Pokémon Battle Revolution: Difference between revisions
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Using the [[Poké Coupon]]s earned in Battle mode, the player can shop for Gear and Mystery Gifts. | Using the [[Poké Coupon]]s earned in Battle mode, the player can shop for Gear and Mystery Gifts. | ||
===Gear=== | ===Gear=== | ||
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, shoes, and gloves which can be used to alter the outfit and appearance of the | Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player’s [[Custom Pass]]. | ||
===Mystery Gift=== | ===Mystery Gift=== | ||
[[Poké Coupon]]s can also be used to purchase items which can be sent to the [[Generation IV]] DS games. Some items are not available until certain conditions have been met. | [[Poké Coupon]]s can also be used to purchase items which can be sent to the [[Generation IV]] DS games. Some items are not available until certain conditions have been met. | ||
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Battle Revolution is the first Pokémon game on any home console to go online. It uses its own 12-digit friend code, separate from the Wii’s code. This has received widespread controversy, because the use of a Wii Number was believed to eliminate the need to have a friend code for each online game, as with DS Wi-Fi games; however, this is not the case, as subsequent releases have proven. | Battle Revolution is the first Pokémon game on any home console to go online. It uses its own 12-digit friend code, separate from the Wii’s code. This has received widespread controversy, because the use of a Wii Number was believed to eliminate the need to have a friend code for each online game, as with DS Wi-Fi games; however, this is not the case, as subsequent releases have proven. | ||
Once logged on, one has the option of battling random Wi-Fi matches, or with friends. When battling random Wi-Fi, one can only play using the level 50 all rule set, but can select double or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game will begin searching for an opponent and the battle will begin when one is found. During the battle, all Pokémon nicknames are removed and all | Once logged on, one has the option of battling random Wi-Fi matches, or with friends. When battling random Wi-Fi, one can only play using the level 50 all rule set, but can select double or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game will begin searching for an opponent and the battle will begin when one is found. During the battle, all Pokémon nicknames are removed and all Trainer quotes are set to their defaults. After the battle, one can exchange Friend Passes, but only if both parties are in agreement. | ||
One can also battle friends, in which case, one can create a battle and modify all aspects of the rules (although custom rules cannot be created and altered in the Wi-Fi mode itself, they can be changed in other modes before logging on) and Colosseum. From the friend lobby, players can see the current status of anyone on their friend list and join a battle they are hosting. | One can also battle friends, in which case, one can create a battle and modify all aspects of the rules (although custom rules cannot be created and altered in the Wi-Fi mode itself, they can be changed in other modes before logging on) and Colosseum. From the friend lobby, players can see the current status of anyone on their friend list and join a battle they are hosting. | ||
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* Level: The levels of the Pokémon allowed, can be set to Anything Goes (No restriction), Level 50 All (levels are set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon) | * Level: The levels of the Pokémon allowed, can be set to Anything Goes (No restriction), Level 50 All (levels are set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon) | ||
* Entry Pokémon: How many Pokémon are used. Can be set from 1-6, or have no restriction, in which case players can enter as many or as few Pokémon as they want. | * Entry Pokémon: How many Pokémon are used. Can be set from 1-6, or have no restriction, in which case players can enter as many or as few Pokémon as they want. | ||
* Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continues counting down even during attack animations. When time runs out, the | * Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continues counting down even during attack animations. When time runs out, the Trainer with the most Pokémon remaining is the winner. | ||
* Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player runs out of time for move selection, the computer selects their moves for them. | * Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player runs out of time for move selection, the computer selects their moves for them. | ||
The following options are either yes/allow or no/disallow selections. | The following options are either yes/allow or no/disallow selections. | ||
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The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller. | The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller. | ||
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the | The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version. | ||
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1 on 1 tournament, much like the {{Gdis|Battle Frontier|III}}'s Battle Dome in {{game|Emerald}}. | The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1 on 1 tournament, much like the {{Gdis|Battle Frontier|III}}'s Battle Dome in {{game|Emerald}}. |
Revision as of 21:24, 1 June 2012
Pokémon Battle Revolution ポケモンバトルレボリューション | |
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File:PBRAmerican.jpg Boxart of Pokémon Battle Revolution | |
Basic info
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Platform: | Wii |
Category: | Battle Simulation |
Players: | Single and multiplayer |
Connectivity: | Nintendo Wi-Fi Connection |
Developer: | Genius Sonority |
Publisher: | Nintendo |
Part of: | Generation IV main series |
Ratings
| |
CERO: | A |
ESRB: | E |
ACB: | N/A |
OFLC: | PG |
PEGI: | 7+ |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | December 14, 2006[1] |
North America: | June 25, 2007[2] |
Australia: | November 22, 2007[3] |
Europe: | July 12, 2007[4] |
South Korea: | N/A |
Hong Kong: | N/A |
Taiwan: | N/A |
Websites
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Japanese: | Pokémon.co.jp Nintendo.co.jp |
English: | Pokémon.com Nintendo.com |
Japanese boxart
File:Pokemon Battle Revolution Japanese boxart.jpg
Pokémon Battle Revolution Japanese boxart |
Pokémon Battle Revolution (Japanese: ポケモンバトルレボリューション Pokémon Battle Revolution) is the first Pokémon game on Nintendo’s Wii console. It supports connectivity with the Nintendo DS, allowing Trainers to battle using their Pokémon from the Generation IV main series games while using their Nintendo DS as a controller. It was released in Japan on December 14, 2006, two weeks after the Wii launch, and in the United States on June 25, 2007.
