Rage (move): Difference between revisions
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'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I. | '''Rage''' (Japanese: '''{{tt|いかり|Ikari}}''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I. | ||
==Effect== | ==Effect== | ||
{{moveResearch|From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage?}} | |||
===Generation I=== | ===Generation I=== | ||
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable, its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns. | Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by {{m|Disable}}, its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns. | ||
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, | If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, [[bound|binding]], {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}. | ||
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999. | Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999. | ||
In [[Pokémon Stadium]], Rage's accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits. | |||
===Generation II=== | ===Generation II=== | ||
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, | Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses). | ||
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage. | The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage. | ||
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When Rage is used consecutively, the user's {{stat|Attack}} stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails. | When Rage is used consecutively, the user's {{stat|Attack}} stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails. | ||
Rage can be used as | Rage can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Leer}}, {{m|Scary Face}}, and {{m|Thrash}} to score double the normal appeal if used in the next turn. | ||
=== | ===Generation IV to VII=== | ||
A Pokémon's rage will now only start to build after it successfully used Rage. | A Pokémon's rage will now only start to build after it successfully used Rage. | ||
===Generation VIII=== | In Generation IV only, due to [[Rage glitch|a glitch]], if a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile [[status condition]]s except Rage (e.g. {{status|confusion}}, {{m|transform}}, {{status|substitute}}, etc.). If transform is removed this way, the transformed Pokémon gets to keep its transformed moveset permanently. | ||
===Generation VIII onwards=== | |||
Rage cannot be selected in a battle. | Rage cannot be selected in a battle. | ||
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|While this move is in use, it gains attack power each time the user is hit in battle.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|While this move is in use, it gains attack power each time the user is hit in battle.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}} | ||
{{movedescentry|{{gameabbrev8| | {{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Normal|g7=2|g8=none|g9=none}} | ||
{{Moveentry/8| | {{Moveentry/8|0004|Charmander|type=Fire|2|Monster|Dragon|22|19|19{{sup/3|RSE}}|−|−|−|−|−}} | ||
{{Moveentry/8| | {{Moveentry/8|0005|Charmeleon|type=Fire|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|−|−|−|−|−}} | ||
{{Moveentry/8| | {{Moveentry/8|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|−|−|−|−|−}} | ||
{{Moveentry/8| | {{Moveentry/8|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|19|19|19|14|13|}} | ||
{{Moveentry/8|0057|Primeape|type=Fighting|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|}} | |||
{{Moveentry/8| | {{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}<br>9{{sup/6|ORAS}}|8|10||STAB='''}} | ||
{{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}<br>1, 9{{sup/6|ORAS}}|1, 8|1, 10||STAB='''}} | |||
{{Moveentry/8| | {{Moveentry/8|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13|10|}} | ||
{{Moveentry/8|0104|Cubone|type=Ground|1|Monster|Monster|46|29|29|23|23|23|23|18|}} | |||
{{Moveentry/8|0105|Marowak|type=Ground|1|Monster|Monster|55|32|32|23|23|23|23|18|}} | |||
{{Moveentry/8| | {{Moveentry/8|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|||||||−|18|}} | ||
{{Moveentry/8| | {{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|31|31|22|22|22|22|22|STAB='''}} | ||
{{Moveentry/8| | {{Moveentry/8|0128|Tauros|type=Normal|1|Field|Field|44|8|8{{sup/3|RSE}}<br>4{{sup/3|FRLG}}|5|5|5|5|12||STAB='''}} | ||
{{Moveentry/8| | {{Moveentry/8|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|−|−|−|−|−|−|−|21|}} | ||
{{Moveentry/8| | {{Moveentry/8|0136|Flareon|type=Fire|1|Field|Field|48{{sup/1|RGB}}|−|−|−|−|−|−|−}} | ||
{{Moveentry/8| | {{Moveentry/8|0158|Totodile|type=Water|2|Monster|Water 1||7|7|8|8|8|8|}} | ||
{{Moveentry/8| | {{Moveentry/8|0159|Croconaw|type=Water|2|Monster|Water 1||1, 7|1, 7|8|8|8|8|}} | ||
{{Moveentry/8| | {{Moveentry/8|0160|Feraligatr|type=Water|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8|1, 8|}} | ||
{{Moveentry/8| | {{Moveentry/8|0206|Dunsparce|type=Normal|1|Field|Field||1|1|1|1|1|1||STAB='''}} | ||
{{Moveentry/8| | {{Moveentry/8|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13|}} | ||
{{Moveentry/8| | {{Moveentry/8|0209|Snubbull|type=Fairy|2|Field|Fairy||34|34|31|31|31|31||note=STAB prior to Gen VI}} | ||
{{Moveentry/8| | {{Moveentry/8|0210|Granbull|type=Fairy|2|Field|Fairy||38|38|35|35|35|35||note=STAB prior to Gen VI}} | ||
{{Moveentry/8| | {{Moveentry/8|0267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|||−|−|−|37{{sup/6|ORAS}}|37|}} | ||
{{Moveentry/8| | {{Moveentry/8|0318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}<br>4{{sup/6|ORAS}}|4|}} | ||
{{Moveentry/8| | {{Moveentry/8|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}<br>1, 4{{sup/6|ORAS}}|1, 4|}} | ||
{{Moveentry/8| | {{Moveentry/8|0371|Bagon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1|}} | ||
{{Moveentry/8| | {{Moveentry/8|0372|Shelgon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1|}} | ||
{{Moveentry/8| | {{Moveentry/8|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||1|1|1|1|1|}} | ||
{{Moveentry/8| | {{Moveentry/8|0551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}} | ||
{{Moveentry/8| | {{Moveentry/8|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}} | ||
{{Moveentry/8| | {{Moveentry/8|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}} | ||
{{Moveentry/8| | {{Moveentry/8|0554|Darumaka|type=Fire|1|Field|Field|||||9|9|9|}} | ||
{{Moveentry/8| | {{Moveentry/8|0555|Darmanitan|type=Fire|1|Field|Field|||||1, 9|1, 9|1, 9|}} | ||
{{Moveentry/8| | {{Moveentry/8|0626|Bouffalant|type=Normal|1|Field|Field|||||6|6|6||STAB='''}} | ||
{{Moveentry/8| | {{Moveentry/8|0772|Type: Null|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||||||5||STAB='''}} | ||
{{Moveentry/8| | {{Moveentry/8|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||5||STAB='''}} | ||
{{Movefoot|Normal|8}} | {{Movefoot|Normal|8}} | ||
===By [[TM]]=== | ===By [[TM]]=== | ||
{{Movehead/ | {{Movehead/TMGames|Normal|g1tm=20|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none}} | ||
|- | |- | ||
| colspan= | | colspan=15 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM ''except''<br>the ones listed below and only if marked with ✘.''' | ||
|- | |- | ||
{{Moveentry/ | {{Moveentry/1|0010|Caterpie|type=Bug|1|Bug|Bug|✘}} | ||
{{Moveentry/ | {{Moveentry/1|0011|Metapod|type=Bug|1|Bug|Bug|✘}} | ||
{{Moveentry/ | {{Moveentry/1|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘}} | ||
{{Moveentry/ | {{Moveentry/1|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘}} | ||
{{Moveentry/ | {{Moveentry/1|0129|Magikarp|type=Water|2|Water 2|Dragon|✘}} | ||
{{Moveentry/ | {{Moveentry/1|0132|Ditto|type=Normal|1|Ditto|Ditto|✘}} | ||
{{Movefoot|Normal| | {{Movefoot|Normal|1}} | ||
===By {{pkmn|breeding}}=== | |||
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | |||
{{Moveentry/6|0206|Dunsparce|type=Normal|1|Field|Field|✔|−|−|−|−|−||STAB='''}} | |||
{{Moveentry/6|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0234|Stantler|type=Normal|1|Field|Field|−|−|−|✔|✔|✔||STAB='''}} | |||
{{Moveentry/6|0276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔||STAB='''}} | |||
{{Moveentry/6|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔||STAB='''}} | |||
{{Moveentry/6|0522|Blitzle|type=Electric|1|Field|Field||||✔|✔|✔|}} | |||
{{Moveentry/6|0550|Basculin|type=Water|1|Water 2|Water 2|form=Red- and<br>Blue-Striped Forms||||✔|✔|✔|}} | |||
{{Moveentry/6|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||||✔|}} | |||
{{Movefoot|Normal|6}} | |||
===By {{pkmn2|event}}=== | ===By {{pkmn2|event}}=== | ||
====[[Generation II]]==== | ====[[Generation II]]==== | ||
{{Movehead/Special|Normal}} | {{Movehead/Special|Normal}} | ||
{{Moveentry/1| | {{Moveentry/1|0236|Tyrogue|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of PCNY event Pokémon distributions in Generation II|Rage Tyrogue|New York City Pokémon Center}}}} | ||
{{Moveentry/1| | {{Moveentry/1|0246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|{{DL|List of PCNY event Pokémon distributions in Generation II|Rage Larvitar|New York City Pokémon Center}}}} | ||
{{Movefoot|Normal|1}} | {{Movefoot|Normal|1}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} | In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} series, Rage is a status move which gives the user the [[Status condition (Mystery Dungeon)#Status conditions caused by moves|Enraged]] status condition. This status boosts the user's Attack stat by one stage every time it takes damage and lasts for 5-10 turns. | ||
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Rage now inflicts damage while also giving itself the Enraged status condition. As with the previous games, the Enraged status condition raises the user's Attack by one stage whenever it takes damage. This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in {{pkmn|Super Mystery Dungeon}}. | |||
{{MDMoveheader|type=normal}} | |||
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Rage|type=Normal | |||
|stars=3 | |||
|pow=47.82716 | |||
|charge=0.82 | |||
|range=Arc (melee) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | ===Description=== | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen= | {{moveanime|type=normal|exp=yes|gen=As long as this move is in use, the power of rage boosts the user's attack power every time it gets hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}} | ||
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}} | {{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger and its attack power grows. Then, its eyes becomes fiery and it bites on its opponent.}} | ||
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}} | {{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}} | ||
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}} | {{movep|type=normal|ms=091|pkmn=Cloyster|method=When it is attacked, Cloyster's whole body glows red and its attacks gain power.}} | ||
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}} | {{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}} | ||
* In the English [[dub]] of ''[[EP105|Charizard Chills]]'', [[Ash's Charizard]]'s {{m|Dragon Rage}} was incorrectly referred to as Rage. | |||
===Pokédex entries=== | ===Pokédex entries=== | ||
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==In the manga== | ==In the manga== | ||
=== | ===Aim to Be a Card Master!!=== | ||
{{movemanga|type=normal|exp=yes|gen= | {{movemanga|type=normal|exp=yes|gen=As long as this move is in use, the power of rage boosts the user's attack power throughout the battle.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto transformed as a Dodrio}} | ||
{{movep|type=tcg colorless|ms=085|pkmn=Dodrio|method=Ditto's attack is increased by rage.}} | {{movep|type=tcg colorless|ms=085|pkmn=Dodrio|method=Ditto's attack power is increased by rage.}} | ||
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta's Ditto|startcode=MCM1|startname=District Convention "Kenta, to the Open Sea"|notes=Debut<br>Used via {{ | {{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta's Ditto|startcode=MCM1|startname=District Convention "Kenta, to the Open Sea"|notes=Debut<br>Used via {{mcolor|Transform|000}}}} | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}} | {{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}} | ||
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}} | {{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}} | ||
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}} | {{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}} | ||
=== | ===Pokémon Gold & Silver: The Golden Boys=== | ||
{{movemanga|type=normal|exp=yes|gen=The user increases its attack power.|image1=Chinchou Rage Spark Golden Boys.png|image1p=Chinchou}} | {{movemanga|type=normal|exp=yes|gen=The user increases its attack power.|image1=Chinchou Rage Spark Golden Boys.png|image1p=Chinchou}} | ||
{{movep|type=normal|ms=170|pkmn=Chinchou|method=Chinchou increases its attack power by holding in electricity.}} | {{movep|type=normal|ms=170|pkmn=Chinchou|method=Chinchou increases its attack power by holding in electricity.}} | ||
{{movebtmManga|type=normal|user=Chinchou (Pokémon)|user1=Several wild Chinchou|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}} | {{movebtmManga|type=normal|user=Chinchou (Pokémon)|user1=Several wild Chinchou|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}} | ||
=== | ===Pokémon Pocket Monsters=== | ||
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}} | {{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}} | ||
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}} | {{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}} | ||
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy | {{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy {{color2|000|Manga move errors|cannot legally learn}} Rage as of {{color2|000|Generation III}}}} | ||
==In other generations== | ==In other generations== | ||
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==Trivia== | ==Trivia== | ||
* | * The [[Lake of Rage]] is named after this move, except in French and German. | ||
** In French, the Lake of Rage is named after {{m|Outrage}} (Colère) instead. | |||
** In German, it is not named after a specific move. The only move with ''Zorn-'' in its German name is {{m|Fury Cutter}} (Zornklinge). | |||
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle. | * Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle. | ||
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|ko=분노 ''{{tt|Bunno|Rage}}'' | |ko=분노 ''{{tt|Bunno|Rage}}'' | ||
|no=Sinne | |no=Sinne | ||
|pl=Dziki Atak/Dzika Furia ([[EP099]])<br>Wściekłość ([[EP025]]) | |pl=<!---Dziki Atak/Dzika Furia ([[EP099]])<br>Wściekłość ([[EP025]])---> | ||
|pt_br=Ira (TCG, manga)<br>Raiva<br>Fúria (The Official Pokémon Handbook) | |pt_br=Ira (TCG, manga)<br>Raiva<br>Fúria (The Official Pokémon Handbook) | ||
|pt_eu=Fúria | |pt_eu=Fúria | ||
Line 271: | Line 299: | ||
[[Category:Moves that can jam]] | [[Category:Moves that can jam]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves in Pokémon | [[Category:Moves unusable in Pokémon Sword and Shield]] | ||
[[Category:Moves in Pokémon | [[Category:Moves unusable in Pokémon Scarlet and Violet]] | ||
[[de:Raserei]] | [[de:Raserei]] |
Latest revision as of 01:28, 1 July 2024
Rage いかり Rage | ||||||||||||
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Range
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Availability
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Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.
Effect
This move effect may be in need of research. Reason: From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage? You can discuss this on the talk page. |
Generation I
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable, its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, binding, flinching, or if the user hurts itself due to confusion.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
In Pokémon Stadium, Rage's accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.
Generation II
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses).
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Generation III
When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.
Rage can be used as the first move of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to score double the normal appeal if used in the next turn.
Generation IV to VII
A Pokémon's rage will now only start to build after it successfully used Rage.
In Generation IV only, due to a glitch, if a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile status conditions except Rage (e.g. confusion, transform, substitute, etc.). If transform is removed this way, the transformed Pokémon gets to keep its transformed moveset permanently.
Generation VIII onwards
Rage cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0004 | Monster | Dragon | 22 | 19 | 19RSE | − | − | − | − | − | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0005 | Monster | Dragon | 24 | 20 | 20RSE | − | − | − | − | − | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0006 | |
Monster | Dragon | 24 | 20 | 20RSE | − | − | − | − | − | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0015 | |
Bug | 25 | 25 | 25 | 19 | 19 | 19 | 14 | 13 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0057 | Field | 28Y | 1, 28 | 1, 28 | 28 | 28 | 28 | 1, Evo. | 1, Evo. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0084 | |
Flying | 36 | 25 | 25 | 10 | 10 | 10XY 9ORAS |
8 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0085 | |
Flying | 39 | 25 | 25 | 1, 10 | 1, 10 | 1, 10XY 1, 9ORAS |
1, 8 | 1, 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0095 | |
Mineral | 25 | 27 | 25RSE 23FRLG |
14 | 14BW 10B2W2 |
13 | 13 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0104 | Monster | 46 | 29 | 29 | 23 | 23 | 23 | 23 | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0105 | Monster | 55 | 32 | 32 | 23 | 23 | 23 | 23 | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0105 | Marowak
Alolan Form |
|
Monster | − | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0115 | Monster | 1 | 31 | 31 | 22 | 22 | 22 | 22 | 22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0128 | Field | 44 | 8 | 8RSE 4FRLG |
5 | 5 | 5 | 5 | 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0130 | |
Water 2 | Dragon | − | − | − | − | − | − | − | 21 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0136 | Field | 48RGB | − | − | − | − | − | − | − | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0158 | Monster | Water 1 | 7 | 7 | 8 | 8 | 8 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0159 | Monster | Water 1 | 1, 7 | 1, 7 | 8 | 8 | 8 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0160 | Monster | Water 1 | 1, 7 | 1, 7 | 1, 8 | 1, 8 | 1, 8 | 1, 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0206 | Field | 1 | 1 | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0208 | |
Mineral | 27 | 25RSE 23FRLG |
14 | 14BW 10B2W2 |
13 | 13 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0209 | Field | Fairy | 34 | 34 | 31 | 31 | 31 | 31 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0210 | Field | Fairy | 38 | 38 | 35 | 35 | 35 | 35 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0267 | |
Bug | − | − | − | 37ORAS | 37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0318 | |
Water 2 | 7 | 6 | 6 | 6XY 4ORAS |
4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0319 | |
Water 2 | 1, 7 | 1, 6 | 1, 6 | 1, 6XY 1, 4ORAS |
1, 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0371 | Dragon | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0372 | Dragon | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0373 | |
Dragon | 1 | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0551 | |
Field | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0552 | |
Field | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0553 | |
Field | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0554 | Field | 9 | 9 | 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0555 | Field | 1, 9 | 1, 9 | 1, 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0626 | Field | 6 | 6 | 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0772 | No Eggs Discovered | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0773 | Silvally
All forms |
No Eggs Discovered | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Compatibility | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0010 | Bug | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0011 | Bug | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0013 | |
Bug | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0014 | |
Bug | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0129 | Water 2 | Dragon | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0132 | Ditto | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0206 | Field | ✔ | − | − | − | − | − | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0228 | |
Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0234 | Field | − | − | − | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0276 | |
Flying | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0333 | |
Flying | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0522 | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0550 | Water 2 | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0779 | |
Water 2 | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0236 | No Eggs Discovered | New York City Pokémon Center | ||||
0246 | |
Monster | New York City Pokémon Center | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Rescue Team and Explorers series, Rage is a status move which gives the user the Enraged status condition. This status boosts the user's Attack stat by one stage every time it takes damage and lasts for 5-10 turns.
From Gates to Infinity onward, Rage now inflicts damage while also giving itself the Enraged status condition. As with the previous games, the Enraged status condition raises the user's Attack by one stage whenever it takes damage. This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in Super Mystery Dungeon.
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Pokémon Rumble Rush
Description
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In the anime
As long as this move is in use, the power of rage boosts the user's attack power every time it gets hit in battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Every time it is attacked, the flame on Charmander's tail grows larger and its attack power grows. Then, its eyes becomes fiery and it bites on its opponent. | |||
Ash's Charmander | Primeape Goes Bananas | Debut | |
When it is attacked, Cloyster's whole body glows red and its attacks gain power. | |||
Prima's Cloyster | The Mandarin Island Miss-Match | None |
- In the English dub of Charizard Chills, Ash's Charizard's Dragon Rage was incorrectly referred to as Rage.
Pokédex entries
|
In the manga
Aim to Be a Card Master!!
As long as this move is in use, the power of rage boosts the user's attack power throughout the battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Ditto's attack power is increased by rage. | |||
Kenta's Ditto | District Convention "Kenta, to the Open Sea" | Debut Used via Transform |
Pokémon Adventures
The user gains attack power when it is hit by an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu gains attack power each time it is hit by an attack. | |||
Red's Pika | The Legend | Debut |
Pokémon Gold & Silver: The Golden Boys
The user increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Chinchou increases its attack power by holding in electricity. | |||
Several wild Chinchou | A Serious Crisis!! The Battle With The Lugia | Debut |
Pokémon Pocket Monsters
The user becomes angry and increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy's attack power gets increased after becoming angry. | |||
Red's Clefairy | Clefairy Transforms?! | Debut Clefairy cannot legally learn Rage as of Generation III |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- The Lake of Rage is named after this move, except in French and German.
- In French, the Lake of Rage is named after Outrage (Colère) instead.
- In German, it is not named after a specific move. The only move with Zorn- in its German name is Fury Cutter (Zornklinge).
- Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.
In other languages
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Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cool moves
- Physical moves
- Generation I moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Machine moves
- Moves that can raise the user's Attack
- Moves that can jam
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet