), will target only the decoy if possible.
21-50 turnsRBTDS
6 turnsSMDRTDX
Decoy Orb, SubstituteRBTDSSMDRTDX, Follow MeRBTDS, Rage Powder, IlluminateSMDRTDX
Discord The player can't use an Alliance or switch the leader. 21 turns Discord Trap*
Terrified The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. 9+ turnsTDS
1 turnGtI
11 turnsSMDRTDX
Stench, Run AwayRBTDSGtI, dungeon tactic "Get Away From Here"RBTDS, using Hypnosis on a sleeping opponentSMDRTDX*
Snatch Enables Pokémon to steal enhancing status moves from enemy Pokémon. 4-5 turnsRBTDS
6 turnsSMD
Snatch, Snatch Orb.
Powder A Fire-type move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. 11 turns
Status also disappears when a Fire-type move is used by the affected Pokémon
PowderSMD
Charging Electric-type moves deal double damage while this status is in effect. 1 turn Charge
Enraged Attack is increased by 1 stage whenever the Pokémon takes damage. 5-10 turnsRBTDS
100 turnsGtI
11 turnsSMD
Rage
Round The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. 1 turn RoundSMDRTDX
Autotomize The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as Low Kick, but weaker against moves that do more damage when it is light, such as Heat Crash. Entire floor Autotomize
Stockpiling The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for Spit Up or Swallow to be used. Entire floor Stockpile
Rainbow Increases the probability of secondary effects taking place. 5 turns When Water Pledge and Fire Pledge are used together in an AllianceSMD
When Water Pledge and Fire Pledge are used in the same turn RTDX
Sea of Fire A sea of fire damages all opponent non-Fire-type Pokémon in the room 5 turns When Grass Pledge and Fire Pledge are used together in an AllianceSMD
When Grass Pledge and Fire Pledge are used in the same turnRTDX
Swamp The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.SMD
Needs testingRTDX
5 turns When Grass Pledge and Water Pledge are used together in an Alliance
When Grass Pledge and Water Pledge are used in the same turnRTDX
Throat Chop Prevents the afflicted Pokémon from using sound-based moves. Entire floor Throat Chop
Awakened The Pokémon becomes stronger and will take no damage from the front. It will also trigger Mega Evolution if the Pokémon can Mega Evolve.SMD
The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used Lucky Chant, is holding a Lucky Ribbon, or has the Ability Shell Armor) In addition, eligible Pokémon will Mega Evolve.RTDX
Until the emera loses its effect (shown by a gauge), or when the looplet is unequippedSMD
Until the awakened Pokémon is inflicted with a bad status condition or faintsRTDX
Awakening emeraSMD
Empowerment SeedRTDX
Berserk The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends. 8 turns Caused when the gauge on an Awakening emera maxes out on a Mega-Evolved Pokémon. Does not occur with regular Awakened Pokémon that do not Mega Evolve.
Trained Moves grow faster when they are used. Entire floor Training Switch, Training Seed

Move-based status conditions

Status conditions in this category are self-inflicted from the use of particular moves.

Name Bad status condition Description Duration Caused by
Bide The Pokémon is currently charging Bide or Revenge. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2×RBTDS or 1.5×GtISMD) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt. 4 turnsRBTDS
3 turnsGtI-RTDX
Bide, Revenge
SolarbeamRB
SolarBeamTDSGtI
Solar BeamSMDRTDX
The Pokémon is currently charging a Solar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. 1 turn Solar Beam
Sky Attack The Pokémon is currently charging a Sky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. 1 turn Sky Attack
Razor Wind The Pokémon is currently charging a Razor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. 1 turn Razor Wind
Focus Punch The Pokémon is currently charging a Focus Punch attack. The status disappears if the Pokémon takes damage. 1 turn Focus Punch
Skull Bash The Pokémon is currently charging a Skull Bash attack. Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Skull Bash
Flying The Pokémon is currently charging a Fly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Fly
Bouncing The Pokémon is currently charging a Bounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Bounce
Diving The Pokémon is currently charging a Dive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to Pokémon Super Mystery Dungeon, Dive could only be used in a body of water. 1 turn Dive
Digging The Pokémon is currently charging a Dig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. 1 turn Dig
Phantom Force The Pokémon is currently using Phantom Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Phantom Force
Shadow Force The Pokémon is currently using Shadow Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Shadow Force
Ice Burn The Pokémon is currently using Ice Burn. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Ice Burn
Freeze Shock The Pokémon is currently using Freeze Shock. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Freeze Shock
Geomancy The Pokémon is currently using Geomancy. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room. 1 turn Geomancy
Future Sight The Pokémon is currently charging a Future Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. 1 turn Future SightGtISMD
Doom Desire The Pokémon is currently charging a Doom Desire attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. 1 turn Doom DesireSMD
Sky Drop The Pokémon is currently using Sky Drop attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Sky Drop
Suspended The Pokémon is suspended in the air as the target of the opponent's Sky Drop. It cannot take any actions and will take damage from Sky Drop on the next turn. 1 turn Sky Drop
Explosion If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. 1 turn Explosion
Self-Destruct If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. 1 turn Self-Destruct

Shield status conditions

Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).

Name Bad status condition Description Duration Caused by
Reflect The Pokémon takes 50% less damage from physical attacks. 11-12 turnsRBTDS
21 turnsGtI-RTDX
Reflect
Light Screen The Pokémon takes 50% less damage from special attacks. 11-12 turnsRBTDS
21 turnsGtI-RTDX
Light Screen
Aurora Veil The Pokémon takes less damage from physical and special attacks. 21 turns Aurora Veil
Safeguard This Pokémon is protected from having bad status conditions inflicted against it. 16-20 turnsRBTDS
21 turnsGtI-RTDX
Safeguard
Mist The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. 11-14 turnsRBTDS
21 turnsGtI-RTDX
Mist
Lucky Chant Prevents the Pokémon from taking any critical hits. 8-15 turnsTDS
21 turnsGtI-RTDX
Lucky Chant
Magic Coat Certain non-damaging attacks directed at this Pokémon are returned to its user instead. 11-12 turnsRBTDS
6 turnsSMD
Magic Coat
Protect The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. 3-6 turnsRBTDS
1 turnsGtI-RTDX
2 turns with the All Protect Orb for each team member in the dungeon*GtI-RTDX
Protect, Detect, All Protect Orb
Quick Guard The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. 1 turn Quick Guard
Wide Guard The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. 1 turn Wide Guard
Mat Block The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. 1 turn Mat Block
King's Shield The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. Aegislash will also change into its Shield Forme if it was in its Blade Forme. 1 turn King's Shield
Spiky Shield The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. 1 turn Spiky Shield
Crafty Shield The Pokémon is protected from status moves. 1 turn Crafty Shield
Counter Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status. 7-12 turnsRBTDS
6 turnsGtI-RTDX
Counter, Payback, PursuitRBTDS
Mirror Coat Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the Physical/Special split. 11-12 turnsRBTDS
6 turnsGtI-RTDX
Mirror Coat
Metal Burst In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies.
In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user
8-11 turnsTDS
6 turnsGtI-RTDX
Metal Burst
Mini Counter 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. 7-12 turns Rebound Orb
Enduring The Pokémon will survive any attack that would KO it with 1 HP remaining. 4-5 turnsRBTDS
1 turnGtI-RTDX
Endure
Mirror Move If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. 2-5 turns Mirror MoveRBTDS
Vital Throw If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. 18 turns Vital ThrowRBTDS
Grudge Prior to Pokémon Super Mystery Dungeon, if the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. Entire floorRBTDSGtI
3 turnsSMD
Grudge, Grudge Trap
Healthy Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. Entire floor Health Orb

Sword status conditions

These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.

Name Bad status condition Description Duration Caused by
Sure Shot The Pokémon's attacks will always hit 10-12 turnsRBTDS
3 turnsGtISMD
Mind Reader, Lock-On
Set Damage The Pokémon is readying to deal a set amount of typeless damage of 35 HP damageRB, or 30 HP damageTDS. This is the same amount of set damage as a Pokémon's regular attack 2-4 turns Future SightRBTDS, Doom DesireRBTDS
Focus Energy The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. 2-4 turnsRBTDS
3 turnsGtISMD
Focus Energy, All-Hit Orb
Laser Focus The Pokémon's moves will always be a critical hit. 1 turn Laser Focus
Encouraged The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammatesGtI
10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammatesSMD
Encourage Seed
Electrify All moves become Electric-type. 21 turns Electrify

Status conditions affecting use of items

This category of statuses affects how items are used.

Name Bad status condition Description Duration Caused by
Long Toss Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Entire floor Longtoss Orb, certain exclusive itemsTDS
Pierce Items tossed by the Pokémon other than rocks will pass through obstacles. Entire floor Pierce Orb
Embargo The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. 5-8 turnsTDS
6 turnsGtISMD
Embargo

HP-related status conditions

These status conditions involve taking away or even regaining HP.

Name Bad status condition Description Duration Caused by
Cursed The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafterRBTDS, or at the end of every turnGtISMD. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated. 4-5 turnsRBTDS
2 turnsGtISMD
Curse by a Ghost-type Pokémon
Leech Seed At the end of every second turn, 10 HPRBTDS or 5 HPGtI-RTDX damage will be dealt to the affected Pokémon, and 10 HPRBTDS or 5 HPGtI-RTDX will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. Grass-type Pokémon cannot become affected by Leech Seed. 11-12 turnsRBTDS
6 turnsGtI-RTDX
Leech Seed
Wish In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. 11-12 turnsRBTDS Wish
In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. 1 turnSMDRTDX
Aqua Ring The Pokémon gains 8 HP every 4 turnsTDS, or 6 HP every 2 turnsGtISMD. 9-16 turnsTDS
6 turnsGtI-RTDX
Aqua Ring
Destiny Bond Any damage the Pokémon takes from attacks or moves is dealt to the attacker. 11 turnsRBTDS
6 turnsGtISMD
Destiny Bond
Perish Song At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a Heal Seed or has Protect status at this time. 4 turns Perish Song, certain exclusive itemsTDS
Heal Block The Pokémon cannot restore HP at all. 5-7 turnsTDS
6 turnsGtISMD
Heal Block

Visibility-related status conditions

This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.

Name Bad status condition Description Duration Caused by
Blinker The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in Gates to Infinity) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking. 6 turns Blinker Seed, Grimy Food, certain exclusive itemsTDS, OctazookaSMDRTDX
Cross-Eyed All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. 11 turns X-Eye Seed
Invisible The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. 11-15 turns Vanish Seed, exclusive item (Heart Brooch)TDS
Eyedrops The Pokémon is able to see all hidden traps and all invisible Pokémon. Entire floor Eyedrop Seed
Dropeye Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. 20-25 turns Dropeye Seed
Power EarsRBTDS
RadarGtISMD
If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Entire floor Radar OrbRB-SMD*
Scanning If the Pokémon is the team leader, the location of all items are visible on the map. Entire floor Scanner OrbRB-SMD*
Identifying If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. Entire floor Identify Orb
Stair Spotter The location of the stairs is visible on the map. Entire floor Stairs Orb
Exposed Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. Entire floor Foresight, Odor Sleuth
Miracle Eye Psychic-type moves made against this Pokémon will have normal effectiveness against Dark-types affected by this condition. Entire floor Miracle Eye

Miscellaneous status conditions


Name Bad status condition Description Duration Caused by
Gastro Acid The Pokémon's Ability is suppressed. 4-10 turnsTDS
21 turnsGtISMD
Gastro Acid
Substitute The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. 11 turns SubstituteGtI-RTDX
Transformed The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room confused, except for the opposing Pokémon that the user transformed into. Entire floor Transform
Conversion 2 When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. 11 turns Conversion 2RBTDS
Famished The Pokémon will lose HP over time when the Belly is low.* Until the Belly is refilled When the Belly is empty
Hungry Pal /
Immobilized by hunger
If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. Until exiting the dungeon Hunger Seed, Diet Ribbon, Heal Ribbon (eventually)
Inviting Increases the chances of recruiting a Pokémon during the adventure. Entire floor Inviting Orb


Appearances

Status MDRB MDTDS BSL MDGtI SMD
AsleepRBTDS
SleepGtISMD
Sleep PMD RB.png Sleep PMD GTI.png Sleep PSMD.png
Frozen Freeze PMD RB.png Freeze PMD GTI.png Freeze PSMD.png
Burned Burn PMD RB.png Burn PMD GTI.png Burn PSMD.png
Poisoned Poison PMD RB.png Poison PMD GTI.png Poison PSMD.png
Badly Poisoned Bad poison PMD RB.png Bad Poison GTI.png Bad Poison PSMD.png
Paralyzed Paralysis PMD RB.png Paralysis PMD GTI.png Paralysis PSMD.png
Confusion Confusion status PMD GTI.png Confusion status PSMD.png


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