Gameplay
Pokémon Battle Revolution features eleven different colosseums in a new area called Pokétopia. Other features include stadiums that have their own special effects, such as randomizing the order of one’s Pokémon.
Players can fully customize their Trainer to use on Nintendo Wi-Fi Connection. Players can customize their characters with hats, shirts, glasses, and other things. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer’s skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a Rental Pass; however, if Pokémon Diamond, Pearl, Platinum, HeartGold or SoulSilver is connected, a player can upload their trained Pokémon and get a Custom Pass.
Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one Pokémon attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes both opposing Pokémon is performed, it may hit both of them on screen simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100 Trainer battle when it is completed for the first time.
Like the two Stadium Games, Pokémon Battle Revolution features an announcer that provides play-by-play commentary.
Starter Pokémon
In Pokémon Battle Revolution, the player's starter Pokémon are determined by the gender specified on their Rental Pass or Custom Pass. They are all at level 50.
Male players start out with the following Pokémon:
Grotle |
Monferno |
Prinplup |
Luxio |
Gabite |
Staravia | ||||||
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Torterra | Infernape | Empoleon | Luxray | Garchomp | Staraptor |
Female players start out with the following Pokémon:
Ivysaur |
Charmeleon |
Wartortle |
Dragonair |
Rhyhorn |
Pidgeot | ||||||
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Venusaur | Charizard | Blastoise | Dragonite | Rhydon | Pidgeot | ||||||
Rhyperior |
Colosseums
The game features eleven different colosseums, each with special changes to normal play or prerequisites and either a Colosseum Leader or Colosseum Master. The six Colosseum Leaders wear Pokémon costumes; for example, Marina of the Waterfall Colosseum wears a Kyogre costume. Also, the Crystal Colosseum can hold up to 16 players, the battles are done in a 16 person tournament mode. After beating the Pokétopia Championship, the player is given a Pikachu with Volt Tackle, Surf, and a held Light Ball (such a Pikachu is impossible for a player to make by normal means). Each level rule (Level 30 Open and Level 50 All) for a Colosseum has a specific ranking, which goes up as the player wins. As the rank increases, the Trainers become stronger and the Poké Coupon rewards become greater. Around Rank 7, the Leaders, and even Trainers, will begin to use Legendary Pokémon.
- Gateway Colosseum
- Trade Battle*, led by Colosseum Master Joe
- Main Street Colosseum
- Knockout Battle, led by Colosseum Leader Taylor
- Waterfall Colosseum
- Team Battle, led by Colosseum Leader Marina
- Neon Colosseum
- Fortune Battle, led by Colosseum Leader Rosie
- Crystal Colosseum
- Tournament Battle, led by Colosseum Leader Voldon
- Sunny Park Colosseum
- Little Battle*, led by Colosseum Master Sashay
- Magma Colosseum
- League Battle, led by Colosseum Leader Terrell
- Sunset Colosseum
- Select Battle, led by Colosseum Leader Dusty
- Courtyard Colosseum
- Survival Battle*, led by Colosseum Master Kruger
- Stargazer Colosseum
- Masters Battle*, led by Pokétopia Master Mysterial
- Lagoon Colosseum*
Shop
Using the Poké Coupons earned in Battle mode, the player can shop for Gear and Mystery Gifts.
Gear
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player’s Custom Pass.
Mystery Gift
Poké Coupons can also be used to purchase items which can be sent to the Generation IV DS games. Some items are not available until certain conditions have been met.
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Special
These gifts can be sent for free an unlimited number of times; however, each save file on the DS game can receive only one of each. To receive the gift again the player must use a different game card or erase all data on the DS game and start over.
Item | Purchase condition |
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Secret Gift | Beat Stargazer Colosseum |
Shocking Secret Gift | Enter the region-appropriate code in the “Self-Introduction” field |
Heated Secret Gift | Enter the region-appropriate code in the “Self-Introduction” field |
Bonus Pokémon
Pikachu (Secret Gift)
When the player beats Pokétopia Master Mysterial for the first time, a Pikachu will become available for download to Pokémon Diamond and Pearl, Pokémon Platinum and Pokémon HeartGold and SoulSilver in the Shop. It is free and can be downloaded by multiple games, but no two Pikachu can be downloaded by a single card.
Region | OT | ID no. |
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Japan | ポケトピア | 12146 |
America | PKTOPIA | 06257 |
Europe | 12077 | |
Pokémon Info | Trainer Memo | Battle Moves | Ribbons | ||||||||||||
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PIKACHU | ♀ | Dex No. | 0025 | Hardy nature. | Electric | Volt Tackle | no Ribbon | ||||||||
Lv. 10 | Type | June 25, 2007 | Water | Surf | |||||||||||
Electric | Lovely place | Normal | Tail Whip | ||||||||||||
OT | PKTOPIA | Apparently had a | Electric | Thunder Wave | |||||||||||
ID No. | 06257 | fateful encounter at | There is no limit to this Pokémon's availability. It may be obtained on any date, beginning from when it was released. It was available in all regions. | ||||||||||||
Item | Ability | Lv. 10. | |||||||||||||
Light Ball | Static | ||||||||||||||
The date this Pokémon was received is determined by the date on the DS when it was obtained from the Poké Mart. | |||||||||||||||
This Pokémon must forget the move yes in order to be able to be sent to Poké Transfer. | |||||||||||||||
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Wonder Cards
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Codes
The player can also unlock an Electivire and a Magmortar if he or she enters a specific code at the “Self-Introduction” option in the Profile menu.
Electivire (Shocking Secret Gift)
- Electivire and the Gold Pass can be unlocked with the following codes:
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Pokémon Info | Trainer Memo | Battle Moves | Ribbons | ||||||||||||
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ELECTIVIRE | ♂ | Dex No. | 0466 | Adamant nature. | Electric | ThunderPunch | no Ribbon | ||||||||
Lv. 50 | Type | Sept. 25, 2007 | Ice | Ice Punch | |||||||||||
Electric | Lovely place | Fighting | Cross Chop | ||||||||||||
OT | PKTOPIA | Apparently had a | Ground | Earthquake | |||||||||||
ID No. | 06257 | fateful encounter at | There is no limit to this Pokémon's availability. It may be obtained on any date, beginning from when it was released. It was available in America and Europe. | ||||||||||||
Item | Ability | Lv. 50. | |||||||||||||
Magnet | Motor Drive | ||||||||||||||
The date this Pokémon was received is determined by the date on the DS when it was obtained from the Poké Mart. | |||||||||||||||
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Wonder Cards
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Wonder Card | |
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Dono Segreto Dono Elettrizzante | |
Questo è un Dono Sorpresa. Puoi ricevere un Pokémon di tipo Elettro molto forte! Mettilo alla prova nella lotta! |
Magmortar (Heated Secret Gift)
- Magmortar and the Silver Pass can be unlocked with the following codes:
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Pokémon Info | Trainer Memo | Battle Moves | Ribbons | ||||||||||||
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MAGMORTAR | ♀ | Dex No. | 0467 | Modest nature. | Fire | Flamethrower | no Ribbon | ||||||||
Lv. 50 | Type | Oct. 20, 2007 | Psychic | Psychic | |||||||||||
Fire | Lovely place | Normal | Hyper Beam | ||||||||||||
OT | PKTOPIA | Apparently had a | Grass | SolarBeam | |||||||||||
ID No. | 06257 | fateful encounter at | There is no limit to this Pokémon's availability. It may be obtained on any date, beginning from when it was released. It was available in America and Europe. | ||||||||||||
Item | Ability | Lv. 50. | |||||||||||||
Charcoal | Flame Body | ||||||||||||||
The date this Pokémon was received is determined by the date on the DS when it was obtained from the Poké Mart. | |||||||||||||||
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Wonder Cards
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Wonder Card | |
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Dono Segreto Dono Rovente | |
Questo è un Dono Sorpresa. Puoi ricevere un Pokémon di tipo Fuoco molto forte! Mettilo alla prova nella lotta! |
Online functionality
Battle Revolution is the first Pokémon game on any home console to go online. It uses its own 12-digit friend code, separate from the Wii’s code. This has received widespread controversy, because the use of a Wii Number was believed to eliminate the need to have a friend code for each online game, as with DS Wi-Fi games; however, this is not the case, as subsequent releases have proven.
Once logged on, one has the option of battling random Wi-Fi matches, or with friends. When battling random Wi-Fi, one can only play using the level 50 all rule set, but can select double or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game will begin searching for an opponent and the battle will begin when one is found. During the battle, all Pokémon nicknames are removed and all Trainer quotes are set to their defaults. After the battle, one can exchange Friend Passes, but only if both parties are in agreement.
One can also battle friends, in which case, one can create a battle and modify all aspects of the rules (although custom rules cannot be created and altered in the Wi-Fi mode itself, they can be changed in other modes before logging on) and Colosseum. From the friend lobby, players can see the current status of anyone on their friend list and join a battle they are hosting.
Rules
The rules for battle can be modified in various ways:
- Level: The levels of the Pokémon allowed, can be set to Anything Goes (No restriction), Level 50 All (levels are set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon)
- Entry Pokémon: How many Pokémon are used. Can be set from 1-6, or have no restriction, in which case players can enter as many or as few Pokémon as they want.
- Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continues counting down even during attack animations. When time runs out, the Trainer with the most Pokémon remaining is the winner.
- Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player runs out of time for move selection, the computer selects their moves for them.
The following options are either yes/allow or no/disallow selections.
- Allow same Pokémon on a team?
- Allow Pokémon with identical hold items?
- Allow two or more Pokémon to be put to sleep on the same team?
- Allow two or more Pokémon to be frozen on the same team?
- If all Pokémon faint due to Explosion or Selfdestruct, user loses? (If turned off, such a situation results in a draw rather than a victory for either side)
- Should Perish Song and Destiny Bond fail if used by a team’s final Pokémon?
- Fixed-damage moves like Dragon Rage and SonicBoom always fail?
Legendary Pokémon banning controversy
Due to the lack of clauses in online random multiplayer, Trainers with legendary Pokémon ran rampant on the system, attracting a fair amount of controversy as to why Nintendo was not using official Nintendo tournament rules, which ban legendary Pokémon, on their service. However, on July 3, 2007, legendary Pokémon (referred to as "exotic" Pokémon by the game) became banned from the system. Although it was originally speculated to be a glitch, a similar incident occurred on the same date regarding two other games. The banning of these Pokémon has received a large amount of controversy from the community. A Nintendo representative later stated [1] that the ban was a technical difficulty. The similar GTS problem was not addressed.
It seems that the ban was lifted sometime later, as legendary Pokémon can currently be used.
Something similar recently happened to the American Alamos Darkrai given out at Toys "R" Us events. While the Japanese Movie Darkrai, the Darkrai obtained from Newmoon Island by hacking and Darkrai from Pokémon Ranger: Shadows of Almia worked fine, Alamos Darkrai was not allowed in online random multiplayer. This was fixed later on, and Alamos Darkrai are now freely usable.
Development and history
The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller.
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1 on 1 tournament, much like the Battle Frontier's Battle Dome in Pokémon Emerald.
Compatibility
Battle Revolution is compatible with all handheld Generation IV games. However, Giratina, Shaymin, and Rotom's form changes introduced in Platinum will revert to their original form upon being copied over to the game, and the Spiky-eared Pichu will display as a normal Pichu. In addition, Rotom's stats will lower to those of Rotom's normal form, and it will temporarily forget its special move.
Reception
Pokémon Battle Revolution received mostly negative to lukewarm reviews, which eventually lead to the end of the game's production. IGN has given this game a 5.0 out of 10 for many reasons. First, the website claimed, the game lacks many features demonstrated in previous games such as Pokémon Stadium and Pokémon Colosseum, notably the RPG mode. The multiplayer and online battles were also criticized for lacking features such as tournament play. GameSpot gave the game a 5.5 out of 10, their reasons for this were the repetitive gameplay and the barebones online play. It also added that if the player didn’t have Pokémon Diamond or Pearl for the DS, there wasn’t as much to do. Nintendo Power gave this game a 6.5 out of 10.
Currently the game has an average of 53% on both Game Rankings and Metacritic. [5][6]
As of October 27th 2008, the game has sold 1.32 million copies worldwide. [7]
Trivia
- Rhyhorn is the only starter Pokémon in this game to be a Basic (unevolved) Pokémon.
References
- ↑ Pokémon.co.jp
- ↑ Pokémon.com (US)
- ↑ Nintendo of Australia (archive)
- ↑ Pokémon.com (UK)
- ↑ http://www.gamerankings.com/wii/934033-pokemon-battle-revolution/index.html
- ↑ http://www.metacritic.com/games/platforms/wii/pokemonbattlerevolution
- ↑ http://www.vgchartz.com/games/index.php?name=Pokemon+Battle+Revolution
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |