Hidden Power (move): Difference between revisions
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* In [[Generation II]], [[Shiny Pokémon]] could only use a {{t|Grass}}- or {{type2|Dragon}} Hidden Power due to the spread of [[individual values]] required for alternate coloration. | * In [[Generation II]], [[Shiny Pokémon]] could only use a {{t|Grass}}- or {{type2|Dragon}} Hidden Power due to the spread of [[individual values]] required for alternate coloration. | ||
* Prior to [[Generation IV]], Hidden Power was the only move which could, depending on the Pokémon, be either [[physical move|physical]] or [[special move|special]], due to the damage category being determined by the type. | * Prior to [[Generation IV]], Hidden Power was the only move which could, depending on the Pokémon, be either [[physical move|physical]] or [[special move|special]], due to the damage category being determined by the type. | ||
* Hidden Power alongside [[Toxic (move) are the only moves which can be thought to every single Pokémon via with a [[TM]]. | * Hidden Power alongside [[Toxic (move)|Toxic]] are the only moves which can be thought to every single Pokémon via with a [[TM]]. | ||
==In other languages== | ==In other languages== |
Revision as of 16:51, 25 February 2012
Hidden Power めざめるパワー Awakening Power | ||||||||||||
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Hidden Power (Japanese: めざめるパワー Awakening Power) is a damage-dealing Template:Type2 move introduced in Generation II. Although it appears as a Normal-type move, Hidden Power's actual type and base power vary. For calculation on Hidden Power, see Hidden Power calculation.
Effect
Hidden Power inflicts damage using a type and base power determined by the user's IVs.
Hidden Power can receive same-type attack bonus. For instance, a Template:Type2 Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a Template:Type2 Hidden Power is not obtainable. Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power unless it also has Normalize as its ability.
Mystery Dungeon
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the ???-type, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the Fire-type). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17.
Rumble/Rumble Blast
Hidden Power is randomly assigned any of the 17 types whenever Pokémon toy has it as one of its moves. The typing does not change for as long as the Pokémon keeps the move.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
199 | Slowking | Water | Psychic | -- | -- | ' | ||||||||
201 | Unown | Psychic | -- | -- | -- | -- | ' | |||||||
307 | Meditite | Psychic | 18 | 17 | 15 | 15 | ' | |||||||
308 | Medicham | Psychic | 18 | 17 | 15 | 15 | ' | |||||||
412 | Burmy | Bug | 20 | 20 | ' | |||||||||
413 | Wormadam | Bug | Grass | 20 | 20 | ' | ||||||||
414 | Mothim | Bug | Flying | 20 | 20 | ' | ||||||||
422 | Shellos | Water | 16 | 16 | ' | |||||||||
423 | Gastrodon | Water | Ground | 16 | 16 | ' | ||||||||
577 | Solosis | Psychic | 14 | ' | ||||||||||
578 | Duosion | Psychic | 14 | ' | ||||||||||
579 | Reuniclus | Psychic | 14 | ' | ||||||||||
605 | Elgyem | Psychic | 22 | ' | ||||||||||
606 | Beheeyem | Psychic | 22 | ' | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM10 |
III TM10 |
IV TM10 |
V TM10 |
VI TM08 | ||||||||||
All Pokémon who can learn TMs can learn Hidden Power. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
"Testing" Hidden Power
Players are able to test what the type of their Hidden Power is most often by utilizing a Kecleon. It does not have to be their own, though this makes it more convenient. Entering any double battle with the Pokémon with Hidden Power and Kecleon at the front of the list, then using Hidden Power on the Kecleon will cause it to change types to the type that Hidden Power is, or, if the Hidden Power is a Template:Type2 move, cause nothing to happen due to Kecleon's immunity.
However, in Platinum, there is a man in the Veilstone Game Corner Prize Exchange house that will tell the player the type of their Pokémon's Hidden Power. In HeartGold and SoulSilver, he is present in the Celadon Game Corner Prize Exchange house. In Black and White, he is present in the Pokémon Center in Mistralton City.
In the anime
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Umbreon's eyes glow white, and it unleashes black radiating waves of energy. | |||
Gary's Umbreon | Power Play! | Debut | |
Larvitar's body glows white and rows of white circles spin around it, making the opponent glow white, and they lift into the air. Then, Larvitar puts its arms in a 'X' formation and opens them fast, making white waves come out of it and blasting the opponent, or a row ir white circles appear around Larvitar, they rise off Larvitar and move in front of it. They morph together into one big circle and turns into a giant blast. | |||
Ash's Larvitar | Hatch Me if You Can | None | |
Two shining silver lines appear around Beautifly and the lines shine brightly, or a bunch of white circles appear in front of Beautifly and they morph with it and it shines brightly, releasing light beams at the opponent. | |||
Janet's Beautifly | All Things Bright and Beautifly! | None | |
Slakoth's body becomes surrounded in a white aura, and it puts its hands together. A ring of white circles appear in its hands and Slakoth shoots the ring at the opponent. The ring of circles surround the opponent, then pulls in and hits the opponent. | |||
Norman's Slakoth | Balance of Power | None | |
A ring of white circles appear over Masquerain's head. The ring raises up and shoots at the opponent, hitting it. | |||
Drew's Masquerain | Cruisin' for a Losin' | None | |
Two rings of white circles appear around Lunatone's body. The rings spin faster until they become two rings and the rings turn into a white beam that fires at the opponent. | |||
A wild Lunatone | Crazy as a Lunatone | None | |
Two rings of white circles appear and spin around Heracross's horn. Then, the rings form together into one big white ball in front of Heracross's horn, and fires a white beam from the ball at the opponent. | |||
Gordon's Heracross | Absol-ute Disaster | None | |
Two rings of white circles appear around Scizor's body. Scizor then shoots the white circles at the opponent. | |||
Katie's Scizor | A Judgment Brawl | None | |
Two rings of white circles appear and spin around Gligar in a 'X' formation. The rings spin faster until they becomes lines, and a white ball of energy is created in front of where the two lines meet in front of Gligar. Multiple white circles are launched from the ball at the opponent. | |||
Morrison's Gligar | Choose it or Lose it! | None | |
Two rings of white circles appear and spin around Phanpy in a 'X' formation. Then, the rings disappear and Phanpy blasts the opponent with a white energy beam from in front of its face. | |||
Ash's Phanpy | Hooked on Onix | None | |
Geodude's body becomes outlined in yellow and it crouches together. Light blue circles then appear around Geodude's body, and when it stretches its hands at the opponent, the circles are shot at it. | |||
Roark's Geodude | Shapes of Things to Come! | None | |
Alakazam's body becomes outlined in yellow and it points its spoons in front of it. Multiple light blue circles are then released and circle around Alakazam. | |||
Kenny's Alakazam | Settling a Not-So-Old Score! | None | |
Burmy's body becomes outlined in yellow and it becomes covered in light blue circles. Burmy then fires the circles at the opponent. | |||
Cheryl's Burmy | Some Enchanted Sweetening! | None | |
Shellos jumps into the air and its body becomes surrounded by light blue circles. The balls then form together in front of Shellos and it shoots multiple light blue balls from the ball at the opponent. | |||
Zoey's Shellos | A Stand-Up Sit-Down! | None | |
Unown shoots a red energy beam out of its eye at the opponent. | |||
Multiple wild Unown | Journey to the Unown! | None | |
Chingling's body becomes surrounded in a yellow outline and light blue circles appear around Chingling's body. It then points the tassels on its body at the opponent and the circles fire at the opponent. | |||
Francesca's Chingling | The Bells Are Singing! | None | |
The white ball on Mime Jr.'s head glows white and light blue circles surround its body. It then fires the circles at the opponent. | |||
James's Mime Jr. | The Bells Are Singing! | Used via Mimic | |
Wailmer's body becomes surrounded by yellow, and blue circles with yellow outlines appear around it. The circles then fire at the opponent in a spiraling motion. Then, Wailmer's eyes glow blue and it can control the circles. | |||
A Coordinator's Wailmer | Pruning a Passel of Pals! | None | |
Lopunny's body becomes outlined in yellow and light blue circles circles around its body. Lopunny then fires them at the opponent. | |||
Paris's Lopunny | Arriving in Style! | None | |
Psyduck's body becomes outlined in yellow and the front of its body becomes covered by light blue circles. It then fires the circles at the opponent. | |||
Three wild Psyduck | The Psyduck Stops Here! | None | |
Regigigas's body becomes outlined in light blue, and the opponent's body glows light blue, healing or hurting it. | |||
A wild Regigigas | Pillars of Friendship! | None | |
Mamoswine's tusks glow yellow and light blue circles appear in between its tusks and circle around them. Mamoswine then fires the circles at the opponent. | |||
Dawn's Mamoswine | Promoting Healthy Tangrowth! | None | |
Growlithe's body becomes outlined in yellow and light blue circles appear and circle around Growlithe's body. It then fires the circles at the opponent. | |||
Officer Jenny's Growlithe | Beating the Bustle and Hustle! | None | |
Eevee's body becomes outlined in yellow and multiple light blue circles surround and spin around Eevee's body. Eevee can also float through the air while the circles surround its body. | |||
Ursula's two Eevee | Last Call - First Round! | None | |
Flareon's body becomes outlined in gold and multiple red circles surround and spin around Flareon's body. Flareon then fires the circles at the opponent. Flareon can also float through the air while the cirles surround its body. | |||
Ursula's Flareon | Last Call - First Round! | None | |
Vaporeon's body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon's body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body. | |||
Ursula's Vaporeon | Last Call - First Round! | None | |
Emolga's body becomes outlined in light green and it puts its hands together in front of it. One or three green-yellow orbs of energy then appear in between Emolga's hands and Emolga separates its hands, firing the orbs at the opponent. | |||
Iris's Emolga | Emolga the Irresistible! | None | |
Gothita's tuft of hair glows green and it tosses a green-yellow ball of energy at the opponent. | |||
Koharu's Gothita | BW055 | None | |
Tornadus's body becomes outlined in light green and it puts its hands together in front of it. Three green-yellow orbs of energy then appear in between Tornadus's hands and Tornadus separates its hands, firing the orbs at the opponent. | |||
A wild Tornadus | BW059 | None |
In the manga
Pokémon Adventures
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Burmy jumps into the air and releases waves of energy from its body all around it, damaging the opponent. | |||
Paka's Burmy | VS. Croagunk & Abra I | None | |
Burmy releases waves of energy from its body at the opponent. | |||
Paka's Burmy | VS. Staravia and Skuntank | None | |
Unown's pupils turn white and it looks down at the opponent. Unown then releases an invisible pulse of energy from its body at the opponent, causing a small explosion around the opponent. | |||
Mr. Hasty | VS. Honchkrow | None | |
Mr. Relaxed | VS. Honchkrow | None | |
Multiple wild Unown | VS. Honchkrow | None | |
Chingling leans its body forward and points the ends of the two ropes connected to its body at the opponent. It then fires two invisible beams of energy from the end of the two ropes at the opponent. | |||
The Cloaked Grunt's Chingling | VS. Haunter | None | |
Medicham puts its hands in front of the opponent and releases multiple pulses of energy from its hands, hurting the opponent. | |||
Dahlia's Medicham | VS. Heatran | None |
In other generations
Trivia
- In Generation II, Shiny Pokémon could only use a Grass- or Template:Type2 Hidden Power due to the spread of individual values required for alternate coloration.
- Prior to Generation IV, Hidden Power was the only move which could, depending on the Pokémon, be either physical or special, due to the damage category being determined by the type.
- Hidden Power alongside Toxic are the only moves which can be thought to every single Pokémon via with a TM.
In other languages
|
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Special moves
- Generation II moves
- TM moves that all Pokémon that can learn TMs can learn
- Pages with broken file links
- Machine moves
- Game mechanics